snowburn -> RE: Performance (10/1/2013 3:54:53 AM)
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quote:
ORIGINAL: Reaper Hi, Am running the 434 beta. In general the tutorial scenarios are all much slicker - thank you. However, I ran 'down town' last night. Initially the game churned through at just under the 1:1 Sec rate on the clock. As things got busier, the game started to pause for several seconds (up to about 10 secs, no movement on the clock or on screen. The pulse rate spiked up into the 4000s and then return to the 100s and game resumed. I found one way to counter this was to zoom in on the screen - I think this must force a redraw/ refresh of some sort. Frustrating, as im currently limited to the small scenarios. btw, this is also occurring in the base release. My Specs are: Win 7 ultimate 64-bit,Q6600, Direct X runtime version: 11.0, 2 x GeForce GTX 260,8 Gig Ram Geforce driver 327.23. res: 1920 x 1080, 60Hz, .net 4.5 i have played "down town" in two different systems: Desktop: E7200, 4GB DDR2, 560GTX, CMANO Build 434: normal pulse rate: 400-500 with several freezes over 4000 (just like your report) and 4 or 5 crashes (game is not responding), i didnt finished the scenario. At least 3 crashes happened when a weapon destroyed an unit. Notebook: I7 Sandy Bridge, 8GB DD3, 540M, CMANO V1.0: normal pulse rate: 150-300, no freezes, only one crash, i finished the scenario without problems
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