RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (Full Version)

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zuluhour -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (12/31/2013 10:01:56 PM)

I would try some more mines in the river, sub laid, safer and deadly as well. The landing site on Java looks open to a little mine Op as well.




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (12/31/2013 10:04:11 PM)

Here's a contest that I thought was a tiny bit remarkable because so few Hurricanes held off so many Oscars. And I believe those were
early model Hurricanes at that. Or maybe it's the pilots that made the difference. Anyway, it was a tiny bit of good news in a world of
hurt.

[image]local://upfiles/16287/C654CBA9D398439B98D1187CA9B7723B.gif[/image]




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 12:18:12 AM)

The AVG squadrons are US Army planes so I thought Jim was handling them and he thought I was handling them because they were
in China you see. So I took them off training and put them on sweeps and voila` they got one. I'm thinking of moving at least one
squadron to Kumming to take care of the Nate threat there.

[image]local://upfiles/16287/486E97A84C4D49F7865808618883C377.gif[/image]




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 12:33:01 AM)

This game has entered a reality distortion zone. First Jim attacks w/ seaplanes and then ACTUALLY GETS SOME HITS. I'm amazed.

[image]local://upfiles/16287/5D9D4BAEB0274EB5A12F6D5F3EC66168.gif[/image]




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 12:40:42 AM)

Here's all the air power left at Singapore. Just about 7 fighters and some utility planes. They aren't going to last long.

[image]local://upfiles/16287/923EAC4647234380945EF12B93063993.gif[/image]




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 12:59:16 AM)

I was hoping that Bataan would last longer than it did but I guess it had to fall sometime. D'oh.

[image]local://upfiles/16287/9189E0BFCC5F4858BDF154AA926F85D2.gif[/image]




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 1:01:30 AM)

Oosthaven fell. I wasn't expecting that at all. Surprise it was.

[image]local://upfiles/16287/95331D43C8EB4059981747A4128E7FE2.gif[/image]




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 1:08:05 AM)

And John does it again. Midway goes down the tubes. Now he's got a good base to plague Pearl with.

[image]local://upfiles/16287/C4C6705752D34C2D8DF3AD2924460BA4.gif[/image]




DOCUP -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 2:33:22 AM)

You guys are doing a good job in giving J3 some headaches.  Don't worry about Midway. You can take it back when you want to.  Midway is a long way from J3's supply bases.  I agree with Zulu's comment above time to mine the river at Pbang.




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 12:01:36 PM)

quote:

I agree with Zulu's comment above time to mine the river at Pbang.


Add to the list the river hex just outside of Saigon. Use O19 & O20 to do both from a new home base of Singapore until that base falls. A third possible place would be Merak as John likes to go raiding into the Indian Ocean early in his games.




Cap Mandrake -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 11:05:08 PM)


quote:

ORIGINAL: moore4807

Even though we technically havent been attacked yet...

[image]local://upfiles/493/4E68B931A77342738B48CACB00267ACE.jpg[/image]


Dang! I always thought "Baker Company" was just the second company in a regiment. Do they at least get camo aprons?




Cap Mandrake -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/1/2014 11:10:41 PM)


quote:

ORIGINAL: larryfulkerson

As you can see from the chart there's a lot of repair that needs to happen. I'm going to have to devote some time looking through all
the Resource Center cities and for those I have responsibility for I need to get some engineers to them and get those RC's repaired
asap. Industry is failing for Pete's sake.

[image]local://upfiles/16287/8A1B853B9CB74F408FB9AA6300033DED.gif[/image]



Do you mean to tell me that Allied industry is managed in RA????[X(] Santa Maria!

Sorry to be so far behind.




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 3:33:50 AM)

Cap,

You still don't manage the Allied side...yet!

Larry is referring to the "disabled" industry (especially China) in RA. As opposed to stock, it provides an additional challenge in the beginning for the Allied player(s).

So far the reduced shipping is the hardest nut to crack as there is sufficent supplies in CONUS, just getting it out of port to the destinations is where a lot of impromptu fish hatcheries are made!

[:D]Also the Baker's Aprons are white... low bidder wins and there were just too many to send back![:D]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 3:48:24 AM)

AFTER ACTION REPORTS FOR Dec 26, 41
--------------------------------------------------------------------------------

Enterprise CV TF is about 15 hexes south of here, awaiting refueling, then we'll swing by!

Night Time Surface Combat, near Dutch Harbor at 171,50, Range 8,000 Yards

Japanese Ships
CL Kinu
CL Kuma
DD Kamikaze
DD Minekaze
DD Okikaze

Allied Ships
YP-74, Shell hits 2, and is sunk
YP-92, Shell hits 6, and is sunk


Other than a couple of sub attacks (unsuccessful of course!) this is all the US action today!

Ground combat at Umnak Island (169,51)
Japanese Deliberate attack

Attacking force 1080 troops, 12 guns, 0 vehicles, Assault Value = 61
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 31
Allied adjusted defense: 1

Japanese assault odds: 31 to 1 (fort level 0)

Japanese forces CAPTURE Umnak Island !!


Combat Report attached




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 4:05:52 AM)

AFTER ACTION REPORTS FOR Dec 27, 41
--------------------------------------------------------------------------------

In one gritty nasty turn the fortunes of the US take a turn for the worse...

Morning Air attack on TF, near Midway Island at 158,91
Weather in hex: Thunderstorms
Raid spotted at 19 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 8

Allied aircraft
PBY-5 Catalina x 4

No Japanese losses

No Allied losses

Japanese Ships
xAK Ikoma Maru


I'm sure there will be some HR, or toning down of this oversight...I just can't believe I never thought of it.

Morning Air attack on TF, near Culion at 76,80
Weather in hex: Light rain
Raid spotted at 17 NM, estimated altitude 3,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
OS2U-3 Kingfisher x 2

No Allied losses

Japanese Ships
xAK Imizu Maru, Bomb hits 2, heavy fires

Japanese ground losses:
54 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (1 destroyed, 7 disabled)

Aircraft Attacking:
2 x OS2U-3 Kingfisher bombing from 1000 feet
Naval Attack: 2 x 250 lb SAP Bomb


Afternoon Air attack on TF, near Midway Island at 158,91
Weather in hex: Light rain
Raid spotted at 8 NM, estimated altitude 9,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 7

Allied aircraft
PBY-5 Catalina x 4

No Japanese losses

No Allied losses

Japanese Ships
xAK Akasi Maru, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
120 casualties reported
Squads: 3 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)


J3 "objected" to my referring to this as his mini-KB, he said NOTHING about his Kaigun is small...[:D]

Morning Air attack on TF, near Pukapuka at 157,165
Weather in hex: Overcast
Raid spotted at 20 NM, estimated altitude 14,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 23
B5N2 Kate x 20
D3A1 Val x 25

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 damaged

Allied Ships
xAP Republic
xAP Chaumont, Bomb hits 12, and is sunk
DD Rathburne, Bomb hits 1, on fire
xAP Bloemfontein, Bomb hits 2
AP W.A. Holbrook, Bomb hits 4, heavy fires, heavy damage
xAK Admiral Halstead, Torpedo hits 3, and is sunk


Morning Air attack on TF, near Pukapuka at 156,161
Weather in hex: Clear sky
Raid spotted at 18 NM, estimated altitude 8,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 10
B5N2 Kate x 18

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
xAP Ormiston, Bomb hits 7, heavy fires, heavy damage
xAP Idomeneus, Bomb hits 4, heavy fires, heavy damage
xAP Lycaon, Bomb hits 5, heavy fires, heavy damage


Morning Air attack on TF, near Pukapuka at 157,165
Weather in hex: Overcast
Raid spotted at 10 NM, estimated altitude 16,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
B5N2 Kate x 13

No Japanese losses

Allied Ships
DD Rathburne, on fire
xAP Republic
AP W.A. Holbrook, Torpedo hits 1, heavy fires, heavy damage



This just sucks! Now do I head Enterprise CV TF South or North??? North - no CV cover I bet in the Aleutans.

Naval bombardment of Midway Island at 158,91

Allied aircraft
no flights

Allied aircraft losses
PBY-5 Catalina: 19 damaged
PBY-4 Catalina: 3 damaged

Japanese Ships
BB Hyuga
CL Yubari

Allied ground losses:
206 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 10 destroyed, 21 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 5 (2 destroyed, 3 disabled)

Airbase hits 8
Airbase supply hits 2
Runway hits 17
Port hits 7
Port fuel hits 2
Port supply hits 1


Pre-Invasion action off Midway Island (158,91) - Coastal Guns Fire Back!
114 Coastal gun shots fired in defense.

Japanese Ships
BB Ise
CL Nagara
CL Otonase, Shell hits 1, on fire
DD Yakaze
DD Shiokaze
DD Yunagi
CM Okinoshima, Shell hits 2, on fire
CM Tokiwa, Shell hits 7
CM Asama, Shell hits 4
PB Nagata Maru
PB Chitose Maru
xAK Hague Maru
AMC Kongo Maru
xAK Izan Maru

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
255 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 2 destroyed, 48 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 28 (1 destroyed, 27 disabled)


Amphibious Assault at Midway Island (158,91)
TF 49 troops unloading over beach at Midway Island, 158,91

Japanese ground losses:
57 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 4 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (4 destroyed, 0 disabled)


Ground combat at Midway Island (158,91)
Japanese Shock attack

Attacking force 8871 troops, 173 guns, 21 vehicles, Assault Value = 335
Defending force 3984 troops, 72 guns, 60 vehicles, Assault Value = 45

Japanese adjusted assault: 173
Allied adjusted defense: 9

Japanese assault odds: 19 to 1 (fort level 2)
Japanese forces CAPTURE Midway Island !!!

Allied aircraft
no flights

Allied aircraft losses
PBY-5 Catalina: 14 destroyed
PBY-4 Catalina: 4 destroyed

Combat modifiers
Defender: disruption(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
682 casualties reported
Squads: 10 destroyed, 34 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 24 (10 destroyed, 14 disabled)

Allied ground losses:
3311 casualties reported
Squads: 31 destroyed, 0 disabled
Non Combat: 193 destroyed, 0 disabled
Engineers: 26 destroyed, 0 disabled
Guns lost 86 (86 destroyed, 0 disabled)
Vehicles lost 75 (75 destroyed, 0 disabled)
Units destroyed 4


I did no better than history as far as these bits-n-bytes are concerned... [X(]

Ground combat at Bataan (78,77)
Japanese Shock attack

Attacking force 11764 troops, 102 guns, 32 vehicles, Assault Value = 403
Defending force 3846 troops, 186 guns, 122 vehicles, Assault Value = 55

Japanese adjusted assault: 470
Allied adjusted defense: 65
Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Bataan !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker: shock(+), leaders(+), disruption(-)

Japanese ground losses:
188 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
2522 casualties reported
Squads: 68 destroyed, 0 disabled
Non Combat: 405 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 252 (252 destroyed, 0 disabled)
Vehicles lost 156 (156 destroyed, 0 disabled)
Units destroyed 3


Combat Report enclosed




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 8:26:30 AM)

Any American unit in Burma, India, or China should be controlled by Larry, IMO. Once an American unit reached Cape Town, its control should go over to Larry. Consider this a 'lend lease' thing. [;)]

Jim can you break down and post some screenshots of what you are doing in response to all of John's action in the eastern Pacific from the Aleutians to Tahiti??




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 8:29:55 AM)

quote:

Jim can you break down and post some screenshots of what you are doing in response to all of John's action in the eastern Pacific from the Aleutians to Tahiti??


And while you're at it can you give us a synopsis of your strategic plans?




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 3:33:09 PM)


quote:

ORIGINAL: ny59giants

Any American unit in Burma, India, or China should be controlled by Larry, IMO. Once an American unit reached Cape Town, its control should go over to Larry. Consider this a 'lend lease' thing. [;)]

Jim can you break down and post some screenshots of what you are doing in response to all of John's action in the eastern Pacific from the Aleutians to Tahiti??


I was under the impression that we just changed the command to switch control of forces (ie from Pacific Fleet to ANZAC) and the other player then had control... No??? I remember the discussion had something to do with each Allied player had borders to even the odds against one Japanese player.

I'll print out some screenshots by tonight... Response is trying to get engineers to build up Palmyra/Christmas Is. first to "build the bridge" westward so to speak. I sent a TF of supply there but J3 just had the audacity to sink every one of them! (Not that you folks didn't warn me of that!)

Right now my strategic plan is to get supplies out to Larry's Aussie/ANZAC troops to help stem the tide... I'm afraid for Larry that he isn't/hasn't pulled many ships or troops back yet and it may be too late for any significant effect. It's not a complaint - Larry hasn't played as the Allies so he isn't familiar with the tactics, it's a good opportunity to learn and we get a shedload of replacements in a year.


Now our area is supposed to get 3-6" of snow from the "Great Storm" and my wife wants to join the throngs at the store who make french toast... Eggs, milk, bread, etc. I also probably need some more ice melt too... Once the honey do list is done I'll be back to play!




Mike McCreery -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 4:51:02 PM)

A strategic plan is critical.

You should be looking 3 months in advance and tasking ground troops to the appropriate places.

Right now you are still backing up but it doesnt hurt to start targeting islands and bases when most troops start targeted on the east coast.

I am reading both AAR's so I dont want to comment on the actual battles. Maybe I will stop reading J3's so I can help you out later in the war.




Bullwinkle58 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/2/2014 4:57:53 PM)

Two comments; I haven't read the whole AAR. They might be off-base.

1) China starts with disabled industry in stock too. Quite a bit. Just because it's broken doesn't mean you can or should fix it. The supplies are much better used to feed your troops and fortify wherever you mean to stand.

2) Bataan should last longer than December. It was December 27th and you had Forts=0 there?! One advantage the Allies have over Japan right away (and there are few) is engineers. Start digging everywhere, as fast as you can, where you intend to defend. Forts through Level 3 are fast and consume very little supply. They won't save you, but they will buy time. And time is an immutable resource in AE. Neither side can make more, but he's racing the amphib bonus and you're stalling until mid-42 when you start to get some hardware. So use what time you have wisely. All you should be doing now is slowing him, bleeding him, and preparing your stop lines. Don't try to win battles, and protect your navy as much as you can. Don't throw away xAKs, but if you have to spend them to defend a piece of real estate you need to buy time, do it. You get thousands more.




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:21:14 AM)


quote:

ORIGINAL: larryfulkerson

quote:

Jim can you break down and post some screenshots of what you are doing in response to all of John's action in the eastern Pacific from the Aleutians to Tahiti??


And while you're at it can you give us a synopsis of your strategic plans?


The Dutch Harbor snapshot is first. I identify the Aleutans as a third class priority for the next quarter. As it was pointed out it is a long haul for J3 to make to keep that area supplied. When I get a few spare ships I'll go up and harrass him, but traditionally I wait until Alaska Command is created and then start stocking troops to take it all back in 43.

[image]local://upfiles/493/F4C2CCC0738C4C70993C73CC1DFD2CB1.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:25:16 AM)

Next up is Midway snapshot.

Not much is around, but its a class one priority to get back right now because I need the eyes out there searching. Many may disagree and I'm fine with that... IMHO J3 holding Midway closes off the northern options to me and that's not acceptable!

[image]local://upfiles/493/4055D5F1A8F143A1BEBED7F7B200D490.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:30:57 AM)

Next is Pearl Harbor...

Obviously it's port #01! Right now I have damaged ships here and a lot of support ships! There are very few CA/CL/DD's and I'm using them as slingshots against John's Goliath, so they are shuttling back here for repairs as needed. Supply from CONUS to here isn't sinking steadily yet - but I'm escorting as much of the cargo's as I can.

The 4 damaged BB's in the escort TF are more than halfway back to Alameda, so my fingers are still crossed they make it.

[image]local://upfiles/493/FBB16A3A0B9940F4B5F1808C45EE8C4E.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:36:38 AM)

The next site visit is Palmyra/X-Mas Is area. John's mini-KB is lurking around between here and Pago Pago. When Lexington and Saratoga get thier Marine aircraft they will pay a visit here next. I will probably use the CVTF to escort a juicy Cargo TF to draw him out. I still plan on setting up Pago Pago as the Gas Station/Grocery Store... It will be resolved by building up, if I can get troops, planes and supply in there he wont be able to stop me.

[image]local://upfiles/493/3E4A183D307040AB8C90540AEF9EC4A5.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:39:32 AM)

This is the Pago Pago / Penbryn Is area... You can see John's CV TF sitting there... He is apparently just going to sit there and cherry pick CTF's & stragglers... I'm sending some subs to the area to surprise him.

[image]local://upfiles/493/A5228F22252A4373820170ECD84083FF.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:42:56 AM)

Finally the Cook Is area... This is if the Tahiti option has to be used. Im' figuring John has his subs somewhere along here to sniff me out should I show up, followed by his mini-KB. This is why I figure its going to require some sort of intervention by my CV's (which I really DO NOT want to do for many reasons, chiefly survival!).

[image]local://upfiles/493/8E69304FCF104816B602FA176742927C.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:52:03 AM)


quote:

ORIGINAL: Bullwinkle58

Two comments; I haven't read the whole AAR. They might be off-base.

1) China starts with disabled industry in stock too. Quite a bit. Just because it's broken doesn't mean you can or should fix it. The supplies are much better used to feed your troops and fortify wherever you mean to stand.

2) Bataan should last longer than December. It was December 27th and you had Forts=0 there?! One advantage the Allies have over Japan right away (and there are few) is engineers. Start digging everywhere, as fast as you can, where you intend to defend. Forts through Level 3 are fast and consume very little supply. They won't save you, but they will buy time. And time is an immutable resource in AE. Neither side can make more, but he's racing the amphib bonus and you're stalling until mid-42 when you start to get some hardware. So use what time you have wisely. All you should be doing now is slowing him, bleeding him, and preparing your stop lines. Don't try to win battles, and protect your navy as much as you can. Don't throw away xAKs, but if you have to spend them to defend a piece of real estate you need to buy time, do it. You get thousands more.


Bullwinkle,

Your comments are always welcome here! And not off base at all IMHO.

1) That is Larry's area and I defer to his strategy.
2) I did the sir robin to Manila and chose to pull as much supply into there at the expense of all the other bases. I'm building up Manila as fast and much as I can, knowing its going to all be for buying a little time anyway so we definitely agree on that point [;)].

Also did you see the hammer John was hitting Bataan with? IIRC it was the ENTIRE 21st Div and accoutrements! I wouldn't have been able to stand up to that even if fully staffed and bunkered since Dec 7th!!!

Good advice (especially the italicized parts) and thanks as always for sharing your thoughts, it is definitely appreciated.




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:52:43 AM)

Pearl - I resupply by forming 2 CS Transport convoys from San Fran to Pearl using about 15 Transmarine Class xAKs with 2 to 3 PC/PG as escorts. Use two or three waypoints and click the button on the bottom to have them return the same way. As you get more of this class, add them to the convoys. Use the game files I sent you to see how I've done it. In my 2/44 game, there are now 30 ships per TF and Pearl is swimming in supplies.

You are expanding the port to 8 before going back to just fort building, right?!? I build her forts up to 7.




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 12:56:17 AM)

Luzon - when playing with stacking limits, you cannot put most of the Allied army into Bataan without overstacking. Manila is the only base that everybody can fit. The drawback is that Bataan falls quickly and opens you up to BB TF hitting you at Manila. Its late March and I'm still holding out at Manila.




larryfulkerson -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/3/2014 1:03:34 AM)

quote:

ORIGINAL: moore4807

I'm afraid for Larry that he isn't/hasn't pulled many ships or troops back yet and it may be too late for any significant effect. It's not a complaint - Larry hasn't played as the Allies so he isn't familiar with the tactics, it's a good opportunity to learn...

I've been issue-ing orders for the ships to flee for their lives and they started moving and then J3 sank them. I've got some left and
they are still heading south but they have to pass by Balikpapan and I'm afraid that J3 has some airpower there and those ships don't
have a good defense against them. And I don't have any airpower in the area to do LRCAP. I haven't been sitting on my hands.




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