RE: Patch 07 - Unofficial Public Beta - 1123v update (Full Version)

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Rant6 -> RE: Patch 07 - Unofficial Public Beta - 1123v update (1/18/2014 12:10:50 PM)

Hi folks. I'm coming late to the party here. Haven't been on the forums in a while, and I was excited to discover a new beta patch. This game just gets better all of the time!

I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?

Thanks




koniu -> RE: Patch 07 - Unofficial Public Beta - 1123v update (1/18/2014 1:29:16 PM)

quote:

ORIGINAL: Rant6

Hi folks. I'm coming late to the party here. Haven't been on the forums in a while, and I was excited to discover a new beta patch. This game just gets better all of the time!

I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?

Thanks


"*" this mean units is a part of bigger unit like Division etc. and if condition are meet in can rebuild. Enter unit and click "unit organization of..." button, it will show what other units are required to rebuild.

-t this mean that ship is modified to transport troops. Normal cargo ships also can transport troops but capacity is smaller. -t is used also for subs that can transport troops.




Cavalry Corp -> RE: Patch 07 - Unofficial Public Beta - 1123v update (1/24/2014 2:16:41 PM)

May I aske when all this wonderful work will be an official patch - its about time. Non of my oppponents will upgrade on Beta.




castor troy -> RE: Patch 07 - Unofficial Public Beta - 1123v update (1/24/2014 4:36:46 PM)


quote:

ORIGINAL: cavalry

May I aske when all this wonderful work will be an official patch - its about time. Non of my oppponents will upgrade on Beta.



there won't be another official patch, no idea why, so the beta is the way to go




LargeSlowTarget -> RE: Patch 07 - Unofficial Public Beta - 1123v update (1/25/2014 8:05:38 AM)

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?




Gaspote -> RE: Patch 07 - Unofficial Public Beta - 1123v update (1/26/2014 4:16:31 PM)


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement [:D]




blueatoll -> RE: Patch 07 - Unofficial Public Beta - 1123v update (1/31/2014 4:21:19 PM)

A new feature request that you are more than free to ignore...

It would be very helpful to have a option somewhere on the Port Management screen to see what ships have allowable conversions. Maybe this could be an option on the Upgrades screen?

Thanks.




Miller -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/8/2014 11:11:49 AM)

Deleted.




FeurerKrieg -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/8/2014 6:15:38 PM)

What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?




rook749 -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/8/2014 6:47:04 PM)


quote:

ORIGINAL: Feurer Krieg

What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?


I think its a much better game with the patch, now I just need to convince AirGriff of it so we can use it in the current PBEM Game.

Rook




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/8/2014 7:19:52 PM)

quote:

ORIGINAL: rook749


quote:

ORIGINAL: Feurer Krieg

What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?


I think its a much better game with the patch, now I just need to convince AirGriff of it so we can use it in the current PBEM Game.

Rook

I agree. Many people miss the point there are far fewer issues with the Beta than with the latest official, or than with any of the officials.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/9/2014 11:25:10 AM)

I have added a EXE to http://www.matrixgames.com/forums/tm.asp?m=3541548#
It fixes some issues with docked TFs and size of ship/TF, and possible Fast Trans TF.
Just unzip the file into the beta directory and use the beta shortcut.

I'll make a full installer later as I still want to see how the FT TF behaves first.




sanch -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/17/2014 12:20:44 AM)


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement [:D]


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/17/2014 3:18:32 AM)

quote:

ORIGINAL: sanch


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement [:D]


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.


As far as I recall it's been that way forever, didn't start with any Beta.




FeurerKrieg -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/17/2014 3:34:14 AM)

Yea, always been that way.

Not saying it shouldn't be fixed at some point, but this isn't a problem the beta started.




chemkid -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/17/2014 6:20:51 AM)

.




BigDuke66 -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/17/2014 2:51:35 PM)

X? 1123v seem the latest, at least when looking at the 2nd post.




chemkid -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/17/2014 4:58:07 PM)

.




rev rico -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/17/2014 5:10:18 PM)

Curious guys, I read through the list of changes, but can someone summarize what effect all this has on gameplay? What exactly should I expect different if I update a current PBEM? What adjustments do I need to make in playing Japan, tactics, strategy, etc...?

Thanks
Bob




Gaspote -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/18/2014 4:15:36 PM)


quote:

ORIGINAL: rev rico

Curious guys, I read through the list of changes, but can someone summarize what effect all this has on gameplay? What exactly should I expect different if I update a current PBEM? What adjustments do I need to make in playing Japan, tactics, strategy, etc...?

Thanks
Bob


More stable, less annoying and with more feature too [&o]




rook749 -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/18/2014 5:55:37 PM)


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: rev rico

Curious guys, I read through the list of changes, but can someone summarize what effect all this has on gameplay? What exactly should I expect different if I update a current PBEM? What adjustments do I need to make in playing Japan, tactics, strategy, etc...?

Thanks
Bob


More stable, less annoying and with more feature too [&o]


I can second this. I have moved into a PBEM game with AirGriff without the Beta and while we have not had any game breaking bugs hit us yet I miss some of the features to streamline the game the Beta had.

Rook




rev rico -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/18/2014 8:52:42 PM)

How does it change CAP effectiveness? ...air coordination? ...flak?






Jones944 -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/18/2014 9:54:47 PM)


quote:

ORIGINAL: rev rico

How does it change CAP effectiveness? ...air coordination? ...flak?




Post #2 in this thread has the full change log. It's all there. Press Ctrl-F and type in each term above.

In my opinion there isn't any good reason to not upgrade at this point. The additional features and game play enhancements far outweigh any potential downside.
My game has been solid upgraded through multiple versions of the beta.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/23/2014 12:04:30 AM)

quote:

ORIGINAL: sanch


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement [:D]


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.


Looked up the code, and unpack/pack only affects strategic move before unit starts moving. If unit is in non-strategic mode, then it will start moving even still 'unpacking'.
--
Logically, it seems that un/packing should apply to strat-2-other rather than just other-2-strat. Not sure if this is a defect.
I'm going to remove the mode check and just not move if un/pack is not zero.
Any objections or reasons why this wont work?




PaxMondo -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/23/2014 2:25:56 AM)


quote:

ORIGINAL: michaelm

quote:

ORIGINAL: sanch


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement [:D]


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.


Looked up the code, and unpack/pack only affects strategic move before unit starts moving. If unit is in non-strategic mode, then it will start moving even still 'unpacking'.
--
Logically, it seems that un/packing should apply to strat-2-other rather than just other-2-strat. Not sure if this is a defect.
I'm going to remove the mode check and just not move if un/pack is not zero.
Any objections or reasons why this wont work?

None by me. Think that should be correct.

Thanks for the support!

[&o][&o][&o]




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/23/2014 3:04:43 AM)

Updated installer to 1123x3




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/23/2014 3:29:31 AM)

Thanks! [:)]





Yaab -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/23/2014 4:44:33 AM)

Thank you, michaelm! Your support is exemplary.




Hanzberger -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/23/2014 5:20:59 AM)

Thanks michaelm~!




Sardaukar -> RE: Patch 07 - Unofficial Public Beta - 1123v update (2/23/2014 6:34:45 AM)

Thanks! [&o]




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