RE: Battle for Korea (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


JocMeister -> RE: Battle for Korea (2/11/2014 10:04:15 AM)

Just to clarify. By "BB TF" I mean a SCTF containing BBs. Not bombardment TF. I thought I read somewhere that any TF set to a waypoint will stop there during one phase before continuing to the next Waypoint. I may have gotten that completely wrong though!




JocMeister -> RE: Battle for Korea (2/11/2014 10:24:32 AM)

If I am incorrect and they move on which your post seem to indicate. Is there anyway to make them "stop" at a certain location after a high speed run like the one I ordered?




ny59giants -> RE: Battle for Korea (2/11/2014 10:55:24 AM)

Waypoints don't have lingering, just refueling options. Patrol Zones have them for up to 9 days.

It would be nice to be able to form a TF or two from the hex a player has a bunch of CV TFs in. They could run to hex "X" during the night and then attempt to get back to the hex the CV TFs are now in at the end of the daylight naval movement phase.




JocMeister -> RE: Battle for Korea (2/11/2014 11:17:32 AM)

Yeah, I might have confused waypoints with patrol zones...this can end up badly with 8 Fast BBs outside CV cover and within Japanese Naval LBA. Only hope I have is that I set the BBs with home ports to the west. So they SHOULD withdraw West and not South. [:(]

I guess there is no way to get the ships to move as I want?







JocMeister -> RE: Battle for Korea (2/11/2014 11:44:58 AM)

Crap is all I have to say...

None of the BBs found the Moppo bombardments. The "Sweeping" DDs did though and took a chunk out of the DDs screens. So at least the bombardments never got to Moppo. But the Iowas of course ended up in Indian country for no reason what so ever. Full load of OPS. Fuel above 80%.

quote:

Morning Air attack on TF, near Moppo at 101,54

Weather in hex: Light cloud

Raid detected at 107 NM, estimated altitude 7,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
A7M2 Sam x 6
J2M3 Jack x 10
P1Y2 Frances x 13

Japanese aircraft losses
P1Y2 Frances: 1 destroyed, 9 damaged
P1Y2 Frances: 2 destroyed by flak

Allied Ships
BB Iowa, Torpedo hits 1
BB Missouri, Torpedo hits 1
BB Wisconsin, Torpedo hits 1



No idea of the damage yet. Hopefully nothing critical. This TF DID of course had plenty of fuel and plenty of OPS. But apparently all they could make at full speed in two phases was a whooping 5 hexes. The other BB TF on the other hand which was low on fuel is half way to the Okinawas moving probably 18 hexes...[8|] Stupid game.




Encircled -> RE: Battle for Korea (2/11/2014 12:11:01 PM)

Maybe having all the SCTF at Moppo as the patrol zone, with 0 reaction might stop his bombardments?

Not sure how you would LRCAP it effectively though





Captain Cruft -> RE: Battle for Korea (2/11/2014 12:21:44 PM)

You need to pay attention to the various "retreating due to" and "resuming course to" type messages in the replay. These can affect movement greatly in this uber-dense environment.




JocMeister -> RE: Battle for Korea (2/11/2014 12:30:35 PM)

No message whatsoever. They just decided to stay there. [:(]

To really rub it in this is from "my replay"

--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 101,54

Weather in hex: Moderate rain

Raid detected at 73 NM, estimated altitude 5,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
J2M5 Jack x 19
P1Y2 Frances x 13

Japanese aircraft losses
P1Y2 Frances: 3 destroyed, 5 damaged
P1Y2 Frances: 3 destroyed by flak

Allied Ships
BB New Jersey
BB Iowa





Crackaces -> RE: Battle for Korea (2/11/2014 3:08:49 PM)

The design of this game is very very interesting to me. There are the moment to moment swings in momentum
and things that affect operations but the strategic effects of tactical decisions are often very subtle in this game.
Often some of the most critical decisions take a lot of time to fulminate into fruition and go unnoticed in the
haze of the day to day tactical swings.

Herman Goering got lost that way .. focused on multiple tactical momentum swings he lost sight of the original plan
to dominate airspace over England and changed his strategy multiple times .. much to the defeat .. of course if he
knew his original strategy of bombing airfields was working he would have continued his strategy ...but FOW interceded

I am not sure of the overall strategy of the Korea operations .. but I can say that:

1. With LOC's to major LI centers and a high level of operations in the area there is a limit of supplies. I do not know that limit.

2. Suddenly concentrating forces in a area without supplementing supplies causes a very insidious strategic change in supply flow.
it takes awhile. But big stacks of LCU's seem to me to have priority and will start drawing supplies at maximum distances [what I do not know]
and subsequently supplies begin pulsing through the LOC at a cost. LCU's in non-base hexs seem to have priority over bases unless the "hoard" button ?overrides?
So my point being that concentrations of troops pull supplies at great distances with added overhead of supply loss due to waste.
That takes some time to fully appreciate .. forget the FOW .. this game feature is hard for the same side player to appreciate
It takes me hours and Tracker to see how supplies are insidiously moving as LOC's change and the algorithm recalculates LCU demand vs. supplies available

3. Supply is key to the ground war ...Not only adjusted AV .. but it appears to me that unsupplied units do not recover disruption very well ..

Just my .02 looking beyond a couple of BB's getting torped ..




Lokasenna -> RE: Battle for Korea (2/11/2014 3:15:55 PM)

I would guess that they got stuck due to ops - did they refuel the DDs at all?

If not ops limits, I have seen TFs stop at the destination for a day, if it was a suitable distance away...

Or it could have been your waypoint settings. The way you describe is probably not how I would have done it, but it's hard to tell as I'm not sure I understand exactly how you set it up.




aztez -> RE: Battle for Korea (2/11/2014 4:54:03 PM)

First off.. congrats on getting married! [:)]

As for the game...Hmmmmmm... I warned you about going so close with carriers to the home islands. He still has a lot of stuff and those dark red icons spell troubles.

All in all considering I think you did good nailing some of his assets but don't trust the game since the flak seems abysmal at best.

You should soon start recieving tons of bombers of all sorts... than just blast him.. worry about the losses later and go for it. You should be able to pull that off since you have many supporting airfields. I had to fly bombers from Marianas without escorts. Yes, it was bloody but worth every drop.

...I know pretty lame suggestion but pretty much spells the obvious.

As for those battleships.. go figure the game does stuff like that. That japanese island held near Moppo might have had something to do with it though... I have few similar experiences.

Keep up the good fight though and now you can see how frustrating it is being out produced by the japanese even in 1945's! [:D]




JocMeister -> RE: Battle for Korea (2/11/2014 5:52:42 PM)

Thanks guys. Have to admit those 3 TTs hit me pretty hard. Big events like that should happen because of mistakes or good play from your opponent. Not some inexplainable behavior from the game engine. I already lost 10 or so CVEs (although all but 4 was already damaged) on account of that. I kind of feel I have had my share of those groin kicks for this month.

Just got the turn back. Nothing in sinking condition but Wisconsin and Missouri are out for the war. They have a full load of OPS and had a full load before moving out. Nothing is refueled. They just moved to their destination 5 hexes at full speed and sat there. The BB2 TF that had less fuel and the exact same setting but destination set to 1 hex south of BB1 are halfway to Okinawa.

Sucks.





JocMeister -> RE: Battle for Korea (2/11/2014 5:56:47 PM)


quote:

ORIGINAL: Crackaces

The design of this game is very very interesting to me. There are the moment to moment swings in momentum
and things that affect operations but the strategic effects of tactical decisions are often very subtle in this game.
Often some of the most critical decisions take a lot of time to fulminate into fruition and go unnoticed in the
haze of the day to day tactical swings.

Herman Goering got lost that way .. focused on multiple tactical momentum swings he lost sight of the original plan
to dominate airspace over England and changed his strategy multiple times .. much to the defeat .. of course if he
knew his original strategy of bombing airfields was working he would have continued his strategy ...but FOW interceded

I am not sure of the overall strategy of the Korea operations .. but I can say that:

1. With LOC's to major LI centers and a high level of operations in the area there is a limit of supplies. I do not know that limit.

2. Suddenly concentrating forces in a area without supplementing supplies causes a very insidious strategic change in supply flow.
it takes awhile. But big stacks of LCU's seem to me to have priority and will start drawing supplies at maximum distances [what I do not know]
and subsequently supplies begin pulsing through the LOC at a cost. LCU's in non-base hexs seem to have priority over bases unless the "hoard" button ?overrides?
So my point being that concentrations of troops pull supplies at great distances with added overhead of supply loss due to waste.
That takes some time to fully appreciate .. forget the FOW .. this game feature is hard for the same side player to appreciate
It takes me hours and Tracker to see how supplies are insidiously moving as LOC's change and the algorithm recalculates LCU demand vs. supplies available

3. Supply is key to the ground war ...Not only adjusted AV .. but it appears to me that unsupplied units do not recover disruption very well ..

Just my .02 looking beyond a couple of BB's getting torped ..


I had high hopes Erik would be suffering from supply restraints but this offensive makes me wonder. Why pour in 500.000 men if you donīt have supply for it? So perhaps he is not so badly off that I would have thought.

That being said I do hope he hasnīt done the proper calculations and will end up in a big crash and burn. [:D]




JocMeister -> RE: Battle for Korea (2/11/2014 6:03:38 PM)


quote:

ORIGINAL: aztez

First off.. congrats on getting married! [:)]

As for the game...Hmmmmmm... I warned you about going so close with carriers to the home islands. He still has a lot of stuff and those dark red icons spell troubles.

All in all considering I think you did good nailing some of his assets but don't trust the game since the flak seems abysmal at best.

You should soon start recieving tons of bombers of all sorts... than just blast him.. worry about the losses later and go for it. You should be able to pull that off since you have many supporting airfields. I had to fly bombers from Marianas without escorts. Yes, it was bloody but worth every drop.

...I know pretty lame suggestion but pretty much spells the obvious.

As for those battleships.. go figure the game does stuff like that. That japanese island held near Moppo might have had something to do with it though... I have few similar experiences.

Keep up the good fight though and now you can see how frustrating it is being out produced by the japanese even in 1945's! [:D]


Thanks aztez!

You did warn me. But stubborn as I am... [;)]

Iīm still pretty happy with the Korea invasion though. At least I will be if I can avoid total destruction! [:D] It has forced Erik to divide his attention and that has given me loads of opportunities. Over 6000 AC destroyed in 20 days is a pretty good haul. He losing between 50-100 fighters PER DAY right now just to the sweeps hitting his lower LRCAP in Korea and over his fleet.

If I hadnīt gone to Korea I would be facing an absolute wall of 3500 Fighters over the HI.

I am pounding with everything I have right now. One of us will break eventually and whoever does wonīt recover before the game is up.

Yes, being outproduced in 45 is not something I envisioned when I started this game! Not a pleasant experience! [X(]




JocMeister -> RE: Battle for Korea (2/11/2014 6:07:13 PM)

I should also add here that all the other smaller TFs moved just as predicted with waypoints and all. And that is despite running in to several combats. Go figure...




Lokasenna -> RE: Battle for Korea (2/11/2014 8:36:22 PM)


quote:

ORIGINAL: JocMeister

I should also add here that all the other smaller TFs moved just as predicted with waypoints and all. And that is despite running in to several combats. Go figure...


I think you got lucky that they did [;)].

Was this TF the one you were worried about? If so, I'd say that it wasn't some inexplicable quirk of the engine after all, and just the realization of your fears. A teachable moment! Looks like it didn't hurt very badly - no heavy damage, at least.




JocMeister -> RE: Battle for Korea (2/12/2014 3:53:34 AM)

Lokasenna,

No this was the TF I was the least worried about. The DDs had around 80% fuel. Full load of OPS. It was the other BB TF that had me worried. That one is halfway to the Okinawas. As are the other smaller TFs. So every TF except this one moved just as predicted.

This one didnīt arrive at its destination until day. So it either moved very little or not at all during the night phase. It didnīt refuel. It didnīt react. It just sat there. I would most definitively say that this was some quirk of the engine. Not the first time and not the last time. But the timing of it is horrible. And they donīt need to be hurt very badly at this point to be out for the rest of the war.

I know these things happen from time to time. But there is a limit to how much of it I can take. I already lost more then anyone should when my CVEs scattered all over the place leaving the entire fleet including all Amphibs without air cover a couple of weeks back.

This is not how the game should be decided. Enough is enough. Iīve sent the turn back to Erik but this is the last major losses I will accept happening like this.




Lokasenna -> RE: Battle for Korea (2/12/2014 5:09:28 AM)

Well, you did send them under LBA and outside of range of LRCAP... it happens.

Maybe it was a commander difference? More aggression, perhaps? Who knows.




JocMeister -> RE: Battle for Korea (2/12/2014 5:20:55 AM)

Yeah, "It happens". My point being that I have had enough of it for now. Fearing the engine more then my opponent doesnīt make for a good time and it shouldnīt have to be like that.




JocMeister -> RE: Battle for Korea (2/12/2014 5:57:20 AM)

6th June -45
______________________________________________________________________________

I already covered the fate of the Iowas so I wonīt bring that up again.

------------------------
Korea
------------------------

My smaller TFs race ahead and encounter lots of different TFs including the 3 CAs and the Yamatos exchanging fire. Most importantly we knock out 6 more Japanese DDs of which 2 were confirmed sunk! We also sink 7 "Es", 7 SCs and a couple of MLs and MTBs.

Allied losses are 2 Fletchers and a British DD.

In total we encountered only 8 DDs escorting the CAs and Yamatos. 2 of those were sunk and 4 suffered heavy fires or worse. Only 2 escaped without damage.

In trying to do so much with his air force the failed bombardment of Moppo yesterday meant that the Airfield is now open! I wonīt get a better opportunity then this. We land reinforcements tomorrow. 4 US IDs, 2 USMC ID, loads of AA, all the Engineer fragments, some BFs and 500.000 supply. If Iīm successful this probably tips the balance in Korea from "precarious" to "secure". So its well worth the risk.

Most critical will be to make sure the airfield stays open during the night. I hope Erik will go chasing the Iowas instead of trying another bombardment. Or that he is so short on DDs he doesnīt dare risk his BBs/CAs without a screen.

Iīve dedicated a large portion of the fleet to prevent any possible bombardments. 8 CAs, 12 CLs 50 DDs and 80 PTs will try to stop any bombardments before they can reach Moppo. If I can keep the airfield open in the morning Iīm predicting a very bad day for the Japanese air force. So a big day tomorrow. If I can get the troops onshore I think Korea will be safe and Eriks gamble failed. 6 new IDs will make things very difficult for him. The 2 massive AA BDEs will certainly help too donīt you think Michael? [:D]

------------------------
China
------------------------

The Chinese Superstack have reached Tuyun and will rail towards Changsha. Many of the Corps are useless though with only a couple of AV. These will be used for Garrison duties in conquered bases.

Hong Kong is cleared out. Troops will turn back around and help deal with the Canton stack.

------------------------
Strat bombing
------------------------

Another 50 HI and 150 LI burned down at Osaka. Fires have started to burn down now though with only 3500 fires still going. Hopefully they will burn out with a bang!

Big raids over Korea tomorrow hitting Keijo and Mukden. Targets are the LI and HI there. Iīve switched the B29s to nightbombing again to give them a bit of a "rest". Hopefully there wonīt be any NFs up and about. I wanīt to make supply as difficult as possible for Erik in Korea.

The other 4Es are switched to a ground support role for now.

------------------------
Air war
------------------------

Another good day. 171 Japanese losses for 97 allied. Sweeps continue tomorrow.


[image]local://upfiles/32406/1446A1AC5C2C44B6AC19445896600367.jpg[/image]




ny59giants -> RE: Battle for Korea (2/12/2014 11:26:40 AM)

Hope you can get your 'stuff' off loaded at Moppo. [:D] Having 150 heavy AA guns will help against any further AF attacks from LBA. How is the disruption levels of your BF and construction units there?? After they get 'nuked' to have a disruption into the 80s, they stay at that level for one or two days before decreasing by 1/2 every turn after when left alone.

I noticed you have the "Mode" set for "A" on your air list - that means the AI picks your pilots. I would switch all to Manual.

Fingers crossed. [sm=00000289.gif]




JocMeister -> RE: Battle for Korea (2/12/2014 11:50:16 AM)


quote:

ORIGINAL: ny59giants

Hope you can get your 'stuff' off loaded at Moppo. [:D] Having 150 heavy AA guns will help against any further AF attacks from LBA. How is the disruption levels of your BF and construction units there?? After they get 'nuked' to have a disruption into the 80s, they stay at that level for one or two days before decreasing by 1/2 every turn after when left alone.

I noticed you have the "Mode" set for "A" on your air list - that means the AI picks your pilots. I would switch all to Manual.

Fingers crossed. [sm=00000289.gif]


Last turn the disruption was between 40 and 0. Its the second time they managed to repair the airfield. Last time I didnīt do anything about it as the timing was off and I didnīt want to give away that it was open.

I hope Erik will have a lot harder time to close it again. Now all the engineers have their vehicles and support. I hope that make them a tad more resistant to bombardments having the unit "complete" rather then in a fragment.

Odd. I see what you mean but the AI has never picked the pilots for me. I always do that manually via the "request veteran" button! [&:]




Powloon -> RE: Battle for Korea (2/12/2014 12:46:55 PM)

Wow the carnage!

Looks like the Japanese are benefitting from having their naval bases very close to the front line. I'm guessing a lot less can affect their bombardements whilst only travelling a few hexes. Is there any possibility to halt strategic bombing for a few days and concentrate on Port bombing in an attempt to force your opponent to conduct operations from further back (with all the attendant problems) not to mention the chance of racking up the VPs by sinking ships on port. Also is it worth shifting focus to airfield strikes now that your opponent is being so aggressive?

Good luck with the reinforcement operation.




JocMeister -> RE: Battle for Korea (2/12/2014 1:44:53 PM)

7th June -45
______________________________________________________________________________

More odd movements. But this time its probably more "normal" stupidity...partly mine. Only seen the replay so Iīll complement this update when I get it.

------------------------
Korea
------------------------

So the reinforcements lands without a hitch. No naval forces interfered. It might that Erik doesnīt want to risk them this close to my CVs or he is so low on DDs he doesnīt dare move them forwards with my subs in the area. He did send forward what is probably the last of the Japanese sub fleet. 4-10 subs and minisubs are sunk during the turn. Besides that only a few MTBs are encountered. Has he finally run out of ships or is it just a temporarily withdrawal?

Somehow though a bunch of my Amphibs ends up at only 3 hexes from Kyushu. They obviously pay a heavy price for that. Bot no way near as heavy as expected. 4-6 APA/AKAs sunk and another 3 or 4 damaged. I THINK they might have ended there because they managed to unload everything and then headed for home.

So the amphibs can move 4 hexes at full speed, then unload 200.000 men and 150.000 supply and then move another 3 hexes in a turn. This while my 30 knots Iowas managed to move 5 hexes...They managed to get away after sinking a MTB though.

The Japanese air force took another big blow today. First the Sweeps hit.

quote:

Morning Air attack on Nakadori-jima , at 101,57

Weather in hex: Light cloud

Raid spotted at 21 NM, estimated altitude 32,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A7M2 Sam x 34
J2M3 Jack x 2
J2M5 Jack x 3


Allied aircraft
F4U-1A Corsair x 23

Japanese aircraft losses
A7M2 Sam: 6 destroyed
J2M3 Jack: 1 destroyed


Allied aircraft losses
F4U-1A Corsair: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Masan , at 102,54

Weather in hex: Heavy rain

Raid spotted at 38 NM, estimated altitude 35,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A7M2 Sam x 7
Ki-84r Frank x 10


Allied aircraft
P-51D Mustang x 21

Japanese aircraft losses
A7M2 Sam: 1 destroyed
Ki-84r Frank: 6 destroyed


Allied aircraft losses
P-51D Mustang: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Iki-shima , at 102,57

Weather in hex: Partial cloud

Raid detected at 27 NM, estimated altitude 36,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M8 Zero x 1
A7M2 Sam x 20
J2M5 Jack x 3
Ki-43-IV Oscar x 2
Ki-84r Frank x 22
Ki-100-I Tony x 3


Allied aircraft
P-47N Thunderbolt x 25

Japanese aircraft losses
A7M2 Sam: 7 destroyed
J2M5 Jack: 1 destroyed
Ki-43-IV Oscar: 1 destroyed
Ki-84r Frank: 2 destroyed
Ki-100-I Tony: 1 destroyed


Allied aircraft losses
P-47N Thunderbolt: 4 destroyed



This is just a couple of examples of the Sweeps. 5-10 such sweeps have been going in every day for 3 weeks now. How long can he take such a punishment! Is there no end?! [X(]

Then came the strikes at Moppo.

quote:

--------------------------------------------------------------------------------
Morning Air attack on Moppo , at 100,54

Weather in hex: Light cloud

Raid detected at 119 NM, estimated altitude 14,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
P1Y2 Frances x 6
Ki-67-Ib Peggy x 20
Ki-102b Randy x 9


Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 92
P-47D25 Thunderbolt x 74
P-47N Thunderbolt x 77
F4U-1D Corsair x 29


Japanese aircraft losses
P1Y2 Frances: 4 destroyed
Ki-67-Ib Peggy: 14 destroyed
Ki-102b Randy: 4 destroyed


--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 111 NM, estimated altitude 5,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
A7M2 Sam x 13
N1K2-J George x 20
P1Y2 Frances x 12
Ki-45 KAIa Nick x 70


Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 89
P-47D25 Thunderbolt x 73
P-47N Thunderbolt x 75
F4U-1D Corsair x 28


Japanese aircraft losses
A7M2 Sam: 3 destroyed
N1K2-J George: 4 destroyed
P1Y2 Frances: 7 destroyed
P1Y2 Frances: 1 destroyed by flak
Ki-45 KAIa Nick: 13 destroyed


--------------------------------------------------------------------------------
Morning Air attack on Moppo , at 100,54

Weather in hex: Light cloud

Raid detected at 120 NM, estimated altitude 16,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M2 Sam x 10
N1K2-J George x 13
P1Y2 Frances x 12
Ki-49-IIb Helen x 15


Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 87
P-47D25 Thunderbolt x 73
P-47N Thunderbolt x 75
F4U-1D Corsair x 27


Japanese aircraft losses
A7M2 Sam: 3 destroyed
N1K2-J George: 5 destroyed
P1Y2 Frances: 8 destroyed
Ki-49-IIb Helen: 10 destroyed


--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 160 NM, estimated altitude 22,000 feet.
Estimated time to target is 60 minutes

Japanese aircraft
G3M3 Nell x 12 [X(]

Allied aircraft
Spitfire F.XIV x 10
Spitfire VIII x 82
P-47D25 Thunderbolt x 70
P-47N Thunderbolt x 73
F4U-1D Corsair x 23


Japanese aircraft losses
G3M3 Nell: 8 destroyed

--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 183 NM, estimated altitude 12,000 feet.
Estimated time to target is 50 minutes

Japanese aircraft
A7M2 Sam x 23
B7A2 Grace x 12
J2M5 Jack x 12

Allied aircraft
Spitfire F.XIV x 7
Spitfire VIII x 60
P-47D25 Thunderbolt x 44
P-47N Thunderbolt x 65
F4U-1D Corsair x 17


Japanese aircraft losses
A7M2 Sam: 4 destroyed
B7A2 Grace: 8 destroyed
J2M5 Jack: 1 destroyed


Allied aircraft losses
F4U-1D Corsair: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Light cloud

Raid detected at 117 NM, estimated altitude 12,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
Ki-43-IV Oscar x 40
Ki-67-Ia Peggy x 20
Ki-84a Frank x 15


Allied aircraft
Spitfire F.XIV x 5
Spitfire VIII x 58
P-47D25 Thunderbolt x 35
P-47N Thunderbolt x 62
F4U-1D Corsair x 14


Japanese aircraft losses
Ki-43-IV Oscar: 19 destroyed
Ki-67-Ia Peggy: 14 destroyed
Ki-84a Frank: 3 destroyed


Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
P-47N Thunderbolt: 1 destroyed




I left out some smaller raids. But that's it. [X(] Compared to the 2000 plane strikes encountered just two weeks ago this is a breeze. Do I dare hope? Is he finally broken or was he simply caught off guard and the groups were stood down to rest and recover? Or was the bulk of them set to ground attacks that never took off?

Whatever the reason I can only assume that by now everything is unloaded. 2600 more AV and at least 200.000 supply makes me feel a lot better about Korea. Iīll even look into the possibility of a counter attack. The newly landed US IDs are the 4 most experienced I have. Including with the is the 1st Cavalry which is a personal favorite of mine. It will form the backbone of the armored force.

Erik is very exposed out in the open now and with the good roads in Korea I can move REALLY fast with the armor. Map attached.


------------------------
China
------------------------

The Canton stack is officially cut off and toast. This has been going on for 5 days now.

quote:


--------------------------------------------------------------------------------

Ground combat at 81,55 (near Pingsiang)

Allied Bombardment attack

Attacking force 4110 troops, 270 guns, 305 vehicles, Assault Value = 2098

Defending force 125921 troops, 1255 guns, 699 vehicles, Assault Value = 3591

Japanese ground losses:
588 casualties reported
Squads: 2 destroyed, 47 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 5 destroyed, 6 disabled


Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)


If Erik only had moved E instead of NW they would be half way to Shanghai by now. Iīm sure he is kicking himself a bit right now. Not only did he give away Canton and Hong Kong for free but he did so in vain as the troops were lost any way.

------------------------
Strat bombing
------------------------

The strikes in Korea and Manchuria fizzled. Weather was Thunderstorms and Severe storms. Sadly 13 NFs was airborne over Mukten. I hope the weather sheltered us it has in the past.

Results were very meager. 1 HI and 1 LI hit at Mukten and on LI hit at Keijo. Bah! [:(]

Iīve been pouring over the map of the HI and I come up with a "plan" to pursuit the air campaign.


------------------------
Counter attack in Korea
------------------------

What say you guys. Its a risky move but it certainly has potential. Erik has been slow to adapt to these armored rushes in China where the CMA has run amok for 3 months now. Most of the armor is on the Western coast. I can have them in Gunzan in two days. Question is if the armor alone can secure and hold there until the infantry arrives.

Or am I simply better off staying put and/or try to just engage his superstack in the open?

[image]local://upfiles/32406/C8D5F6F4CB7E46BC9249F13CD46116DC.jpg[/image]




JocMeister -> RE: Battle for Korea (2/12/2014 1:50:15 PM)


quote:

ORIGINAL: Powloon

Wow the carnage!

Looks like the Japanese are benefitting from having their naval bases very close to the front line. I'm guessing a lot less can affect their bombardements whilst only travelling a few hexes. Is there any possibility to halt strategic bombing for a few days and concentrate on Port bombing in an attempt to force your opponent to conduct operations from further back (with all the attendant problems) not to mention the chance of racking up the VPs by sinking ships on port. Also is it worth shifting focus to airfield strikes now that your opponent is being so aggressive?

Good luck with the reinforcement operation.


I did consider that earlier. But there are so many big port in the area that he can use. There are 2 level 9 and 2 level 10 ports withing "full speed range" to Moppo. Two of them under heavy CAP. Iīm not sure I could keep all four of them inoperable at the same time!




JocMeister -> RE: Battle for Korea (2/12/2014 2:00:52 PM)

Airlosses
______________________________________________________________________________

I did a quick count of out air losses over the last 22 days. That was the day of the 1st big CV battle.

Japanese Losses:
6426 planes

Allied Losses
2028

Allied losses are not exact as 4Es count as 2 VPs. Conservatively I calculated with 200 lost 4E in the period. This is on the low side as the last two HI raids alone make up that. If I would make a educated guess I would put losses around 1900. Around 7-800 of those would be CV strike planes and another 600 or so would be CV Escorts and CAP.

Pretty happy with were this is heading. [:)]




JocMeister -> RE: Battle for Korea (2/12/2014 2:31:00 PM)

7th June - Airlosses
______________________________________________________________________________

Here is a screen of the air losses. Another chunk of Japanese bombers gone! [&o]

[image]local://upfiles/32406/BAC2894114954E86A0A2991A6D0A5633.jpg[/image]




JocMeister -> RE: Battle for Korea (2/12/2014 2:38:18 PM)

Moppo
______________________________________________________________________________

Looks like we will hold out for a while now! Quite embarrassingly I missed a ID among the troops. So its 5 US IDs and not 4. Whoops!

[image]local://upfiles/32406/CD0F8DACE0DF4F3F84579CDDB2BA39FC.jpg[/image]




ny59giants -> RE: Battle for Korea (2/12/2014 2:43:42 PM)

Waypoints - When you sent you shipping to Moppo, did you have their Home Port in Okinawa with Destination Moppo?? If so, when you did the Waypoints, the fourth line allows you to click "Yes" so they return the same way they came in. Avoids them taking the AI's direct route and get ships sunk unneccessarily. [:-]




JocMeister -> RE: Battle for Korea (2/12/2014 2:47:01 PM)


quote:

ORIGINAL: ny59giants

Waypoints - When you sent you shipping to Moppo, did you have their Home Port in Okinawa with Destination Moppo?? If so, when you did the Waypoints, the fourth line allows you to click "Yes" so they return the same way they came in. Avoids them taking the AI's direct route and get ships sunk unneccessarily. [:-]


Yes, this bad was on me. I forgot to take the NavSupport at Moppon into account. Never considered they would be able to unload EVERYTHING in one turn. Usually about 60% of the supply is left aboard the ships. Luckily only 2 APAs was sunk with two more in danger.

I will do as you suggests from now on! [:)]




Page: <<   < prev  121 122 [123] 124 125   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9375