Bullwinkle58 -> RE: Ship Repair 101 Guide (8/22/2016 7:13:21 PM)
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ORIGINAL: Macclan5 Thank Alfred and Bullwinkle. Wonderful explanation. One other "topic" within repairs not specifically in your thesis is "switching modes of repair" between i.e. Shipyard and Pierside. I scanned the thread but didn't find it 'in one post' so to speak. -- I am not altogether certain you would want it included either. Is switching i.e. from Shipyard to Pierside ~ especially during upgrades / repairs at the 'tail end' of finishing ~ deemed an exploit for example ? Or is that sound management of resources ? It is in effect covered in the the math of IRP and RW to a certain degree albeit it is inferred not directly explained. Further in switching once or perhaps even multiple times is a 'penalty applied' to RW ? Regards To be clear and update former statements, the Repair Guide is Alfred's. I made a few suggestions on format and clarity, but he researched and wrote it. As for switching between pier and yard, IMO there's no exploit. It's the way it was designed. In real life moving from a yard berth, up on blocks, basin drained, back to pierside is a major evolution. I did it a couple of times in a floating drydock. It's all day each way, sometimes more if the blocks have a complex pattern. In the game it's instant. Given how the repair models work in many ways it's needed. On the one hand ships accumulate system damage too quickly IMO; on the other hand complex repairs happen WAY faster than in RL. In the game repairs that would probably take a yard in RL can be done at the pier, up to a point. It's abstracted within limits. Juggling repair resources is a big part of the game and I think it's at the correct level of complexity. OTOH, the game shifts a now pristine ship finishing pierside repair to readiness status instantly. But if the player wants to force a ship out of pierside, or yard, it normally takes three days. This is also a good thing, forcing trade offs and planning. It makes it risky to undertake pierside repair too far forward for example. It forces transit time loss in exchange for risk reduction. For your last question, to my knowledge there is no penalty in switching between pierside and yard mode repeatedly. I do it all the time. I don't see it as any kind of exploit. There is, however, a way to use pierside mode to accumulate repair points, and then shift to yard at the last minute to axe a point of major float faster than possible if the ship were in yard the whole time. Some see this as an exploit, while others don't. If you plan to do it you might discuss with your opponent.
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