Bullwinkle58 -> RE: Battle for Okinawa! (12/10/2013 12:31:10 PM)
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quote:
ORIGINAL: JocMeister quote:
ORIGINAL: Bullwinkle58 I could answer each and every one of your points, but what's the point? You're convinced you're right. I'll just ask one question: in how many AARs do we see a surprise, bolt-from-the-blue massed carrier strike from west of Sumatra, in 1943, aimed at burning down Palembang? Players of all stripes like to play this game as a bash-a-thon. There is very little attention paid to strategic war until the last stages. If you try a bash-a-thon in the air you'll lose as the Allies under PDU ON. So why do it? Hmm, I think I may have been unclear in my post as you seem to disagree with me? What you are saying is almost exactly what I´m trying to say. A CV strike on PB would absolutely fit my thinking. If you are trading planes and pilots for oil/HI/LI/factories you are doing it right. But if you are trading planes for planes you are doing it wrong. This is of course a very rough generalization but its the rough idea I´m applying to my second game. Am I convinced I´m right? Yes of course otherwise I wouldn´t try it. If you disagree with it I would love to hear it. You know I have always valued you input and advice. [:)] I was reacting to this. It seems to contradict what else you are saying. "This will be how the game is played in the future. Mark my words. Its all about numbers and nothing else. This I strongly believe is extremely bad for the game. When one of the biggest and most important aspects of the game is no longer played by one side because its so poorly balanced we are going to start losing players from both camps. I can absolutely understand Japanese players reluctance to start giving some of what is quite arguable their biggest (even only) asset. But this HAS to be balanced somehow. Its making the game boring. For BOTH sides. As with everything players are driving things to the absolute edge. The game HAS to evolve with the players or you will end up with nothing more then extreme tactics that in turn gives birth to other extreme tactics to counter that. And in the end we will have a game that is probably not very fun to play. This would not be the first game that went down that way. I guess what I´m trying to say is that the air war simply isn´t any fun. It should be the pillar on which this game rests. But its turning into an anchor that is dragging it down instead. It will take some time before people start realizing that but its I´m absolutely convincted that is how it will end." IOW, you say in one place you are focusing on using your air forces in a strategic role, but then say this is no "fun" and a detriment to the long-term health of the game. And further that the game engine needs to be changed to return the fun tot he air war. I'm glad you seem to have realized you can't win a war of sweeps in a PDU ON game. And you say you realize you need to wage economic war to stop the Japanese air force at its base. But then you also call for really massive changes to the game's core balance assumptions. Color me confused.
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