RE: Carrier Clash. Sheep bites back? (Full Version)

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JocMeister -> RE: Carrier Clash. Sheep bites back? (11/2/2012 7:47:28 PM)

Iīve read the lists many times! [:)]

I purposely didnīt pick one with a "insane" aggressiveness rating. I felt 55 was a good compromise. But could this have caused the non reaction? I donīt know how powerful the Clevelands are but he had 2 CAs and a CL while I had 2 Clevelands and 10 Fletchers. I "think" those are okayish odds?




ny59giants -> RE: Carrier Clash. Sheep bites back? (11/2/2012 8:00:09 PM)

I think the dividing line between Aggressive and Careful is 60. When I select air group leaders, those 59 or lower are considered Careful under the Aggressive column. I would look for a leader that is above 70 in Aggression.

I would be looking for combat with 2 Cleveland CLs and 10 Fletchers. [sm=00000055.gif] IMO, I think the Clevelands can stand up well against any Japanese CA and you truly want to sink as many CAs as you can. In my game as Japan, I really hate losing any of them.

EDIT - Try to put together two of your modern BBs (speed 28 or faster) with 8 to 10 Fletchers.




JocMeister -> RE: Carrier Clash. Sheep bites back? (11/2/2012 8:00:40 PM)


quote:

ORIGINAL: BBfanboy

Although the CVEs can put up a lot of aircraft, their slow speed makes them easier targets to hit and their fragile construction makes them much easier to sink than a fleet carrier. They might be able to score some hits on KB carriers but will suffer terribly in a clash. They really are there to provide CAP and some ASW protection and hit any SCTFs that wander too near. I woulld risk them against KB only if they were supplementing a CV strike as they could draw off some of the attacks on the CVs.

Re: that massive army in Burma - impressive, but I wonder if that many troops can be supplied once they forge their way overland?


I will use the CVEs to cover the Amphibious landings I think. I actually only have fighters on them. No strike AC at all. But in a pickle I can group them together with the CV/CVLs for extra CAP as you describe. But I will certainly not pick a fight.

I will probably not look for a CV fight until after March 44. But that time I will have 8 Essex CVs + 1 British CV and 8 CVLs. By that time I should also be able to field Corsairs on about half the Essexes.

His CV strength is largely known with 3 CVs and 3 CVEs sunk. I still have a 4th CV and a CVL on the sunk list but they are in the probably not category. The CVL took a single torp and Akagi took 2. He has suffered some major losses to his CV aviators though and I doubt he has any of the pre PH pilots left. Hellcats and Corsairs should be enough to ensure victory under those circumstances?

Erik might be a bit more careful from now on though as his Zeroes just donīt hack it anymore!




BBfanboy -> RE: Carrier Clash. Sheep bites back? (11/2/2012 8:03:43 PM)


quote:

ORIGINAL: ny59giants

I know I sent you this (Leaders). It would be 'wise' to refer to it when selecting leaders. I do. [;)]

quote:

Surface Combat TF
• Surface Skill - To gain surprise and cross the T in an engagement
• Aggression - High Aggression will increase the likelihood that the Surface Combat TF will react and seek a fight (be careful... A TF for two DD's with an Admiral of 100 aggression will probably pick a fight with some BB's... This rarely ends well for the DD's)
• Air Skill - Of small import, but it influences the float plane operations from the Capital Ships.
• No other skills or qualities have any influence.



Ok - now I am confused [yet again]. Someone who is respected on this forum [Alfred perhaps?] posted that Admin skill is important for a TF commander [as opposed to a ship commander] and that their Leadership and Inspiration affect performance as a group in the battle. I can certainly see where Leadership might get more ships attacking at the same time and Insipration might keep them fighting longer when their ships are damaged, but I am unsure of the rationale for the Admin. rating - that may have been for HQs and my aging memory just warped it into the TF discussion. Can anyone clear this up for us?




JocMeister -> RE: Carrier Clash. Sheep bites back? (11/2/2012 8:05:58 PM)


quote:

ORIGINAL: ny59giants

I think the dividing line between Aggressive and Careful is 60. When I select air group leaders, those 59 or lower are considered Careful under the Aggressive column. I would look for a leader that is above 70 in Aggression.

I would be looking for combat with 2 Cleveland CLs and 10 Fletchers. [sm=00000055.gif] IMO, I think the Clevelands can stand up well against any Japanese CA and you truly want to sink as many CAs as you can. In my game as Japan, I really hate losing any of them.


Thats good info! Iīll replace him with a more aggressive one! I thought perhaps 50 was the mark between careful and aggressive. Iīll send that TF into the fray shortly! [:)]

Btw, How are the new Baltimore CAs I started getting just now?




ny59giants -> RE: Carrier Clash. Sheep bites back? (11/2/2012 8:13:39 PM)

I would look to use your older warships with your CVs and then use your newer class of DDs (Fletcher), CLs (Cleveland), and CAs (Baltimore) in my SC TF along with the modern BBs (speed 28 or faster). You may lose some battles as your night experience difference may be too much to overcome even with radar, but you need to get into the attrition battle at this place and time. Like playing chess, if I'm up two pawns I trade down to the end game and win by getting one of my pawns to upgrade to a queen. [;)]




JocMeister -> RE: Carrier Clash. Sheep bites back? (11/3/2012 9:01:48 AM)

I had hoped to do a proper update this morning. But the baby wanted differently...

Two turns until the troops hit the beaches! Erik will probably spot the larger force next turn. Exciting huh? [:D]

Stay tuned! I hope I can do an update tonight!





JocMeister -> Port Moresby invaded! (11/3/2012 10:08:45 PM)

Port Moresby Invasion!

Two days ago a huge armada left Townsville divided into 5 different Task forces. The main part of the armada consists of almost 40 APA/AKAs loaded with 2 Divisions, a amphib HQ, two tank battalions and an engineer regiment. I hope the huge number of transport will allow me to stay only one day at PM before withdrawing under a truly massive CAP.

Protecting the transports are 3 Battleships, 6 Heavy cruisers, 2 light cruisers and 38 destroyers. This is by far the largest commitment of allied strength so far in the war. They are screened by 12 subs and covered by 150 P38s, 200 Hellcats and 50 P47s. The fighters will operate at 8 hexes LRCAP which will mean they will tire fast.

Reasoning for going ahead with the invasion

I was leaning towards not doing this operation at all. I changed my mind after quite some time. I realised I need to take PM in order to secure my right flank. A PM in allied hands will also be a pretty big thorn in Eriks side. All of the sudden I can threaten all his shipping in New Britain and all his built up airbases in the area. He has invested heavily into the Solomons and all that investment suddenly becomes pretty irrelevant if I can secure PM. Ultimately I can put a lot of pressure on Rabaul itself. When/if I do Erik will seriously have to consider withdrawing from the Solomons or become cut off.

I also had the forces prepped and ready to go. Once the refits were done it only took 2 weeks to get in order. Moving towards northern OZ will require more time and forces. In the meantime I can open a new front and put more pressure on Eriks already spread out troops.

I decided to go in "light". Only combat troops and a HQ. I donīt want to stay longer then a day. Blitz in and blitz out. Luckily the weather gods were on my side! [:)]



[image]local://upfiles/32406/B1DE04553F5A449B99D49BBFBBD4E436.jpg[/image]




JocMeister -> RE: Port Moresby invaded! (11/3/2012 10:41:20 PM)

1st of September -43

Port Moresby
The landing went almost perfectly! I was not spotted until the landing itself. All troops are ashore almost completely without disruption. Due to the surprise only a few Kates took off against our shipping. No losses due to aerial assaults today. Actually the only loss was APA Heywood that probably took some damage from CD guns. She will sink during the night or get sunk tomorrow. All other shipping will withdraw. I got almost 40.0000 supply on shore with the troops.

I ordered a deliberate attack tomorrow. With a command HQ with range 9 at Portland Roads (Range 8) I have the potential of an adjusted AV of almost 2000. No airsupport will fly tomorrow though. Iīve set all groups to rest after having provided LRCAP for three days fatigue was approaching the high 20s. This will also give me an opportunity to see what Erik does. I think he will oppose violently. He will probably move in all aircraft he has available in SOPAC and start flying in troops. He might even try to reinforce via sea.

I have some strong SCTFs in the area. Problem will be if he brings in the KB. But I have almost 800([X(])fighters stationed on the east coast together with some 300 DBs/TBs and 250 4Es. I donīt think he will risk the KB against that. I will resist any attempt from Erik to move in via sea. In just a few days I have 4 fast BBs arriving in the area.

I will have a hard time contesting the air over PM and will probably have to cede the airspace to him. I really hope my grunts can live up to the expectations. What do you guys think? I attached a screenshot of the forces involved. Are my forces up to the task?

CENTPAC

An even bigger armada is gathering at Pearl. This one dwarfs the PM landings in terms of warships by a big margin. This will be a show of force more than anything. I doubt Erik cares very much about the CENTPAC area at all.

OZ

More or less on hold. All airpower is devoted to the PM operation right now.

Burma
Another unrestricted Division arrived at Mombasa. Prepped it for Rangoon. Got a nice armour unit at Aden with some 100 tanks. Prepped it for Magwe. Another monster Chinese Corps is almost moved to Ledo.



[image]local://upfiles/32406/D59B070212154064B7871FFA76B6E0CE.jpg[/image]




Encircled -> RE: Port Moresby invaded! (11/3/2012 11:32:50 PM)

Interesting!

I'm not 100% sure about this, but isn't there a problem with fragmented HQ's on invasions?




ny59giants -> RE: Port Moresby invaded! (11/4/2012 12:04:02 AM)

The HQ fragment issue was fixed when the current series of Beta patches came out, i think.

PM - When you resume air attacks, make sure a significant number are assigned ground attacks. Never mine the actual casualties, but look at how many attacks go against his lone division and the number of planes that hit it. In my game as Japan, the huge raids don't kill many troops, but my disruption levels go way up after repeated ground attacks by Allied air and that will help with your deliberate assaults.

Good Luck!! [8D]




JocMeister -> RE: Port Moresby invaded! (11/4/2012 7:24:15 AM)

We went back to the latest official after the fragmentation issues. And now the problems with TF speeds. I think we will wait for a while!

Our first attack did not do very well. Not a single fort was dropped [:(]

quote:


Ground combat at Port Moresby (98,130)

Allied Deliberate attack

Attacking force 23736 troops, 445 guns, 502 vehicles, Assault Value = 1037

Defending force 19434 troops, 197 guns, 74 vehicles, Assault Value = 702

Allied adjusted assault: 838

Japanese adjusted defense: 2623

Allied assault odds: 1 to 3 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
740 casualties reported
Squads: 10 destroyed, 55 disabled
Non Combat: 1 destroyed, 24 disabled
Engineers: 2 destroyed, 9 disabled
Guns lost 53 (13 destroyed, 40 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)


Allied ground losses:
1233 casualties reported
Squads: 5 destroyed, 102 disabled
Non Combat: 2 destroyed, 13 disabled
Engineers: 5 destroyed, 29 disabled
Vehicles lost 25 (2 destroyed, 23 disabled)


Assaulting units:
102nd Combat Engineer Regiment
25th Infantry Division
1st Marine Division
754th Tank Battalion
1st USMC Tank Battalion
I US Amphib Corps /1

Defending units:
22nd Division
6th Garrison Unit /1
14th Garrison Unit
91st Infantry Rgt /1
30th Fld AA Gun Co
16th AA Regiment
31st Fld AA Gun Co
22nd JNAF AF Unit
6th Shipping Engr Rgt /1


Iīll try to do a proper update later. Baby duties right now.




JocMeister -> RE: Port Moresby invaded! (11/4/2012 8:47:07 AM)

2-3rd of September -43

Port Moresby

The attack on PM did not go as intended as seen in the previous post. Especially the 102nd took a heavy beating with almost 80% disablements. Rest of the troops are still in pretty good shape though. I will not do another attack for a two days. We will clearly need to hammer his troops for a while. Really annoyed I couldnīt drop the forts.

I sent in a powerful sweep with some 125 P38s. That didnīt work. Erik put some bombers on ground attack together with massive LRCAP. After his reservations about this I really hope it was just a slip of the mind as we agreed to limit this as much as possible. The bombings had no effect at all on the troops but I drew in my LRCAP and dissipated it. I took a beating I cannot sustain today. P38s are stood down now.

Tomorrow I have set Corsairs and P47s on sweep followed by 350 4Es/2Es escorted by some 50 P40s. I hope to really disrupt his troops and as Michael suggested I will keep a good look on the 22nd Division. If bombings go well I will try another deliberate attack in two days hoping the embedded combat engineers in the divisions will be enough to drop the forts.

I also sent the 4Es to a completely unguarded Rabaul. Results were really disappointing. He had some 100 Aux/Bombers on the field but only 3 was destroyed. AF is closed though. Donīt think Erik is very happy with that. I will continue to use the 4Es in this matter. I will force him to CAP whatever he wants to protect.

Backup plan

I will drop a division on Terapo (58 prep). He has only 3k troops there and then move in massive amounts of engineers to get the AF up so I can start LRCAPing from there. 3 hexes instead of 8 is a big difference. I also have the troops prepped for Milne Bay on standby. If needed I will reinforce PM using them. This is the last straw though.

SOPAC

Erik has moved EVERYTHING towards PM. Ndeni is almost empty of aircraft. I have some 50k troops prepped and ready. I have ordered a test sweep tomorrow to see what comes up. Assault shipping is moving to the area.

Easter OZ

Troops have recovered and will start moving towards Exmouth tomorrow.

CENTPAC

First transports have left PH!

BURMA

I hit a snag moving out one of the Chinese Corps. I donīt seem to be able to airlift out the 40mm bofors guns? How can I check what kind of lift capacity I need to lift it out?

[image]local://upfiles/32406/A4AEB9E96CDA499793F4A3518CE34829.jpg[/image]




JocMeister -> RE: Port Moresby invaded! (11/4/2012 1:57:29 PM)

4th of September -43

Port Moresby

They change of tactics worked well and my go to guys in the Corsairs swept the air above PM. They did suffer some damage and I lost 7 planes and 3 pilots. After that the bombers came in. I donīt usually post long Combat reports but I would like some assessment of the damage.
quote:


Morning Air attack on Port Moresby , at 98,130

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
no flights


Allied aircraft
Beaufort VIII x 9
Hudson III (LR) x 9
LB-30 Liberator x 10
B-24D Liberator x 51
B-24D1 Liberator x 94
B-25C Mitchell x 35
B-25D1 Mitchell x 46
F6F-3 Hellcat x 37
PB4Y-1 Liberator x 12


Japanese aircraft losses
A6M5 Zero: 1 destroyed on ground
N1K1-J George: 1 destroyed on ground

Allied aircraft losses
Hudson III (LR): 1 damaged
B-25D1 Mitchell: 1 damaged

Japanese ground losses:
80 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled



Airbase hits 14
Airbase supply hits 4
Runway hits 39

Aircraft Attacking:
12 x PB4Y-1 Liberator bombing from 8000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x Hudson III (LR) bombing from 8000 feet
Ground Attack: 4 x 250 lb GP Bomb
11 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
9 x Beaufort VIII bombing from 8000 feet
Ground Attack: 2 x 500 lb GP Bomb
11 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
6 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
10 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x B-25D1 Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
10 x B-24D Liberator bombing from 8000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D Liberator bombing from 8000 feet
Airfield Attack: 10 x 500 lb GP Bomb
12 x B-24D Liberator bombing from 8000 feet
Airfield Attack: 10 x 500 lb GP Bomb
10 x LB-30 Liberator bombing from 8000 feet
Ground Attack: 8 x 500 lb GP Bomb
12 x B-25D1 Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
6 x B-25D1 Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
12 x B-24D Liberator bombing from 8000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
8 x B-24D Liberator bombing from 8000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
9 x B-25D1 Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
8 x B-24D1 Liberator bombing from 8000 feet
Airfield Attack: 10 x 500 lb GP Bomb
7 x B-25D1 Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
9 x B-25C Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
8 x B-25C Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
9 x B-25C Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
9 x B-25C Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb

Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking Port Moresby ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking Port Moresby ...
Also attacking 91st Infantry Rgt /1 ...
Also attacking 22nd Division ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking Port Moresby ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking Port Moresby ...
Also attacking 14th Garrison Unit ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking Port Moresby ...
Also attacking 14th Garrison Unit ...
Also attacking 22nd Division ...
Also attacking Port Moresby ...
Also attacking 22nd Division ...
Also attacking 14th Garrison Unit ...


Damage looks slight but what kind of disruption could we look at here? I`m considering doing another deliberate attack tomorrow but donīt want to impale myself. Fatigue is still high among my troops at 20-30. How much impact would doing bombardment attacks have on fatigue?

I would have liked to repeat the air attack today but the air raids sucked the supply from Portland roads. So no droptanks were available today. So I moved the 4Es back and hopefully I can use droptanks again tomorrow. I will not ease the pressure this time. P38s have healed up and will go in using sweep only this time. 6 groups on sweep should clear the way.

3 BBs are set to bombard tonight. They are covered by some 150 fighters and 300 TBs/DBs at range 7. That is the only combat planned for tomorrow in the PM area.

SOPAC
Sweeps over Ndeni didnīt take off due to lack of supply... Grrr. Moved two of the groups back and started sending in supply. Only 12 Fighters listed there now. Ground attacks going in against Vanikoro.

Rest of the world

ZzzzZZzzsZZzz




ny59giants -> RE: Port Moresby invaded! (11/4/2012 2:15:23 PM)

quote:

I US Amphib Corps /1


Where is the parent fragment for this HQ?? As it stands now, without the whole HQ there, the Command HQ back in Australia will act as the Corp/Army HQ and give you ONLY 10% Adjusted Assault Value modification vs having the Command HQ gives its very important 90% Adjusted Assault Value. That is why using the Beta is so important in an invasion into a strongly contested base.

Double check the quality of your leaders before you attack. Sometimes they drown before they can get onto the beach. [:D]




JocMeister -> RE: Port Moresby invaded! (11/4/2012 2:32:00 PM)

Crap, Well the rest of the HQ will arrive in 40 something days at SF. That explains a lot...

I will ask Erik if we can upgrade soon. Doesnīt help here though :(




ny59giants -> RE: Port Moresby invaded! (11/4/2012 2:35:44 PM)

A late work around for you is to prep TWO Command HQs for a base.

I would 'strongly' consider prepping a third division for PM. I like to go for the old 3:1 advantage when attacking someplace.




JocMeister -> RE: Port Moresby invaded! (11/4/2012 2:52:54 PM)


quote:

ORIGINAL: ny59giants

A late work around for you is to prep TWO Command HQs for a base.

I would 'strongly' consider prepping a third division for PM. I like to go for the old 3:1 advantage when attacking someplace.


Only divisions I have to "spare" in SOPAC right now are one for Ndeni and 2 for Milne Bay. I could also reprep the one I have for a possible landing at Terapo. But as we are using the latest BETA that would mean a complete reset of the prep points. Do you think its necessary?

If I landed one the Milne Bay divisions without changing the prep, would the ever become combat effective at PM again or is it just a waste?




BBfanboy -> RE: Port Moresby invaded! (11/4/2012 4:16:40 PM)

Re: your question about the Bofors airlift - I am not sure if the "Aircraft Data" screen [accessible from the air unit screen] shows airlift capability and you would have to go to the database to find the weight of a Bofors mount, but I have seen postings indicating Catalinas will carry some stuff that the purpose- designed transport aircraft cannot. There may even be some bombers that can carry the gun if they are put on a transport mission.

EDIT: Ok - I opened the game and a C-33 transport can only lift 2400 lbs max, while the Cat can lift 4000, and the B-17 6800, and the B-24 8000. I do not know if the game engine considers bulk [the dimensions of the item] when determining if it will fit on an aircraft.

I opened the scenario editor and for Device #72, 40mm Bofors, it does not show a unit weight but has a "load cost" of 9999 - which means it is governed by some other calculation [likely the load cost of the gun plus crew]. Hope that helps.




JocMeister -> RE: Port Moresby invaded! (11/4/2012 4:33:21 PM)

I have some really big transport capable of lifting 10000. Thats the biggest I have seem. How do I check what is needed for the 40mm M1 Bofors?




BBfanboy -> RE: Port Moresby invaded! (11/4/2012 4:39:46 PM)


quote:

ORIGINAL: JocMeister

I have some really big transport capable of lifting 10000. Thats the biggest I have seem. How do I check what is needed for the 40mm M1 Bofors?

LOL - I was editing my post as you were posting your reply - I don't know how you check if it will fit as the editor does not have enough info. If there is some background "dimension check" the only way to find out would be to try various aircraft and see what works, or have someone who really knows this game respond! [:)]
If the gun is in a port, I would consider using an APD to lift it. APDs can take about 30 tons, as I recall.




JocMeister -> RE: Port Moresby invaded! (11/4/2012 4:45:55 PM)

Its in China... [:(]

Iīll try a post in the war room! But thank you anyway! [:)]




JocMeister -> RE: Port Moresby invaded! (11/5/2012 6:12:50 AM)

I was up at 5 this morning to watch the replay. I hate this game sometimes! [:)]

I had ordered another attack at PM and was very anxious about it. Turns out I was right to be...no forts dropped this time either. Is it because Iīm not shock attacking or just bad luck?

quote:

Ground combat at Port Moresby (98,130)

Allied Deliberate attack

Attacking force 22105 troops, 442 guns, 476 vehicles, Assault Value = 947

Defending force 23113 troops, 207 guns, 73 vehicles, Assault Value = 806

Allied adjusted assault: 373

Japanese adjusted defense: 1043

Allied assault odds: 1 to 2 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), fatigue(-)
Attacker:

Japanese ground losses:
1011 casualties reported
Squads: 8 destroyed, 69 disabled
Non Combat: 2 destroyed, 15 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 15 (1 destroyed, 14 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)


Allied ground losses:
1916 casualties reported
Squads: 10 destroyed, 236 disabled
Non Combat: 2 destroyed, 46 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 47 (3 destroyed, 44 disabled)
Vehicles lost 85 (8 destroyed, 77 disabled)


Assaulting units:
1st Marine Division
754th Tank Battalion
25th Infantry Division
102nd Combat Engineer Regiment
1st USMC Tank Battalion
I US Amphib Corps /1

Defending units:
14th Garrison Unit
47th Engr Rgt /1
6th Garrison Unit
22nd Division
91st Infantry Rgt /1
30th Fld AA Gun Co
16th AA Regiment
31st Fld AA Gun Co
22nd JNAF AF Unit
6th Shipping Engr Rgt /1


One of the tank battalion are trashed and will probably have to be withdrawn. Only positive thing is that Eriks adjusted assault has went from 2600 to 1050 in just a week despite flying in 3 more RGT.

What next?

Some questions
If I reinforce using troops not prepped for PM what kind of disablements would I be looking at? Would they be combat ineffective for weeks and weeks after the landing?
Would it help to bring the Command HQ to PM?
Should I switch to bombardement attacks for a while or will that stop recovery of my troops?
Any other ideas?

Off to work...




BBfanboy -> RE: Port Moresby invaded! (11/5/2012 7:18:05 AM)

I'm often up that early - not because I want to be![:(] Seems I need to have a bathroom break around then and often cannot get back to sleep - so I hit the game or the forum until the newspaper arrives.
Re: the assault/forts: Level 5 forts are very tough - probably using concrete at that level. With the terrain advantage as well, you won't have much success until your assault gets about a 4:1 on him. Drain his supplies and raise his fatigue with bombing and bombardment, and Deliberate Attack when your troops are clear of most fatigue/disruption. I think a shock attack against that kind of fortification would be disasterous. SA is for a weakened enemy with little fortification and poor supply, or on the move and not in forts.

EDIT: Also be aware that the track over the mountains from Buna can move a lot more supply and troops than most jungle hexes - it operates similar to a first class road! Some have made house rules against either player using this excessively, since it was a very difficult path IRL and should be difficult in the game.




JocMeister -> RE: Port Moresby invaded! (11/5/2012 6:17:01 PM)


quote:

ORIGINAL: BBfanboy

I'm often up that early - not because I want to be![:(] Seems I need to have a bathroom break around then and often cannot get back to sleep - so I hit the game or the forum until the newspaper arrives.
Re: the assault/forts: Level 5 forts are very tough - probably using concrete at that level. With the terrain advantage as well, you won't have much success until your assault gets about a 4:1 on him. Drain his supplies and raise his fatigue with bombing and bombardment, and Deliberate Attack when your troops are clear of most fatigue/disruption. I think a shock attack against that kind of fortification would be disasterous. SA is for a weakened enemy with little fortification and poor supply, or on the move and not in forts.

EDIT: Also be aware that the track over the mountains from Buna can move a lot more supply and troops than most jungle hexes - it operates similar to a first class road! Some have made house rules against either player using this excessively, since it was a very difficult path IRL and should be difficult in the game.


I have pretty much the same problem...but the baby girl instead of the bathroom break. And minus the quiet forum and game time... But I still love every second of it! [:)]

Thank you for the warning on shock attacking! Wonīt do that! I donīt think Erik will hesitate to pump supply into Buna if that can feed PM. Not unless I ask him not to. But since Iīm about to move some 500.000 men into Burma via the jungle I donīt think I should bring that up? [;)]




JocMeister -> RE: Port Moresby invaded! (11/5/2012 6:59:24 PM)

3-8th September -43

Port Moresby

To sum it up I have bombed the crap out of it for the last 5 days. My troops had rested up and I thought I would be good to go. As seen in the combat report two posts up it didnīt go very well. So now I will have to rest for another week before going again. Contrary to my belief I quiet easily wrestled almost complete air superiority over PM. I struggled the first two days using LRCAP with the P38s. Gave that up and set in my "go to guys" and their Corsairs on sweep. They just killed everything he had over PM. Zeroes, Jacks, Tojos and Georges. Tojos have actually caused me the biggest problems so far.

Erik has flown in a lot of troops but despite that I lowered his AV with almost 1500 in just over a week. Thats going in the right direction. Iīm going to rest my bombers for a few days. I can easily keep the sweeps up using some of the 500(!) fighters I have at Portland Roads. This is going to be a drawn out affair. First I was annoyed by his reinforcing but I come to realise this is working in my favor. I can fight his troops within range of 3 level 9 airfields and 1 level 8. I will never get such a good opportunity to fight his troops again. I have complete control of the area around PM.

The plan for the coming week
I will continue to try and dominate the airspace above PM. I will not let the AF heal up. I donīt want to give him the advantage of CAP. I have three divisions in reserve. This will start moving into position. I will lift them one by one using massive amount of APA/AKAs to ensure I can unload by night and get back before sunup.

I will invade Terapo using the 1st Cavalry. He has only 3000 troops there and using bombardments by sea and 500 bombers from the air should ensure I can capture the base quickly. I can also LRCAP from Horn Island only 6 hexes away. ETA for this is unknown. I need to scramble up some engineers from SOPAC. That will take a while.

CENTPAC
Erik spotted my invasion fleet last turn. Only a ASW TF that got a 2/2 though so I donīt think he reacted on this. This turn he REALLY saw them though. My CVE TF got a 9/9 DL. I have no clue where the KB is so this is taking a huge calculated risk. I spotted some CVs two turns ago north of Darwin so if he is in the neighborhood its not the full KB. I actually have some 700 AC with me. All except 18 are Hellcats. If he shows up I might bleed him badly. He might also decide its not worth to risk the KB outside own LBA and for something as low value as Canton Island. Iīll just have to wait and see what he does. If he goes for my transports and I take out a huge chunk of his AC I might risk my CVs in a battle. I thought I would be more worried about this than I am. But I have nothing vital in the TFs except the CVs. CENTPAC is irrelevant at this stage anyway. Worst case I loose some CVEs, APs and some cruisers and DDs.

BURMA

Still waiting. Had some issues transferring out two bought out chinese corps. Apparently the 40mm bofors gun arnīt transportable by air. So I had a huge fragment of a corps in India lacking two bofors guns in China. I have no clue what happened but this turn the fragment had changed place so the fragment part is now in China. Sweet! I can now take replacements! Thats another 3000 AV in Burma in 3-4 months. Mowhaha! [:D]

OZ

Troops started moving for Exmouth.

SOPAC
Started shifting troops to OZ. Need engineers for PM. Should have done this a long time ago. Stupid. Three more days and I will have another 4 fast BBs ready close to PM. Sweet![:)]

I hope I can post a map of the PM area later tonight but the daughter is not having a good day! [:(]




BBfanboy -> RE: Port Moresby invaded! (11/6/2012 12:06:39 AM)

I read somewhere that when you are transferring parts of a unit, once the fragment gains half the support troops, it becomes the main unit and the remainder becomes the fragment.

Re: the Canton Island convoy you are not concerned about, aren't your ships loaded with troops? I know you have lots of shipping now but unrestricted troops are always in demand!




ny59giants -> RE: Port Moresby invaded! (11/6/2012 12:21:40 AM)

Port Moresby - Winning the battle requires you slow down his reinforcement efforts. Thus, some air units need to be LRCAP over PM to shoot down transport planes (not many, but some). Second, is prevent them from coming in by sea. Is he trying to or do you suspect he will try?? Third, prevent supplies from getting there and destroy any there. As a part-time Japanese player that is playing Scenario 2, I'm always juggling supply needs at various bases even with the extra economic assets. So, they need to come from Buna (across the Stanley Mtns), shipping, and/or transport planes. Destroy his supplies by bombing the AF and occasion Bombardment (BB) TF to directly hit the base and hit his AF at Buna. If you suspect him trying to send in a SC TF to hit any reinforcement efforts at PM, try to send your own SC TF two or three hexes south of PM to intervene while your transports unload at night.

Terapo sounds like a good idea to give him multiple places to be concerned about.

Mines - Any possibility of mining Milne Bay and the other sea approach that is to the SE of that base??




JocMeister -> RE: Port Moresby invaded! (11/6/2012 9:16:16 PM)

No time for an update tonight.

Canton Island invasion was turned around after some movement fubar. No idea what happened but they only moved 2 hexes and the BB TF 1!?

Michael,

Iīm seeing things a little bit different than you. That worries me! [:D]

Iīm actually happy with his reinforcing. He is stripping the rest of the SOPAC area bringing his troops to me without their heavy equipment. As I see it this could very well be his Stalingrad in the area. Iīm going to try and cut him off at PM and bag 30.000 combat troops! Thats probably a quarter of what he has in the whole SOPAC region. Iīm actually not stopping him flying in troops on purpose.

Iīm going to bring in the Milne Bay divisions together with two of the three divisions in the strategic reserve. Thats four divisions in total. Iīm also going to bring in 2 more engineer regiments and 4 more tank battalions. Oh, and 6 arty units! That should be enough to deal with PM, Milne and Buna and then start moving east towards Rabaul.

I have another 4 BB arriving shortly to make sure I have complete control of the sea around PM. That will bring the total up to 7BBs, 6 CAs 6 CLs.

Please, please tell me if Iīm being an idiot again! :D





ny59giants -> RE: Port Moresby invaded! (11/6/2012 10:26:21 PM)

quote:

Please, please tell me if Iīm being an idiot again! :D
[sm=innocent0009.gif][sm=innocent0009.gif] [sm=00000280.gif]

I usually don't get down into the tactical advice on the aspects of somebody else's game. I just want you to be aware of various things that can be easily overlooked and they can have dire consequences. If you feel its OK for him to bring in more troops, that is your judgement and you have a better feel of your game and your opponent than I do.

Good Luck!!




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