RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

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Centuur -> RE: Bob Flemin's MWIF AARse II The Sequel (1/15/2014 10:59:35 AM)


quote:

ORIGINAL: KERENSKY


quote:

ORIGINAL: warspite1

Nov/Dec 1939
Impulse: 9

Right - enough is enough. The Germans declare war. Adolf gives the usual turgid rant to a select group of generals at No.3 The Beerhall, Munich:

"Fellow Germans. As you know, I am a peaceful person, I am a tolerant person. In fact there's only two things I hate in this world. People who are intolerant of other people's cultures..... and the Dutch".

[Cue much applause]

"For this reason I attack Holland tomorrow...what? oh yes, and Belgium too".

[image]local://upfiles/28156/FD4433B7AA0B43289051AA669C7997F0.jpg[/image]



I know that I am late to this but once more I see people putting a unit in Bruxelles... Dont do it.

Garnison Liθge but let Bruxelles empty if there is no German para, you cant attack what is not there so it make the capital invulnerable. Of course if you are playing with no ZOC on surprise turn... Stop doing it :p


Now, that rule is something I always played with, because it is historically correct to do so. Yes, it gives the Axis an advantage (especially when attacking the USSR), but the rule itself is historically justified if you look at the way an attacker operates before DoW'ing a neutral country. Usually, the attacking side knew all about the defenses of the country attacked. There were no surprises. This rule simulates this.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/15/2014 8:04:58 PM)

Hussah!!

One of the best non-British counters in the game has arrived! Only trouble is I have to get a TRS to it...



There was no New Zealand unit with this designation in World War II. This counter represents the forces that New Zealand sent overseas during the war.

New Zealand sent one formation to Europe and one to the Pacific; the 2nd New Zealand Expeditionary Force (2NZEF) and the 2nd New Zealand Expeditionary Force In the Pacific (2NZEFIP) respectively. Each force was built around one division.

The first division to be built up was the 2nd Infantry Division. The division was modelled along the lines of a British Army infantry division, with the core of the division being its three infantry brigades, numbered 4,5 and 6.

The first formations of the 2nd New Zealand Division were sent to the United Kingdom in early 1940 and, once the threat of invasion had passed, were then sent to Egypt, just in time to take part in the ill-fated expedition to Greece.

The key units of the division at the time was as follows:
• 4th Brigade: 18th, 19th and 20th Infantry Battalions
• 5th Brigade: 21st, 22nd and 23rd Infantry Battalions
• 6th Brigade: 24th, 25th and 26th Infantry Battalions
• 27th Machine Gun Battalion
• 28th (Maori) Battalion
• 4th, 5th and 6th Field Regiments
• 7th Anti-Tank Regiment
• Divisional Cavalry Regiment
• Divisional Engineer Battalion
• The 14th Light Anti-Aircraft Regiment was not fully formed until November.

The division was commanded by Lieutenant-General Bernard Freyberg VC and was to remain under his command the entire war.

The 2nd Division was sent to Greece in March 1941 as part of a force that consisted of mostly Australians and New Zealanders (ANZAC). The decision to send Commonwealth troops to assist the Greeks in their fight against the Italian invaders was controversial, and after the Germans launched their own attack on the country
at the start of April, there was only ever one outcome; the small Allied force was evacuated to the island of Crete towards the end of the month.

The following month, the Germans attacked Crete using paratroops to seize key airfields, and using these to fly in reinforcements. For this battle 10th Brigade, which had been forming in Egypt, replaced 6th Brigade which needed to be taken out of the line to rest and refit. Despite some episodes of heroic resistance, the Allied
troops soon found themselves being evacuated once more. Crete cost the Kiwi's almost 4,000 casualties and only in November would the division be in a fit state to return to action.

The British launched Operation Crusader that month. This operation was designed to relieve Tobruk. The battle, with the New Zealanders in the forefront, swung one way and then the other; the Kiwi's broke through to Tobruk but took heavy casualties once again and was withdrawn from the frontline.

By now, with Japan in the war, there was a possibility that the division would be returned home to defend the home country. However, the Americans agreed that they would send troops to New Zealand to allow the 2nd to remain in Egypt.

Field Marshal Rommel began his Gazala offensive in May 1942 and successfully threw the British Army back, capturing the port of Tobruk as he did so. The 2nd New Zealand Division, which had been sent to Syria following Crusader, was sent to Mersah Metruh, near the Egyptian-Libyan border, in order to try and stem the German advance. At one point the division was surrounded by the Rommel's forces, but they managed to
breakout and reached El-Alamein to await the next attack.

The attack came on the 1st July in what became known as the First Battle of El-Alamein. During this battle the Kiwis severely mauled the Italian Ariete Motorised Division, but the battle was essentially a stalemate.

The scene was now set for Rommel's final attempt to reach Cairo - The Battle of Alam Halfa - which ended on the 5th September, and with it, the last chance for the Afrika Korps to reach the Nile. The 4th Brigade did not take part in the battle as it was decided to convert the brigade to an armoured formation. However the rest of the division fought bravely as ever, but continued to suffer heavy casualties in doing so. But with Egypt safe, it would soon be time for the British Army to turn to the offensive once more, and for this next operation, the 2nd New Zealand Division would once more be in the forefront of the attack.

For the 2nd Battle of El-Alamein the division was reinforced at various times with two British infantry and one armoured brigade. 2nd New Zealand was part of XXX Corps which was stationed in the northern sector of the battlefront, and which would launch the main attack. Then, with the battle won, the New Zealand division was in the forefront of the pursuit of the retreating German and Italian troops.

The division continued to head west and in January 1943 Tripoli, the Libyan capital was captured by the 8th Army as Remnants of Rommel's army headed for Tunisia, where they would make a stand. There, the New Zealanders were key in helping to break Rommel's grip on the defensive Mareth Line. The Tunisian campaign ended in the middle of May 1943 and the division was once more able to get some rest and refit.

At this time there was further debate over whether the division should be brought back to the Pacific, but it was decided to keep them in the European theatre. The division did not take part in the invasion of Sicily, but was sent to Italy at the end of 1943, complete with their 4th brigade - now armoured. After briefly fighting
the Germans along the Sangro River, the division was moved to assist the attack on the Gothic Line - and specifically to a town named Cassino. The Battle of Monte Cassino was one of the bloodiest for the Allies and it took no less than four assaults before the Germans were finally beaten back. The New Zealanders were not
there for the last assault however. Casualties were sufficiently high that the division was taken out of the line.

From June 1944 onwards, with D-Day having been a success, the Italian Campaign became more and more of a sideshow. The Allies fought their way slowly up the Italian mainland, liberating town after town, each one being paid for in blood. Finally, in early May 1945, the Kiwi's entered the Adriatic port of Trieste. The German surrender followed seven days later on the 9th May.

In stark contrast to the war record of the 2nd Division, the 3rd Division saw little action.

The units for the 3rd Division began forming in earnest after the Japanese attack on Pearl Harbor. By August 1942 the key units of the division were as follows:
• 8th Brigade: 29th, 34th and 36th Infantry Battalions
• 14th Brigade: 30th, 35th and 37th Infantry Battalions
• 17th Field Regiment
• 144th Independent Battery
• 144th Light Howitzer Battery
• 33rd Heavy Coast Regiment
• 28th Heavy Anti-Aircraft Regiment
• 29th Light Anti-Aircraft Regiment
• 20th Field Engineers

The division was commanded by Major-General Sir Harold Barrowclough.

The division was sent to New Caledonia to continue the process for building up, and the 2nd Tank Brigade joined the division in September 1943.

That month the division finally saw combat. The Americans had landed on the Solomon Island of Vella Lavella in August. In order to release American troops, the 14th Brigade was given the task of clearing the island of Japanese. This they achieved by the first week of October at a cost of 64 casualties.

Two more small-scale operations were carried out by the division; the 8th Brigade launched an amphibious landing operation in the Treasury Islands in late October. The islands were cleared of Japanese by the start of November. The division's last operation was carried out by the 8th Brigade. This operation was designed to
clear the islands, located north of Bougainville, of Japanese troops and began in January 1944. When the operation was wound up the following month, the decision was taken to disband 3rd Division in view of the manpower shortage that New Zealand faced at the time (see New Zealand Auckland Militia Counter).

[image]local://upfiles/28156/F697F3957C6F462B849DF6A76E036557.jpg[/image]




Empire101 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/16/2014 5:17:22 AM)

quote:

ORIGINAL: Klydon

As a newb myself:

1. Looking at post 788 map, I would say one in the north by the Manchurian border until you get a handle on the Chi-Coms and one in the south. Unfortunately, the Chinese theater is a mess at the moment as I think the Japanese have played into the Chinese hand. There is no real front line and no concentration of Japanese force that are capable of doing much. With the Chinese in control of so many of their own cities, they can bring in new units all over the map to cause some major headaches for the Japanese.

2. By Perimeter, I assume you mean how much territory should the Japanese try to seize? I don't know that there is enough information to make a real informed reply. First, how does the US look in the Pacific? Specifically, how many amphibs, transports, and marines do they have? Does it look like the US is going to do a "Euro first" priority? When the US gets a good amount of transports, marines, and amphib units is when they can consider making a dent in the Japanese defensive perimeter. To the east, there is really nothing for Japan to seize and try to hold. The bulk of the fleet should be there however in an attempt to wipe out any American progress at counter attacking and setting up bases to move across the Pacific. To the south, how does Australia look? Lot of space for 3 resources. I would not consider going there unless it is totally undefended. Obviously, you want to get into Rabaul. Any place with a major port is to be taken and held. This will help prevent the Allies from projecting a lot of strength high up in the sea zone box. To the south west, there are possibilities after securing the NEI. Getting into a under defended India (looks like you may be working on that) with the resources there can be productive and easy to defend depending on the state of the Euro Axis and the CW navy. It is certainly out of reach of the US. Again, places with major ports should be targeted if you can. Japan using offensive chits for super combines is what I see them looking at doing.

3. Major ports. Put as much white print stuff there as possible. Holding Malaya and the NEI is required for your economy to remain at the highest possible level along with keeping China stable.

My 2 cents. [:D]



+1 [:)]

Excellent advice!!

I always go for China in 1939, and form offensives on taking strategic objectives vis Resources and Factories. Sometimes the opportunity to deliver a sucker punch presents itself, and if you can, take it.

I always take a long hard look at what has been achieved at the end of May/June 1940 and appraise the military situation vs the looming decision to go to war with the USA. If you are very lucky and China is on the brink of collapse, then the final push to topple them will of course be worth it.

But beware of China, all you hot headed Japanese Imperial Army types!!
You can compare China vs Japan to the story of Brer Rabbit and the Tar Baby....the more you get sucked in, the harder it is to stop and concentrate on more important matters.[;)]

[image]http://i1155.photobucket.com/albums/p543/Empire101/Combat%20Photos/Banzai2_zpsc6423591.jpg[/image]




WarHunter -> RE: Bob Flemin's MWIF AARse II The Sequel (1/17/2014 5:38:44 PM)


quote:

ORIGINAL: warspite1

So a few questions for the good peeps on the forum:

1. What is the optimal number of HQ that Japan need to keep in China?

2. How big a perimeter should the Japanese go for?

3. What are the must-have territories the Japanese need to seize and/or hold?


1. Looking at your screenshots, i'd say you need at least 2. Try and corral those Chi-Coms.

2. As big a perimeter as possible. Target all sea zones adjacent to your core of the Sea of Japan, Japanese coast, China Sea. Clear them of all allied ports.

3. Major ports are very important to hold on to and deny the Allies. Have a garrison in Truk, Manila, Singapore, Batavia, and maybe Tokyo at all times. Use 1 HQ for the pacific. It will be key for reorgs of planes and ships.

Another thing to consider, is where you want the bulk of your Aircraft. Don't dilute it. Keep a strong air fleet and a reserve. Japan can move 2 air units in a Naval or Land impulse. 4 in a combined. Start pairing up your air units. It will help your decision making as your air force expands.

I hope this helps with your game. Keep up the awesomeness. [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/17/2014 8:47:32 PM)


quote:

ORIGINAL: WarHunter


quote:

ORIGINAL: warspite1

So a few questions for the good peeps on the forum:

1. What is the optimal number of HQ that Japan need to keep in China?

2. How big a perimeter should the Japanese go for?

3. What are the must-have territories the Japanese need to seize and/or hold?


1. Looking at your screenshots, i'd say you need at least 2. Try and corral those Chi-Coms.

2. As big a perimeter as possible. Target all sea zones adjacent to your core of the Sea of Japan, Japanese coast, China Sea. Clear them of all allied ports.

3. Major ports are very important to hold on to and deny the Allies. Have a garrison in Truk, Manila, Singapore, Batavia, and maybe Tokyo at all times. Use 1 HQ for the pacific. It will be key for reorgs of planes and ships.

Another thing to consider, is where you want the bulk of your Aircraft. Don't dilute it. Keep a strong air fleet and a reserve. Japan can move 2 air units in a Naval or Land impulse. 4 in a combined. Start pairing up your air units. It will help your decision making as your air force expands.

I hope this helps with your game. Keep up the awesomeness. [:)]
warspite1

Thinking about this some more - and looking at the advice given - I think in order to bring some kind of semblance of order to proceedings in the Pacific I am going to go for a historical approach with Japan. Therefore Rabaul, Truk and Burma will be objectives and then, assuming I take those, I can then think selectively about expansion into the Solomons, India or Midway.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 2:25:20 AM)

May/Jun 1943
Initiative and Weather

Its Fine everywhere and the Allies have the initiative.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 3:02:50 AM)

May/Jun 1943
Impulse: 1

The CW make a second attempt to push on to Tripoli. The Italians decide to contest the hex by sending over a bomber and a fighter. The CW call in a Mosquito and so are 6.0:4.0 to the good...

Round 1

14 (No Effect)
11 (DC) The CW superiority does them no good and the Italian Bomber is cleared through.

This will stop the CW from getting 4:1. They would need to stop both CW bombers getting through to bring the odds down to 2:1 and so wisely withdraw.


[image]local://upfiles/28156/54523C496EAE45A194B1D4A73AB16977.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 3:06:30 AM)

May/Jun 1943
Impulse: 1

And so its a 3:1 +1 but the presence of the Anti-Tank unit means that the Italians can choose Assault....

...its a 3(4). One unit each is lost and the CW are disorganised...

[image]local://upfiles/28156/01BF47DECF214685B5933B3DFFA0F946.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 9:38:19 AM)

May/Jun 1943
Impulse: 2

This is where playing solitaire when you are learning the game gets really complicated [X(]..

I choose a naval with the Japanese. Maybe not ideal first turn as it means showing my hand, but on the other hand I cannot just sit here and wait for the US to take the running. The US and CW combined have already got a very strong garrison in Rabaul. I get the feeling Rabaul could be my "Guadalcanal".

[image]local://upfiles/28156/04E6644DBD2A4E8FA7D27BE57264CF06.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 9:41:12 AM)

May/Jun 1943
Impulse: 2

In response I begin building up my forces to take this major port. Its not going to be easy.

[image]local://upfiles/28156/4A348E2B672C44288F0670B08546E994.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 9:46:12 AM)

May/Jun 1943
Impulse: 2

Second thoughts - I do not like how few battleships I have in the area and so bring my strategic reserve - the four fast Kongos to the Bismarck sea too.

Meanwhile further west in the Bay of Bengal I am going to try and put the CW under a bit of pressure....

[image]local://upfiles/28156/D6D7A9CB38ED4276B302AC24534CC45D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 9:52:14 AM)

May/Jun 1943
Impulse: 2

First off its the Indian Ocean Raid. The Japanese try and find CW convoys. The CW bring in an Indian Hurricane to cover the merchant ships.

The Axis throw a 3 and the Allies a 2. The Axis are successful. Because of the presence of the fighter, they choose to avoid a naval air battle.

[image]local://upfiles/28156/8308B66EB01B49D28D78C463EBA987FE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 9:58:12 AM)

May/Jun 1943
Impulse: 2

However, the CW are also asked if they want a Naval Air and of course say yes!

I assume the 1 surprise point is not enough to stop the Naval Air which takes precedence? The Japanese take a gamble. They fly the Kate as a bomber and the Judy as a fighter. This puts them at a 4.0:5.0 disadvantage.

Round 1

11 (DC) The Kate is cleared through!
19 (AX PX) Wow! The Hurricane is destroyed along with the pilot!! What a stroke of luck for the Japanese.




[image]local://upfiles/28156/6B50AF809D8346969FA8868998C26EBD.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 10:00:28 AM)

May/Jun 1943
Impulse: 2

Them lethal torpedoes do the trick and send the merchant ships to a watery grave...

[image]local://upfiles/28156/6F3EEC01042B4577A96C5ED1C4953AA0.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 10:13:52 AM)

May/Jun 1943
Impulse: 2

Back to terra firma now and the Germans send in their trusty Stukas for more ground strike action in the east. Three hexes are targeted: west of Lake Ilmen, and the two hexes east and southeast of Smolensk. The Soviets decide not to contest. To do so in the north would take all their fighter strength and its too early in the turn.

The results are:

Lake Ilmen 1/3 disorganised
East of Smolensk 2/2 disorganised
Southeast of Smolensk 1/2 disorganised






warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 10:26:19 AM)

May/Jun 1943
Impulse: 2

Four attacks are planned: Principally, the Pesky Polish Partisan, Placed Potently in er...Katowice..damn, why couldn't it have been Poznan [:D]. The other three attacks will be against those hexes that were ground struck. The solid line west of the Don is left alone at this stage.




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 11:09:44 AM)

Japan declared war one year later so US had one more year to prepare. The US fleet looks dreadfully strong and if Japan overstretch then their precious carriers may be lost.

I think it is time for Japan to go on the defensive except, maybe, for one front. I would make capturing Rangoon first priority. The second priority would be to garrison the captured area and make sure that all the central sea areas can be reached by several land based NAV and FTR. Third priority would be to fix the China front. I would abandon all attempts to capture Rangoon. And instead contest that sea area with land based air.

Capturing more territory for Japan just means more territory that Japan has not enough units to defend.

One crucial task when playing Japan is to know when to stop the offence and begin to defend. But at the same time be prepared for fast, limited, offensives if US focus to much on the European land war.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 11:09:46 AM)

May/Jun 1943
Impulse: 2

In the far north the Germans bring in a bomber to try and cement a 3:1. They also expend a fighter as escort as they will need to ensure no Soviet bombers get through if they intercept. The Soviets decline for the same reason as during the ground strike phase, but are pleased they have caused the Germans to use up precious aircraft.

Rommel seeks to use HQ Support in the attack across river east of Smolensk, but otherwise there is no aircraft involvement on either side.

The first attack is against the Polish Partisan and this is a straightforward Automatic victory.

The second attack is that west of Lake Ilmen. Its a 3:1 +3, but the Soviets have an Anti-Tank unit and force the Assault table on the Germans....

....its a 2(5)!. The Germans lose a unit and are disorganised. What an awful start....




[image]local://upfiles/28156/F8FCDDD73BAE4E198B77E0160E1ABB5C.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 11:14:08 AM)

May/Jun 1943
Impulse: 2

"Well that's jolly well put a dampner on things" says Adolf, over at the Wolfschanze.

On to Smolensk and the hex immediately southwest. This is a 3:1 +1 and again the Soviets choose the Assault table...

....and the Germans throw a 1(2) that two units lost and all units disorganised...

This is now turning into a disaster....

[image]local://upfiles/28156/05B2A92D95FB47E682AEFC1B01292975.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 11:17:37 AM)

May/Jun 1943
Impulse: 2

The final attack is to the east of Smolensk and the Germans get the choice for this 3:1 +3. They choose the Blitzkrieg table and....

...roll a 9 (12). Both defenders are destroyed - but its the wrong hex to be getting that result.. the Soviets lose just two, weak infantry..

[image]local://upfiles/28156/31D63FD54D7F4F369E5E1DEE6907BDCF.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 11:24:31 AM)


quote:

ORIGINAL: Orm

Japan declared war one year later so US had one more year to prepare. The US fleet looks dreadfully strong and if Japan overstretch then their precious carriers may be lost.

I think it is time for Japan to go on the defensive except, maybe, for one front. I would make capturing Rangoon first priority. The second priority would be to garrison the captured area and make sure that all the central sea areas can be reached by several land based NAV and FTR. Third priority would be to fix the China front. I would abandon all attempts to capture Rangoon. And instead contest that sea area with land based air.

Capturing more territory for Japan just means more territory that Japan has not enough units to defend.

One crucial task when playing Japan is to know when to stop the offence and begin to defend. But at the same time be prepared for fast, limited, offensives if US focus to much on the European land war.

warspite1

Let's see what happens in this impulse... [X(]




Orm -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 11:26:10 AM)

The battle for Kursk has commenced and so far things do not look well for Germany.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 11:37:47 AM)

May/Jun 1943
Impulse: 3

Right I don't really know what is and isn't possible with these counters so let's give it a go. The US send both their Pacific Fleet from Honolulu and their South Seas Fleet from Samoa to the Bismarck Sea. They can only reach the 0 box but are much the stronger....

The Japanese fail to intercept both fleets during the movement phase.

Both sides are asked if they want to initiate combat - that's a yes from both Fletcher and Yamamoto...

...the Americans throw a 4, the Japanese a 6. There is no combat this impulse.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 12:08:21 PM)

May/Jun 1943
Impulse: 4

The Japanese try and get something going in the Bismarck Sea by sending in a cruiser squadron. But the search rolls are 7 and 10!

In the Soviet Union the Germans go for just one ground strike - against the Soviet stack guarding the southern shore of the Gulf of Finland. The Soviets can not afford to intercept once again - but with luck like the Germans had last time, they don't need to...

The Stukas and tank buster Henschels do the biz and disorganise all three Soviet units.



[image]local://upfiles/28156/92785DEF3BF849A5AEAD52A8915CFB01.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 12:20:28 PM)

May/Jun 1943
Impulse: 4

There are three attacks this impulse: Rangoon, Gulf of Finland and east of Smolensk.

In the Gulf of Finland, Admiral Lutjens directs the naval gunfire support from his Flagship the Tirpitz.



[image]local://upfiles/28156/19889AECEE3644F6947218237312F3B8.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 12:33:55 PM)

May/Jun 1943
Impulse: 4

East of Smolensk, Zhukov successfully provides HQ Support.

The first attack is in Burma, where I am confused on the odds - it shows as 1:2! Not sure what this is all about - the Notional unit is +7?? and I was not given the chance to shore bombard either..

Anyway, I am going to do something I have not done to date and will affect the outcome. The reason is that I would not have done such an attack if I had known about this (whatever it is) and so will make the throw a 9 which means the Japanese lose a unit but at least land.



[image]local://upfiles/28156/B35B4851382048268D2E1669FA4F5129.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 12:38:02 PM)

May/Jun 1943
Impulse: 4

Okay weird..

Anyway, back to the Eastern Front. Zhukov's successful throw means that both attacks are a worrying 2:1....

First attack in on the shores of the Gulf of Finland. Its a 2:1 + 3 on the Blitzkrieg table....

....its an 8(11). The defender looses a unit and is shattered (no conversion).


[image]local://upfiles/28156/09EAB1661BFD43739EE6C1FACD5A4AC7.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 12:41:32 PM)

May/Jun 1943
Impulse: 4

Final attack of the impulse. Its 2:1 + 1 only (but at least on the Blitzkrieg table)...

....its only a 3(4). The road to Moscow is painful for the Germans... One loss each and all units disorganised.

[image]local://upfiles/28156/3635B7820F124E9FACCAF2C4B77D57BF.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 1:09:36 PM)

May/Jun 1943
Impulse: 5

Back to the Allies and both sides try and initiate combat in the Bismarck Sea once more..

The Allies roll a 7 and the Axis a 3. The Japanese get 7 surprise points!

I have absolutely no idea what I am doing here...

I am asked to choose fighter or bomber mode for the various aircraft. I choose a mix for each side.

I then use the surprise points to increase A2A combat value x 2 and decrease opponent value x 1.

More by luck than judgement the fighter values come out quite even 8.4(Allies):8.5(Axis), although the Japanese have double the bombers. Given the surprise, perhaps I should have given the US more fighters? But then the whole point of this is to hurt the IJN.

The Battle of the Bismarck Sea




[image]local://upfiles/28156/7B35374BE17944E3A2DEE6FC01FA7ABD.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/18/2014 1:32:39 PM)

May/Jun 1943
Impulse: 5

Round 1

5 (AX) Japan can choose which front aircraft to destroy (don't know if the pilot is killed - is this an unfriendly sea area?). The Japanese remove the Wildcat Fighter.
10 (DC) Japan clears through an Emily.

The A2A is now swinging firmly in the Japanese favour. But the US decide to stick around at least more round to see what happens.

Round 2

10 (AC) The Japanese clear through a Dauntless
16 (AA) The US can abort the front fighter or bomber - they go for the Zero

What do you know? Suddenly the A2A rating swings in favour of the Americans.

Round 3

10 (DC) The US clear through a Dauntless
10 (DC) The Japanese clear through a Kate

Round 4

8 (DA) The US must abort a fighter or bomber. It chooses a bomber.
15 (AA) The US can choose whether to abort an Axis fighter or bomber. They choose the Zero fighter.

The fighter superiority is now clearly in the US favour, but the Japanese have sooo many bombers, they have to risk it.

Round 5

10 (DC) The US clears through the CW Beaufort
4 (AX) The US chooses whether to destroy the Axis front fighter or bomber. Only one choice - the fighter goes (no idea again about the pilot)

The Japanese decide to risk one more round, but frankly given their surprise, they have been pretty unlucky here....

Round 6

13 (AC) The last Allied bomber is cleared through
9 (No Effect)

Round 7

8 (No Effect)
13 (DA) The Japanese abort their front bomber

Round 8

9 (No Effect)
19 (AX PX) That's it! the US destroys the Japanese front fighter - there is no way the Japanese can afford to stick around any longer....


[image]local://upfiles/28156/523E32F216AC41999785262FFDD2C12B.jpg[/image]




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