RE: RUNNING POLL - ScenEdit requests (Full Version)

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[Poll]

RUNNING POLL - ScenEdit requests


See RPs and/or No nav zones and/or exclusion zones from all sides
  1% (4)
Local weather fronts (non-global weather)
  36% (92)
EE trigger: ID status change on contact
  0% (0)
AND / OR operators on event conditions
  21% (54)
Dynamic campaign (events on one scen affect the next)
  24% (61)
Add Magazine
  1% (4)
Lua: Join a unit to a group
  0% (2)
Lua: Compel a ship to UNREP
  0% (1)
UI windows for editing magazines and datalinks (like wpns / sensors)
  4% (12)
Add filter-options to the "Teleport_Unit" event action
  0% (0)
Make nav/exclusion zones optionally applicable to specific units
  1% (4)
Persist sprint and drift settings to .inst file
  0% (2)
Lua: Specify unit as escort on a mission
  1% (4)
Lua: Specify desired unit speed/throttle
  1% (3)
Option to scrub a No-Nav Zone if the side is human-played
  0% (0)
Wrecked ships
  3% (8)


Total Votes : 251
(last vote on : 2/11/2022 6:45:03 AM)
(Poll will run till: -- )


Message


orca -> RE: RUNNING POLL - ScenEdit requests (8/18/2017 3:27:06 AM)

A good way to assign a specific number of different units to the same patrol mission.

i.e. There are 2 different types of ASW helos assigned to an asw patrol mission. Currently if you select 1 unit to be on mission at a time, it will result in 1 unit of each of the 2 different types of helos to be on the mission at a time. But I'd like to have the option of only having 1 total on the mission.

Maybe this could be accomplished by adding a qualifier to the number units (or 1/3 option) on a mission-
-Total number of EACH unit type on patrol - default and how currently works
-Total number of ALL units of any type on patrol




thewood1 -> RE: RUNNING POLL - ScenEdit requests (10/14/2017 8:59:10 PM)

Can we get the UI for selecting dbs changed to a scroll-able window. Right now, the list is so long that trying maneuver down the list with the little arrow is almost impossible on small screens.




michaelm75au -> RE: RUNNING POLL - ScenEdit requests (10/15/2017 12:45:01 AM)

Somethings that are already in the system:
1. Lua: join group
--{name='CVN BG', guid='9506a165-6e44-40dd-b721-f9c07e056bdb'} group to join unit to
ScenEdit_SetUnit({name='LST 4001 Osumi', guid='8269b881-20ce-4f2e-baa0-6823e46d55a4'}).group = '9506a165-6e44-40dd-b721-f9c07e056bdb'
To remove from a group
ScenEdit_SetUnit({name='LST 4001 Osumi', guid='8269b881-20ce-4f2e-baa0-6823e46d55a4'}).group = 'none'

2. Lua: compel ship to UNREP (also applies to aircraft)
ScenEdit_RefuelUnit({name='LST 4001 Osumi', guid='8269b881-20ce-4f2e-baa0-6823e46d55a4'})

3. Lua: assign escort on strike
ScenEdit_AssignUnitToMission ('30184f60-768b-4e2e-847d-19c97289357e', 'test strike', true)
The last parameter is optional and if included will assign the a/c to the escort part of a strike mission




riflebrigade -> RE: RUNNING POLL - ScenEdit requests (10/16/2017 12:14:39 AM)

How do you vote in the poll for items shown in ScenEdit requests?





hellfish6 -> RE: RUNNING POLL - ScenEdit requests (10/24/2017 8:45:15 PM)

Not sure if it's been mentioned, but I'd like a way to copy/clone and paste or merge individual units/groups/facilities from one scenario to the next... especially if they can retain unit names, any customizations, and/or damage states.




thewood1 -> RE: RUNNING POLL - ScenEdit requests (10/26/2017 12:02:23 AM)

Isn't some of that done with export and ini files today? Not sure about all of it though.

edit: On first pass, inst files retain weapon sensor, etc. customization and name, but not damage.




michaelm75au -> RE: RUNNING POLL - ScenEdit requests (10/26/2017 8:58:28 AM)

The INST files basically restore pristine copies of the units from the database.




butch4343 -> RE: RUNNING POLL - ScenEdit requests (10/26/2017 10:24:24 AM)

I wondered if I could put forward the request that the generic light blue/red/green/yellow unit/ship/groups ect colour's be changeable/set able for scenario designers.

The reason for this if you are using map overlays especially if its a map with a light background ,rather than a satellite overlay, its nigh on impossible to pick out unit colour's against the overlay.

Sounds a minor thing TBH but it would be a handy addition.

Regards

Butch




hellfish6 -> RE: RUNNING POLL - ScenEdit requests (10/26/2017 6:37:45 PM)

quote:

ORIGINAL: thewood1

Isn't some of that done with export and ini files today? Not sure about all of it though.

edit: On first pass, inst files retain weapon sensor, etc. customization and name, but not damage.


I saved an inst of my ship and when loaded, it retained only the name. Senors and weapons went back to default database values. It might be due to different DBs in the separate scenarios, but in the end apparently I've gotta rebuild the thing again. Not a huge pain, but it'd save me 5-10 minutes every time I want to try this variant out in something else. More of a pain if you've gotta use delta files to add in stuff like missile commo links that can't be done in the editor (unless that's changed recently).




stilesw -> RE: RUNNING POLL - ScenEdit requests (10/26/2017 6:56:37 PM)

hellfish6,

I have found this to be true of anything saved as a .inst file. When reloaded the items default to their original original attributes. Really a pain after I spent much time changing a whole bunch of things to "non-detectable" and saving them. When reloaded they were all "detectable" again.

-Wayne Stiles




eleos -> RE: RUNNING POLL - gameplay features (7/28/2019 7:21:19 PM)

Hi guys.

I was wondering if there is a chance to add an ability in CAP-AAW mission where the player can assing each flight a specific target/group of targets inside the patrol/prosecution zone.

Nevertheless you devs are doing great job improving the game.




Blast33 -> RE: RUNNING POLL - ScenEdit requests (3/27/2020 11:56:09 AM)

When I play larger scenario's and like to add a mission I'am often overwhelmed by the amount of unassigned units in the Mission Editor window. And the mentioned window below in red is very small. And when the program gets a little slower, the scrolling through all the unassigned units gets also slow.
Is there a way to cope with this in a different matter?

Is it a possibility to program CMO to get a button to sort the list in alphabetic order? Or otherwise a search button to search for example: F-15 or a ship's name? This makes scenario-editing much quicker and more fun.


[image]local://upfiles/61749/1EDA0395528345E4A48AF93041C5C3F0.jpg[/image]




BeirutDude -> RE: RUNNING POLL - ScenEdit requests (4/13/2020 7:02:36 PM)

I have a request, and this has hit me several times (costing me three hours of addition scenario edits last night!). Can we set the scenario editor so it asks you for confirmation that you want to start the scenario before it starts! After setting up tons of missions, I accidentally hit the start button and saved before I noticed I had done it. Boom the planes took off and missiles launched and I had to go back and fix it all!

That is just too easy to do with bad results! Very frustrating, and there is an easy fix!




BeirutDude -> RE: RUNNING POLL - ScenEdit requests (1/1/2022 6:08:37 PM)

Scuttling suggestion(s)...

Ability to scuttle a damaged vessel. If you have a vessel with 75%+ damage (and especially with a damaged reactor) you're likely to scuttle the vessel. Also possibly set it up so Scenario Designers can set a scuttle parameter for a vessel. Perhaps 75+% damage and propulsion destroyed? Maybe be able to check on COMMON systems that would be considered a factor for scuttling.

Reactor
Propulsion
Rudder

come to mind.




BeirutDude -> RE: RUNNING POLL - ScenEdit requests (1/1/2022 6:19:47 PM)

Sonobuoy suggestions...

Ability to manually drop the monitoring of Sonobuoys that are no longer necessary for the situation. A sub may have moved past buoys, (Say an old barrier) and an aircraft with limited monitoring channels (Sunderland, Helio) might still be monitoring the more distant/less useful buoys rather than the buoys closest to the target.

ALSO, when dropping sonobuoys from aircraft with multiple buoys of the same passive/active type (VLAD and DIFAR for example) the ability to choose which is dropped. Right now seems random and really messes your pattern up when you drop several DIFARs and then a few VLADs in a row then back to DIFAR within the VLAD range. It turns into a mess!




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