rbrunsman -> (1/3/2003 5:31:43 AM)
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[QUOTE]Originally posted by Redleg [B]If the main form of battle was not meeting engagements, which seldom occurred, the point differential wouldn't be important. In an advance or assault mission, it is very easy to make these rather minor adjustments while the endless negotiations over artillery, air, landmines are being resolved. IOW, I believe if more realistic attack scenarios were played, a lot of the point problems would go away. [/B][/QUOTE] What great leader said, "A battle is won before the first shot is fired." Or something to that effect. That may be true but slaughters don't make for good War Games. Players presumably play to win (or do their best) and have a good time doing it. I, for one, want to have an even chance against an equally qualified opponent. The H2H point system doesn't make this an easy thing to set up. The best battles are hard fought and determined by play (tactics), not historic restrictions/limitatioins. Otherwise why not change the name of MatrixGames to MatrixRecreations (aka "Mostly Boring Battles for the unfortunate sole destined to lose the battle.")
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