Bullwinkle58 -> RE: The Good The Bad & The Indifferent (7/4/2017 10:02:32 PM)
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An aside on VPs. If you're short of troops all you have to do to reduce his VPs in a big way is bombard away his supply on this or that island. Given his situation I doubt he can resupply them. You don't need BB bombardments to hit supply dumps. It's tedious, but it's a fair bit of VPs on the table. From the Victory Conditions: Control of Base - Each base has a basic VP level for Allied ownership and one for Japanese ownership. The final victory point value that is awarded to the controlling player at the end of the game is figured by the following formula: »» Basic VP# x [ ( current size of port ) + ( current size of airfield x 2) ] The basic VP and final VP numbers for each side are displayed for each base when the mouse cursor is placed over a base (the basic VP number value is in parenthesis). This full amount of the final VP value is only scored at the end of the game if the base has supplies at least equal to its needed supplies. If supplies are lower than the required amount, the VP’s scored will be less than this maximum, (the lower the supplies the lower the scored VP’s). Bases with 0 supplies would score 25% of the full final points. Example: Rabaul has a Basic Japanese VP level of 3. Assuming the size of the airfield is 8, and the size of the port is 7, the Final VP level for Japanese ownership of Rabaul is 3 x [ (7) + (8 x 2) ] or 69. As long as Rabaul had more than its supplies needed, the Japanese player would score 69. If Rabaul’s supplies were only equal to 30% of its needs, the Japanese player would score only 33 VP’s.
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