Joel Billings -> Changes in the next public beta now in test (10/1/2013 6:00:57 AM)
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We have a version of WitE now in test that adds a new Reduced Blizzard Effect game option, makes some changes in the air transport rules, and fixes a slew of bugs. Most of these changes have been in test for almost a week now. We're hoping this will be available as a public beta within a week or so. When it does become available, please realize we have limited internal testing capabilities now so when it becomes available it needs to be considered a beta with all the pros and cons that come with that. That said, we want to thank Dominik (morvael), whose efforts have made it possible to provide this new game option (and the bug fixes). Dominik threw himself into the code and showed a real talent for understanding what was going on and how to work with it. We've always wanted to provide a game option but never had the time or resources to make it happen. We don't claim that the new game option creates a more balanced game. It is something for players to try out and decide for themselves. It will probably make for a more interesting first winter, but we cannot claim to know exactly how it will impact play or game balance. The air transport changes are changes we think make sense and should tone down the worst of the abuse, as we agree it was too easy to airdrop large quantities of fuel. Here's the complete list of changes coming in the next public beta: V1.07.11 September 30, 2013 New Features and Rule Changes 1. New Game Option - Added "reduced blizzard effect" option. It can be enabled in Game Options for a new game. When using this option some of the First Winter rules are altered. Simply put Combat Value Modifications are no longer random, in worst case they should be equivalent to the old rules best case or slightly better, and the player can mitigate those effects to a certain degree by using forts and cities of all sizes. The detailed rules are as follows: - The automatic loss of 1 morale for non-Finnish Axis units whenever they are attacked and the final end of combat odds are greater than 1:2 mentioned in patch notes v1.04.10 - April 18, 2011 is disabled. - Combat Value of non-Finnish, non-mountain and non-ski Axis units during Blizzard or Snow weather between December 1941 and April 1942 in the First Winter Zone is reduced to 36% plus 4% for each point scored when checking the following conditions (to a maximum of 100% - 16 points): Month is: - January, February, March, April +4 Weather Zone of the battle hex is: - Europe +3 - Southern Soviet +2 - Central Soviet +1 When the unit is in or next to the battles hex and the units hex contains: - Terrain: 1. Heavy Urban +5 2. Light Urban +4 3. City +3 4. Any terrain with a Town +1 - Fort +1 (for each level) When the unit defends in the battle hex (is not a reserve unit): - Always +4 - Month is February +4 - Month is March, April +8 - Weather is Snow +6 - Terrain: 1. Heavy Urban +5 2. Light Urban +4 3. City +3 4. Any terrain with a Town +1 5. Light Woods, Heavy Woods, Rough, Mountain terrain without a town +1 - The displayed CV values for Finns, Soviets, and Axis mountain and ski units are no longer doubled during first winter blizzard turns. Example: A German division in January 42 (+4) located in Central Soviet Weather Zone (+1) in a town in clear terrain (+1) with a level 2 fort (+2) is defending (+4, +1 from town again). The score is 13, so the CV will be reduced to 36+13*4=88% of the original CV value. The same division would attack a neighboring hex with 68% of the original CV value. Note: The player has to remember that CV is also reduced by damage to ground elements when taking part in combat (rule 22.3.2), so the units are weaker than they seem from the values on counters. However, preparing a proper defensive line based on cities, forts and reserves (perhaps at a cost of reduced gains in November 41), should allow for holding it successfully in most parts of the front, and the units should be in much better shape for a summer offensive. 2. Rule Change Air transport of fuel and supplies is changed as follows: 1) Level bombers may not transport fuel. 2) Only 25-75% of supplies are dropped successfully, while only 16-50% of fuel is dropped successfully (was 33-100% for both). 3) Hexes that contain or are adjacent to a friendly air base unit will receive all of the supplies and fuel that are dropped (no drop attrition as stated in item 2 occurs). 3. Interface Change - Added the ability to sort units properly according to their Arabic and/or Roman numerals, including subunit designations before / sign. 4. New Interface - Added detailed CV attack and defend values under the counter in the unit detail window. 5. Editor - Added the ability to specify individual division numbers and their guard status for Soviet Cavalry and Mountain Corps in the Scenario Editor. 6. Improved AI - Added missing "march madness" rule to AI evaluation functions. Fixed minor mismatch in an AI evaluation function concerning value of ground elements in support units attached to combat units as opposed to ground elements in their parent units. Bug Fixes 1. Added proper handling of Soviet mountain corps units. Its subunits (mountain divisions) retain their number, guard status and victory/defeat counters, and the corps can now build up again after breaking down. 2. Fixed the detection of a nearby (in or next to target hex) airbase on air supply drop, that was meant to prevent cargo reduction (waste) but was never working. 3. Fixed the way vehicles, vehicle need, ammo, ammo need, supply, supply need, fuel, fuel need, support, support need and air supply tons are divided between subunits when breaking down a Division or a Corps, so that no items are lost (in case the original number did not divide by 3 without remainder) and support is displayed properly. 4. Fixed the way support, support need and air supply tons are pooled from subunits when building up a Division or a Corps, so that support is displayed properly. 5. Fixed experience loss when building up an existing Soviet Corps from subunits containing ground elements not present in Corps TOE, for example newer or alternate equipment. 6. Fixed evaluation of artillery ground elements in units having less than 75% of required ammo, whose value was doubled rather than halved. 7. Added missing fatigue calculations when merging or building up units. 8. Improved several functions to work correctly for support units by properly detecting their location. 9. Fixed problems with Soviet air army renames not working, when a similarly named air army was present (for example 16th Air Army blocks rename to 6th Air Army). 10. Fixed problems with Soviet front renames affecting other units, when a similarly named air army was present (for example Southern Ural M.D. was renamed together with Southern Front). 11. Fixed bug in morale formula when merging units, where one unit was weighted as if having 100% TOE instead of actual number. 12. Improved movement formula when merging units. 13. Fixed a bug where subunits of two different Soviet corps with the same number and of the same type (but with different Guards status) could be used for building up, clearing corps allegiance from remaining subunits. 14. Fixed a bug that would clear corps allegiance from subunits of a Soviet Corps when corps merge failed. 15. Fixed a bug when recombining a non-Guards Soviet Corps eligible for Guards status (due to majority of its subunits achieving Guards status when operating alone), would clear corps allegiance from subunits of a Guards Soviet Corps with the same number and type. 16. Fixed a bug when recombining a non-Guards Soviet Corps eligible for Guards status (due to majority of its subunits achieving Guards status when operating alone), would not trigger an immediate rename, resulting in duplicate corps names. 17. Fixed a bug when a message about not enough AP was shown when building up an existing Soviet Cavalry Corps if there was less than 5 AP available. 18. Fixed a bug with modified combat value being 100 times higher than it should (invisible to the user). 19. Fixed a crash bug in Debug mode (and possible memory corruption) when opening unit detail window for a Soviet Cavalry Corps. 20. Fixed a crash bug in Debug mode (and possible memory corruption) when displaying attached support unit that has moved in unit detail window. 21. Fixed a crash bug when AI tried to pull back its units. 22. Fixed many bugs causing leader rolls to fail for support units. 23. Allowed airhead supply to reach HQs and airbases. 24. Fixed command point bonus for O.K.H. to be unlimited (instead of 900). 25. Fixed bug causing Soviet motorized units not to have +10 bonus to NM as documented in the manual/patch notes. 26. Fixed picking new HQ to work correctly for units in airhead supply (in a limited way as for isolated units, instead as for fully supplied). 27. Fixed automated support unit detach (using [X] button) to work in the same way as picking new HQ manually (will work for isolated and airhead supply units if a path can be traced between them; the support unit will be properly blocked from being reassigned again this turn). 28. Fixed x,y unit detection to work for cities, and support units attached to combat units or cities. 29. Fixed bug in path tracing between units not working for off-map units and units in the same hex. 30. Enabled display of support unit supply status (only airhead supply tonnage was displayed previously). 31. Updated CV for ground element types: Special Forces, Marine Commando, Airborne Engineer, Air Landing Section and Light Armored Car from 0 to 3; CS Cavalry Tank and CS Infantry Tank from 0 to 9. 32. Defined motorized unit for combat CV and Admin roll rules as being non-HQ, permanently motorized and/or having an Armor, Mechanized, Motorized or SP GUN TOE type. 33. Fixed a bug with units on buildup being treated as isolated during next friendly logistics phase (and for the remainder of the turn in case of support units). Made sure that support unit's supply situation will update in sync with parent's supply situation. 34. Fixed memory leak in air code, preventing the game from running long AI vs AI games. Data and Scenario Changes Scenario Updates 1. Fixed. 1941 campaigns, Operation Barbarossa, Road to Kiev, Road to Leningrad Finnish units 1st/2nd Command Bn with Italian support squads Romanian High command with Hungarian support squads VI Rum. Corps with German support squads 2. Fixed. 654th Heavy Panzerjager Bn (1376) uses wrong OB and equipment, should be OB 280 with Elefant, not 281 with Nashorn in TOE and equipped with future Jagdpanther 3. Various data fixes Data Changes 1. 88mm Field Gun (0071) Increased Fuel Use from 6 to 22; to be consistent all guns size 2 and larger now require a prime mover (except rail only guns whose fuel use is 0). 2. 75mm Anti-aircraft Gun (0162) Increased Load Cost from 16 to 22; Increased Fuel Use from 6 to 22. 3. 76mm Field Gun (0169) Changed Device from ZiS-3 gun to more probable F-22 gun. 4. 75mm Anti-aircraft Gun (0213) Increased Fuel Use from 6 to 22. 5. 75mm Anti-aircraft Gun (0273) Increased Size to 2; increased Fuel Use from 6 to 22. 6. 80mm Anti-aircraft Gun (0308) Increased Size to 2; increased Fuel Use from 6 to 22. 7. 122mm Field Gun (0370) Increased Size to 2; increased Fuel Use from 6 to 22. 8. 3.7in Anti-aircraft Gun (2068) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 9. 4.5in Field Gun (2098) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 10. 5.5in Field Gun (2100) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 11. 7.2in Howitzer (2101) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 12. 8in Howitzer (2102) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 13. 240mm Howitzer (2116) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 14. 155mm Field Gun (2120) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 15. 155mm Howitzer (2587) Increase Fuel Use to 18. 16. 4.5in Field Gun (2588) Decrease Fuel Use to 18. 17. 149mm Howitzer (2639) Decrease Fuel Use to 18 (for WitW assumes use of American halftrack as towing vehicle). 18. Some minor corrections to fuel use by ground elements to further consistency of treatment. 19. Renamed the Hetzer to the Jagdpanzer 38(t) Hetzer. 20. 0003 Ar 234B - remove rear cannon armament as this was never used in production aircraft, re-calculate ammo cost 21. 0177 Do 17M(R) - remove empty equipment slot 22. 0307 R-5 - upgrade to 0326 U-2 (recon) 23. 0308 R-Z - upgrade to 0317 Il-2 24. 0307 R-10 - upgrade to 0326 U-2 (recon) 25. 0314 SB-2(recon) - upgrade to 0331 Pe-2R 26. 0342 TB-3G-2 - upgrade to 0347 Li-2
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