RE: Patch 07 - Unofficial Public Beta - 1123t update (Full Version)

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Treetop64 -> RE: Patch 07 - Unofficial Public Beta - 1123t update (11/27/2013 4:04:48 AM)


quote:

ORIGINAL: Terminus

Getting an "unable to find PW data error" on starting the newest beta. Also, the installer didn't add a new shortcut to the desktop, and the beta2 .exe file says it was last changed on september 9.



I'm getting the same Issue. Game will not start, PW Data Error and no shortcut was created.




McSeem -> RE: Patch 07 - Unofficial Public Beta - 1123t update (11/27/2013 10:32:13 AM)

TF with waypoints doesn't autodisband at home port




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123t update (12/1/2013 6:08:39 AM)


quote:

ORIGINAL: Treetop64


quote:

ORIGINAL: Terminus

Getting an "unable to find PW data error" on starting the newest beta. Also, the installer didn't add a new shortcut to the desktop, and the beta2 .exe file says it was last changed on september 9.



I'm getting the same Issue. Game will not start, PW Data Error and no shortcut was created.

Check the short cut used for the beta.
The 'Start in ..' should point to the official install directory where the sopachex.dat (or pwhexe.dat) file resides.

I just tried the beta installer and it overrode my existing beta shortcut on the desktop.




Terminus -> RE: Patch 07 - Unofficial Public Beta - 1123t update (12/7/2013 3:17:18 PM)

The start screen still says it's beta version 1123r, but the date says november instead of september. Confusion abounds.




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123t update (12/7/2013 4:14:37 PM)

quote:

ORIGINAL: Terminus

The start screen still says it's beta version 1123r, but the date says november instead of september. Confusion abounds.

[&:]

[image]local://upfiles/14248/D6825066123C4D3AA6448DB51F13CA84.jpg[/image]

For me, 't' also said 't'.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/21/2013 5:16:24 AM)

21/12/2013: 1123v
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.

Thanks

Merry Christmas all




Yaab -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/21/2013 6:29:22 AM)

Seems Christmas starts earlier this year in Oz.

Thanks for the new build, michaelm!




Reg -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/21/2013 8:37:45 AM)


Great Work..

[sm=bow.gif]




JeffroK -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/21/2013 11:20:23 PM)

Yeah, excellent michaelm.

Christmas started on December 17. (I'm sure our English readers will understand[8D])




Sardaukar -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/22/2013 11:32:27 AM)

Michaelm:

Would it be possible to add a hotkey for "Patrol around the target"? Now, when making sub patrol, I have to click "Set waypoints" and then "Patrol around target". It'd save lot of clicks (well, at least one every time) when making sub patrols etc. With hotkey I could just select submarine and assign it with keystroke and mouse click.

Thanks for the patches! [8D]




Uncivil Engineer -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/22/2013 12:44:30 PM)

My anti-virus software (Norton) didn't like the 23v update, so it did not install. Anyone else have this issue or know a fix? Every previous update installed flawlessly. Thanks.




berto -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/22/2013 4:48:34 PM)


quote:

ORIGINAL: Uncivil Engineer

My anti-virus software (Norton) didn't like the 23v update, so it did not install. Anyone else have this issue or know a fix? Every previous update installed flawlessly. Thanks.

Me too.

I had to instruct NAV to undo its quarantine, to restore the file. I then ran a NAV System Quick Scan and Custom Scan of the Beta2 folder. No virus reported. The game starts up with no issues.

So, just instruct NAV to restore the quarantined installer file. After that, everything should be fine. AFAIK.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/23/2013 8:57:09 AM)


quote:

ORIGINAL: Uncivil Engineer

My anti-virus software (Norton) didn't like the 23v update, so it did not install. Anyone else have this issue or know a fix? Every previous update installed flawlessly. Thanks.

I use Norton AV, and it didn't complain when I ran the installer (I always run the installer on the off-chance I got something wrong :)]
Run LiveUpdate to ensure signatures up to date. Sometimes I get alerts (reputation?) for files which have only been released, or few people use them. After a few days, when the file gets around, it doesn't seem to hit that wall anymore.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/23/2013 9:24:11 AM)

I just found out the new 'U' upgrade column is blank on the list of army units in a hex as distinct to the global army list.
Fixed and uploaded as v2. No change to the version number, though the date stamp should be newer.
Thanks George.




ny59giants -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/23/2013 12:14:23 PM)

Thanks for adding the Upgrade column to Ground Units. [&o] [&o]
For Allied players it is needed to micro-manage your CommonWealth Units as there is never enough of certain devices.




PaxMondo -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/23/2013 3:07:44 PM)


quote:

ORIGINAL: michaelm

I just found out the new 'U' upgrade column is blank on the list of army units in a hex as distinct to the global army list.
Fixed and uploaded as v2. No change to the version number, though the date stamp should be newer.
Thanks George.

Thanks for the ongoing support Michael!

Merry Christmas to you and all of yours!

[&o][&o][&o]

[sm=00000436.gif]

[sm=character0272.gif]

[sm=happy0005.gif]




catwhoorg -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/23/2013 6:03:36 PM)

Thank you Micheal.

That random TF order, was driving me crazy.
I thought it was something I was doing wrong.




btd64 -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/28/2013 1:59:33 AM)

michealm, I had to reload my computer including WITPAE. I have also been doing Beta testing for DW. Anyway, When I download the new beta for WITPAE, I get a Icon for distant worlds and the beta line for WITPAE. see picture. When the beta goes to load it asks to run the Distant worlds installer. Any Ideas????[&:]
Cheers [sm=00000436.gif]

[image]local://upfiles/33903/FC1C291EB2C54A20894BD37DAE81BE48.jpg[/image]
I deleted all DW downloads, logged out and relogged into the forums, Restated my computer, Nothing is working.[:(]




Kitakami -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/28/2013 12:47:28 PM)

Thanks for all the hard work, Michael! MUCH appreciated!




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/29/2013 4:07:53 AM)


quote:

ORIGINAL: General Patton

michealm, I had to reload my computer including WITPAE. I have also been doing Beta testing for DW. Anyway, When I download the new beta for WITPAE, I get a Icon for distant worlds and the beta line for WITPAE. see picture. When the beta goes to load it asks to run the Distant worlds installer. Any Ideas????[&:]
Cheers [sm=00000436.gif]

[image]local://upfiles/33903/FC1C291EB2C54A20894BD37DAE81BE48.jpg[/image]
I deleted all DW downloads, logged out and relogged into the forums, Restated my computer, Nothing is working.[:(]


No idea. Sounds like the file association for .zip in windows has been mixed up.
If you right click on the file, and look at properties, it should tell you what program is used to open the file. It should be using 'zip'.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/29/2013 4:09:31 AM)

as in
Downloads from forum always randomize the file name, but just do a shown on file. It should still say it is a zip and have a zip icon unless being opened by DistantWorlds.exe

[image]local://upfiles/3086/AC9BCA74D56A40D5AEAB030AD8FAB3E0.jpg[/image]




btd64 -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/29/2013 2:27:33 PM)

michaelm, Once again you are the greatest.[&o][&o][&o] The one thing I didn't check was exactly what you said above. Again many thanks.[&o][&o][&o]
Cheers [sm=00000436.gif] and Happy New Year to you and your family.
PS: did you get my PM about proof reading?




blueatoll -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/29/2013 8:54:27 PM)

Michael,

I've had this weird thing happen for the last 3 updates. Whenever a US sub gets sunk, the in-turn game messages tell me that a sub of the similar class has been sunk, not the actual sub that took the Deep 6. For example, the Barb just got sunk (according to the battle report) but the game message told me that the Shark sank.

When I check during my next order phase, the Shark is just fine but no Barb and the Ships Sunk table shows the Barb buying the farm.

Just a small nit. You are doing a great job. Thank you so much.




PaxMondo -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/29/2013 10:20:22 PM)


quote:

ORIGINAL: blueatoll

Michael,

I've had this weird thing happen for the last 3 updates. Whenever a US sub gets sunk, the in-turn game messages tell me that a sub of the similar class has been sunk, not the actual sub that took the Deep 6. For example, the Barb just got sunk (according to the battle report) but the game message told me that the Shark sank.

When I check during my next order phase, the Shark is just fine but no Barb and the Ships Sunk table shows the Barb buying the farm.

Just a small nit. You are doing a great job. Thank you so much.

this is FOW ...




blueatoll -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/29/2013 10:23:05 PM)

FOW with my own ships? OK...




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/30/2013 12:02:42 AM)

quote:

ORIGINAL: blueatoll

FOW with my own ships? OK...

The issue is that your opponent will see the same message, hence the need for FOW. Your own sunk ships list will have the accurate name.




jmalter -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/30/2013 5:18:14 AM)

there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.





Sardaukar -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/30/2013 11:19:23 AM)


quote:

ORIGINAL: jmalter

there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.




AFAIK, this is WAD.




PaxMondo -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/30/2013 11:50:59 AM)


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: jmalter

there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.




AFAIK, this is WAD.


Correct. The amount you get is based upon the EXP of the unit. This feature was added about 2 years ago ...




Sardaukar -> RE: Patch 07 - Unofficial Public Beta - 1123v update (12/31/2013 9:39:59 PM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: jmalter

there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.




AFAIK, this is WAD.


Correct. The amount you get is based upon the EXP of the unit. This feature was added about 2 years ago ...


To clarify, there was also reasoning why one didn't get bonus for own base in this case.




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