RE: The Good The Bad & The Indifferent (Full Version)

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JohnDillworth -> RE: The Good The Bad & The Indifferent (10/8/2017 11:00:31 AM)

I suppose if we are breaking down the unit might as well swap all their new leaders before you recombine. Weird but a reboot seems in order. Hate to put a front line unit on garrison duty but they are not giving you much choice




Canoerebel -> RE: The Good The Bad & The Indifferent (10/8/2017 12:27:28 PM)

Here's a look under the hood at what's going on with 5th Marine Div.

Just an interesting oddity. I'll try to get a screenshot during the next combat sequence showing the remarkable decline in AV.


[image]local://upfiles/8143/5C1141968E8541B2AC31B1F2F5B38C7B.jpg[/image]




Mike McCreery -> RE: The Good The Bad & The Indifferent (10/8/2017 12:57:30 PM)

Could just be bad luck. Divide it and you are good in what, 2 weeks if he heals with an HQ.




paullus99 -> RE: The Good The Bad & The Indifferent (10/8/2017 1:41:56 PM)

Very interesting. I haven't seen this specific behavior before, but I have had units underperform from time to time (not enough to fit any pattern).

If the split & recombine work, it'll be good to add to the FAQ as well.




MakeeLearn -> RE: The Good The Bad & The Indifferent (10/8/2017 2:30:46 PM)

5th Marine Div


A aggressive leader fighting to take woods/rough terrain.
Enemy has lots of vehicles... dug in?


Maybe they need General K. E. Rockey




RangerJoe -> RE: The Good The Bad & The Indifferent (10/8/2017 2:47:55 PM)

You don't have to turn off the devices in the pool, just select the "do not upgrade" for the unit itself.

Part of the problem might be that they are mainly infantry units going up against armor in bad terrain. Try bombing to add disruption and disablements to get a defensive minus in any attack.

But really, you should combine the US cavalry units with the Indian divisions. When the US Cavalry and the Indians combine, they should be unstoppable. [sm=Tank-fahr09.gif] [sm=character0013.gif]




BBfanboy -> RE: The Good The Bad & The Indifferent (10/8/2017 3:31:18 PM)


quote:

ORIGINAL: MakeeLearn

5th Marine Div


A aggressive leader fighting to take woods/rough terrain.
Enemy has lots of vehicles... dug in?


Maybe they need General K. E. Rockey

I have a theory - unprovable one way or the other - that sometimes the disabled squads in the unit include the leader, and the combat occurs with some dolt selected by the AI. An indicator for this would be if the unit was performing as expected (it was), then suddenly had a decline in performance that lasted more than one day (it did), followed by a return to expected performance several days and several combats later (as the leader recovered from his wounds/illness).

The infantry vs armour could be part of the issue as Ranger Joe said - I think John likely has Type 3 tanks by now. But in WR terrain the infantry should be able to get in close to the tanks and use their very good anti-armour weapons against them (if the model builds in that much detail).




Mike McCreery -> RE: The Good The Bad & The Indifferent (10/8/2017 4:29:01 PM)

I concur on the tanks, they can cause a larger amount of disablement than usual.




RangerJoe -> RE: The Good The Bad & The Indifferent (10/8/2017 4:41:43 PM)

You are clearing out the infantry and supporting guns.

But firing an anti-tank rocket like a bazooka will definitely give away your position as well the possibility (I don't know if this is modeled precisely or not) of the projectile hitting a tree or bush and detonating too soon. That might just be part of the doubled defense in woods.

Not to mention the fact that if you were to throw a hand grenade in the woods and if it were to hit a branch and bounce back into your lap, it could ruin your whole day.

*edited for spelling! [:(]




Itdepends -> RE: The Good The Bad & The Indifferent (10/8/2017 10:22:20 PM)

Could th overstacking in the hex be a contributing factor? The hex has a capacity of 40,000 and you have nearly 60,000 in there.




Canoerebel -> RE: The Good The Bad & The Indifferent (10/8/2017 10:55:18 PM)

To my knowledge, overstacking has no direct negative impact on combat. The only indirect impact would be on supply draw (units without full supply attack or defend at reduced AV).




Canoerebel -> RE: The Good The Bad & The Indifferent (10/8/2017 11:13:32 PM)

12/24/44

Fancy Pants: Strong daytime raid against Kagoshima sets 160k fires.

Allied army moving towards Shanghai.

Important attack tomorrow in the mysterious hex where good Allied units underperform expectations yet seem certain to eventually achieve victory.



[image]local://upfiles/8143/B9FB5EAD3ACF45609B3477848A6332E4.jpg[/image]




witpqs -> RE: The Good The Bad & The Indifferent (10/9/2017 12:22:21 AM)


quote:

ORIGINAL: Canoerebel

To my knowledge, overstacking has no direct negative impact on combat. The only indirect impact would be on supply draw (units without full supply attack or defend at reduced AV).

It also was eventually clarified that it has direct effects on fatigue and disruption. Not sure about behind the scenes combat penalties but I wouldn't rule it out completely.




Alfred -> RE: The Good The Bad & The Indifferent (10/9/2017 2:46:12 AM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Canoerebel

To my knowledge, overstacking has no direct negative impact on combat. The only indirect impact would be on supply draw (units without full supply attack or defend at reduced AV).

It also was eventually clarified that it has direct effects on fatigue and disruption. Not sure about behind the scenes combat penalties but I wouldn't rule it out completely.


It is not just an increased "static" supply consideration which results from overstacking. Combat in the hex will further magnify the logistical burden. The supply required number is only determined on the recent historical activity, not on the future activity of the unit.


Overstacking a hex produces a random 1-5 increase in fatigue and disruption.

http://www.matrixgames.com/forums/tm.asp?m=2915927&mpage=1&key=stacking%2Climits

I don't see why the 5th Marines have been singled out for specific mention. All the LCUs in that hex are affected. The Combat Report does not identify the individual impact on each unit. That the threshold for disclosing a fatigue/disruption malus in the Combat Report was not triggered is not in itself evidence that the final adjusted AV was not reflective of the aggregated overstacking impact.

Alfred




RangerJoe -> RE: The Good The Bad & The Indifferent (10/9/2017 3:15:57 AM)

Thank you Alfred. You are always a font of wisdom.




Canoerebel -> RE: The Good The Bad & The Indifferent (10/9/2017 4:30:16 AM)

Folks that pop in now and then will have missed the long progression of this discussion. I had observed - not scientifically but casually and with interest - that 5th Marine Div. seems to consistently perform under expectations. This began a month or more back when the division attacked and drove back an enemy stack. Usually, when that happens, the effect on the battered enemy stack snowballs, so that each successive catching and attacking of that stack gets easier and more destructive. But the opposite happened - the battered enemy stack seemed to get more stout and 5th Marine Div. always seemed to underperform. This was in a variety of terrain, usually under stacking limits, and always in stacks that greatly outnumbered the beat up enemy. There could be a million reasons, as there are about as many variables. That's why I wasn't trying to figure it out. It was just something interesting and contrary to what I usually see.





RangerJoe -> RE: The Good The Bad & The Indifferent (10/9/2017 5:05:32 AM)

I have read the entire AAR, I just started recently. I did not comment much until I caught up entirely. I still do not comment much unless I do know what I am commenting on.

I remember when you posted about the 5th Marine Division and it started in China. But there could also be other factors "under the hood" as far as infantry vs combined arms combats in various terrains.




HansBolter -> RE: The Good The Bad & The Indifferent (10/9/2017 12:33:29 PM)


quote:

ORIGINAL: Canoerebel

To my knowledge, overstacking has no direct negative impact on combat. The only indirect impact would be on supply draw (units without full supply attack or defend at reduced AV).


I typically see heavier than usual casualties from pure bombardment combats when I am overstacked.

Enemy stacks that typically wouldn't be causing me any casualties to speak of instead cause regular losses every turn as long as I am overstacked.





Canoerebel -> RE: The Good The Bad & The Indifferent (10/9/2017 3:08:34 PM)

12/23/44

Fancy Pants: Attack west of Hangchow yields poor results. So it's time to address the overstacking situation. One of the divisions departing will be 5th Marines, which will bread down and rebuilt at some point soon.

Allied army advancing on Shanghai in good order.

Death Star again at sea and should rendezvous E of Wenchow tonight.


[image]local://upfiles/8143/9C19132296484AA99AA089517D9721F8.jpg[/image]




ny59giants -> RE: The Good The Bad & The Indifferent (10/9/2017 3:23:15 PM)

Where are your Command HQs and what targets are they prepping for?




Lowpe -> RE: The Good The Bad & The Indifferent (10/9/2017 4:06:26 PM)

Why in the world even fight in that 5th Marines wood rough hex? The path to the east is open with the conquest of Hangchow...

Figure out a way to cut the rail line above Nanking, and go east, young man.









Canoerebel -> RE: The Good The Bad & The Indifferent (10/9/2017 10:26:30 PM)

quote:

ORIGINAL: Lowpe

Why in the world even fight in that 5th Marines wood rough hex? The path to the east is open with the conquest of Hangchow...

Figure out a way to cut the rail line above Nanking, and go east, young man.


Like most everything in AE, I didn't set out to do things here the hard way or harder than need be.

5th Marine Division and 5th Indian Division landed at Foochow and, over the course of weeks, pushed an steadily weakening enemy stack far into the interior (though it wasn't easy, as I've noted above). Eventually, they reached the main road linking Shanghai and Changsha. While other units turned left to deal with several key bases, these units turned right to make for Hangchow. They pushed in front of them some beat up enemy units. The road system is rather odd and restrictive. And even when they arrived in this hex, the enemy opposition appeared pretty fragile - big units ready to get torn to pieces.

Rather than back up and go a long way around, I elected to try to shove the battered enemy units out of the way. Knowing that 2nd and 3rd Tank Divisions would be trashed in the doing, it all made sense.

But things have bogged down more than expected now. I think it's 3rd Tank Div. that's giving me fits even while my two 5ths aren't performing as robustly as I keep thinking they should.

So the question seems easy at first blush: Hey, what's 5th Marine Div. doing up here battling in this far-flung hex?

The answer is much more complicated but makes sense, at least to me.




Canoerebel -> RE: The Good The Bad & The Indifferent (10/9/2017 10:30:33 PM)

quote:

ORIGINAL: ny59giants

Where are your Command HQs and what targets are they prepping for?


14th Army HQ is 100% prepped for Canton and located nearby. It'll be within range when the time comes to reduce and attack this key base.

Southeast Asia HQ is at Saigon and 50% prepped for Singapore. It'll be ready when the time comes. (Previously it was 100% prepped for Saigon, and served well in that campaign.)

One of the American command HQs is 100% prepped for Hangchow and is stationed at Ningpo. It's time to figure out a new prep target - probably one of the bases in Korea.

I don't know where the other American command HQs are at the moment. I've lost track of them. It tried to find Southwest Pacific HQ and couldn't. It was destroyed on Sumatra, but I thought I long ago would have rebuilt it. But my filter doesn't show it in the game.






ny59giants -> RE: The Good The Bad & The Indifferent (10/9/2017 10:39:35 PM)

Where are North, Central, and South Pacific HQs? Teamwork them up with Corp/Army HQs should allow to get the big adjusted AV to blow through his major bases.




Canoerebel -> RE: The Good The Bad & The Indifferent (10/9/2017 11:38:54 PM)

I took a census of the US command HQs.

NoPac is at Dutch Harbor prepped for Bihoro, Hokkaido.
SoPac is at Manila and prepped for Keijo, Korea.
Pacific is at Taichu and prepping for Taichu.
SWPac was destroyed and never rebuilt.





RangerJoe -> RE: The Good The Bad & The Indifferent (10/10/2017 2:08:23 AM)

I thought that SWPac would have automatically been rebuilt. Did you check to see if you can rebuild it now? If not, then it would be a good idea to have even just one support unit from a HQ somewhere safe.




witpqs -> RE: The Good The Bad & The Indifferent (10/10/2017 4:27:39 AM)


quote:

ORIGINAL: RangerJoe

I thought that SWPac would have automatically been rebuilt. Did you check to see if you can rebuild it now? If not, then it would be a good idea to have even just one support unit from a HQ somewhere safe.

I imagine you can buy it back??




Alfred -> RE: The Good The Bad & The Indifferent (10/10/2017 4:40:18 AM)

There are only 4 Allied HQs which can't be resurrected.  SouthWest Pacific is not one of them.

Alfred




Canoerebel -> RE: The Good The Bad & The Indifferent (10/10/2017 4:34:53 PM)

12/24/44 and 12/25/44

Usually I post for every turn, but yesterday got away from me. A good friend's husband died too young and unexpectedly, so I spent a good bit of the afternoon on her back porch, reminiscing with her and her family.

Fancy Pants: Christmas Eve and Day were fairly uneventful, as Death Star prepared for action. I moved most dive bombers to land, their places taken by fighters. DS is configured mostly, but not completely, for defense.

At Shanghai, my bombardment TFs have functioned without incident (mines, shore guns) and are inflicting decent damage. The air force is also messing up the ground troops better than expected, given the terrain. I think I detect a systemic weakness here. Something is slightly off with John's defenses. Perhaps Shanghai won't be the everlasting, prolonged booger that I had expected. Probing bombardment tomorrow will tell me more.

Lots of things in the works tomorrow: Big and complicated strategic bombing raids vs. Matsuyama - sweeping Corsairs and raiding Avengers and Superforts.

And a key attack in that oddly difficult hex west of Hangchow. Fingers crossed there.

And, beneath it all, a strong feeling that John is prepared to pounce some place or places....and soon.


[image]local://upfiles/8143/C23A3B10DF154609B37A854A1FAA46EC.jpg[/image]




Lowpe -> RE: The Good The Bad & The Indifferent (10/10/2017 5:08:05 PM)

I have often contemplated a correlation between shore bombardment effectiveness and ship range to target and back to home port.

There is something that tells the Captains how much ammo to use, sometimes it is a quick bombardment, and other times the ships fire almost every round from their forward guns.

Relative strength assessment, range to port for rearming, air power comparisons, dl on the base, size of the runway, forts, troops present (esp cd guns), target priorities at the base, local troops at the base, bombardment versus invasion (this one for sure).

Sorry for your loss.







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