Tomcat84 -> RE: RUNNING POLL - ScenEdit requests (10/17/2014 8:48:36 PM)
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Really liking how the closed beta build is shaping up with the new changing mission feature, so I finally got to vote again [:)] I now re-voted for "AND / OR operators on event conditions" But really I dont so much want that for just event conditions as for "triggers". Also, similar to what mx1 is posting here above this post, I would love to be able to have more logical fuctions etc. For example the ability to set "logical flags" (I think the DCS World editor has something like this). You could set an event action to set a flag to true or false. (for example Event Action set logical flag 2 to true) (and you have logical flags 1 through 20 to play with). Then, you can make a condition for other events (Logical flag 1 must be "true") or (logical flag 1 must be "false") Similar to this I would like the ability to have triggers not default to OR behavior as they do now but also be able to select AND behavior. (not just Eagle #1 or Eagle #2 is destroyed as a trigger, but Eagle #1 AND Eagle #2 destroyed). Big picture example of how this could be used: My enemy IADS is pretty robust, it has several EW radars searching, which means the SAMs keep their radars powered down until the enemy is in range inside their prosecution area, so as not to give away their position. Also, the enemy has a central HQ bunker as their Air Defense Headquarters. So the SAMs are keeping their radars down, but there are two cases where I want them to power up: - When too many EW radars are down, they have to go autonomous or will be ineffective cause no one will be detecting targets. - When the Bunker is taken out, I want them autonomous for five minutes, then go back to silent to simulate chaos when the HQ is hit and then backup systems coming online allowing them to go quiet again. With what I am requesting I would make it kind of like this: Radars down event: Trigger: Tall king 1 destroyed AND Tall king 2 destroyed AND Big bird 1 destroyed AND Tin Shield 1 destroyed Action: SA-20 1, SA-17 1, SA-10 1, SA-10 2 SA-17 2 assign to mission SAM-autonomous (or if avail: action EMCON radar active) Action2: set logical flag 1 to TRUE Bunker event: Trigger: Air Defense HQ Bunker damaged 75% or more Action: SA-20 1, SA-17 1, SA-10 1, SA-10 2 SA-17 2 assign to mission SAM-autonomous (or if avail: action EMCON radar active) Action2: teleport marker "timehack" to area x (somewhere other side of the globe) Bunker back in action event: Trigger: marker "timehack" remains in area x for 5 minutes Condition: Logical flag 1 must be false Action: SA-20 1, SA-17 1, SA-10 1, SA-10 2 SA-17 2 assign to mission SAM-quiet (or if avail: action EMCON radar passive) The AND for triggers make sure SAMs dont go active after just one radar is down (it is possible but tricky right now to manipulate this with scoring on the non player side by giving score when units go down, but if there is multiple things going on it is hard to generate exact behavior) The logical flag going to true when the radars go down makes sure that, if the radars go down BEFORE the HQ goes down (and so the SAMs need to be autonomous), after the bunker goes down and 5 minutes go by, the SAMs dont just shut down and go blind (since their EW is gone). They should only do that if EW is still intact enough. Hope this jibber jabber makes sense :) p.s. I still really would dig the option to set an altitude / speed (choosing from presets or exact value entry) for all missions (especially patrols but others (like support, although that already has speed, but not altitude yet) too. p.s. 2 somehow being able to hack a clock / use a timer in events would be cool too. Now I have to do it by teleporting a marker and going for a unit remains in area event.
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