RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (Full Version)

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pws1225 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/6/2014 9:17:25 PM)

Nonsense! The older you get the less you care about forgetting stuff. Since you still care, you must have some years to go yet, punk.[:D]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 1:34:34 AM)


quote:

ORIGINAL: pws1225

Nonsense! The older you get the less you care about forgetting stuff. Since you still care, you must have some years to go yet, punk.[:D]




[:D][:D][:D] YEAH!!! What he said!!! [:D][:D][:D]

I'd happily lend/send you the AKV, its in Cristobal now and it would take two weeks to get it to the East Coast, then another two weeks to get it to Aden... so thier advice is golden!




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 1:47:35 AM)

AFTER ACTION REPORTS FOR Jan 01, 42
--------------------------------------------------------------------------------

Courtesy of the USN silent service [8D]

TF 103 encounters mine field at Christmas Island (174,141)
Japanese Ships
DD Hamakaze
CL Abukuma, Mine hits 1

2 mines cleared

TF 103 encounters mine field at Christmas Island (174,141)
Japanese Ships
DD Hamakaze
CL Abukuma, Mine hits 1

1 mine cleared


Submarine attack near Hakodate at 120,54
Japanese Ships
xAK Kyokuzan Maru, Torpedo hits 1, heavy damage

Allied Ships
SS Seal


Submarine attack near Hakodate at 120,54
Japanese Ships
xAK Sansho Maru, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS Seal


Awesome for the IJN position report, not so good for survivability purposes!

Day Time Surface Combat, near Christmas Island at 181,138, Range 20,000 Yards
Japanese Ships
CV Akagi
CV Kaga
CVL Zuiho
CS Chiyoda
BB Hiei
BB Kirishima
CA Tone
DD Akizuki
DD Teruzuki
DD Akigumo
DD Kagero
DD Isokaze
DD Urakaze

Allied Ships
xAP Mataroa


I just gotta remember to send these boys back to Manila. They're toast anyway, but deserve so much better...

Morning Air attack on TF, near Iba at 78,75
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-27b Nate x 36

Japanese aircraft losses
Ki-27b Nate: 1 damaged

Allied Ships
MTB 27
MTB 9, Shell hits 2
MTB 11, Shell hits 1
MTB 26
MTB 8
MTB 10

Aircraft Attacking:
36 x Ki-27b Nate bombing from 100 feet
Naval Attack: 2 x 50 kg GP Bomb



[:D][:D] Ruh Roh ReRoy!, They're on to our secret weapon!

Afternoon Air attack on TF, near Iba at 77,75
Weather in hex: Heavy rain
Raid spotted at 13 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-27b Nate x 1

Allied aircraft
SOC-1 Seagull x 2

No Japanese losses
No Allied losses


Remember that poor AP from earlier? Well it did NOT get lucky...

Afternoon Air attack on TF, near Christmas Island at 180,138
Weather in hex: Heavy cloud
Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 27
D3A1 Val x 25

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
xAP Mataroa, Bomb hits 13, and is sunk


Ouch! Easy there Tojo! We'll be back!

Sub attack near Midway Island at 158,91
Japanese Ships
DD Sazanami
DD Yunagi
DD Asanagi

Allied Ships
SS Thresher, hits 6


Combat report enclosed




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 1:30:09 PM)

Some snapshots from 12/31/41... Palmyra Is. here

[image]local://upfiles/493/3F795F953C66443EADC4311CDA8AE858.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 1:31:14 PM)

TF242 @ S.F. 12/31/41 - theyre going to take back Palmyra Is.

[image]local://upfiles/493/061CA35EF82545CAAA5CB108E8E75696.jpg[/image]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 1:33:22 PM)

TF 176 with supplies for Gas Station/Grocery Store

[image]local://upfiles/493/18665ACCF37046B7894B23852B427C68.jpg[/image]




Encircled -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 3:13:09 PM)

Any air cover planned for the attack? (Apologies if its on the screen shots!)




robinsa -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 3:27:01 PM)

May I ask what resolution youre playing in? I like the size of your counters! ;)

Oh, and great AAR btw!




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 3:33:10 PM)

quote:

6.3.3.3.2.1 OVER THE BEACH

This is for assault unloading over the beach.

» Beaching Craft. Beaching craft unload completely in one turn.
» Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
» Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
» Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
» Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.


IMO, I think the slow unload rate for those ships listed with the number of troops you are trying to use will give John too much time to react at Palmyra. You need to be able to unload the TF in one day.




EHansen -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 3:41:53 PM)

My limited experience indicates that your Palmyra assault will fail badly. I would expect your opponent to detect it 2 or more turns before it starts unloading and will react.




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 4:01:57 PM)

The load cost of an American Inf Rgt is 4690. You have only three transports for the task.

Edit - You also don't have any Naval Support involved. You should use one or more of the Port Service Units.




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 10:51:07 PM)


quote:

ORIGINAL: Encircled

Any air cover planned for the attack? (Apologies if its on the screen shots!)


Yes Probably on the last page or so I had listed the "Mini-Death Star" of Lexington, Saratoga & Yorktown with associated CA/DD... Tried to keep the TF count under 15.


quote:

ny59giants

6.3.3.3.2.1 OVER THE BEACH

This is for assault unloading over the beach.

» Beaching Craft. Beaching craft unload completely in one turn.
» Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
» Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
» Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
» Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.

IMO, I think the slow unload rate for those ships listed with the number of troops you are trying to use will give John too much time to react at Palmyra. You need to be able to unload the TF in one day.



This is why your so valuable to us [&o]

I dont have a lot of AP's with any large capacity, so with no APA/LSD/LSV available, now I should keep each AP below 600 points? I dont think I have that many AP's in the entire Pacific Fleet to accomplish that goal.
I figured it was 3 days to unload, and the Bmbmt TF and air cover from the Mini-Death Star" could hold him back til I got most of them off the ships...

<sigh> Bad planning ensures bad results... OK divert everything to P.H. and start over, as my best move? (it would complete the Death Star with the addition of the Enterprise CV.)




witpqs -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 10:53:51 PM)

quote:

ORIGINAL: ny59giants

quote:

6.3.3.3.2.1 OVER THE BEACH

This is for assault unloading over the beach.

» Beaching Craft. Beaching craft unload completely in one turn.
» Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
» Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
» Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
» Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.


IMO, I think the slow unload rate for those ships listed with the number of troops you are trying to use will give John too much time to react at Palmyra. You need to be able to unload the TF in one day.

BTW, in that section of the manual, "per turn" should read "per phase", of which there are two per day.




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 11:07:50 PM)

I remember that discussion, but was unsure of it being "per turn" or "per phase." I corrected my Word document for it. Thanks!!

Slightly OT - I'm very reluctant to use any AP that converts to APA in 3/43 for operations in '42. Mine end up at Mare Island until conversion. Assault shipping is too valuable. [8D]

Assault shipping to use in '42 - I convert ALL the Pacific and Dominion Troop Class xAKs to xAPs. Most start in India and go to Cape Town. Then, it takes 24 days to convert. Thus, most don't get to USA until sometimes in Feb '42 or later.




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/7/2014 11:30:10 PM)


quote:

ORIGINAL: EHansen

My limited experience indicates that your Palmyra assault will fail badly. I would expect your opponent to detect it 2 or more turns before it starts unloading and will react.


Thanks EHansen - I think [:D] The same has been said by others here and I AM listening...

If I go with the halfbaked idea of invading Palmyra Is as-is... (The plus side) Bmbmt TF of 2 CA and 6 DD's are traveling just ahead of the AmpTF, the Mini-Death Star will be coming out of S.D. to catch up to them before proceeding to Palmyra Is. I also have a refueling TF coming out of L.A. to refuel before the battle.

Since we know what John has in his CVTF by the suicide AP of Larry's last turn, I give myself a 50/50 chance of holding out against him, and 100% chance of losing some highly valuable ships since he seems to know that Palmyra Is. is my primary intention (God I hope the strike at Midway confused him!)


Now if I listen to the smart players posting here... and re-direct everybody and thing to Pearl Harbor... I can complete the Death Star (+ CV Enterprise) reload the regiments properly, and then go either to Midway or Palmyra with a properly loaded Amp TF...

Option B anyone? [:D][;)][:D]




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 12:00:19 AM)


quote:

ORIGINAL: ny59giants

I remember that discussion, but was unsure of it being "per turn" or "per phase." I corrected my Word document for it. Thanks!!

Slightly OT - I'm very reluctant to use any AP that converts to APA in 3/43 for operations in '42. Mine end up at Mare Island until conversion. Assault shipping is too valuable. [8D]


Right now its a VERY pertient topic IMHO - There isn't enough USN "lift" available right now in the Pacific Ocean for the USN needs...

My off topic comment is after thinking about the comments in this AAR that we made it hard on ourselves by agreeing to "nationality restrictions" of Ships, Planes and Troops... I'm actually glad to do it, since the opponent is top rate, the rules are challenging but fair, and I REALLY think it adds a dimension of difficulty that was experienced by the Allied powers even up to today's conflicts... Can your military handle its logistics needs?
The Allies have/use this interoperability advantage that they exploit really well against the Japanese and I think its something that should be considered in evening the playing field... just my $.02 to the conversation


quote:


Assault shipping to use in '42 - I convert ALL the Pacific and Dominion Troop Class xAKs to xAPs. Most start in India and go to Cape Town. Then, it takes 24 days to convert. Thus, most don't get to USA until sometimes in Feb '42 or later.



The Dominions are British AK's Right? That means I have to spend PP's to appropriate them to use for US troops...or change the troops over to British control... either way it's a prohibitive cost right now... too many other things to do.


Everybody - I remember someone talking about working in logistics for the military that was pretty high up the food chain. What's your folks thought's?

I appreciate the input and thanks for the advice <thumbs up>





moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 12:22:07 AM)


quote:

ORIGINAL: robinsa

May I ask what resolution youre playing in? I like the size of your counters! ;)

Oh, and great AAR btw!


Thanks robinsa!

I have a old 42" TV that I use as my monitor - I'm running 1768X992. Much easier on the eyes than the old 17" monitor it replaced...




EHansen -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 12:24:27 AM)


quote:

ORIGINAL: moore4807


The Dominions are British AK's Right? That means I have to spend PP's to appropriate them to use for US troops...or change the troops over to British control... either way it's a prohibitive cost right now... too many other things to do.


Everybody - I remember someone talking about working in logistics for the military that was pretty high up the food chain. What's your folks thought's?

I appreciate the input and thanks for the advice <thumbs up>




You can not change the nationality of a ship. You can change its reporting HQ, but that does not cost any PPs.




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 12:35:01 AM)

quote:

ORIGINAL: EHansen


quote:

ORIGINAL: moore4807


The Dominions are British AK's Right? That means I have to spend PP's to appropriate them to use for US troops...or change the troops over to British control... either way it's a prohibitive cost right now... too many other things to do.


Everybody - I remember someone talking about working in logistics for the military that was pretty high up the food chain. What's your folks thought's?

I appreciate the input and thanks for the advice <thumbs up>




You can not change the nationality of a ship. You can change its reporting HQ, but that does not cost any PPs.


HQ - yes I misspoke but to change control to another HQ costs PP's. In RA 6.4 I tried to change 4 DD's over to Larry to use as escorts with his ANZAC shipping and the change HQ box reported it was 24 PP for each DD. so we cancelled it to save the PP's... Did I do the steps wrong?

As soon as I get the turn from Larry, I'll try it again and post the results here.




ny59giants -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 3:18:05 AM)

The idea of having each of you use PP to change commands so the other Allied player can use anything is too much, IMO. You need to email John about getting rid of this house rule. You both should have conversations about who gets what units, ships, and airgroups, but not be required to use your precious PP to actually do so.

In my Allied PBEM in mid-Feb '44, I still need PP to buy out units to use. It will take until late '44 to finish buying out some large land units.




CaptBeefheart -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 4:30:51 AM)

I agree that the buying out of units to transfer between players is a major concession on your part that is not balanced by HRs reflecting the intense rivalry and duplication of effort historically experienced by the IJN and IJA. Further, I'd argue that just by being two players covering one side you have more disadvantages than positives, since you don't always know what the other guy is doing. To me you are tying your hands too much.

Cheers,
CC




Encircled -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 7:08:37 AM)

What they said.

If you are going to go for Palmyra, I'd make bloody sure that the KB is nowhere near before even attempting it.

The example you quoted of not being able to use 4 USN DD's to escort an ANZAC Troop convoy because of house rules is just mental btw. Its a daft rule, on a massive pro-JFB scenario against a really good player. You don't need the extra complications at this stage of the game.




pws1225 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 8:59:11 AM)


quote:

ORIGINAL: robinsa

May I ask what resolution youre playing in? I like the size of your counters! ;)



In some circles, this could be a very effective pickup line.[8|]




witpqs -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 2:48:12 PM)

quote:

not being able to use 4 USN DD's to escort an ANZAC Troop convoy because of house rules


Oh come on, it's not like the US had any troops in Australia or New Zealand during WWII! [:D]




Bullwinkle58 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 4:54:57 PM)


quote:

ORIGINAL: Commander Cody

I agree that the buying out of units to transfer between players is a major concession on your part that is not balanced by HRs reflecting the intense rivalry and duplication of effort historically experienced by the IJN and IJA. Further, I'd argue that just by being two players covering one side you have more disadvantages than positives, since you don't always know what the other guy is doing. To me you are tying your hands too much.

Cheers,
CC


IMO you're being far too kind. That HR is abusive.




Mike McCreery -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/8/2014 5:37:48 PM)

I would love to see a historical example of this type of issue.

I am pretty sure other posters on this forum can point to many cases where British ships moved American troops with no issues.

But if you guys are good with the HR then who is to argue?




neilm85uk_MatrixForum -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/9/2014 9:27:50 AM)

Hi all,
I'm not an experienced player so feel free to ignore me as some kind of newb but...

Let him come. Let him have Palmyra now he's there. S-boats from Pearl can screen in front and sink his supply, B-17's on search can see everything going on and help you direct your subs. The further he stretches the more vulnerable he is when you have proper amphibious groups and supply is his soft underbelly. Reroute as many ships as possible to EC - CT - Perth and get troops up to Port Hedland area and Charters Towers area and offer him cross country down the middle of Oz when he comes. by then you'll have the troops to cut off significant forces in the desert.

I've written this like it instructions when it is supposed to be a strategic idea. He might go for India of course in which case...carry on!




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/10/2014 1:11:44 AM)


quote:

ORIGINAL: witpqs

quote:

not being able to use 4 USN DD's to escort an ANZAC Troop convoy because of house rules


Oh come on, it's not like the US had any troops in Australia or New Zealand during WWII! [:D]



[8|][8|][8|] Sort of exactly my point witpqs, but HOW did the 250K troops by the end of 1942, and one million troops by 1944 GET there?

I did a google search on "Troops traveling to Australia in WWII" and I didn't find one article saying the XXX Regt traveled to Brisbane in April 1942 or any supporting information, No ships, No planes, maybe by Great Dane??? [:D] I'm NOT saying I'm even well informed on this topic. This is a curiosty thing for me now and while I'm GREATLY impressed by the number and amount of distinguished voices voicing opposition to the HR, I'm even more astonished why/how no one else is asking this type question. Considering the amount of posts in this forum dedicated to superiority of fighters or bombers or subs, it is a glazed over area of the game IMHO.

My question/point may be beyond the scope of the game, it may be due to secrecy or that it was censored and lost in history, but logistics are logistics, you have to be able to get from point-A to point-B and HAVE the means and support required to make it happen. the criticism of the HR just seems to be concentrated on were giving J3 an unfair advantage by doing this.

Its actually my fault as J3 didn't expressly ask us for this HR... I was following the "War in the Atlantic" Allied shipping theory as I can't find any "War in the Pacific" shipping theory... The US in 1941 sent its ships singly and un-escorted to New Foundland to be transferred to the Canadian Navy control and convoyed across to Britain. I chose Pago Pago as the Pacific equivalent... Tahiti has and is been considered as an alternate base, but the theory still survives..

In summary, to disregard the advice of no less than FIVE Matrix Legion of Merit posters who WILLINGLY gave us free advice to help us in this battle is BEYOND stupid on my part if I don't disregard the self-imposed HR... [:o]

But can anyone understand my point and explain why what I took as a logistics realism is "too real" for the game?




moore4807 -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/10/2014 1:25:47 AM)


quote:

ORIGINAL: Encircled

What they said.

If you are going to go for Palmyra, I'd make bloody sure that the KB is nowhere near before even attempting it.

The example you quoted of not being able to use 4 USN DD's to escort an ANZAC Troop convoy because of house rules is just mental btw. Its a daft rule, on a massive pro-JFB scenario against a really good player. You don't need the extra complications at this stage of the game.


You know the line about laying awake at night thinking about it... well the KB I mean![;)]

First I'm glad to see you back around and posting. [:)] With the Kaga and Soryu down around Palmyra, he doesn't have a "full" KB left... but what is left is fully capable of smashing me if he finds me. I see CV activity over by Singapore which is where I think he has another CV component, so its possible he has split the CV's into three groups since I'm getting some intel reports from the search planes of CVE's west of Johnston Is.

It's not that i can't use the USN DD's to escort Larry's ANZAC shipping, I didn't want to pay 24 PP's X4 DD's to do it. [;)]




Mike McCreery -> RE: Command Decisions: Yeomen vs. Samurai RA 6.4 (1/10/2014 1:27:30 AM)

I can understand your point.

But the interoperability issue works both ways. The IJN and IJA did not work well together but J3 has them working seamlessly.

So, which side gains more of an advantage with interoperability?? I would say that it is all a matter of opinion.

If you are reconsidering it why dont you bring it up to C3 and see what he thinks?

It really is just a game and the important thing is that everyone has a good time playing it.










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