fcharton -> RE: Perfection, of a kind, spence (A) vs fcharton (J) (9/3/2013 11:57:10 PM)
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I am not having enough time for the game. Last week, we exchanged only three turns, and this week will probably not be better. As I mentioned before, programming user interface at work (and trying to make it "oh so simple", which means abominable code that ends up looking intuitive to the end users because you the coder made all the ugly choices for them, and rewrote the damn things again and again) makes one very impatient with AE. Gary Grigsby and the AE team wrote an impressive game, no doubt about it, but I'd be very happy to recommend their UI guy to my competitors... Today was the first day of school, here. As an old, and divorced, and remarried, guy, I am blessed this year with one in grade one, anxious to learn her letters so that she can read Tinker Bell all by herself, another one (grade six) done with Harry Potter and Percy Jackson, and ready to jump into Jane Austen and the Bronte girls, yet another one who spent her summer learning latin and greek, and reading Howard Zinn's popular history, and Walden, because the history theme, this year, is "American society from Lincoln to Truman", studying for an exam she'll most probably flunk, and the oldest one who just discovered russian novelists and modern french writers (Perec). Fighting pixel wars is fun, but having kids is enlightening. I realize I haven't posted music links in a while. Here is some Schubert, by one of the best cellists ever (Boccherini, Casals, Shafran, that's pretty much it, I'm afraid) https://www.youtube.com/watch?v=38QwLRYK8X0 This piece was written for a weird instrument that no longer exists (the arpegione, a strange mix between a cello and a guitar), and it has been transcripted for many modern instruments. So far, I played it with a flutist and an altist, here's a cellist... December 26th 1942 Taberfane Enemy task forces have retired. Carriers are between Taberfane and Darwin, surface ships and transports have retired to Eastern Australia. On the ground, the clear terrain is proving very costly. Liberators took a heavy toll today Morning Air attack on 21st Ind.Mixed Brigade, at 82,117 (Taberfane) Weather in hex: Heavy cloud Allied aircraft B-24D Liberator x 23 Allied aircraft losses B-24D Liberator: 5 damaged Japanese ground losses: 250 casualties reported Squads: 2 destroyed, 12 disabled Non Combat: 0 destroyed, 22 disabled Engineers: 0 destroyed, 1 disabled Vehicles lost 8 (2 destroyed, 6 disabled) But the troops held against today’s deliberate attack, and caused quite a few losses. Ground combat at Taberfane (82,117) Allied Deliberate attack Attacking force 8032 troops, 136 guns, 134 vehicles, Assault Value = 285 Defending force 4611 troops, 61 guns, 124 vehicles, Assault Value = 154 Allied assault odds: 1 to 1 (fort level 1) Allied Assault reduces fortifications to 0 Japanese ground losses: 75 casualties reported Squads: 1 destroyed, 2 disabled Non Combat: 0 destroyed, 2 disabled Engineers: 0 destroyed, 1 disabled Allied ground losses: 224 casualties reported Squads: 0 destroyed, 26 disabled Non Combat: 0 destroyed, 0 disabled Engineers: 1 destroyed, 9 disabled Vehicles lost 1 (1 destroyed, 0 disabled) I have no idea where my opponent stands, in term of supplies and fatigue. If he needs to rest tomorrow, we should shake disruption off, and might hold a few more days. I he doesn’t, well… I am a bit lost as to what to do. I don’t think I can defend against such an attack, even after having surprised their ships unloading. Burma This is the bright side of the war. Rangoon, and lower Burma, are now supplied, and a convoy should reach Akyab (and Cox Bazaar) soon. Along the coast, the British are in full retreat towards Chittagong. I don’t know where they intend to make a stand: all the area between Chittagong and Calcutta is clear terrain, and I now have a level six airfield in Akyab, and a level four in Cox. In Central Burma, an artillery probe against Imphal revealed a mixed lot, about 400 AV, probably between forts. I will have four divisions surrounding the city tomorrow. Fort levels are probably high, but Imphal is in trouble, and the main supply path to Kalemyo is now cut. I am resting tomorrow, and will attack again the day after. In Kalemyo, a deliberate attack reduced forts to zero, and destroyed a dozen squads. Losses are high, but we are getting there. Ground combat at Kalemyo (59,42) Japanese Deliberate attack Attacking force 68618 troops, 616 guns, 84 vehicles, Assault Value = 2110 Defending force 18752 troops, 282 guns, 632 vehicles, Assault Value = 514 Japanese engineers reduce fortifications to 1 Japanese assault odds: 1 to 1 (fort level 1) Japanese ground losses: 2227 casualties reported Squads: 10 destroyed, 184 disabled Non Combat: 0 destroyed, 18 disabled Engineers: 1 destroyed, 27 disabled Guns lost 22 (2 destroyed, 20 disabled) Allied ground losses: 462 casualties reported Squads: 10 destroyed, 37 disabled Non Combat: 1 destroyed, 14 disabled Engineers: 2 destroyed, 6 disabled Guns lost 22 (2 destroyed, 20 disabled) Vehicles lost 29 (3 destroyed, 26 disabled) I have good hopes of taking Kalemyo and Imphal relatively soon. Once this is done, we will march to cut the Ledo valley, which I think my opponent will evacuate. Capturing Ledo is important, as it helps securing my industrial bases in China. Waxing strategic Even though the game is moving slowly at the moment, the situation is becoming very interesting, as the consequences of Japan’s “China First” strategy are beginning to unfold. By taking China out of the war in 1942, Japan can reinforce Burma, and threaten India in 1943. At this point, I don’t think India can provide auto-victory. Right now, VP are 43k vs 15k. Auto-victory in 43 means at least 20k more points, too much for India. But I don’t think the Allies can defend India with the troops they have there, and I doubt they can shrug it away. And there you have my Burmese gambit: by threatening India, I want the US to commit there, and fight a land war over India, Burma, and China, which buys me the time to make a fighting retreat in the Pacific, and build a strong inner perimeter. Ideally, the war in India would absorb a large part of the US war effort in 1943, and delay operations in the Pacific and East Indies. Can this happen? Right now, I suspect US reinforcements are on their way. This would explain why there were no moves against the Solomons or the Gilberts, and why the Brits are evacuating the Burmese border. Now, if I can conquer Bangladesh and use those large airfields, we’re in for a long a protracted campaign in India, and this part of the plan would be fine. What about the Pacific? Allied carriers are there, obviously. I am not too afraid about Taberfane. moving from there into Ambon, and Kendari and Manado should be slow and costly. This is no good carrier country, and I have built quite a few bases. I don’t see the Allies going for Java or Sumatra either, and they can have the Solomons whenever they want (I’m about done with the evacuation anyway). This leaves the Central Pacific (Gilberts, Marshalls, Marianas) but so far nothing ever seemed to happen there, and the Kuriles, which I am now building. Industry I forgot to mention I hit the two million HI mark at the beginning of December 42. This isn’t as costly as it seems: we’re producing 1 250 aircrafts per month, about 2 000 engines, have 50k armament and 30k vehicle points in store. In other words, it is all paid for by the merchant marine, where we hardly build anything (we have 70 yards, and 1500 points in the bank). I need to check my late war naval programs too, probably can save there as well: I had kept all the subs, I’m having misgivings, now that I’ve seen what 1942 DE can do. On the other hand, I might keep some of the late war fleet carriers, just in case. Aircraft production can certainly be increased. I am getting pretty good fighters now. I have the Tojo IIb, and the A6M5, and the Nick 1c in January. Looking at the figures posted in other AAR, I noticed that most successful Japanese players spent a lot of planes (sometimes achieving rates like 1:2). On the contrary, players prudent with their aircrafts tend to die young. I believe this is because aircrafts are by far the cheapest weapons in this game. LCU cost a lot to build, and use, and fight. Ships dig holes in your HI budget (and they’re very constrained anyway). Aircrafts cost a couple dozens of HI each, use little supplies, and are very advantaged when used in large numbers (knowing that Allied production is limited). So my recommendation to fellow JFB would be more planes. There is probably a limit with pilots, but then, if you have enough planes, you can waste a few pilots, ad those who survive train fast… Resource-wise, my fuel and oil convoys from Fusan seem to be succeeding. Home Island stocks are on the rise, and Malaysia oil seems to be flowing north. This is not the case with fuel, but I have huge stocks in China, and getting them to the Home Island is my first order of business. As of today, I have 5.6 million tons of supplies, 8 million tons of fuel, 4 million tons of oil, and 16.7 million tons of resources. Japan has 1 million tons of supplies, 2.4 of fuel, 5.2 of resources and 1.8 of oil. This is not good, but it is improving. I am happy with the current state of the economy. PDU off and a “no ship acceleration” rule help a lot, and I should have decent stocks by the time things get though. Of course, all this might be offset by the efficiency of strategic bombing. You can have as many HI as you want, if you don’t have factories… and what I’ve seen so far suggests that strategic bombing is extremely efficient in the game (just look at the point totals of end games…) But then, if the game hard codes “4E in range = game over”, so be it, I will have had my fun anyway.
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