Klydon -> RE: Bob Flemin's MWIF AARse II The Sequel (1/19/2014 1:59:31 PM)
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Very entertaining AAR! I really enjoy coming here and reading up on the latest. [:)] I don't know what to tell you about the Luftwaffe dice, except you obviously have a defective game or a virus that causes the Germans to have dice issues. This game, the Luftwaffe seem to be shafted. Last AAR, it was the Heer. I remember playing as the Germans in one of the few "big" games we managed to set up. (Well, technically I was the Italians and Japanese, so change that to playing the Axis). The Germans were crushed because our luck was so terrible. We couldn't roll above about a 2 most of the game for almost any land combat. The sole exception was any attack involving Manstein. (This is old 4th edition I think). Those typically would roll 5 or 6 every time. We were late in conquering France as a result and it was pretty much Manstein clearing the way. We shuttled everything over for a Russia 41 and also put heavy pressure in Africa. The CW was off balance from the fall of France and we had a significant advantage in Africa, but once again 1's and 2's were the rule of the day even on really good attacks. Frustrated, we sent Manstein. Of course, we broke through to the Suez. The Axis conceded soon after with this moral victory, after having suffered way too many losses due to terrible dice. It can be a shame to invest so much time into a game only to have it turn sour with such die rolls. While I don't expect to go on a "Vegas run" with dice to win a game, it is pretty disappointing to feel you did everything right from a strategy standpoint of view, generally out play the opposition, only to get smoked by dice. Beyond games like this, I hardly ever play with games that have dice as a result. Hehe. Sorry to digress, but.. At any rate, keep it coming. The war is reaching an interesting turn.
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