RE: Early Impressions (Full Version)

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IainMcNeil -> RE: Early Impressions (9/25/2013 5:57:19 PM)

For those of you still waiting check this out:

http://www.youtube.com/watch?v=qLc-iSbiV5g&feature=youtu.be




22sec -> RE: Early Impressions (9/25/2013 6:42:39 PM)

I do wish in the air tutorial that the starting location was a bit further from the enemy.

Spending some time today reading the manual. It definitely explains a lot of things. Can't wait to get home this evening and apply what I've read.




trebcourie -> RE: Early Impressions (9/25/2013 7:19:10 PM)

How long do the scenarios take, especially the larger ones? Is this something I can knock out a scenario or two in a couple hours one evening, or will the big scenarios take 5-10+ hours to play?

(I know there are a lot of variables like time compression and personal preferences on micromanagement. I just want a rough idea.)




$trummer -> RE: Early Impressions (9/25/2013 7:21:19 PM)

AAW tutorial took me about two hours.




Primarchx -> RE: Early Impressions (9/25/2013 7:27:16 PM)

The longer, more complex missions with lots of units and action can take 10+ hrs. Smaller ones like Dawn Patrol, more like 20-30 minutes.

quote:

ORIGINAL: BROJD

How long do the scenarios take, especially the larger ones? Is this something I can knock out a scenario or two in a couple hours one evening, or will the big scenarios take 5-10+ hours to play?

(I know there are a lot of variables like time compression and personal preferences on micromanagement. I just want a rough idea.)





wesy -> RE: Early Impressions (9/25/2013 8:19:35 PM)

Thanks for all the hard work. I love it. Great modern Win32 app (by Wargame standards ;)). Enjoying the game - tons of information coming in during the game - thank god for pause [:)]




Pii -> RE: Early Impressions (9/25/2013 9:35:30 PM)


How long do the scenarios take, especially the larger ones? Is this something I can knock out a scenario or two in a couple hours one evening, or will the big scenarios take 5-10+ hours to play?


Can you save a game in progress?




mikmykWS -> RE: Early Impressions (9/25/2013 9:37:48 PM)

You can save game and there is also a auto save feature for when you forget.

Game times vary depending on the scenario size and scope. Most can be played in a night.

Mike





JOhnnyr -> RE: Early Impressions (9/26/2013 12:59:46 AM)

I'm attempting to do the Submarine Tutorial, Phase 1. When I detect a contact it designates it Goblin 2. But when I click on the contact, and hit contact report, the data is empty. So...how did I detect the contact?




ultradave -> RE: Early Impressions (9/26/2013 1:01:24 AM)

First impressions from just the tutorials as I just downloaded it this afternoon, and for me, this is what I've hoped Harpoon would become and it's finally here. Looks great, and runs quite smoothly on Parallels with Window7 on my MacBook Pro.

Happy camper.




mikmykWS -> RE: Early Impressions (9/26/2013 1:05:13 AM)

Great to hear Dave.

Mike




jmscho -> RE: Early Impressions (9/26/2013 6:11:21 AM)


quote:

ORIGINAL: JOhnnyr

I'm attempting to do the Submarine Tutorial, Phase 1. When I detect a contact it designates it Goblin 2. But when I click on the contact, and hit contact report, the data is empty. So...how did I detect the contact?


Your sonar people have heard something and categorised it as a sub (Goblin), but so far haven't been able to establish more details.




Dimitris -> RE: Early Impressions (9/26/2013 6:13:17 AM)

quote:

ORIGINAL: JOhnnyr
I'm attempting to do the Submarine Tutorial, Phase 1. When I detect a contact it designates it Goblin 2. But when I click on the contact, and hit contact report, the data is empty. So...how did I detect the contact?

The contact report lists emissions (ie. active sensors) detected by the contact. If no emission is listed on the contact report it means you detected the contact with your own sensors (radar, sonar etc.), or it s was auto-detected (e.g. fixed buildings).




Awac835 -> RE: Early Impressions (9/26/2013 7:16:24 AM)

How do i deselect all reference points and everything else? Its cumbersome selecting some then deselecting others. When assigning missions. There should be a shortcut key for deselecting everything.




Temple -> RE: Early Impressions (9/26/2013 7:19:28 AM)

I may have missed this in the info posted, so bear with me...

What is the start date for the database? I guess I'm asking, what's the earliest scenario I can build? I have a bunch of Jane's and other resources that can be dusted off and put to good use again.

Also glad to hear that so many folks are pleased with the released product. I'm an old Harpoon player going back to the paper versions so this Sim is sounding like something up my alley. And my 60th birthday is coming up soon...[:D]




Temple -> RE: Early Impressions (9/26/2013 7:40:25 AM)

OK, one more question. In the printed manual, how small is the font? Sadly I am no longer able to read small print like I used to. For a point of reference, I do have the full color manual from "Carriers at War" and find that I can still read it comfortably. If the color manual for Command is similar I'm be ok with it.




EagleMountainDK -> RE: Early Impressions (9/26/2013 9:15:59 AM)


quote:

ORIGINAL: 21SEC

I do wish in the air tutorial that the starting location was a bit further from the enemy.

Spending some time today reading the manual. It definitely explains a lot of things. Can't wait to get home this evening and apply what I've read.


+1, I ignored the tutorial and launched a E-2 to get a picture before committing my F-14s. Bad plan [;)]




tmastern_slith -> RE: Early Impressions (9/26/2013 11:34:36 AM)


quote:

ORIGINAL: Awac835

How do i deselect all reference points and everything else? Its cumbersome selecting some then deselecting others. When assigning missions. There should be a shortcut key for deselecting everything.


In the mission editor, at the bottom center, is a listing of all the points. I've found it easier just to delete the ones I don't want there.....

Troy




Primarchx -> RE: Early Impressions (9/26/2013 11:43:56 AM)

I think 'officially' it's around 1950 for the CWDB, but there are units there that pre-date that.

quote:

ORIGINAL: Temple

I may have missed this in the info posted, so bear with me...

What is the start date for the database? I guess I'm asking, what's the earliest scenario I can build? I have a bunch of Jane's and other resources that can be dusted off and put to good use again.

Also glad to hear that so many folks are pleased with the released product. I'm an old Harpoon player going back to the paper versions so this Sim is sounding like something up my alley. And my 60th birthday is coming up soon...[:D]





ultradave -> RE: Early Impressions (9/26/2013 12:36:18 PM)

"OK, one more question. In the printed manual, how small is the font? Sadly I am no longer able to read small print like I used to. For a point of reference, I do have the full color manual from "Carriers at War" and find that I can still read it comfortably. If the color manual for Command is similar I'm be ok with it."

In the installation in a directory called Manuals, there is a pdf version as well as the ebook. I copied the pdf version to my desktop and if you do the same you can then open it with Acrobat where you can zoom and scroll like any pdf. The font is not that bad, but it is white on a black background which I find a little hard on the eyes. Zoomed in a little it's fine. (My eyes have trouble sometimes with the small fonts on my laptop too).




.Sirius -> RE: Early Impressions (9/26/2013 3:35:06 PM)


quote:

ORIGINAL: Primarchx

I think 'officially' it's around 1950 for the CWDB, but there are units there that pre-date that.

quote:

ORIGINAL: Temple

I may have missed this in the info posted, so bear with me...

What is the start date for the database? I guess I'm asking, what's the earliest scenario I can build? I have a bunch of Jane's and other resources that can be dusted off and put to good use again.

Also glad to hear that so many folks are pleased with the released product. I'm an old Harpoon player going back to the paper versions so this Sim is sounding like something up my alley. And my 60th birthday is coming up soon...[:D]



Hi guys glad you like command the Cold War DB runs from 1946-1979 with alot of WW2 platforns in it covering the early post war period




MaB1708 -> RE: Early Impressions (9/26/2013 3:39:37 PM)

Downloaded last night (literally, my connection is...ahem...slow) and installed and started today after work, with big big concerns in regards to performance on my not-really-state-of-the-art XP desktop with 2.83 GHz. Sim started without any issues and runs smoothly, apart from the zoom function causing a minimal lag. I have no overview about which scenarios are really fat ones to test my performance, I took Operation Lightning Strike and I am ok with how my machine handels it. Yes, time compression is an issue, but nothing I worry about too much, patches may help and I will soon start to fiddle a little with my NVidiasettings.
I am happy that COMMAND is out now, thanks guys for your committment to taking...another simulation to a new standard.
Some quick questions (no, I had no time reading the manual, sorry...):
* Weapons do not show a "fuel" indicator when in the air and underway towards the target.
* When selecting a weapon e.g. the TACTOM I just assigned to attack an airfield, where can I find the information about the target that has been assigned? Do not see it in the side menu in the unit status
* Any way to find TOT for a given weapon?

So far, some quick ones. Looking forward for your continues support and dozens of great sceanrios to come from the public.

Bests,

Martin




Primarchx -> RE: Early Impressions (9/26/2013 4:09:12 PM)

quote:

1) Weapons do not show a "fuel" indicator when in the air and underway towards the target.
2) When selecting a weapon e.g. the TACTOM I just assigned to attack an airfield, where can I find the information about the target that has been assigned? Do not see it in the side menu in the unit status
3) Any way to find TOT for a given weapon?


1) Guided Weapons do have an 'endurance' bar by them on the map while they're in flight.

2) Go to the map, click on the target then select it's info bar in the RHS panel. That will be it's DB entry. Can't get there from the weapon dialog, though.

3) At this point - Math. Select the weapon then move the cursor to the target (but keep the weapon selected). In the black on-screen data box you'll see the distance to the selected unit (weapon) shown. Take that distance and divide by the weapon's speed to get time to impact.




Temple -> RE: Early Impressions (9/26/2013 4:43:50 PM)


quote:

ORIGINAL: ultradave

"OK, one more question. In the printed manual, how small is the font? Sadly I am no longer able to read small print like I used to. For a point of reference, I do have the full color manual from "Carriers at War" and find that I can still read it comfortably. If the color manual for Command is similar I'm be ok with it."

In the installation in a directory called Manuals, there is a pdf version as well as the ebook. I copied the pdf version to my desktop and if you do the same you can then open it with Acrobat where you can zoom and scroll like any pdf. The font is not that bad, but it is white on a black background which I find a little hard on the eyes. Zoomed in a little it's fine. (My eyes have trouble sometimes with the small fonts on my laptop too).



I guess I didn't make myself clear. Yes, I understand there is a PDF version, but I am old-school and like the optional printed color manual. I was just wondering about the size of the font in the printed version.




Temple -> RE: Early Impressions (9/26/2013 4:45:21 PM)


quote:

ORIGINAL: .Sirius
Hi guys glad you like command the Cold War DB runs from 1946-1979 with alot of WW2 platforns in it covering the early post war period


Thanks, this looks pretty great to me! [:)]




Yankee66 -> RE: Early Impressions (9/26/2013 5:07:45 PM)

While the price being undisputably high, it's also damn fine piece of software for an audience that is still considered being a rather small niche market.

I started playing these strategical/tactical wargames back in the day with Harpoon II, which was followed up later by Fleet Command and then Dangerous Waters. Inbetween came the "land combat" simulations like "Armored Task Force or Close Combat.

As of late, I played more "Total War" than any hardcore simulation. So I consider myself a returner to the warsim-genre. Not a complete newbie, but someone who once learned the ropes a while back and became rusty.

So, my first impression after playing it for a couple dozen hours:

The performance is good and it seems to run rock-stable. I am playing it on a Win7, 64Bit with 16 Gigs of RAM and a GTX 570 and haven't run into any problems so far.

The tutorials work really well. The way they are executed makes you read a little and think a lot. They take you by the hand and explain the basic concepts of the game through hands-on experience, while being clear and concise.
For me, they worked so well that I only looked into the manual to find out what custom overlays and the 1/3rd rule are, and I can still hold my own in most scenarios. :)

The "flow" of the game is impressive. Especially when looking at some rather clunky interfaces of other hardcore wargame titles.
Nothing you can do in the sim seems "hidden", and overall I had no problems putting missions together for my Units, then have them execute manual movement and firing orders in an emergency situation, before giving control back to the AI. This makes reacting to new situations easier than I thought and cuts down on the micromanagement.

From what I've seen of the AI, it pulls off believable and challenging tactics without making me feel like it's "cheating". I need to see more of it in more hours of gameplay to make a more detailed assessment. But the fact that it seemed to react to my actions in an appropriate way, and also differently in similar sessions, makes me like it from the get-go.

Something I always love to do is starting the scenario editor. And I did so with "Command" after just 2 or 3 hours of gameplay. And I love it. Again, nothing seems hidden or hard to reach, the concept of Triggers, Events and Actions isn't hard to grasp. Not entirely easy for those without prior knowledge, but also not hard to understand.

I was able to put together a very small test scenario, containing a carrier with a custom contingent of planes, a Sub and some land-based targets on a custom overlay in under an hour. The hardest part, if you can call it that, was setting up the custom overlay for the first time. Your explanation in the manual is really good and works well. The second time went much smoother and faster. Custom overlays are fun! :D

The sounds are kind of ok, although generic, and not without crackling. But looking at how much a game like this generally needs sound – like a cow needing a bicycle – it's not a big drawback or an annoyance. And I am sure there will be sound mods soon.

To conclude my early impression:

If you want to get into wargames, get back into wargames or get a modern wargame that's worth playing and also shows a lot of potential – get "Command".

The price of admission is high, no sugarcoating that, and the learning curve, although lower than in most hardcore sims, is still high, but if this game manages to build a strong community, I am sure it will provide years of wargaming fun.




Temple -> RE: Early Impressions (9/26/2013 5:12:28 PM)


quote:

ORIGINAL: Yankee66
<snip>
So, my first impression after playing it for a couple dozen hours:
<snip>


Thanks for the impressions Yankee! I think this is going to be on my "must get" list for my birthday! [:)]




MaB1708 -> RE: Early Impressions (9/26/2013 5:49:22 PM)

quote:

2) Go to the map, click on the target then select it's info bar in the RHS panel. That will be it's DB entry. Can't get there from the weapon dialog, though.


Sorry I was unclear it appears. How do I find out which target had been assigned to the weapon? I assign a facility manually to a TACTOM, minutes later I am going back to that weapon and can't remember where it is heading. Which target has been assigned?





Primarchx -> RE: Early Impressions (9/26/2013 6:18:52 PM)

Honestly can't say.

quote:

ORIGINAL: MartinB

quote:

2) Go to the map, click on the target then select it's info bar in the RHS panel. That will be it's DB entry. Can't get there from the weapon dialog, though.


Sorry I was unclear it appears. How do I find out which target had been assigned to the weapon? I assign a facility manually to a TACTOM, minutes later I am going back to that weapon and can't remember where it is heading. Which target has been assigned?







ultradave -> RE: Early Impressions (9/26/2013 6:31:49 PM)

Ah, well, I haven't tried printing but it's just looking at the pdf I'd say the font is probably ok for reading.

Update - I just printed one page to check. Normal size is fairly small. But in Acrobat I just clicked on "Fit" so it would fill the page and then the font is quite readable, even for older eyes :-)

quote:

ORIGINAL: Temple


quote:

ORIGINAL: ultradave

"OK, one more question. In the printed manual, how small is the font? Sadly I am no longer able to read small print like I used to. For a point of reference, I do have the full color manual from "Carriers at War" and find that I can still read it comfortably. If the color manual for Command is similar I'm be ok with it."

In the installation in a directory called Manuals, there is a pdf version as well as the ebook. I copied the pdf version to my desktop and if you do the same you can then open it with Acrobat where you can zoom and scroll like any pdf. The font is not that bad, but it is white on a black background which I find a little hard on the eyes. Zoomed in a little it's fine. (My eyes have trouble sometimes with the small fonts on my laptop too).



I guess I didn't make myself clear. Yes, I understand there is a PDF version, but I am old-school and like the optional printed color manual. I was just wondering about the size of the font in the printed version.





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