RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (Full Version)

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inqistor -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/18/2012 11:34:55 PM)

quote:

ORIGINAL: Bullwinkle58

When moving a torpedo-capable Air HQ by transport air, what is the trigger at the recieving base before they can take torpedoes into inventory and load TBs? Is it a percentage, is it 100%, or something else? I'm trying to move a smaller RAF HQ from Singers to Palembang and have all the Aviation line in P. and less than 50% of Support. Replacements are OFF back in Singers, but the Singers piece still shows torpedoes in stock and the Palembang piece doesn't show loading them in as an option.

Last time I made it it was with 6th patch in Guadalcanal Scenario:
Torpedoes definitely loaded on transports, together with HQ, and since I unloaded HQ in dot base, they were unloading at the rate, like 3 per turn. Everything else unloaded first, then torpedoes.

Considering their load cost, it is probably impossible to transport them by air (although they ARE torpedo device, it may works differently).




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 12:13:30 AM)


quote:

ORIGINAL: inqistor

quote:

ORIGINAL: Bullwinkle58

When moving a torpedo-capable Air HQ by transport air, what is the trigger at the recieving base before they can take torpedoes into inventory and load TBs? Is it a percentage, is it 100%, or something else? I'm trying to move a smaller RAF HQ from Singers to Palembang and have all the Aviation line in P. and less than 50% of Support. Replacements are OFF back in Singers, but the Singers piece still shows torpedoes in stock and the Palembang piece doesn't show loading them in as an option.

Last time I made it it was with 6th patch in Guadalcanal Scenario:
Torpedoes definitely loaded on transports, together with HQ, and since I unloaded HQ in dot base, they were unloading at the rate, like 3 per turn. Everything else unloaded first, then torpedoes.

Considering their load cost, it is probably impossible to transport them by air (although they ARE torpedo device, it may works differently).


Yeah, it does. This turn just sent back the air transport finished up to 100% of both Aviation and Support and all 100 torpedoes blipped into Palembang by themselves, all at once. Could have knocked me over with a feather.




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 2:30:26 AM)


quote:

ORIGINAL: Bullwinkle58

Yeah, it does. This turn just sent back the air transport finished up to 100% of both Aviation and Support and all 100 torpedoes blipped into Palembang by themselves, all at once. Could have knocked me over with a feather.

Hah! Let the Emperor's minions gloat over their oxygen fuelled "Long Lances". [:-]
The Allies just got the "Warp Drive Torpedo". It still doesn't explode and it can only hit friendly bases, but man, does it ever move fast![:D]




Chickenboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 3:26:30 AM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: inqistor

quote:

ORIGINAL: Bullwinkle58

When moving a torpedo-capable Air HQ by transport air, what is the trigger at the recieving base before they can take torpedoes into inventory and load TBs? Is it a percentage, is it 100%, or something else? I'm trying to move a smaller RAF HQ from Singers to Palembang and have all the Aviation line in P. and less than 50% of Support. Replacements are OFF back in Singers, but the Singers piece still shows torpedoes in stock and the Palembang piece doesn't show loading them in as an option.

Last time I made it it was with 6th patch in Guadalcanal Scenario:
Torpedoes definitely loaded on transports, together with HQ, and since I unloaded HQ in dot base, they were unloading at the rate, like 3 per turn. Everything else unloaded first, then torpedoes.

Considering their load cost, it is probably impossible to transport them by air (although they ARE torpedo device, it may works differently).


Yeah, it does. This turn just sent back the air transport finished up to 100% of both Aviation and Support and all 100 torpedoes blipped into Palembang by themselves, all at once. Could have knocked me over with a feather.


As you figured, the cutoff is 100.0% of the unit.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 1:59:06 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

Yeah, it does. This turn just sent back the air transport finished up to 100% of both Aviation and Support and all 100 torpedoes blipped into Palembang by themselves, all at once. Could have knocked me over with a feather.

Hah! Let the Emperor's minions gloat over their oxygen fuelled "Long Lances". [:-]
The Allies just got the "Warp Drive Torpedo". It still doesn't explode and it can only hit friendly bases, but man, does it ever move fast![:D]


I think they used genetically-modified amphibious mules.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 2:00:46 PM)


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: inqistor

quote:

ORIGINAL: Bullwinkle58

When moving a torpedo-capable Air HQ by transport air, what is the trigger at the recieving base before they can take torpedoes into inventory and load TBs? Is it a percentage, is it 100%, or something else? I'm trying to move a smaller RAF HQ from Singers to Palembang and have all the Aviation line in P. and less than 50% of Support. Replacements are OFF back in Singers, but the Singers piece still shows torpedoes in stock and the Palembang piece doesn't show loading them in as an option.

Last time I made it it was with 6th patch in Guadalcanal Scenario:
Torpedoes definitely loaded on transports, together with HQ, and since I unloaded HQ in dot base, they were unloading at the rate, like 3 per turn. Everything else unloaded first, then torpedoes.

Considering their load cost, it is probably impossible to transport them by air (although they ARE torpedo device, it may works differently).


Yeah, it does. This turn just sent back the air transport finished up to 100% of both Aviation and Support and all 100 torpedoes blipped into Palembang by themselves, all at once. Could have knocked me over with a feather.


As you figured, the cutoff is 100.0% of the unit.


From the distant, dusty recesses of my memory I seem to recall that it was a lower pe4rcentage in olden times, maybe WITP. I'm OK with it being 100%, but getting the fish to move too is a huge bonus.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 2:18:38 PM)

January 23, 1942

No Humerus Title Available

Last of the turn flurry. Turns will slow for a day or two due to real life. Oh, and Christmas prep.

1) Tons of mine clearing reported in Borneo and Malaysia. They didn't sink much, but if they slow things down they've done what mines are supposed to do. Finding them everywhere is also a tactical kind of psyops. As sub-laid inventory become available I'll lay them deep behind the front lines as a dig. The semi-official motto of the USN Mine Warfare Command, which I did some work with back in active duty days, is "Weapons That Wait." It's true.

2) Dutch sub KXII, operating right on top of the giant seabed lettering "South China Sea" (how do they get the paint to dry?) in deep water twice attacks a transport TF in two game day phases. Sunk are xAK Sensan Maru and xAK Taikei Maru.

3) Iba continues to absorb bombing that Clark can well stand to avoid. Lilys bomb the base force remnant near Victoria Point. Its only function now is to flip hex sides, so it's moving. The Rodneys of Lusu War Area are bombed twice (Really? Really?), take 23 casualties, and keep walking.

4) Dual strikes on Djambi record 5 more Oil destruction points. With no port getting supply in here to repair industry may be a little harder. The range is very close to Palembang too, so there's little pilot fatigue. I'm not sure why Japan took this base now. The attacks are both fighter escorted, a first I think. Not by much, but it's a tiny signal that the Allies are getting off the mat a little.

5) Big Zero sweep at Palembang shows 15 Hurricanes available even with bombing escort commits. Three are lost to one Zero. There are Aircobras a few days out and some will go to Palembang, which is still building and has over 65k supplies on hand.

6) Tank shock attack at Tandjoengselor on Borneo east coast takes the base. Defenders retreat one hex. Tanks are too valuable to stay long, so they'll hang with some AV left and see if he brings in a garrison. Re-flipping is fun.

7) USS Pennsylvania latest PH BB to escape and make for the Canal Zone. It's now east of the Big Island with four DDs. Arizona is on the way to EC, Oklahoma is five days out from Balboa. Little by little PH shipyard is clearing the wounded cruisers and working on the other BBs' system damage to get them out and away.




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 4:52:11 PM)

Only six weeks in and you have managed to clear three BBs out of PH - well done! Refresh our memories - how many are left to move?
A lot of players treat the old BBs as useless "reefs-in-being", but I find them very useful for CD suppression during landings or independent bombardments to grind down the enemy. By mid-1943 even their AA is useful.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 5:20:55 PM)


quote:

ORIGINAL: BBfanboy

Only six weeks in and you have managed to clear three BBs out of PH - well done! Refresh our memories - how many are left to move?
A lot of players treat the old BBs as useless "reefs-in-being", but I find them very useful for CD suppression during landings or independent bombardments to grind down the enemy. By mid-1943 even their AA is useful.


Nevada is in upgrade and has 6-0-0. She'll stay. California is a bit worse at 22-2-2. I think I'll finish her at Pearl as well.

Tennessee is rough at 47-10-2. West Virginia is 16-58-2. All of the floats are Major. They will be sent away as soon as safer.

Maryland was sunk on 12/7.

The four DDs with Penn. will peel off in a few days and proceed to SF to bring Mississippi and New Mexico out to Pearl. Escort for upgraded Colorado is en route to Seattle. When those three get to Pearl and Nevada is well there will be a substantial force to menace Johnson and Palmyra.

Warspite is also at Pearl at 19-79-10(8). Worst mix of events. Very heavy major float. I can get system down pretty quickly, but she will consume a large piece of yard capacity for a year or so, or else I can forget about her and stick her in a back channel until 1944.

At sea near Cocos, POW has accumulated 2-0-0. Very sound vessel. Repulse is at 1-0-0. Royal Sovereign is two days from Colombo, just on map, at 0-0-0.

Rounding out, Arizona and Oklahoma are off map and headed to EC. Arizona is at 1-21-0 and OK. is 19-39-0. Floats are both all Major.

Penn. is at 16-35-5(2).




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 5:44:48 PM)

Re: Warspite and perhaps West Virginia, I think it is possible to start a repair, get the float damage down below 50 or so, and then terminate the repair and have the ship "buttoned up" for move to another dockyard. Termination wastes a few days but clears your PH DY months sooner. You MUST turn off upgrades to be able to terminate, though.
Warspite is a very effective ship with a good commander and high experience. It would be a shame to make her sit out the war.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 8:33:06 PM)

quote:

ORIGINAL: BBfanboy

Re: Warspite and perhaps West Virginia, I think it is possible to start a repair, get the float damage down below 50 or so, and then terminate the repair and have the ship "buttoned up" for move to another dockyard. Termination wastes a few days but clears your PH DY months sooner. You MUST turn off upgrades to be able to terminate, though.
Warspite is a very effective ship with a good commander and high experience. It would be a shame to make her sit out the war.


You're right, you can. I've had several of the BBs in and out of Shipyard mode a couple of times already. Every turn PH gets examined for most efficient paths. The repair game is one of my favorite parts.

The problem with getting her to even 50 is time and space. BBs have a very high "repair density", the figures Alfred was unable to get out of the devs when he wrote the Repair Guide. This concept is why the same yard generating the same repair points each day takes 800 BB days to repair the same number of damage points it can fix on a CL in 55 days. (Directional, not actual example.) 79 Major Float damage on a BB is years at Pearl. Less at Seattle or EC of course. 79 Major Float on a sub is probably three weeks, max.

In my style I don't use BBs that much. I use the fast BBs for carrier escorts, but the older ones I'm more "meh" about. For the same fuel I'd rather have CAs. CAs are my favorite skimmers by far. Flexible, nasty, long-legged in most cases, decent AA, enough durability to take a couple of torps and get home.




witpqs -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 8:50:59 PM)

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: BBfanboy

Re: Warspite and perhaps West Virginia, I think it is possible to start a repair, get the float damage down below 50 or so, and then terminate the repair and have the ship "buttoned up" for move to another dockyard. Termination wastes a few days but clears your PH DY months sooner. You MUST turn off upgrades to be able to terminate, though.
Warspite is a very effective ship with a good commander and high experience. It would be a shame to make her sit out the war.


You're right, you can. I've had several of the BBs in and out of Shipyard mode a couple of times already. Every turn PH gets examined for most efficient paths. The repair game is one of my favorite parts.

The problem with getting her to even 50 is time and space. BBs have a very high "repair density", the figures Alfred was unable to get out of the devs when he wrote the Repair Guide. This concept is why the same yard generating the same repair points each day takes 800 BB days to repair the same number of damage points it can fix on a CL in 55 days. (Directional, not actual example.) 79 Major Float damage on a BB is years at Pearl. Less at Seattle or EC of course. 79 Major Float on a sub is probably three weeks, max.

In my style I don't use BBs that much. I use the fast BBs for carrier escorts, but the older ones I'm more "meh" about. For the same fuel I'd rather have CAs. CAs are my favorite skimmers by far. Flexible, nasty, long-legged in most cases, decent AA, enough durability to take a couple of torps and get home.

They won't give the formula (as far as I know), but they have said that it depends a lot upon the ship's Durability rating. For all I know armor might be a factor too, but I don't know that such was ever said.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 9:05:56 PM)


quote:

ORIGINAL: witpqs
They won't give the formula (as far as I know), but they have said that it depends a lot upon the ship's Durability rating. For all I know armor might be a factor too, but I don't know that such was ever said.


That makes sense. BBs are dense ships. Hard to get at the innards; lots of cutting. Like cardiac surgery on a very fat man.

Directionaly though, in past games it seemed--note SEEMED--as if the modern super BBs repair faster than the pre-war classes for similar damage. I've always pictured in my head that some blueprints were missing or prime contractors for components had gone out of business. I know from experience that can happen over a class life. We had one trim & drain valve on order when I reported for duty in fall, 1981. It was still on order in June 1984 when I checked out.




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/19/2012 11:19:10 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs
They won't give the formula (as far as I know), but they have said that it depends a lot upon the ship's Durability rating. For all I know armor might be a factor too, but I don't know that such was ever said.


That makes sense. BBs are dense ships. Hard to get at the innards; lots of cutting. Like cardiac surgery on a very fat man.

Directionaly though, in past games it seemed--note SEEMED--as if the modern super BBs repair faster than the pre-war classes for similar damage. I've always pictured in my head that some blueprints were missing or prime contractors for components had gone out of business. I know from experience that can happen over a class life. We had one trim & drain valve on order when I reported for duty in fall, 1981. It was still on order in June 1984 when I checked out.

Older BBs were constructed with armor hung on strong points on the frames. Damage frequently warped said frames greatly and required removal of a lot of structure to straighten the hull out again [or put the right curves on it]. Newer BBs had the armor integrated as part of the structure, making for a much stronger ship. Welding vs rivetted construction also helped. Damage was much more localized for the same weapon hit.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/20/2012 5:33:00 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs
They won't give the formula (as far as I know), but they have said that it depends a lot upon the ship's Durability rating. For all I know armor might be a factor too, but I don't know that such was ever said.


That makes sense. BBs are dense ships. Hard to get at the innards; lots of cutting. Like cardiac surgery on a very fat man.

Directionaly though, in past games it seemed--note SEEMED--as if the modern super BBs repair faster than the pre-war classes for similar damage. I've always pictured in my head that some blueprints were missing or prime contractors for components had gone out of business. I know from experience that can happen over a class life. We had one trim & drain valve on order when I reported for duty in fall, 1981. It was still on order in June 1984 when I checked out.

Older BBs were constructed with armor hung on strong points on the frames. Damage frequently warped said frames greatly and required removal of a lot of structure to straighten the hull out again [or put the right curves on it]. Newer BBs had the armor integrated as part of the structure, making for a much stronger ship. Welding vs rivetted construction also helped. Damage was much more localized for the same weapon hit.


See, there you go. I didn't know that. Thanks.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/21/2012 11:00:00 PM)

January 24, 1942

Ho, Ho, No.

Despite what the A-Team thinks, sometimes a plan doesn't come together.

1) Best intel/recon shows Balikpapan region devoid of carriers and big-gunner beasties, so Allies risk a sortie from Soerbaja on unloading transports seen by subs. Mission speed on Day 1, then Full speed for the run in. 50% moonlight and bad visibility and the IJN DD and two transports scoot without a scratch. OK, fiine.

Then:

TF 401 encounters mine field at Balikpapan (64,97)

Allied Ships
DD Kortenaer, Mine hits 1, on fire, heavy damage (Sinks)

Sunk by own mine. Great. FOW sez USS Mustin, so at least he thinks I have USN DDs running around the DEI.

2) Inbound rescue mission found by IJN subs, gets the living crap blown out of itself. Second mission to Ocean I. presses on.

Submarine attack near Nauru Island at 126,129

Japanese Ships
SS RO-60

Allied Ships
xAK Wanaka, Shell hits 4, Torpedo hits 5, on fire, heavy damage

3) Djambi oil denial missions go small and unescorted and do nothing, and large and escorted and do 3 points of damage. Tried Banshees at dive-bomb altitude. Think I will go back to 20K. Met by Zeroes, can't tell if they're local or LRCAP from JB or Mersing. Got one hit that flew by in movie that he might be air-lifting into Djambi. May try a small LRCAP of my own to see. Really need those Aircobras.

4) Lingayan infantry and avaition units hung out to die take over 100 bombers and only 9 hit Clark. Trying to get even a little supply pulled in there but so far no luck.

5) The Rodneys are bombed twice. They change to a new red tie, mop their brow, and go out to do the midnight show.

6) Pulled the string at Changsha. Seven units seen massing to the east. All southern stragglers are safe; there's no need to stay. Changsha has 16K supplies and almost Forts 5 and could hold awhile, but I have uses for the troops elsewhere and the strategy controls, not blood-lust. I order all but one corps to move due west by road, leaving the orphan as a two-turn fake out.

Sian is similar. There are three stragglers in the mountains near Yenen which are too far out to wait for. I am going to let one slog west and turn the other two north for the oil base (Lanchow?) Sian has strat moved everything but two corps out to the dot hex to the north. Garrison VP losses are down to 2-3 per day from 8-9.

7) Two attacks on Fuso in Johnson harbor both miss. Par for this day.

Turns will be choppy until after Christmas. Have family in town. May get one or two in over the weekend, but might not. If not, Merry Christmas and Happy Holidays to all!





BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/21/2012 11:24:06 PM)

And Merry Christmas/Happy Doomsday to you too Bullwinkle!
Hope that Colorado low stays to the east and does not give you too many shovelfuls!




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/23/2012 8:19:39 PM)

January 25, 1942

Rodneys' Last Set

A really nothing day. Things moving all over the map, but little action.

1) 22 Chinese bombers hit tanks advancing up track toward Mandalay group of bases, closest Magwe. No damage, maybe some disruption. Later trailing raid of four planes destroy a tank and disable seven.

2) Lingayan bait continues to attract hundreds of sorties, doing hundreds of casualties. Clark is getting some relief, and Bataan is trying to finish one more Fort level before supply expenditure is too much to continue.

3) Allies moved max planes of all stripes and nationalities to Palembang in order to do max damage to oil at Djambi before CAP there becomes overwhelming. Recon shows 15 Zeroes. In series of raids Allied planes fly in most disadvantageous sequence possible at altitudes ranging from 1000 to 20,000 feet. Two Dutch bomber raids go in naked, get pounded for six losses. Then Dutch fighter sweep kills one Zero for one Dutch. Six Falcons go in without escort and lose three. Hudsons fly alone, lose one. Finally, 12 Banshee raid goes at 20,000 with four Hurricanes, hoping CAP has been worn down. Nope. Two Banshees damaged. Total Oil hits for the day: zero.

4) Lots of bombing in China focused on supplies. Late day recon should show Japan that Sian and Changsha are nearly abandoned.

5) The comedy routine in central China comes to a sad end as the Rodneys are no more:

Ground combat at 87,46 (near Sinyang)

Japanese Shock attack

Attacking force 5856 troops, 38 guns, 0 vehicles, Assault Value = 211

Defending force 35 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 372

Allied adjusted defense: 1

Japanese assault odds: 372 to 1

Combat modifiers
Defender:
Attacker: shock(+)

Allied ground losses:
48 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 7 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1

Assaulting units:
3rd Ind.Mixed Brigade

Defending units:
Lusu War Area




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/23/2012 10:28:11 PM)

Do Chinese HQs respawn like the combat units?




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/23/2012 10:30:39 PM)

quote:

ORIGINAL: BBfanboy

Do Chinese HQs respawn like the combat units?


I'd have to look it up. I thought it was just infantry.

Edit: Yep. Just infantry. Might be able to buy the unit back, but I doubt I would. One thing the Chinese don't lack is HQs.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/24/2012 9:20:08 PM)

January 26, 1942

Christmas Eve, 2012

Title just to document how addicted I am. [:)]

Presents all wrapped, ham in the oven, guests coming in three hours. We had a nice little dusting this morning to freshen up the postcard, and perhaps zero temps overnight. A clear, cold Christmas Eve.

One of our guests this year is a lifelong Georgia resident. Two days ago we took him out walking on a frozen lake. The deep water line was very clear through the ice and we razzed him that he was now over his head. This lake is a block from the house and big enough for float planes to land on, so it's pretty big. As he was thinking of coming back over "shallow" frozen water two kids on hockey skates, with sticks and a dog for mascot, came across the lake, tiny crackling sounds coming up from their blades. He got back over shallow water REAL fast. It was funny. He is also considering moving here now, as he's seen what four seasons looks like.

Oh, yeah, the turn. [:'(] (No, no drinking. Yet.)

1) Blah, blah, blah, ASW. Next.

2) Yadda, yadda, yadda, Chinese bombing. Next.

3) 50+ mines cleared at Balikpapan. He wants him some oil. Five subs in the strait waiting for tankers.

4) Typical raid at Palembang.

Japanese aircraft
A6M2 Zero x 14
G3M2 Nell x 21

Allied aircraft
Hurricane IIb Trop x 6
B-339D x 5

Japanese aircraft losses
G3M2 Nell: 2 destroyed, 5 damaged
G3M2 Nell: 1 destroyed by flak


Allied aircraft losses
B-339D: 1 destroyed, 1 damaged
Albacore I: 1 destroyed on ground


I'm really unsure how to handle CAP in these tough times. Never had this sort of sustained effort by the AI. On the one hand having a scrap keeps him honest, and two engines and an airframe per loss ain't nothing HI-wise. OTOH, scraps prevent me consolidating CAP and actually susrprising and doing some rare decent damage. Over P. I can rationalize that I'm buying fort-building peace, or at least more peace than otherwise, but there are so few Brit fighters to go around.

The combat report said a fighter-bomber was lost on the ground. It's possible he doesn't know P. is fat with HQed torpedoes now. I hope he comes near soon.

5) In Burma, the Refugee Chinese heavy bombers do good work, hitting the far-forward tank regiment south of Magwe three times. Given it's only tanks I bring them in at 3000 and 4000 feet, and they destroy two and disable over 30 AFVs on the road. My feeling is disabled tanks may fix slowly out in the open with trail-drawn supplies only and no HQ. Could be wrong.

6) 51 Japanese planes fly, gain fatigue, maybe ops losses, to cause 5 casualties in the tiny base force walking around north of Victoria Point. They're my new Rodneys. Out of disrespect I won't dub them Rodneys II. They're the Other Rodneys.

7) Big battle at Lingayan. Three Allied LCUs there to soak up the attack, buy time and disruption, eat some enemy supplies, and die, do almost all of that. Major Allied losses, units retreat to Clark. Still can't feed them. Clark has 7 supply this turn. Seven. All engineers back to Bataan, 2 of 3 HQs, all tanks, half the infantry. The stand will be there, not Clark. Manila still Allied, with one LCU. Pumping 100 supply per, will stand and die.

Moved small P-40E unit from Cebu up to Bataan. Cebu's organic supply generation can't fly them and also build, and Bataan can. A few more Bettys bagged would be nice. I wasted PPs to change the fighters' HQ to unrestricted on the off-chance anywhere Allied was still in range, but alas, no. They're red disband, so they fly until they die. Six planes, six pilots.

Midway forts to 3. Calcutta AF to 7! I finally have an Asian mainland AF where I can upgrade squadrons. All three AVG fighter gorups are there waiting for P-40s to build.

Float plane scouts Batavia; probably Glen. IJN subs seen off SF, Seattle, and Palembang. Last Dutch CL trying to sneak by while heavily damaged. Flushed from Singers, headed for Cocos for gas, then CT for float repairs. I think she got past. Singers has one harbor defense launch, no planes of any kind. Battened down. Forts 4 at about 65%. Supplies dwindling. 30+ LCUs seen at JB across causeway.

Merry Christmas!!![sm=00000436.gif]




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/24/2012 10:00:07 PM)

Merry Christmas Bullwinkle! [sm=00000924.gif] (Can I use that smiley in a wargame AAR??)
I used your avatar's name in reply to Cap Mandrake's post about the song "Baby It's Cold Outside", because it is!




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/26/2012 6:01:16 PM)

January 27, 1942

DDs Down

Day after Christmas. Other newer toys to play with, but AE must have its due.

1) Dance of the DDs. USS MacDonough on ASW patrol near Lahaina spars with both I-20 and I-23 and falls to the latter. Off screen, it seems IJN DD Shirakumo sinks after a collision near Takao. There was a deep-water ship breaking-up sound efect heard just before the commencement of the ground attack phase, and that effect is the one usually used for subs. So I'm unsure what happened. The collision is reported as a one-liner in the combat events report, not the combat report.

2) Japan completes clearing all mines at Balikpapan, a very impressive feat. If tankers are coming the surface force at Soerbaja will likely sortie.

3) 92 unescorted bombers hit Clark, and meet a small P-40E CAP from Bataan. Two are downed. Some troop losses. Iba is re-taken by Japan.

4) Multiple probes across the Chinese MLR at Changsha, Sian, Ankang. Changsha is abandoned, Sian has one last LCU strat packing, and Ankang is a way-point on the route NW toward Burma. Chungking has repaired its LI and a bit of HI, and is about halfway to Forts 7. AV there is in the 1500 range, with all the Chinese arty and AA, and a half-dozen base forces and many HQs. It has light CAP of obsolete planes.

5) Meiktila is beginning to get daily air strikes by Bettys from Rangoon at best guess. Minor damage. A bastion is being built at Mandalay. The rails from Lashio are burning up with whole Chinese corps strat moving toward Mandalay and its 28,000 supply after their long, long walk out of central China. A small force has begun moving toward Taung Gyi where Japan's leading edge tank regiment is headed to establish a southern flank position. This tank unit takes more Chinese LB strikes and loses another tank with 12 more disabled. Japan tries to LRCAP with Oscars and gets three over the tanks, but the Chinese still get the job done. My impulse is to not risk too much to hold TG. Better to make a very strong stand to the north at Mandalay, but I don't want to give TG away either. The Chinese masses give options so long as I can keep a moderate level of supply in central Burma. So far my efforts to get any pulled into Imphal have been fruitless.

6) Samarinda falls to a shock attack, finishing the clean-up of Borneo East. Three Dutch defender units retreat into the bush, one is destroyed.

7) Three BBs are underway headed to Pearl, one Seattle and two SF. A heavy escort of six extra DDs meets and merges with the SF TF. Many large supply/fuel convoys have been to UK/EC, loaded, and are on the way back to CT at Full speed. More Aircobra units are en route as well.

8) Oz is starving for fuel, but no heavy combat ops are planned and PM is on its own. Perth has about 27,000 to service Cocos and Force Z. It will need to hold for about six weeks to two months before any significant fuel will be available. Sydney is making about 1900 supply a day which is less than I'd like, but doable. Darwin has enough for now, as does NZ. Noumea has a pile, but no troops to use it. That island would fall to a Girl Scout troop.

9) Sydney Ports go to 9, which will give a bit of supply relief.

10) All P-40 replacements are off throughout the world. I need to get the AVG back into the fight. Calcutta is ready to upgrade but the P-40E pool has three planes. Can't wait for February.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/27/2012 7:42:55 PM)

January 28, 1942

China Hammer

Our holiday guests have departed and it's back to the war. There could have been a better day for it, but that's Allied Land, January, 1942.

1) In central China three large, core cities fall to the advancing Japanese wave. This was long planned, but still, sobering. Changsha, Changteh, Hengyang.

The list of forces employed to take these three vacant bases is long and powerful. Six full infantry divisions, a tank regiment, and at least two more division equivalents. The central stack at Changsha is 70% of the total, and the retreating Chinese corps are only two days ahead on the way west. There is no more N-S work to be done; the effort is all west now. In the north, dozens of Chinese units pick their way between Kienko, Chengtu, Tsuyung, and Paoshan, their ultimate goal the railhead at Lashio, where already a basket of units have trained to Mandalay and adjacent bases to eat, rest, build, and dig in. Some will continue on into India.

The Allies have also recieved intel that at least one division is prepping for Lashio, which brings up the question of what happens when the front line of the blitzkrieg reaches that way station. What will be the Japanese supply state? Will they be able to operate offensive air from the slight infrastructure available in the mountains and foothills around and east of Lashio? Is there a link-up plan with the huge stacks which will be long freed from duty at Singapore and which can move into Burma rapidly on internal lines? I think yes, and there are already preliminary moves by the leading tank regiment which is moving towards Taung Gyi even as heavy bombing commences at Meiktila, the other necessary link in the rail net. Before this is over, before summer 1942, a chess match of supply lines established and supply lines severed, of route bombing and paratroops, will be underway in Burma I believe. If the Allies can shove supply in from the sea they should prevail. If not, NE India is in play by land, and possibly even if Burma is a mess, by sea.

Lashio itself may turn into an Alamo for the Allies. It is needed to hold Mandalay's flank, but it is a difficult place to fight in terms of cousin bases. Any number of Chinese troops passing through could stay, but they will be weak and undersupplied and without any arty. At present the only tiny bit of air supply can come from Ledo, one transport squadron feeding off an under-supplied base. By summer that situation will improve, as should the USA's injection of forces to stiffen at least the critical coastal bases like Chittagong. But time will tell.

2) USS Silversides takes a shot at I-20 as it goes by headed east near Pearl. A clean miss. Later that day I-20 takes USS Maury to the bottom. Two days, two destroyers on ASW duty. Three critical TFs are inbound to Pearl: two full of BBs, and one immense supply convoy from San Diego. Pearl has been whittled down to 130,000 supply and that is far too low. My hope had been to drive some holes in the sub halo around the island, but two DDs lost is stiff. Some more ASW upgrades commence in four days, but what I really need are the waves of SCs and KVs I'll have in later 1942. Risking low-ASW-rated fleet DDs in games of chicken is no fun.

3) Heavy unescorted bombers come again at Clark and are met by a better P-40 CAP than yesterday. Two bombers are destroyed, one heavily damaged. The raid is disrupted and does minor damage.

4) Further on bombing, the Chinese heavy bombers once again hit the tank regiment deep in Burma and are met by Oscars. Ten good guys are lost. I have had this lesson at least three times now, twice before on oil centers. My opponent is very, very good at plugging CAP gaps when I show him vulnerabilities. I always push my luck at least one day too far and he makes me pay. This was another of those times. Still, the Chinese have slowed that regiment by destroying and disabling more AFVs than they had a right to.




HansBolter -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/27/2012 9:43:25 PM)


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: BBfanboy

Do Chinese HQs respawn like the combat units?


I'd have to look it up. I thought it was just infantry.

Edit: Yep. Just infantry. Might be able to buy the unit back, but I doubt I would. One thing the Chinese don't lack is HQs.



The Chinese HQs have always respawned in every game I have ever played. They have mostly been scenarios #10 & #55 though.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/27/2012 10:01:56 PM)


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: BBfanboy

Do Chinese HQs respawn like the combat units?


I'd have to look it up. I thought it was just infantry.

Edit: Yep. Just infantry. Might be able to buy the unit back, but I doubt I would. One thing the Chinese don't lack is HQs.



The Chinese HQs have always respawned in every game I have ever played. They have mostly been scenarios #10 & #55 though.


Respawned for free like infantry does, or buyable? I didn't now this was adjustable in the editor. The manual makes it sound hardcoded.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/27/2012 10:03:29 PM)

Just did the next turn and it looks like the Other Rodneys bought the farm from bombing when I wasn't looking.

RIP.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/28/2012 1:08:19 AM)

January 29, 1942

The Coast is Very Much NOT Clear!

1) I had taken a chance about a month ago and put, I think, five old DDs into the yards at Soerbaja to convert to APDs. I figured at the pace the Japanese were moving in the DEI I'd have the month it would take, and could well use Fast Transport assets in the region. They completed safely two days ago, and were ordered to Batavia. Today I load them up with 1000 supply, order them to Singers and change the homeport to Palembang. I set Direct/Coastal routing, not because it's safer, but because it looks like it is on the map. [:)]

Imagine my surprise when the TF travels into the Merak hex and finds a whole bunch of angry red dots, erm, mines. And proceed to clear some. No, no, no!! Fortunately there are no boomskis and the TF retreats to Batavia. Not sure why there, but I am OK with it.

Merak has had a base force and a medium-heavy Dutch fighting unit since the first week, building forts since Merak is a very common route onto Java. I can only imagine that Japan had seen the plethora of refugees heading through the strait and sent some sub miners. I have coastal minesweepers available at Batavia, so I can clear them pretty quickly I hope. But that was a close call. APDs do not grow on trees. I might lose them helping Singers, but it's an experiment I'm willing to try once or twice.

2) Tried some night bombing and proved once again it is not overpowered or any sort of Allied wonder weapon. B-17Ds bomb Johnson I. at night. 2/3 get lost or don't launch, what gets there does one (1) supply point. Launch 6 newly-arrived B-26s from Palembang on the oil fields at Djambi. At 2000 feet they hit nothing.

3) Clark bombed and this time 45 Zeros come to escort, facing one P-40 on CAP. It survives. Damage is again lower than on days with no CAP at all.

4) Sallys in China penetrate to the roads far to the north, almost in the mountains, and route bomb marching hordes. Meiktila in Burma gets pasted again; the damage always seems to accrue on the weakest base force. Wonder how that works in the code. It's the last unit which arrived, so maybe it has the fewest organic forts.

5) Japan assaults and takes a vacant Sian, which has been a key bastion city until this week. The mix of forces is odd, and makes the hair on my neck stand up a bit.

Assaulting units:
10th Tank Regiment
23rd Tank Regiment
9th Tank Regiment
3rd Tank Regiment
37th Division
5th Tank Regiment
11th Tank Regiment

There is a dot base north of Sian where the railroad terminates. I've used it extensively. Tanks could get there fast, open the faucets, and get chase units onto the E-W yellow roads I'm still using for hundreds of thousands of Chinese troops. Everybody is at least two days west of the dot base, but tanks could make that up easily. Have to see how it goes. Some of this tank horde could also go up the river valley for Lanchow and the fuel supply. I have a medium strong stack there fortifying. I actually hope that's what happens as I could lose that city easier than the many corps strung out on the roads. Those have zero supply for the most part, and are at less than 50% AV.

6) Near Yenen a stiff little battle in rough terrain gets a 3:1 against loss ratio for the Allies, but isn't a disaster. There are three orphan LCUs trying to get out of that rough land and to Lanchow. If they have to act as delayers that's OK too. They'll be re-born at Chungking and save the walking. Chungking has enough supply to replace them as squads become available.

Overall though, China just got hard in 48 hours. I may have waited too long to pull out of the center.




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/28/2012 1:29:01 AM)


quote:

ORIGINAL: Bullwinkle58

January 29, 1942

Overall though, China just got hard in 48 hours. I may have waited too long to pull out of the center.

Ah, you have discovered the weakness of the combattus interruptus method! You will find out how serious the mistake was in about nine months ...[;)]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (12/28/2012 1:31:00 AM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

January 29, 1942

Overall though, China just got hard in 48 hours. I may have waited too long to pull out of the center.

Ah, you have discovered the weakness of the combattus interruptus method! You will find out how serious the mistake was in about nine months ...[;)]


This is China. They'll be hungry again in four hours. [:'(]




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