Suggestions for next update (Full Version)

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GatoMacho -> Suggestions for next update (7/19/2012 8:58:47 PM)

I'm really loving CB. But, even as you find things you wish were different as you get to know your lover better, I've found a couple of items in CB I'd like to see changed:

When selecting a unit in the OOB and then clicking the OOB tab to close it, the mouse clicks through to the map and your unit is no longer selected. Perhaps I'm doing it wrong?

There's no way to undo a move. I understand this is by-design and I'm thinking with my WitE hat on, but this is driving me crazy. I know. I know I should be more careful and thoughtful as I move my units, but I've mis-moved units over and over when all I intended to do was check unit information and then click off the unit. :(

Well, that's a pretty short list. Congradulations on a great game Vic.




jamespcrowley -> RE: Suggestions for next update (7/19/2012 9:56:56 PM)


quote:

ORIGINAL: GatoMacho




quote:

There's no way to undo a move. I understand this is by-design and I'm thinking with my WitE hat on, but this is driving me crazy. I know. I know I should be more careful and thoughtful as I move my units, but I've mis-moved units over and over when all I intended to do was check unit information and then click off the unit. :(



+1 to that, with spades!




elmo3 -> RE: Suggestions for next update (7/19/2012 11:06:46 PM)

Yeah I have moved lots of units in error by forgetting I was in Move mode and then clicking on an adjacent unit by mistake.




gabeeg -> RE: Suggestions for next update (7/20/2012 12:08:35 AM)

...I would not mind seeing an "undo last move" button either...for games against the AI only of course.




TJD -> RE: Suggestions for next update (7/20/2012 9:03:54 PM)

I vote for an Undo option as well. This is an unfamiliar interface for me as I've not played WtP and I have made a lot of inadvertent moves. Very frustrating.




Whitemanematrix -> RE: Suggestions for next update (7/20/2012 9:34:14 PM)

An undo button would be nice I've made tonnes of Opps moves when trying to deselect a unit




Redmarkus5 -> RE: Suggestions for next update (7/20/2012 10:40:13 PM)

+1 for Undo.

Also, change Rockets into proper artillery units with a 2 hex range and a reload capability.




LarryP -> RE: Suggestions for next update (7/21/2012 2:07:27 PM)

+1 for Undo.




EisenHammer -> RE: Suggestions for next update (7/21/2012 2:20:40 PM)


Please add undo button.




sol_invictus -> RE: Suggestions for next update (7/21/2012 3:49:27 PM)

Any way to make the details of an air unit available from the List by a R-click? It is sometimes hard to choose the best type of air unit for the particular mission just by seeing the designation without having the detailed stats available.

Undo move would also be nice.

How about an option to choose the actual NATO symbol for the unit type within the Division. At high resolutions the "A" symbol is sometimes hard to read. I know it can be modded but would be nice to have a quick way to change back and forth. Any way to add that to the view button for units or with a hot-key?

Would also be nice if the Rocket Artillery were treated like tube Artillery units. Not sure I like the current system but it may grow on me with more play.


Other than that the system seems very intuitive and polished imo.[&o]




radic202 -> RE: Suggestions for next update (7/21/2012 5:12:41 PM)

+1 undo as well!




Templer_12 -> Is this here the right place? (7/21/2012 10:38:34 PM)

Is the tech support area here really the right place for a suggestions thread? [&:]




Redmarkus5 -> RE: Is this here the right place? (7/22/2012 10:39:40 AM)

Maybe the Moderator should move it




Redmarkus5 -> RE: Is this here the right place? (7/22/2012 10:42:51 AM)

Suggestion.

Add an options group in the Scenario start window so that players can choose:

1. Randomize unit strengths ALL.
2. Randomize non-tank units only.
3. No Randomized units.

That will allow modders to offer 'historical' unit compositions and will extend the fan base, I think.




Vic -> RE: Is this here the right place? (7/22/2012 7:18:51 PM)

Hi all,

First of all: I moved the thread to the general forum.
Second: Thanks for all your feedback.

Undo is something people have been requesting since Advanced Tactics... However it is very difficult to implement for me if i want to avoid big waiting times. I take note of his much supported request however and will take a fresh look at the problem, maybe a more limited implementation is possible. Defenitely no promises though on this issue.

I take not of the other requests as well. The NATO issue has of course been coming up in other thread of its own as well. Basically i want to leave this issue to modders. Its quite easy to change. But i do not want to personally support a huge number of slightly different scenarios.

@redmarkus,
Modders can already do this without me adding this options. Also the options themselves in the scenario setup window can be changed by modders or scenariodesigners.

Best,
Vic








Templer_12 -> RE: Is this here the right place? (7/22/2012 7:45:25 PM)

The counters are nice. (Most of them)
The NATO symbols raising atmosphere and immersion.

However, if we want to see the strength numbers on the counters at maximum zoom, we have the ugly, childish, completely inappropriate Silhouette counters.

This is inappropriate!



[image]local://upfiles/30978/9571031EEEA24027ACA3B85B46495B89.jpg[/image]




Toby42 -> RE: Is this here the right place? (7/22/2012 7:54:09 PM)

So at maximum zoom they change to Silhouettes? This is different from the earlier game WtP!!




EisenHammer -> RE: Suggestions for next update (7/22/2012 7:54:26 PM)

Hi Vic

What about this.

quote:

ORIGINAL: redmarkus4
change Rockets into proper artillery units with a 2 hex range and a reload capability.


Can this be change?




Templer_12 -> RE: Suggestions for next update (7/22/2012 8:05:29 PM)

- Pioneers ​​should have better hard attack values.
- SS fighting values ​​too low.
- Music Volume Control (I like the music. Don't want to miss it, but the music is, in comparison to the sound effects, too loud).
- When I click on the information bar thru my units, the appropriate units on the map should also jump in front of the stack.




LarryP -> RE: Suggestions for next update (7/22/2012 8:08:11 PM)


quote:

ORIGINAL: Templer

- Music Volume Control (I like the music. Don't want to miss it, but the music is, in comparison to the sound effects, too loud).


Yeah, I thought this too. The music is louder than music outside of the game, so I'm always turning the volume way down and then it's too low for everything else. I thought it was me...




Templer_12 -> RE: Suggestions for next update (7/22/2012 8:14:04 PM)

quote:

ORIGINAL: LarryP


quote:

ORIGINAL: Templer

- Music Volume Control (I like the music. Don't want to miss it, but the music is, in comparison to the sound effects, too loud).


Yeah, I thought this too. The music is louder than music outside of the game, so I'm always turning the volume way down and then it's too low for everything else. I thought it was me...

No, no way.[:-]
Like you I also love good (dramatic) ingame music.
The music of Decisive Campaigns: Case Blue is good (and dramatic).

I do not understand how anyone can forget the volume control?




sitito -> RE: Suggestions for next update (7/22/2012 9:08:46 PM)

what about Hq's, leaders and cards for airbases??




sandman2575 -> RE: Suggestions for next update (7/22/2012 9:14:49 PM)

A few things I'd love in an ideal DC Case Blue world

*a button or hotkey to "bring to surface" all Air Units and one to "surface" all HQs. Locating air units buried under other units is a needless chore.

*a hotkey option for "Show HQ Power" -- I don't want to play with this 'always on,' but it would be useful as something you can toggle on an off with a keystroke

*I keep harping on this but, once again: READABLE COMBAT RESULTS - tiny dark red numbers on dark gray background is ridiculous.




krupp_88mm -> RE: Suggestions for next update (7/22/2012 9:53:41 PM)

Some of the things i would like changed, i already changed in my mod, Vic if you want to use any of them go ahead.

my mod

- Lighter hexsides

- Higher color saturated rivers

- Easier to see roads

- Spaced frontline markers

- More transparent shroud

- reduced loud drummer noise

http://www.mediafire.com/?e0n1t9hedgtchtw

What else i would like to do but cant yet figure out

- Faster scrolling speed

- Increase the unit highlights when you select a headquarters (its too hard to see them currently)

- Reduce the color shading when you select headquarters (the supply / combat bonus radius) (i think its too hard to see whats underneath and could be much lighter)

- Option in menu for more transparent hex-sides

- Engineers really should have some type of bonus vs reducing fortifications.-

- Ammo buildup for units similar to artillery (but not nearly as restrictive) (I feel this might add more strategy to planning big attacks and force more breaks in combat)

- Artillery seems to take a little too long to replenish should it really take a week or more to build up ammo stock?

- Hotkeys for commands (not sure if they are already there i dont know what they are)

- Along with hotkeys a menu for assigning keys to commands and adjusting scrolling speed

- Variable entrenchment rates (not always 40 ect)

- balance some of the card costs, some seem way to expensive. Especially defense cards. Considering planing cards on defense is much more risky than offense because the enemy might not attack. For example 5 points to slightly boost the entrenchment of a division.. could probably be lower like 3.

_ Speed card is kinda overpowered when you can play it the same turn. Perhaps even unrealistic, you should need to plan the buildup ahead of time. i would like to have the speed card need to be played prior to the turn the unit gets the speed boost. Or i can do silly things like reassign a units HQ after its out of action points just to play another speed card on it.

And some other things other people mentioned too.




wodin -> RE: Suggestions for next update (7/22/2012 10:52:03 PM)

Krupp..you not one of those my daughter keeps going on about a Bronie are you? Going by your My Little Pony pics. I got very worried when she told me men on the net where into my little pony. I then blocked all my little pony stuff on her PC. Though it is most likely innocent it is abit worrying.If you are one, please help me with my concerns.




EisenHammer -> RE: Suggestions for next update (7/22/2012 11:40:36 PM)

I'm guessing… Krupp is a woman, who runs a pony farm.




krupp_88mm -> RE: Suggestions for next update (7/23/2012 3:00:41 AM)


quote:

ORIGINAL: wodin

Krupp..you not one of those my daughter keeps going on about a Bronie are you? Going by your My Little Pony pics. I got very worried when she told me men on the net where into my little pony. I then blocked all my little pony stuff on her PC. Though it is most likely innocent it is abit worrying.If you are one, please help me with my concerns.


wodin your so silly, I would never call myself a 'bronie' that would be a little bit obsessive don't you think? If I had to approach your question from a psycho-analysis point of view; It may be a counter cultural response to a phyche of fear-mongering, violence enriched media and culture. Regarding the nature of the people enjoying the show, I can't tell if they are more or less deranged than the average bystander. If you want to keep your daughter safe i suppose i would advise blocking my little pony black people nazis jews, priests and atheists from your browser.




Vic -> RE: Suggestions for next update (7/23/2012 9:14:15 AM)

@Krupp,

quote:


Speed card is kinda overpowered when you can play it the same turn. Perhaps even unrealistic, you should need to plan the buildup ahead of time. i would like to have the speed card need to be played prior to the turn the unit gets the speed boost. Or i can do silly things like reassign a units HQ after its out of action points just to play another speed card on it.


Good point. The command points of an officer decrease when you re-assign, but this is defenitely a loophole. I am going to make some adjustments here for the 1st patch.

best,
Vic




Redmarkus5 -> RE: Is this here the right place? (7/23/2012 9:30:18 AM)


quote:

ORIGINAL: Treale

So at maximum zoom they change to Silhouettes? This is different from the earlier game WtP!!


No, they don't change. He is saying that you need to toggle the change manually to see those CV values...




budd -> RE: Is this here the right place? (7/23/2012 1:14:13 PM)

you dont have to toggle manually on the lowest zoom but for the middle or high zoom you do, top shot is middle zoom no CV, bottom shot low zoom i did not toggle anything. So it shows up automatically when you zoom down.

[image]local://upfiles/32191/BF3A9B94AF284449B283320E1F99780B.jpg[/image]




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