jdkbph -> RE: 6 hrs to prepare an Harrier??? (10/5/2013 3:56:42 PM)
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This is an interesting conversation. I'm going to put on my wayback hat here for a moment in the hope that I can make a contribution. Back in the 70's and 80's (cold war atmosphere, tail end of Vietnam, several years on the Korean peninsula during high tension times, etc) we used to do things like sortie surges. As you can imagine these were events intended to generate the maximum number of sorties over a finite period of time. Typically that would be 2 or 3 days. Pretty much EVERYTHING changes from the normal way of doing things when that's going on. If a plane comes back banged up it gets a temporary repair (ie just enough to get it safely airborne again) or flies the next mission with degraded capabilities or sans some non-mission critical capability altogether. About the only thing that wasn't (intentionally) compromised was safety of flight. However I don't think it was coincidence, or can be explained away as a 1:1 function of increased flight hours, that most of the a/c losses I witnessed occurred during these events. Now these were fighters - F-4Ds to be exact - configured primarily for air to ground. They did occasionally fly air to air as well, but they almost always carried an ECM pod and/or a Pave Spike in the right/left forward missile well when doing so. It was just too time consuming to remove it. That meant AIM9s on the inboard pylons only and 370s on the outboard pylons... no AIM7s at all. That's an example of what I meant by degraded capability. Same deal with the A10s as well. I spent a year at Suwon Korea with them in the early 80s. Obviously no air to air to worry about, but way more air to ground configurations than the F-4s. I can't say 100% for sure based on personal experience, but I suspect that the capability to quick turn an airplane during a sortie surge has only improved since then. With the advent of LRUs and palettes and what-not I'm guessing it's not only just as fast as it was when I was there, but probably a hell of a lot safer as well. So bottom line: I tend to agree that the fixed 4-6 hour turn around we're seeing in the game is an issue. It appears to be a compromise based on normal "peace time" or low threat operational tempo. Ragnar's idea sounds like it might go a way toward addressing this. Oh and BTW... sortie surges like I described would invariably be followed by extended down time for maintenance <g>. JD PS. I also spent a few years at Fairchild in WA. B-52Gs. These things were lucky to fly once a week. But then again they were older than I was. The mission was "nuke", so there wasn't much thought given to turn around times, but I don't think 16 - 24 hours would be unreasonable for that kind of airplane. That said, I think it's more about "will" than "way" though. Will = need in this context, and the effect on procedures, facilities, equipment and staffing. It might be appropriate to think of this in terms of mission types assigned to a given unit (squadron, air wing, etc) and aircraft types within that unit. For instance, a fighter or fighter-bomber type airplane assigned to a unit with a tactical type mission should have a much lower turn around time than a heavy bomber assigned to a unit with a strategic mission. OTOH, a heavy assigned to a unit with a tactical mission should probably be between the two. I guess what I'm trying to say is, maybe the optimum answer is to figure out a reasonable MINIMUM turn around time for each platform, then modify it based on assigned unit type, and again based on load out and whether or not the load out changes between missions.
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