RE: The Good The Bad & The Indifferent (Full Version)

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Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 5:50:05 AM)

No chance of this being Sumatra. The Allies rule the sea and sky. John's troops dare not enter any base within 4EB range. And he won't be able to get at my guys by sea or by air.

Not to mention that Allied units with '44 squads should be very different animals from those fighting on Sumatra.

This will be a big and tough land campaign but John is out of position (I think) and at many disadvantages.




JohnDillworth -> RE: The Good The Bad & The Indifferent (8/5/2017 9:50:17 AM)

quote:

I thought you were heading somewhere VITAL. Will gladly take this as an option."

John is playing a different game. Anytime you have B-24's hitting the home islands in 1944 you have made some bad life choices somewhere




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 12:32:40 PM)

10/22/44

Pace of Victory: This graphic puts the "pace of victory" into perspective. For two months beginning August 1, 1944, the Allied lead increased slowly. In the week since October 15, the lead has increased at 1k per day, mostly from strategic bombing.

I expect things to slow a bit temporarily, while hard Fancy Pants fighting takes place. But when Ningpo airfield is up, large, and fully supplied, the pace should increase again.

The idea of auto vic, which seemed a pipe dream on August 1, no longer seems unattainable.

[image]local://upfiles/8143/A8538F3439E94A47829FA4A7D852614A.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 2:42:26 PM)

10/23/44

Tone vs. Pensacola: The turn that John predicts should be "very interesting" opens with this engagement. This is the first time in memory that John has committed a capital ship in far less than desirable conditions. Tone is in for a rough day.

[image]local://upfiles/8143/E72238E545C644E29E5883749E756581.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 2:54:39 PM)

10/23/44

Kaya vs. Pensacola: I believe I know what John is trying to accomplish but his methods suggest he may have finally pressed the panic button.


[image]local://upfiles/8143/02F203C518D948F5A2DDA96321943B38.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:02:18 PM)

10/23/44

Yanagi v. Pensacola: John flooding the zone.

[image]local://upfiles/8143/CA1681BC6B8D410A9FD77705C4236919.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:09:02 PM)

10/23/44f

Small Fry vs. Transports: This is the first of several intercepts of transport TFs by Japanese "small fry." There is at least one collision between LSTs but that's about it.


[image]local://upfiles/8143/255A0337129E40E199B59A05DD0142DA.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:12:50 PM)

10/23/44

Pensacola re-enters the fray.

[image]local://upfiles/8143/AD455A6F5FEC4515A489E1F9FA5656C8.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:16:15 PM)

10/23/44

PT Boats Get in on the Act: I can't remember when a USN PT boat last scored a hit. They've been rare - possibly non-existent - in the game to date. This inconsequential action took place at Shanghai.


[image]local://upfiles/8143/55FF0A085D964ACB995C6E19B9EE2845.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:21:35 PM)

10/23/44

Tone, having withdrawn to Shanghai, fights for her life.

[image]local://upfiles/8143/274C73CB336C4597AAA69BAB9B0FB47A.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:29:13 PM)

10/23/44

Gudgeon hits Tone.

[image]local://upfiles/8143/F0BF790AFAFC4B2BA67D962454A11ACB.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:34:50 PM)

10/23/44

Shark hits Tone.

[image]local://upfiles/8143/AA9A70C4F1FB49BAA1B5C219C3C337AF.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:39:21 PM)

10/23/44

Sweeping Ningpo: The first of several sweeps. Allied fighters clear the air but weather socks in the Mitchells. Only a few B-24Js will fly ground support missions here today.

[image]local://upfiles/8143/28C37C2815624DEA81CDDD37BBC5047E.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:42:50 PM)

10/23/44

Sweeping Shanghai.

[image]local://upfiles/8143/0BE7F66FF46E4BEE9AE3617CFF04B7CC.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:51:44 PM)

10/23/44

Air Raid Ningpo: The Japanese air force sorties.

[image]local://upfiles/8143/CB419BA188464C91A3A8AE77D138B6F5.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 3:56:43 PM)

10/23/44

A second strike at Ningpo dealt with effectively.

[image]local://upfiles/8143/78B7695B03E1406F97ABC943D6C84CCC.jpg[/image]




Lokasenna -> RE: The Good The Bad & The Indifferent (8/5/2017 4:03:05 PM)


quote:

ORIGINAL: Canoerebel

You guys may have some helpful input here because some of my carrier aircraft orders are a bit different than you're recommending:

1. I replaced most of the bigger strike aircraft squadrons with carrier-capable fighters squadrons that had been based at Manila or Taichu. The result is considerably increased defense at the expense of offense.
2. All strike aircraft remaining on carriers set to range zero.
3. I still have a lot of CVE eight-aircraft TBM squadrons. Those too set to range zero with fairly high ASW assignments.
4. Here's where I'm uncertain: In deciding between detaching CVEs to cover the invasion hex or to keep all my carriers together, I chose the latter. All carriers will be stationed a hex offshore. Perhaps 60% of fighters were set to range 1 so that they'll cover shipping in the invasion hex. I don't expect these settings to be necessary many turns, so I don't anticipate huge fatigue numbers. I think John will shoot his wad in turn one or turn two or not at all. Too, I'll probably bombard Shanghai day after tomorrow if the airfield remains full (after first sending scout ships into the hex tomorrow to gauge defenses - mines, ships, shore guns).

Is there a flaw with my orders? Is setting 60% of my fighters to range one to, in effect, provide LRCAP the wrong way to best accomplish what I'm trying to accomplish?



1. This is fine.

2. Fine and all, but you may as well do this:

3. Set the range higher than 0. At 0, they'll only scout/attack subs in the hex you're in. You want some radius here. I'd set them to at least 4 (for 2 hexes of coverage). Planes on ASW will still get shot down like search planes do, but nowhere near as often.

4. Absolutely not. CVEs into the base hex. CVs standing off as more of a deterrent to KB and supplementary CAP for the invasion hex (LRCAP range 0). Any strikes going at the real CVs instead of your invasion hex (strikes prioritize spotted CVs sometimes) is a bonus to you.




Lokasenna -> RE: The Good The Bad & The Indifferent (8/5/2017 4:08:18 PM)

After catching up on the rest of your posts - the settings I am advocating are what I've sussed out as working best for me against air strikes of potentially hundreds of planes, several times in the day. They do have some weaknesses that sometimes are difficult to cover (such as surface forces) but the ability to cover them depends on what else you're doing besides just protecting from air strikes.

Given that you see movement dots in the replay at Hangchow, towards Ningpo, it looks like he guessed where you'd be landing. That's fine. I doubt he built forts there and it's a clear hex... My only concern with such a landing would be supplies, but I'm sure you paid attention to that as you always do.




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 4:11:07 PM)

10/23/44

Battle of Ningpo: A quick thrust and it's over. My strongest unit, 1st Cavalry Division, didn't even participate in the attack.

[image]local://upfiles/8143/BD22B83941CB45A2B98C91CF2BAD9D1E.jpg[/image]




Dirtnap86 -> RE: The Good The Bad & The Indifferent (8/5/2017 4:23:08 PM)

A malus for supply when it's a coastal japanese held city across the bay from shanghai? wow that's kinda sad.




witpqs -> RE: The Good The Bad & The Indifferent (8/5/2017 4:25:41 PM)

How big is that airfield?




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 4:26:19 PM)

10/23/44

Intelligence Screen.

[image]local://upfiles/8143/781251E44096448CAC47066CD59E4328.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 4:27:00 PM)

quote:

ORIGINAL: witpqs
How big is that airfield?


Level 2 (at the moment).




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 4:28:39 PM)

quote:

ORIGINAL: Lokasenna

After catching up on the rest of your posts - the settings I am advocating are what I've sussed out as working best for me against air strikes of potentially hundreds of planes, several times in the day. They do have some weaknesses that sometimes are difficult to cover (such as surface forces) but the ability to cover them depends on what else you're doing besides just protecting from air strikes.

Given that you see movement dots in the replay at Hangchow, towards Ningpo, it looks like he guessed where you'd be landing. That's fine. I doubt he built forts there and it's a clear hex... My only concern with such a landing would be supplies, but I'm sure you paid attention to that as you always do.


I understand. I had a hunch about how to configure my defenses, based upon my experience more than anything. It worked fine under these circumstances. Whether it would work fine in other circumstances....I dunno. So I note your method and will mull it over.

I have a huge amount of supply to land at Ningpo, but the base is currently small. It'll have to be built large before I can get what I want ashore.




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 4:32:51 PM)

10/23/44

Air Losses: Pretty heavy for John. Where are his kamikazes? Jake ground losses give some hope for the notion that Tone went under.


[image]local://upfiles/8143/4631E8EBD0CF4CC08BA5E72F086B9B9C.jpg[/image]




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 5:27:14 PM)

There is some circumstance under which John will commit his carriers and kamikazes. Some better conditions than he perceived at Shanghai and Ningpo. Looking ahead, I don't foresee Death Star being this exposed again. He is backing himself into a corner, saving KB for the right moment but letting one "right moment" pass after another.

Earlier it was arguable that his victory points-conserving strategy was working in his favor. That's no longer true. I have the position from which to finish the war. Unless he does something to interfere it's just a mathematical formula now: Regular strategic bombing will yield enough VP to result in Auto Victory conditions sometime in 1945, probably early in the year.




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 5:55:05 PM)

10/23/44

Major LOCs and penetrating into "non-vital" areas, so-called.

[image]local://upfiles/8143/5A9FA09C41DE4A6CB616019ECFF9C0E3.jpg[/image]




jwolf -> RE: The Good The Bad & The Indifferent (8/5/2017 5:56:44 PM)

quote:

Jake ground losses give some hope for the notion that Tone went under.


Tone took 3 fish altogether, right? Plus the shells .. it really should go down. Fitting that the last fish to hit it was the Shark.




Canoerebel -> RE: The Good The Bad & The Indifferent (8/5/2017 6:09:45 PM)

Yes, three torps. She's probably finished off.

I think Shark scored against at least one carrier earlier in the game.




paullus99 -> RE: The Good The Bad & The Indifferent (8/5/2017 6:26:38 PM)

Yeah, you can be pretty sure that she's a goner, soaking up that much punishment - particularly the Torps.

I suspect John doesn't realize how much the game pretty much ends once the Allies get in Bomber range of the Home Islands. You've also put yourself in a position that makes everything South of there functionally irrelevant.

He may be happy that he can try to get his hands on your ground forces again, but all it takes is a couple really good CAS strikes in clear terrain to pretty much wreck his forces.

The next several weeks should be interesting.




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