Early Impressions (Full Version)

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22sec -> Early Impressions (9/24/2013 4:23:54 PM)

I'm stuck at work for six more hours, and tired of reading opinions about the game's price. Anyone care to share their early impressions?




thewood1 -> RE: Early Impressions (9/24/2013 4:51:37 PM)

Good first impressions. If you have played Harpoon and liked that, you will like this game.

Only minor issue is the slowness in mouse scroll. It is a little jerky even on small scenarios. I could spend weeks reading the database.




Rob322 -> RE: Early Impressions (9/24/2013 5:27:07 PM)

Funny. Sometimes I got so into the encyclopedia found in Harpoon I forgot about the scenario I was playing.




Djoller -> RE: Early Impressions (9/24/2013 5:30:05 PM)

****ing awesome so far!!!

PS. Can I swear on this forum?




Titanwarrior89 -> RE: Early Impressions (9/24/2013 5:34:09 PM)

Ive turned on the game sound but still nothing.  Anyone know if i'am something wrong?




CoffeeMug -> RE: Early Impressions (9/24/2013 5:46:21 PM)

I like it. My 4 tomcats get wasted in 1st tutorial, but there are always some losses.

Sound is working.





Titanwarrior89 -> RE: Early Impressions (9/24/2013 5:52:48 PM)

Thanks for the response....is the sound only working for weapons firing or thru out ship/air movement.
quote:

ORIGINAL: CoffeeMug

I like it. My 4 tomcats get wasted in 1st tutorial, but there are always some losses.

Sound is working.







Titanwarrior89 -> RE: Early Impressions (9/24/2013 6:08:28 PM)

Ok, sound is working when weapons fire. 




CoffeeMug -> RE: Early Impressions (9/24/2013 6:22:55 PM)


quote:

ORIGINAL: Titanwarrior89

Ok, sound is working when weapons fire. 


Yes, through all events, but not constantly, for those of you wondering ...




TheWombat_matrixforum -> RE: Early Impressions (9/24/2013 7:21:39 PM)

I played the first tutorial scenario (got an "Average" score, 900, with ten aircraft lost, ouch). The tutorial messages work ok, but 1) you have to unpause the game for them to start, and they trigger on time or events thereafter, and 2) they tend to disappear if you muck around with the pause/unpause button while they're open. They're also a bit laconic, sometimes even cryptic. They'll give you the bare bones of what to do, but there's very little hand-holding. Still, I was able to get through the tutorial, and learned stuff. I suspect, though, that like most of the players buying this being an old Harpoon hand will help. I pity the poor fool who buys this without any experience in the genre, though!

The game seems to run by default in a window, at more or less full screen size. I think I'll play around with sizing, because I think I'd like to put the message log (with the optional display as separate window ability) off to the side of the playing area. I've got a 24" widescreen monitor and even in the tutorial there's plenty of stuff to occupy screen real estate; goodness knows what the big scenarios are going to look like! I'm sure fiddling around with layouts will have to evolve over several play sessions.

Ditto with all the map and display options. I found that turning on the contour layer I think it was really improved the look of the maps, not that they look bad anyhow. It's very cool to have real geo-data stuff. It ain't quite Google Earth quality but it's miles beyond Harpoon.

I did find a few times that unit labels were in, um, Cyrillic? Or Greek? Something like that. But they switched back to Latin characters on their own. And these were US units :). Other than that, the labeling and text displays are clear and, though there are a LOT of them, relatively easily readable.

The message log has a bunch of filter options, which I think I might want to explore, as it fills up pretty rapidly. Kudos for the option to show probability rolls and results.

The actual action is pretty sweet. Great sensor and weapons stuff, really nifty handling of BDA, and at least at first glance things seem to be playing out realistically, or expectedly at least. My difficulties right now are in mastering setting reference points and managing those. I get confused which ones go where, and it would be nice to be able to label groups/areas of ref points with the mission name their attached too, and have them toggle-able perhaps.

At first I wasn't getting any pictures in the database, but I downloaded the image file from the developer's website, and once I put it in the right folder (the instructions were not quite correct) I now get pictures for, well, most of the units, but not all. Not sure if this is WAD or not, but it's no biggy.

I have to read the manual and play around a bit, but it's very promising.




Emx77 -> RE: Early Impressions (9/24/2013 7:35:56 PM)


quote:

ORIGINAL: TheWombat

I suspect, though, that like most of the players buying this being an old Harpoon hand will help. I pity the poor fool who buys this without any experience in the genre, though!


Thank you for informative review. As I've never played Harpoon and with price as high, I will skip purchase for now.




At Ease -> RE: Early Impressions (9/24/2013 7:42:46 PM)

Yeh haw...Shootout in the North Pacific is a shootout!!Lol fun so far!




Primarchx -> RE: Early Impressions (9/24/2013 7:42:57 PM)

Everyone's got to start somewhere... [:D]

quote:

ORIGINAL: Emir Agic


quote:

ORIGINAL: TheWombat

I suspect, though, that like most of the players buying this being an old Harpoon hand will help. I pity the poor fool who buys this without any experience in the genre, though!


Thank you for informative review. As I've never played Harpoon and with price as high, I will skip purchase for now.





thewood1 -> RE: Early Impressions (9/24/2013 7:45:06 PM)

Harpoon was the same way. That is why it was loved hated.




Dimitris -> RE: Early Impressions (9/24/2013 7:53:21 PM)

I like the love [:D]




Titanwarrior89 -> RE: Early Impressions (9/24/2013 8:09:36 PM)

Thumbs up!!  Excellent!  So far, no crashes, runs great....you guys should pat your selfs on the back.  Great job.  So far I have not had any issues.  The game totally draws you in.   Matrix, you guys have another winner.[&o][;)]




At Ease -> RE: Early Impressions (9/24/2013 8:10:36 PM)

The game mechanics are very nice..easy to set up missions..ai behaves very well..color sets are sweet...looks like i'll be havin some fun building scenarios!




At Ease -> RE: Early Impressions (9/24/2013 8:46:48 PM)

Also nice,pulled message log to second moniter....




LittleDogmaOne -> RE: Early Impressions (9/24/2013 8:50:43 PM)

In 1st Tutorial, VF-51 screaming eagle NE 100 - 107 successfully downed four MIG 23 and Four MIG 21, but lost 3 F-14 in a close/intense dogfight. A-7 gunslinger squadron couldn't able to penetrate RED Force AAA/SAM defense wall with anti radiation missile(s), and I decided to order them to RTB (force myself to re-evaluate & re-plan the whole strike package.) Major Defeat : (

Awesome mission/game, but will take some time to "master" the game.




mkjhartmann -> RE: Early Impressions (9/24/2013 8:50:44 PM)

This is sure to be a long term keeper. It is very deep and tons of information. I suspect the interface will improve some in future upgrades (not bad know, but some right click functionality on units to give them orders for one). Clearly a premium price, but then this is also a very premium product. I shudder to guess how many hours of work went into this one.




Dimitris -> RE: Early Impressions (9/24/2013 8:53:14 PM)

Thanks a lot!

The right-click menu functionality is already there, BTW. If the mouse cursor is giving you trouble, try selecting the unit and pressing the context-menu key (on most keyboards it is the key right next to the _right_ Windows key), this has the same effect as right-clicking on the unit.




Emx77 -> RE: Early Impressions (9/24/2013 8:53:51 PM)


quote:

ORIGINAL: Primarchx

Everyone's got to start somewhere... [:D]



Yeah, right. I was thinking to start but 144 page manual and tutorial with cryptic messages doesn't sounds good to justify 80$ risk.




JOhnnyr -> RE: Early Impressions (9/24/2013 8:55:53 PM)

Can anyone give information on the tactical aspects? How detailed does the game get from a tactical perspective?




thewood1 -> RE: Early Impressions (9/24/2013 9:14:02 PM)

At a minimum it seems at the same level as harpoon. But as I dig deeper it seems to have cleaned up some of the issues with Harpoon. I think tactically it is superior to Harpoon ANW. At least guns have arcs now.

And on top of that, the interface is a heck of a lot easier.

If you have played Harpoon, you should be able to jump into this without any tutorial. Mission building is where the tutorial comes in.

My favorite part is opening up a scenario in the editor and the going to God mode and watching both sides play it out.




JOhnnyr -> RE: Early Impressions (9/24/2013 9:40:34 PM)


quote:

ORIGINAL: thewood1

At a minimum it seems at the same level as harpoon. But as I dig deeper it seems to have cleaned up some of the issues with Harpoon. I think tactically it is superior to Harpoon ANW. At least guns have arcs now.

And on top of that, the interface is a heck of a lot easier.

If you have played Harpoon, you should be able to jump into this without any tutorial. Mission building is where the tutorial comes in.

My favorite part is opening up a scenario in the editor and the going to God mode and watching both sides play it out.


Unfortunately I haven't played Harpoon =(

The closest thing I have played would be Dangerous Waters, Fleet Command, and Arctic Circle.

I guess I'm wondering as to the level of simulation. I don't expect DW2 (obviously), but how detailed is it?




thewood1 -> RE: Early Impressions (9/24/2013 9:43:04 PM)

Well I have only played fleet command and it is more on scale with this. Command is much more tactically realistic, as well as detailed. And those two things don't necessarily mean the same thing.




mikmykWS -> RE: Early Impressions (9/24/2013 9:47:50 PM)

Dangerous waters was a tactical simulation so the actual action of driving a unit was certainly more detailed (go to sonar station, see water fall display on sonar, turn wheel etc). Our scope is from that of a commander so you manage forces and many of the tactical functions will be handled by the AI although you can do things like plot courses, set speeds/depths and fire weapons. In terms of the over model though with the exception of maybe sonar we're much more detailed.

Mike




JOhnnyr -> RE: Early Impressions (9/24/2013 9:48:52 PM)


quote:

ORIGINAL: mikmyk

Dangerous waters was a tactical simulation so the actual action of driving a unit was certainly more detailed (go to sonar station, see water fall display on sonar, turn wheel etc). Our scope is from that of a commander so you manage forces and many of the tactical functions will be handled by the AI although you can do things like plot courses, set speeds/depths and fire weapons. In terms of the over model though with the exception of maybe sonar we're much more detailed.

Mike


Thanks for the reply Mike!




Primarchx -> RE: Early Impressions (9/24/2013 9:56:54 PM)

Post your questions and frustrations here or over at warfaresims. There's lots of experts out there to help.

quote:

ORIGINAL: Emir Agic


quote:

ORIGINAL: Primarchx

Everyone's got to start somewhere... [:D]



Yeah, right. I was thinking to start but 144 page manual and tutorial with cryptic messages doesn't sounds good to justify 80$ risk.





MAurelius -> RE: Early Impressions (9/24/2013 10:06:09 PM)

well I must say that these comments really seem to point out that unlike a lot of the latest game releases (not talking about matrix here) everything runs smoothly and exceeds what I was hoping for... and that was a lot....

will get the game first thing in the morning - can't wait - thanks for all the hard work!




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