RE: Port Moresby invaded! (Full Version)

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JocMeister -> RE: Port Moresby invaded! (11/7/2012 6:06:33 PM)


quote:

ORIGINAL: ny59giants

quote:

Please, please tell me if I´m being an idiot again! :D
[sm=innocent0009.gif][sm=innocent0009.gif] [sm=00000280.gif]

I usually don't get down into the tactical advice on the aspects of somebody else's game. I just want you to be aware of various things that can be easily overlooked and they can have dire consequences. If you feel its OK for him to bring in more troops, that is your judgement and you have a better feel of your game and your opponent than I do.

Good Luck!!


Haha, are you telling me to use MY judgement? Have you already forgotten what my turn looked like? [;)]




BBfanboy -> RE: Port Moresby invaded! (11/7/2012 8:08:21 PM)



quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: ny59giants

quote:

Please, please tell me if I´m being an idiot again! :D
[sm=innocent0009.gif][sm=innocent0009.gif] [sm=00000280.gif]

I usually don't get down into the tactical advice on the aspects of somebody else's game. I just want you to be aware of various things that can be easily overlooked and they can have dire consequences. If you feel its OK for him to bring in more troops, that is your judgement and you have a better feel of your game and your opponent than I do.

Good Luck!!


Haha, are you telling me to use MY judgement? Have you already forgotten what my turn looked like? [;)]

[:D]
Seems to me he is saying - "Don't get me connected with your failures - you wear that yourself!" [;)]
Anyway - I have no street cred to risk, so I will volunteer that I think you have a nice, Stalin-like strategy going and I hope you have contracted a clean-up company to clean up the goo after you squash his units. [sm=00000622.gif]




JocMeister -> RE: Port Moresby invaded! (11/7/2012 9:23:18 PM)


quote:

ORIGINAL: BBfanboy

Seems to me he is saying - "Don't get me connected with your failures - you wear that yourself!" [;)]
Anyway - I have no street cred to risk, so I will volunteer that I think you have a nice, Stalin-like strategy going and I hope you have contracted a clean-up company to clean up the goo after you squash his units. [sm=00000622.gif]



Haha, Thank you for the confidence boost! I ordered a DA at Terapo this turn. Fingers crossed. I REALLY need that base. I will try and do a proper update tomorrow but here is the short version:

He has 81 AV. 1 SNLF, 1 road construction unit and parts of a Navguard unit.

I have 380 AV with the best leader I could find. Only the 1st Cavalry. No tanks, no engineers no nothing.

I ordered all bombers to attack the troops tomorrow. Some 200 2Es and 300 4Es. I hope they can tip the balance...Not feeling very optimistic after PM.

Very, very important turn. If I have to bring in extra troops this can take a month.




BBfanboy -> RE: Port Moresby invaded! (11/8/2012 3:00:44 AM)

Forts might be the fly in the ointment, because you have no engineers to bring them down. However, IF all those bombers fly the SNLF should be heavily disrupted. Good luck.[sm=innocent0001.gif]




JocMeister -> RE: Port Moresby invaded! (11/8/2012 6:53:34 PM)

Oh, how this little bundle of poo, puke and scream eat away at the small amount of spare time I get. I was just able to send Erik the turn. Four hours after I got home! [>:]

No time for any updates today either I´m afraid. But the Terapo attack went way better then expected! [:)]

Tomorrow I´ll be home all day studying. I hope that will give me time to a proper update with some maps and stuff!

quote:

Ground combat at Terapo (96,127)

Allied Deliberate attack

Attacking force 8769 troops, 106 guns, 167 vehicles, Assault Value = 389

Defending force 2104 troops, 22 guns, 4 vehicles, Assault Value = 72

Allied adjusted assault: 191

Japanese adjusted defense: 41

Allied assault odds: 4 to 1 (fort level 4)

Allied Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), disruption(-), fatigue(-)
experience(-)
Attacker: leaders(+), leaders(-)

Japanese ground losses:
617 casualties reported
Squads: 4 destroyed, 40 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 6 disabled
Guns lost 13 (1 destroyed, 12 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)


Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
1st Cavalry (Spec) Cavalry Division

Defending units:
Maizuru 1st SNLF
I/84th Naval Guard Unit
51st Road Const Co




BBfanboy -> RE: Port Moresby invaded! (11/8/2012 7:16:17 PM)

I see that unit did have some engineers and they managed to drop the forts a level - very good! LRCAP if you can to prevent air transport - I see he has a partial Naval Guard unit there already that may have been air lifted.




JocMeister -> RE: Port Moresby invaded! (11/8/2012 7:53:49 PM)

Yeah! Not many but they seemed to do the job! With some luck I can take the base next turn. Then it will be a matter of piling on so many engineers I can expand the base and keep the AF open. Should be doable! I think I can actually put a thousand engineers in the base if needed...[:D]




JocMeister -> RE: Port Moresby invaded! (11/8/2012 9:21:26 PM)

Updated to the latest BETA after Erik had an epiphany that this had to be done immediately because of the recon thing. No idea what triggered this but it instantly brought the game to a screeching halt.

Either I missed something and the double aviation support was removed for large airfields or its yet another bug. I´m not getting double AS obviosly. Right now i´m about 400 AS short in India which is a disaster with my offensive looming.

So if its a bug we wait for a fix. If its not I´m going to ask Erik that we revert back to the official until I can shuffle around the AS needed. These technical issues are really tiresome. I have so little spare time these days and spending them solving stuff like this is just tiresome. I knew it was a bad idea updating. Last time I will update to a BETA.




JocMeister -> RE: Port Moresby invaded! (11/9/2012 8:02:15 AM)

I just sent Erik an email more or less asking to go back to the official patch. The BETA is making me feel really uncomfortable and I´m constantly worrying I´m doing everything in vain. Last time we had to go back something like 5 turns. That 10 hours of spare time invested in vain. I´m not willing to pay that price with the current situation at home.

When Erik asked me to upgrade in the middle of the biggest allied commitment yet I was wary but I said okay because he really thought it was important all of the sudden. I´m starting to regret I agreed to that. I should have asked him to wait until things settled down a bit.

If he feels adamant about the upgrade I will have to consider playing on or asking to put the game on hold for a while to let all the constant issues and bugs in the BETA to become ironed out.

Waiting for Eriks response.




JocMeister -> RE: Port Moresby invaded! (11/9/2012 1:36:49 PM)

We reverted back to the official patch. I´m very thankful and relieved Erik immediately redid the turn using the official patch without hesitation. At times like this I´m really thankful I have been blessed with such honorable opponent for my first PBEM!

So when you read this in a year or two Erik. Thank you! [:)]




JocMeister -> RE: Port Moresby invaded! (11/9/2012 2:26:05 PM)

9th - 16th of September 1943


Port Moresby
After a few days of establishing complete air supremacy the allies launch the invasion of Terapo north of PM. In a stroke of incredible luck all Japanese attack planes comes in without escort! Some 80 planes are shot down for almost no losses at all. The 1st cavalry land almost intact!

Over the following two day they attack the defenders at Terapo and finally drive them out on the 16th!

quote:

Ground combat at Terapo (96,127)

Allied Deliberate attack

Attacking force 8787 troops, 106 guns, 167 vehicles, Assault Value = 391

Defending force 1673 troops, 21 guns, 3 vehicles, Assault Value = 27

Allied adjusted assault: 357

Japanese adjusted defense: 21

Allied assault odds: 17 to 1 (fort level 3)

Allied forces CAPTURE Terapo !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), disruption(-), fatigue(-)
Attacker: leaders(+)

Japanese ground losses:
778 casualties reported
Squads: 22 destroyed, 0 disabled
Non Combat: 26 destroyed, 3 disabled
Engineers: 8 destroyed, 0 disabled
Guns lost 6 (6 destroyed, 0 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)
Units retreated 3


Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Defeated Japanese Units Retreating!

Assaulting units:
1st Cavalry (Spec) Cavalry Division

Defending units:
Maizuru 1st SNLF
I/84th Naval Guard Unit
51st Road Const Co


On the same day the allies with heavy losses closes Buna Airfield. Some 20 4Es are lost during the raid. But losses can be sustained with some 105 4Es in the pools! Sweeps also encounter resistance over PM for the first time in almost two weeks. The outcome is encouraging as loads of Jacks are shot down for some 18 Corsairs. In total it was a bloody day as can see in the screenshot. But I´m happy with the outcome. 16 of the Corsairs were in the USMC group and I have some 800 pilots in the replacement pool. Airframes are a bit more scarce but in only 14 days the A1 variant rolls online with a better service rating and 78 per month instead of 30! The Corsair has been absolutely fantastic for me so far. Destroying anything Erik throws at them with ease. Love it! [:D]

The main Allied effort from now on will be to keep and build up the airfield at Terapo. I took a huge chance today as I flew in 80 Hellcats to provide CAP. All available transports are set to fly in 90 AS and Engineers. 100 P38Gs are set to LRCAP and this is supplemented by massive sweeps over PM. Apparently the AF there is open despite showing 80 damage and a DL of 7/12! How is this possible [&:]

Some bad news as the South Dakota took two torps SW of Sydney. 42 Float damage and she will be out of action for quite some time. [:(] She will pump the water out and the head to the WC. BB Alabama has left Pearl for SOPAC to replace the SD for the time being. I´m still confident I have naval supremacy in the area. Another one of the old BBs will arrive shortly bringing the total number up to 8 BBs.

CENTPAC

I have no idea what happened but the Canton Island invasions was temporarily postponed as the TFs suddenly decided to move only 2 hexes and the bombardment TF only 1? I retreated the TFs. Hopefully Erik will think I´m just trying some silly feints. I`m keeping my CVs close by. My 4CVs and 4 CVLs will soon be augmented by another CV and CVL.
No sign of KB anywhere. I got an ID on the Taiho just outside Sorong a few days ago. No idea what she is doing there.

BURMA

Things are already in position. Just a waiting game. Looking at possible ways to perhaps put some pressure on his Airforce. I have 72 Corsairs, 125 P47s and 125 P38s doing nothing...that feels a bit wrong.

The near future
I´m still feeling guardedly optimistic. The PM operation was the first one where Erik didn´t have the ability to stop me. He has reinforced PM with infantry and there are now some 35.000 troops in place. At first I was pretty upset with the fact that I couldn´t secure PM. If my HQ hadn´t fragmented things would probably have looked differently. But when looking at the map I realized Erik is actually playing into my hands. The allied plan will be to cut off all the troops in the PM - Buna - Milne bay triangle.

Over the coming month I will move in 3 more Allied divisions together with lots of Tanks and arty. I have not decided yet how to bring them in. Might be forced to land them at Terapo in which case it will be a loooong walk through the jungle. If I see and opportunity I might land directly at Milne. Two divisions and 3 tank battalions are 100% prepped! I´m a bit worried if I have to land at PM without any prep. Anyone have any ideas on what kind of effect that will have on the troops?

Here is the loss screen for the 16th!



[image]local://upfiles/32406/F99272A68D2D452EAFF669EF9237A571.jpg[/image]




JocMeister -> RE: Port Moresby invaded! (11/9/2012 2:43:42 PM)

Considerations

Erik told me in an email he is not too happy with the situation at Portland roads and the number of AC I have there. I have not thought of this but Erik thinks I´m overstacking it to the extreme. So I´ll try to comply. I have no shortage of AS so I´ll start shuffling it around a bit. Just found 2000 AS at Noumea and 1200 at Sydney so `ll bring that forward.

What do you guys think? Am I abusing the game by putting 1020 Engines on a level 9 AF having only 480 AS? I didn´t think I did as the AC participating in combat is only about 500 while the rest is resting or doing nothing. But I can see Eriks point. So I´ll bring in another 500 AS. I have some 900 at Townsville so I´ll just load them and send them to PR.




ny59giants -> RE: Port Moresby invaded! (11/9/2012 3:20:28 PM)

APDs - Are you using them in Fast Transport TFs to get stuff over to New Guinea??




JocMeister -> RE: Port Moresby invaded! (11/9/2012 4:08:00 PM)


quote:

ORIGINAL: ny59giants

APDs - Are you using them in Fast Transport TFs to get stuff over to New Guinea??


They are moving up from Townsville right now. Is there any way to get them to unload over the night at Terapo?




JocMeister -> RE: Port Moresby invaded! (11/10/2012 6:25:19 AM)

Computer crash

My almost brand new SSD drive gave up last night and won´t even show up in BIOS anymore. [:(] Unfortunately it was my systemdrive and my game drive. I´ll get a new one on warranty but it will probably take some time. In the mean time I´ll try getting AE to run on my GFs crappy Win 98 laptop. If that fails I´ll make a new install using another drive on my computer.

So no turns for a while. [:(]




JocMeister -> RE: Port Moresby invaded! (11/10/2012 8:07:42 AM)

17th of September - 43

This is purely from memory and obviously no screenshots. Plenty of time this time around though! I´m already bored not having turns to do. I got the game to start up on this laptop but its so horrible slow its almost impossible to use. Hopefully I´ll have tomorrow to get my own computer up and running again!

Port Moresby
We get a very lucky break and weather grounds all flights around PM! The AS are flown in to Terapo. The AF is only level 1 and very vulnerable. I need to keep this open. LRCAP from Horn Island have proven very ineffective so I don´t really have any way to protect it rather then pumping in large amounts of Engineers and hoping they can fix it faster then he can bomb it. First engineers are boarding the transports and will be flown in. I also have 3 SeeBees units boarding their landing crafts.

My other option is to close his bases in the area. But a very stupid mistake by my is stopping that right now. When I ordered the Buna strike I forgot to up the altitude. Hence the big losses on the 16th. So I have something like 70 4Es repairing damage... stupid! [:@]

I´m not even going to try and LRCAP Terapo right now. Having my LRCAP in single digit numbers are useless. I need to close PMs airfields again though. I was going to send in the BBs but I´m seriously short on fuel. I need to send them to Townsville to refuel first. I can´t get Portland Roads to draw any fuel despite having a lot of ships there? Supply is fine hovering around 100k but fuel is zero, zip, nada. [&:]

I got a small 3 ship TF closing in on Horn Island from the west. Smells like a LRCAP trap to me. I havn´t reconed Merauki (sp?) for a while. He might have moved fighters in there.

This will be a quit turn. I feel really unorganized in the area and if I do that its probably a horrible mess. I´m going to let my bombers rest for a few days and draw replacements. I also realized that my fighters need to draw some replacements too. All groups are short 2-5 planes. Given I has some 20 fighter groups there its some 50-100 fighters short! [X(] I also messed up a lot of range settings. Some groups providing CAP have a range setting of 6! So fatigue is pretty high. I´ve reduced the range and set them on 30% rest for now.

The near future:
Getting fuel to PR. Getting engineers to Terapo. Build up Terapo. Close PMs airfield again (its still listed at 80% AF damage for me [&:]). I´m also going to try and reduce the number of AC on PR to make Erik happy. So I´ll start rotating air groups out to rest instead of doing it at PR. Its a small thing to do and if makes Erik happier I´ll do it. So 2-3 days of inactivity coming up. I also need to sweep PM of mines. He sent some minelayers up about a week ago. I have moved up some DMSs to Cairns for that purpose.

CENTPAC

I´m still just messing around Canton. Sent in a ASW TF that cleaned up a midget. I´m shifting everything a bit south. But it looks like KB is elsewhere. I got a fix on Kaga somewhere around Timor last turn. Together with the Taiho at Sorong a few days ago it leads me to believe the KB is around Java. Perhaps he moved for Western OZ after all! [:'(] I decided to get smart and play it safe anyway. I moved in a AVD to a dot base in my control close to Canton. Its covered by a small CL TF. I´ll wait a day or two to see if I pick something up. If not I´ll go in!

Western OZ

KB could be in the area given the two sigint sightings. So I´ll move everything out from Perth and Geraldtown for now. I have nothing but transports there and a 28 plane TB group. Nothing I can do but let him come if he does come. Troops are closing on Exmouth.

BURMA

They new Corps I bought out are gulping up reinforcements! [:)] They are not going to be ready for the offensive but will form a strategic reserve together with the 2000 AV at Calcutta (4th Army). I might try and bomb Rangoon in the near future. Doing some recon. Still can´t recombine one of my massive Corps as it turns out the Chinese are sharing their Bren pool with the Ozzies. I´ll need some 50 Brens to be able to recombine and that will take time. Still, each division is some 300 AV! Not too shabby!

More to come. I´m hoping I can play around with the planning map showing some ideas for the future. But the baby girl just woke...so that will have to wait!





Erkki -> RE: Port Moresby invaded! (11/10/2012 10:09:52 AM)


quote:

ORIGINAL: JocMeister

17th of September - 43

This is purely from memory and obviously no screenshots. Plenty of time this time around though! I´m already bored not having turns to do. I got the game to start up on this laptop but its so horrible slow its almost impossible to use. Hopefully I´ll have tomorrow to get my own computer up and running again!



Have you tried the -dd_sw shortcut command? Considerably helped the game performance to me, almost completely removed all the slowness and response delay. Old laptop here too.




JocMeister -> RE: Port Moresby invaded! (11/10/2012 10:19:02 AM)


quote:

ORIGINAL: Erkki
Have you tried the -dd_sw shortcut command? Considerably helped the game performance to me, almost completely removed all the slowness and response delay. Old laptop here too.


No I havn´t! I´ll give it a try. Thank you! [:)]




BBfanboy -> RE: Port Moresby invaded! (11/10/2012 3:09:29 PM)

Going back to your post about the air base damage at PM being 80 and the D/L 7/12: it seems to me that the reported damage is for the air services, not runway damage. Runways are repaired first, so if he has piles of engineers he could remove most of the runway damage but never quite get to the air services damage, so it keeps accumulating. This means his damaged aircraft will be very slow to repair and his units will fatigue quickly, but they can still take off.




JocMeister -> RE: Port Moresby invaded! (11/11/2012 9:08:44 AM)


quote:

ORIGINAL: Erkki

Have you tried the -dd_sw shortcut command? Considerably helped the game performance to me, almost completely removed all the slowness and response delay. Old laptop here too.


It actually worked very well! Managed to send Erik a turn this morning! [:)]




JocMeister -> RE: Port Moresby invaded! (11/11/2012 9:10:22 AM)


quote:

ORIGINAL: BBfanboy

Going back to your post about the air base damage at PM being 80 and the D/L 7/12: it seems to me that the reported damage is for the air services, not runway damage. Runways are repaired first, so if he has piles of engineers he could remove most of the runway damage but never quite get to the air services damage, so it keeps accumulating. This means his damaged aircraft will be very slow to repair and his units will fatigue quickly, but they can still take off.


That would certainly explain it! But confused why this info is shown at all? I don´t care about the service damage. All I want to know is if the AF is open or not?! Any way to tell besides waiting for his AC to pop up?




JocMeister -> RE: Port Moresby invaded! (11/11/2012 9:58:39 AM)

Strategic planning for -44

As I wrote to Erik this morning this unplanned break might actually turn out to be something positive for me. I´ve been so focused on getting the turns to Erik and Joseph I havn´t spent my time thinking ahead. My PM invasion showed this in many regards as I lacked followup forces, baseforces and even sufficient engineers in place. I´m now scrambling to get them from SOPAC to Portland Roads. They should have been in position when I launched the PM attack. I had all forces in place at Noumea and Suva for the earlier planned invasions of the Solomons. An operation I´ve decided to cancel a long time ago as too time consuming for too little gain. But the forces remained in place despite my shift in focus.

I´ve come to realize I need to make decisions right now on what I want to accomplish in 44. Looking at the planning map while re installing my computer I came up with three possible routes to go during 44. I need to decide on one fairly soon in order to secure a springboard for 44.

Option 1
The hardest one but also the quickest one. I don´t think this would be doable until mid to late 44 in regards to my CV shortages. But it would also bring me within striking range of all major oil centers. But I think this route is beyond my abilities.

Option 2
This one would certainly require me to secure Darwin sometimes during late 43 to early 44. The ultimate goal here would be to land on Mindanao. I foresee this one as very hard as well as Erik has certainly built up the area and it will give him multiple supporting bases to launch counter attacks from.

Option 3
The one I´m leaning towards right now. I think it will be an easier one in the regards that once past Lae, PM, Buna there will be fewer and fewer interlocking bases for Erik to defend from. I can concentrate on one base at a time and slowly jump north along the coast of New Guinea. This would also make it very hard for Erik to support his holdings in SOPAC. Drawback is that he has an almost intact Navy at this point and I feel he is a lot better on the naval aspect then I am. The end goal here would certainly be Mindanao.

I would love to get some thoughts on this as this is certainly beyond my knowledge and experience to foresee the implications of any of the routes!

[image]local://upfiles/32406/EB51720F3464484098B4D3BAF7A1CCFA.jpg[/image]




Encircled -> RE: Port Moresby invaded! (11/11/2012 10:19:51 AM)

If you are nervous about the naval side, then you need interlocking land bases so your superior aircraft can make a difference.

I suppose that restricts you to base hopping up New Guinea or the Solomans

The big problems with that are 1) its time consuming and 2) its fairly obvious

When do you reach parity in carriers?




JocMeister -> RE: Port Moresby invaded! (11/11/2012 1:06:23 PM)

quote:

ORIGINAL: Encircled
When do you reach parity in carriers?


I´m actually not sure! I´ll try to make a list later today.




ny59giants -> RE: Port Moresby invaded! (11/11/2012 1:14:44 PM)

In April '44 you get the B-29s so you will need bases with AF 9 potential. Right now, I would try to get as close to Darwin from both sides and see what develops.




JocMeister -> RE: Port Moresby invaded! (11/11/2012 1:39:38 PM)

18th of September -43

Some major actions today. For the second time in a very short time span I have some incredible luck.

KB appears!

Out of nowhere to KB pops up and not in Eastern OZ as I suspected. He actually tried to strike Portland Roads! [X(] I get a major break though as Erik informs me parts of the KB only moved 7 hexes and failed to come within strike distance. Had he moved in 2 days ago when I had my APAs unload a division + more, 3 BBs in port and ALL P38s on sweep/LRCAP... [X(] That could have ended very badly for me.

My strike package was devastated though. Only 1 DB of some 80 was able to penetrate the 100 Fighter CAP over the KB despite having a 50 fighter escort. I lost a surprisingly low number of pilots though. I already was able to refill them with AC and pilots. Morale needs to be regained though.

This is very much in line with what I could expect from Erik though and I should have been able to see it coming or at least suspect it. I think its "vahnsinn" though. At best he would have sunk 3 slow BBs + some DDs and various other shipping including some 8 APAs/Barges/AMs/. To weigh this against the risk of loosing CVs against LBA...Not worth the risk I think. Definitively not against some 500 Fighters stationed at a level 9 AFs. Had I been him and I was to strike I would have targeted the AF instead. Taking out some 500 fighters would have been a bigger blow to me then the 3 BBs. At least in this stage of the game they are way to slow to be much use.

I get a lucky break and now I know Erik will not sit back with the KB. Lesson learned!

Port Moresby
This does force me to put things on hold for a while though. I moved in the Corsairs and P47s again and dropped the 30% rest on all units. I think its highly unlikely he will go again now that surprise is lost. If he comes again he should face some 500 fighters and not 100. But I sent all valuable shipping away under full speed.

He has moved some 60 Fighters into PM. That will be dealt with shortly. Need to wait until the KB has moved away or I get more AS in place so I can move more fighters in. Some 500 AS is being loaded for PR right now.

I lost a sub to a ASW TF he has around Milne Bay. I dispatched 4 Fletchers on a high speed run to try and deal with them.

CENTPAC
The KB confirmed around OZ gives me a free hand here and good opportunity to practice landings. With some 700 Carrier AC I don´t need to worry about anything besides subs right now. No need to wait any longer. Hopefully the TFs will move as intended this time!


[image]local://upfiles/32406/310510C3F31C4B67B1D426ED7B6C574F.jpg[/image]




BBfanboy -> RE: Port Moresby invaded! (11/11/2012 2:49:58 PM)


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: BBfanboy

Going back to your post about the air base damage at PM being 80 and the D/L 7/12: it seems to me that the reported damage is for the air services, not runway damage. Runways are repaired first, so if he has piles of engineers he could remove most of the runway damage but never quite get to the air services damage, so it keeps accumulating. This means his damaged aircraft will be very slow to repair and his units will fatigue quickly, but they can still take off.


That would certainly explain it! But confused why this info is shown at all? I don´t care about the service damage. All I want to know is if the AF is open or not?! Any way to tell besides waiting for his AC to pop up?

Yeah, you could take the base and find out exactly how much runway damage there is![:D] Other than that I have no idea, but that's not unusual. [&:]

Re: the strategic choices, you are right to choose a route that minimizes the need to risk your navy until it is stronger. Bear in mind that you will have to cover amphib landings for some of the trip up the NG coast where the distance through the jungle is too long to march troops and supplies. There are also some islands that need to be grabbed. The main thing is to bring your carriers but keep them where your LB fighters can help cover and LB bombers can work on the opposition. With ranges of 18, 21, & 26 hexes, his Nells and Betties will be able to oppose you from Truk and other islands, so airfield suppression by B-17s/B-24s should be part of the plan. That means some big airfields have to be built, which means lots of engineers.

You should also seek battle with KB in late 1943. It is getting fragile because the Zero [even the A5M5 model] is just not as good as allied fighters. If you can get the battle while you have LB fighters to help cover you his aircraft will go down in droves and yours will get through.




JocMeister -> RE: Port Moresby invaded! (11/12/2012 6:44:34 PM)

Just a very quick update. Things are a mess at home right now. Posted this in the war room.

Michael, BB, anyone else? What the heck happened? From 325 to 0 adjusted AV! [X(] Really strange that the Engineer Regiment is completely untouched. 3 disabled support. All other troops are wrecked. 1 Tank BTL destroyed.

100% prep on ALL units.


quote:

So I invaded Canton Island. I kind of expected to fail but not get annihilated. So, what did I do wrong?
All troops were 100% prepped. Everything unloaded, no fragments. Best leaders.

Here is the combat report:

quote:


Ground combat at Canton Island (153,143)

Japanese Bombardment attack

Attacking force 4511 troops, 22 guns, 0 vehicles, Assault Value = 194

Defending force 7239 troops, 103 guns, 299 vehicles, Assault Value = 325

Japanese ground losses:
53 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
5th Armored Car Co
4th Garrison Unit
52nd Naval Guard Unit
53rd Construction Battalion
50th JNAF Coy

Defending units:
767th Tank Battalion
766th Tank Battalion
34th Combat Engineer Regiment
21st Marine Regiment


--------------------------------------------------------------------------------

Ground combat at Canton Island (153,143)

Allied Shock attack

Attacking force 5919 troops, 100 guns, 271 vehicles, Assault Value = 325

Defending force 5407 troops, 26 guns, 31 vehicles, Assault Value = 190

Allied adjusted assault: 0

Japanese adjusted defense: 232

Allied assault odds: 1 to 99 (fort level 5)

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
32 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 14 (4 destroyed, 10 disabled)


Allied ground losses:
1819 casualties reported
Squads: 64 destroyed, 88 disabled
Non Combat: 92 destroyed, 56 disabled
Engineers: 5 destroyed, 9 disabled
Guns lost 57 (14 destroyed, 43 disabled)
Vehicles lost 258 (196 destroyed, 62 disabled)
Units destroyed 1


Assaulting units:
34th Combat Engineer Regiment
767th Tank Battalion
766th Tank Battalion
21st Marine Regiment

Defending units:
5th Armored Car Co
4th Garrison Unit
52nd Naval Guard Unit
53rd Construction Battalion
50th JNAF Coy


Its a pretty severe adjustment from 325 to 0?! One of the tank battalions are destroyed. The other one pretty much wiped out. The Marines took heavy disablements but are pretty okay given the adjusted AV. The engineers are completely UNTOUCHED? 3 disabled support and thats it?

So what went wrong?





BBfanboy -> RE: Port Moresby invaded! (11/12/2012 8:34:31 PM)

I'd bet on the Shock Attack against level 5 forts being the cause of the disaster. Level 5 is quite high and a SA puts your troops out in the open, running hard at the enemy in an out-of-character banzai charge. Check the leadership of the engineers - they should have taken casualties taking down the forts, unless a SA means the engineeers don't get time to do their thing so they sit back and watch.




ny59giants -> RE: Port Moresby invaded! (11/13/2012 3:11:30 AM)

If you are attacking an atoll this late in the game 'without' have a BB (Bombardment) TF hit the base the same turn, then you are asking fro trouble. You need the additional disruption of his troops to succeed.

Now, take the same philosophy and apply it to Port Moreseby. Before your next deliberate attack have at least one BB TF hit the base and then make a major effort to hit the ground units with massive air power. If you have to keep the BB TF a few hexes east of Portland Roads, due so with LRCAP. High Disruption Levels are the name of the game here.




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