Charles22 -> (3/8/2001 9:21:00 PM)
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AmmoSgt: The problem with your comparison, as far as I'm able to discern, is that you, yourself, are making the mistake, so that it doesn't make sense to you. The problem, is, that German players from what I can gather, are looking at recreating realism as much as possible, therefore, they wonder, if it's true, why the Tiger/Panther isn't coming out anything close to the 5-to-1 kill ratio against the Shermans (that would be ALL Shermans, any Gerry player expects to not do as well against the Jumbo). A player wanting this approach is looking at realistic battles 'results', not play balance. Play balance is a completely different issue. They are making a tactical statement, one common to the purpose of the game. It's not about reflecting the strategic situation in a tactical battle, so that Gerry is also outnumbered against Shermans, though that sort of battle has it's desireable elements as well.
Basically, the premise to the game, is if a full strength force of one country, met the full strength force of another, what would happen? Of course, when the weaker nations are assaulting, say Belgium against Germany, Germany suffers as well, because the strategic massive size of the German force to the Belgiums isn't taken into consideration, and the Belgians will assault with just as large a force as anyone else.
Look at the decisions. It looks to me as though what I call the premise, predominates every single decision that's been made; they are sticking to the flavor of the game and not trying to make it into something else. The Germans don't have the Dora gun because it would be ridiculous here, and I'm surprised the B-17 was even contemplated, though it at least wasn't an extremely rare machine like the Dora (though it's tactical use against troops was practically non-existent).
You can't have historical type results for battles, and what people refer to as 'play balance' both.
One last thing, although I don't know what lousy way the Shermans might've have been used in RL, the fact of the matter is that with the premise of the game in hand, the MINIMUM damage the Tiger/Panthers should be doing is the 5-to-1 ratio, because in this simulation the Germans "aren't" at a numerical disadvantage, though I would say that the Germans probably used their disadvantage with more result than the typical player might.
[This message has been edited by Charles22 (edited March 08, 2001).]
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