Peltonx -> RE: Pelton vs 8421 (11/28/2011 9:19:49 PM)
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ORIGINAL: Callistrid I belive on south it's necessary to run back to the river, because on the open terrarian the german panzers destroy the soviet forces. And the german won't cross the river until his infantry will arrive. So the river could be hold for a short time, and refit the soviet, minimalize the loose. The poeple that have given me the most trouble fight before river (Hoooper 1.03, Kamil 1.04 and Flaviusx 1.05), the easyest run to rivers. The river crossing has to be held for 7 turns by russian player. If the German gets over before that, its trouble for the Red army until the blizzard hits. Saying you can't fight forward just is not true. By turn 2 I can tell 17 times out of 18 if I am going to have an easy summer or if I am going to have to fight for everything tooth and nail. Always one person who doesn t fit in the box (TDV) heheh. Panzers can cross the rivers as easy as the infantry can. Mech units have high defensive CV so they hold the ground. Most games I am over the river on turns 3-6 and the next turn in forse. With Kharkov and Stalino only 1 or 2 turns away. On turn 2 if I am playing a runner I start the HQ train. One HQ per turn unit turn 4 or 5 because I have out run railheads. In the south the best Russian players fight forward withdrawing 2 to 4 hexes per turn with 3 lines of defence or 1 line with checker board.Full checker boards are stupid because you can pocket troops so easly. Once stuff is evaced then they run. Leningrad just hold on as long as possible. I think if it takes me until turn 10+ to take it thats a victory for the russian player. Because I can't send my armor to Moscow soon enogh. Moscow basicly fort belts. Running in the south is bad. I think for sure its very hard to figure out just the right combo and tactics down there, but there are gusy that do it, so I know for a fact it can be done. Pelton
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