geofflambert -> RE: Ship Repair 101 Guide (11/4/2012 7:40:38 PM)
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If this was covered and I missed it, I apologize. The first time I played this game, I took a heavily damaged CV into Sidney for repairs. I would have done this regardless, to repair flotation damage before sending it on to Pearl, say. But I didn't know that once you begin a repair project, there would be a delay to putting the ship back in readiness so it could ship out to a larger shipyard. I had a dickens of a time getting that CV out, but eventually it was released. Since I didn't know what I was doing, I may have been switching it from one repair mode to another without leaving it in readiness repair mode long enough for it to be released. Since then I've seen that there is always a delay (I think) but often it's just a single day. Any info anyone can give on how that works? Also, in a similar vein, a hope for future improvements in the game, in ten or twenty years or so: Having a process whereby repair shipyards could be enlarged. Having a process whereby roads could be improved, extended and repaired. The repair part assumes there would also be a means of damaging roads, knocking out bridges and the like. Having a process like above for railroads. Presumably this would require the introduction of railway engineers, as no other type would be able to do that work. Knocking out railroads in areas where the opponent has no RR ENG available could substantially alter the ground campaign and more. There might be an addendum to the manpower idea that would have rail crews capable of repairs (only and slowly) intrinsic to different areas/cities.
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