Two small suggestions (Full Version)

All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Pride of Nations



Message


RJinVA_slith -> Two small suggestions (4/19/2013 6:48:28 PM)

First, I want to express my appreciation to Slitherine/Matrix/Ageod for continuing to develop this game. I purchased it shortly after its release and I still believe it has incredible potential (though not fully realized as yet). I hope the new business and cost baseline by Slitherine will permit the continued development this game merits.

I'd like to make two small suggestions for your consideration. (A third comment/suggestion, about turn speed, has already been thoroughly addressed elsewhere, so I won't go into it here).

My first suggestion is to make it possible to hide the GUI. There are times when I simply want to look at the map, and no matter what I do, the GUI is there, feeling like it's in the way. Perhaps this is a small thing, but to my own surprise it does affect my desire to launch the game. I think being able to simply hide/show the GUI (or at least portions of it) would help a lot. I find I would like to do this with all my AGEOD titles, by the way. There are times when I want only the GUI (so then I actually want it bigger than normal) and times when I only want the Map, and then times when I cycle between the two. Right now I can't find a happy medium, so anything that improves this will help. I often resort to Windows Magnifier to help, but this becomes tedious after a while.

My second suggestion is to make the tooltips adjustable, both in size and in content. Right now they throw the kitchen sink at you, but if you had the option of selecting both their content and their size, making them bigger or smaller, it would help my tired old eyes, and increase my desire to play. This would be a content adjustment separate from that related to the various Map Modes.

So, these changes would provide the player with the ability to only use tooltips on a full scale map, to find the info sought at the moment, then easily shift gears when the needs change.

I have no idea if these are practical to do, and I'm probably not a big enough market for you to really make such adjustments for, but I thank you for your consideration, and wish you the best of luck in the future for this very interesting game!

Sincerely,

RJinVA





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.828125