GamesaurusRex -> RE: Russia! Why not? (Morvael welcome) (3/7/2014 7:20:51 PM)
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ORIGINAL: morvael My best armies are close to the 75 trigger limit, but are not yet there. Barely crossing it gives a very small chance to pass the random test (75+random(75)) and convert. Corps units got to guards status fast because of the support unit bug giving them double wins (at least one support unit bug that was working for the player, rather than against the player like the leader or supply or truck bugs). Armies lag behind. I will provide hard numbers when I get home. I have already stated that I have very little in terms of arty divs: just two breakthrough and two rocket and use them on the big cities. I'm close to changing my opinion about them (I need to drain German MP fast, so I need to cause more damage, as I can't outmaneuver them and get deep penetrations, it's grind all the time), but I wanted to clear corps and support units mess first. I'm in the process of disbanding tank regiments (not enough T-34/85 to fill them all and all the corps) and light SU regiments (due to free command capacity I want to switch to light SU brigades - 1 per army instead 3-4 regiments - this will help with the truck situation as well, while still giving me a chance to utilize the 120+ SU-76M weekly production). I just want to ask Morvael to reread his own statement concerning how he acquired the Guards Status units he did in this AAR and reconsider this in light of the fact that he has fixed the highlighted bug in recent patches... and to consider what that means with regard to the rate of Russian buildup of Guards units in competent human vs competent human games now that the bug is fixed. My conclusion and experience so far with patch .11 on a PBEM game against a good German opponent is that Guards Status is impossible to "farm" in 41-42 and very difficult in 43. Don't count on achieving many Guards units in any game against an opponent on the German side that understands this part of the game mechanics. If the buildup of Guards Status is necessary for the Russian to build sufficient CV to push back against the German fortified positions in the latter half of the game, then the "fixing" of this "bug" has severely changed the balance of the game in favor of the German side. My prediction is that you will see many fewer Guard Status units in current games than in the past. They will develop much slower at the very least.
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