obvert -> RE: Wild Sheep Chase (3/14/2014 8:10:04 PM)
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: obvert quote:
ORIGINAL: Wargmr PP is kind of deceptive. It is easy for the Japanese to achieve 2-1 and even 3-1. There are not enough points on the map in the regular expansion zone to get to 4-1. So it requires special circumstances to be able to achieve. Also, against an aggressive allied player the Japanese should not be able to hold all the territory they take in 1942. You have to win big points in naval, LCU or airpower to get over the hump. Here is a screen from 6-42. Chungking was worth 1600 VP for IJ and -800 for Allies at this stage. Perth was worth I believe another 600 for the IJ. Add in lost armies from China and that is well over 4:1. 22242 + 2200 = 24442. 6731 - 800 = 5931. 4.12:1 Now, I would have had to really push in both places, assigning a lot of other troops that were in Burma, So Pac and other areas to OZ and buying out more from Manchuria for China. There would have been opportunities for the Allies to come back, take some valuable stuff like Noumea back, and CV clashes would have to go very well not to disrupt the balance sheet to keep a 4:1 if it was achievable. Plus, I didn't want that kind of a game. [:)] So I'd say you won in 6/1942 and continued playing out of the goodness of your heart [;)]. Not really. It was a long way to 1/43. Jocke is a resourceful guy, and he's good with his back against the wall. He would have gone for it, getting Noumea and perhaps even looking for a CV battle that I'd have to win 4:1. Now, in our first CV clash I lost, probably about 1:1.5 in points terms, so that could have ruined the whole idea right there. Also he would have built everything on the board to level 9 fields/ports, so his points would have kept going up while I would have had to keep taking stuff at a higher rate to keep up. The main thing is though that we weren't playing with winning as the only goal. I would have been pretty disappointed to play through 42 and have the game end, and I think Jocke would have been too. We'd agreed to play without VPs and we did, happily. I only included this to point out the interesting things I would now want to play through with VPs involved. I wouldn't still want to win early on VPs necessarily in a future game, but I do like what it makes both players do to avoid 'losing.'
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