brian brian -> RE: Keith's Solo AAR (11/22/2013 1:27:09 AM)
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ORIGINAL: Swedewolf As a newbee of WIF (computer version anyway) can I in the sub example chosen seabox 3 just to check the odds and then revert back to a more smart seabox zero attack? Or is it trial and error from other playthrues? Like your AAR keep it up. Worried about some kinks you and the other AAR guys how found with tracing and saving production and oil, but I guess the devs monitoring your AAR´s to clarify or/and correct any needed. cheers I am sure the naval combat charts are printed for the players, so yes, the side that is successful at searching when the other side fails, can first consult the charts to look at outcomes vs various boxes or combinations of boxes. In naval combat, the amount of combat results are fixed by the attack factors one side has in relation to the # of targets on the other side. The chance nature of combat is reflected in the search roll, which can partially be thought of as the combat die roll. The results can be modified by one side spending surprise points to increase or decrease the amount of results, which are in #s of enemy targets possibly destroyed/damaged/aborted. When U-Boats have the choice of boxes to fight it is generally the best choice to pick the 0 box, where their natural target is, the convoy points. They may have reason to pick an escort box by itself however. Driving away the escorts in a higher box might make a 2nd successful search even more damaging, as the convoy side might then not have anything left in a high box to generate surprise points or even find the Subs themselves and keep the convoys out of the battle. Sometimes SUBs can easily win a surface combat against a weak escort group, such as 2 CL units, while taking less combat results than they might in ASW combat. Or they may have more plans for the sea area later in the turn.
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