RE: Bob Flemin's MWIF AARse II The Sequel (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:11:19 PM)

Jul/Aug 1943
Impulse: 2

Round 1

9 (AC) The Heinkel is cleared through
3 (AX) The Germans destroy the Soviet front bomber (the pilot survives).

There is no reason for the Soviets to stay as the odds cannot now be changed.


[image]local://upfiles/28156/3CF271BC10014EBDB8DA6CB639A2FE66.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:18:15 PM)

Jul/Aug 1943
Impulse: 2

For the Smolensk battle the odds are 3:1 (54:14). The Soviets have mis-calculated here. They cannot affect the odds. They must therefore look to survive one round at a 6.5:5.0 disadvantage and then scarper...

Round 1

But they do better than that! 18 (DX PX)! The Germans lose a quality Me-109...
7 (AA) The German aborts the front fighter and the battle comes to an end.


[image]local://upfiles/28156/9626DE108D91450185D324EF9022EC5D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:26:41 PM)

Jul/Aug 1943
Impulse: 2

Bryansk now and the odds are 5:1 (49:9). The Soviets just need one bomber to move the odds down one. They are at a 6.5:5.5 disadvantage fighter wise, but....

Round 1

15 (DA) The German Me-109 is aborted
5 (DX) The Soviet decides to destroy their front bomber (pilot survives) as they just need the one bomber through

Round 2

7 (AA) The last German fighter is aborted. They therefore have to make this throw count...
12 (DC) They don't! The Soviet bomber get cleared through!


[image]local://upfiles/28156/C3DF902E9F4246B6B62AEEAA2B9E2D59.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:38:42 PM)

Jul/Aug 1943
Impulse: 2

And so to the last air battle - Belgorod. The odds are 3:1 (47:13). The Germans must shoot down the sole Soviet bomber if they are to increase the odds.

Round 1

16 (DX PX). The German player destroys the front bomber (pilot is killed) another lousy start for the Germans.
14 (DA) The German aborts the Soviet bomber so that they just need one of two through to increase the odds.

Round 2

20 Just incredible...simply unbelieveable (AX PX) The Soviet player destroys the German front bomber...oh and the pilot is killed..
11 (No Effect)

Round 3

5 I'm saying nothing.... (DX) The German player destroys the front fighter
17 (DX) At least the Germans get some consolation as the only Soviet fighter is destroyed (but the pilot is saved!).

The surviving German bomber is cleared through and the combat ends.


[image]local://upfiles/28156/C3F8A93AFC9E44C69F8BFB60F610339D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:42:40 PM)

Jul/Aug 1943
Impulse: 2

HQ Support now and....

...unfortunately the dice roll is not identifiable. For the attackers there is a 5 (that's not good), another 5 (ditto) and an 8 (that's rubbish)....

For the defenders there is a 6 (er..no) and a 2 (that is almost certainly a positive for the Soviets).




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:46:26 PM)

Jul/Aug 1943
Impulse: 2

So to the actual battles themselves, and what did all that mean?

Well the first attack is a 3:2 (no modifier) on the Blitzkrieg table southwest of Leningrad. The Germans need a real biggy - come on my son roll a big one!....

....7 The Attackers lose a unit and are disorganised - but at least the Soviets retreat..."whoopee dooo" exclaims Adolf....


[image]local://upfiles/28156/2FA94002F158439E925C23D459E65277.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:52:27 PM)

Jul/Aug 1943
Impulse: 2

A little further south there is a 3:1 +2, also on the Blitzkrieg table.....

....er..its a 1(3). If I was the Axis playing a human opponent I would have thrown in the towel by now [warspite exits stage left like a big girl in a hissy fit]... The defender loses 1 unit, but the attackers are all disorganised...

[image]local://upfiles/28156/3E1FD67E5EAA41B0835D227659F22D5D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 12:58:58 PM)

Jul/Aug 1943
Impulse: 2

For the next attack, the Germans choose Bryansk and a 3:1 (no modifier) on the Assault table...

..Its a 7. The attacker loses a unit and is disorganised. The defender loses both units and the city.



[image]local://upfiles/28156/9A08E3FAC4CE465AAFC9FD592C86098B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 1:01:47 PM)

Shouldn't disorganised aircraft that are overrun be destroyed? So far none of the Soviet aircraft that have been overrun have been destroyed - they have been allowed to re-base - that does not sound right.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 1:04:14 PM)

Jul/Aug 1943
Impulse: 2

The next attack is a 7:1,B so should be a formality...and is

[image]local://upfiles/28156/A13AF26742684EBBB068CE01F1BB22E1.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 1:09:15 PM)

Jul/Aug 1943
Impulse: 2

The penultimate battle is a 3:1 (no modifier) but the Soviets have an armour and so choose the Assault table.... Actually the Odds Column is showing as 4:1 -1? Not sure why.

...AT Last!! The Germans roll a 10!! Zippeddeee dooo dah, zippeeedeee ay etc etc. The Soviets lose both units, including their 3rd Guards Tank Army and the Germans are actually NOT disorganised. Wow..

[image]local://upfiles/28156/0421C0F8F47D4DDD81752C541397E2D1.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 1:12:10 PM)

Jul/Aug 1943
Impulse: 2

And that leaves the Battle of Belgorod. A 2:1 +1 on the Blitzkrieg table...

...1 (2) I'm saying nothing.

[image]local://upfiles/28156/635FFF0784BA48EC8726391EF45A1687.jpg[/image]




Centuur -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 5:24:36 PM)


quote:

ORIGINAL: warspite1

Shouldn't disorganised aircraft that are overrun be destroyed? So far none of the Soviet aircraft that have been overrun have been destroyed - they have been allowed to re-base - that does not sound right.


Yes. Are you sure they were disorganised before being overrun? If so, I think Steve would like a saved game.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 5:28:26 PM)


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: warspite1

Shouldn't disorganised aircraft that are overrun be destroyed? So far none of the Soviet aircraft that have been overrun have been destroyed - they have been allowed to re-base - that does not sound right.


Yes. Are you sure they were disorganised before being overrun? If so, I think Steve would like a saved game.
warspite1

I could be mistaken, but as you can see from that sequence earlier, just about everything that could fly was ordered aloft. I may have made a mistake with one - but not two...




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 5:51:14 PM)

Jul/Aug 1943
Impulse: 3

The Allies are going to try and press home their advantage in the Mediterranean. The Mediterranean Fleet sail for the Italian coast, fortified by USS Ranger. Other than that, the Soviets form a line on the west bank of the Don and may yet need to retreat behind it if things go badly.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 6:03:34 PM)

Jul/Aug 1943
Impulse: 4

The RM sail for the Italian coast supported by the German and Italian naval air arms.

One small problem... the Italians roll a 6, the Allies a 2....

The Allies use their surprise points to increase their combat value and decrease their opponents.

[image]local://upfiles/28156/3E3B85E9C5C44483A2F9FBFE2500AD12.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 6:18:42 PM)

Jul/Aug 1943
Impulse: 4

The Allies have an 6.3:8.6 fighter advantage, but the Axis have more bombers...

Round 1

13 (DA) The Italian decides to abort their front bomber - they cannot afford to lose further ground in the fighter stakes
18 (DX PX) Great start for the Axis and they destroy the RAF Mosquito (and pilot)

That brings fighter strength back a little more to the Axis

Round 2

13 (DA) The Germans abort their Z.501
10 (DC) The Commonwealth clear through their Dauntless Dive Bomber

Round 3

12 (AC) The Allies clear through the Condor
14 (No Effect)

This is tense.....

Round 4

18 (AX PX) The RAF Mosquito gets in amongst the Italian bombers and down an SM.84 (pilot killed)
11 (DC) In return the Axis clear though another bomber - the CW choose a stringbag

Three bombers left each....

Round 5

10 (AC) The Allies clear though an SM.79
11 (DC) And an Albacore joins it

Round 6

4 (AX) The Allies destroy the deadly, Glider Bomb carrying Do.217k (pilot survives). That is a big blow.
9 (AC) It gets worse - the Flying Porcupine is cleared through

Round 7

14 (AA) Oh dear - that all turned rather bad for the Axis - the second Dornier is aborted.
12 (DC) and just to add insult to injury, the last FAA Albacore is cleared through.

[image]local://upfiles/28156/A9C6A4E773CC49F8843FC8BFB942BEC3.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/20/2014 6:23:36 PM)

Jul/Aug 1943
Impulse: 4

The two fleets put up an AA barrage: 9 and 8!!

9 Damage points

The SM.79 is aborted and the Condor loses its bombs.....

The RM's turn now: 3

Just 3 damage points - reducing the Sunderland's bomb load.


Oh no!! What the???? I have a message saying there are no Allied bombers.... They just been landed on their carriers.... [:@][:@][:@]





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 10:16:28 AM)

Okay I am trying to replay this using the saved game. I think I have everything exactly as it was. Not 100% sure about one Allied aircraft - was it a fighter or bomber? but everything else looks exactly the same.

[image]local://upfiles/28156/AF460C85A82A40429579493FF271A77E.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 10:17:26 AM)

I then use the surprise points to increase the Allies and decrease the Axis.

Damn I have seen the line up and I did choose wrong on that fighter/bomber... Oh well I will use the same dice and hope that the columns are not affected by 0.3....

Right all that worked and apart from one FAA bomber the line up is exactly the same as was. I now press abort for both sides fighters.

Ahhh I see - so I pressed abort for the CW and the carrier air units that were cleared through aborted too.





warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 10:39:56 AM)

quote:

ORIGINAL: warspite1

I then use the surprise points to increase the Allies and decrease the Axis.

Damn I have seen the line up and I did choose wrong on that fighter/bomber... Oh well I will use the same dice and hope that the columns are not affected by 0.3....

Right all that worked and apart from one FAA bomber the line up is exactly the same as was. I now press abort for both sides fighters.

Ahhh I see - so I pressed abort for the CW and the carrier air units that were cleared through aborted too. The land air that were cleared through (for both sides) were able to take part.


warspite1

So lets try exactly the same but this time the CW fighters do not abort.

Here goes - Axis abort and Allies Stay... and that's what it was. So in a land air battle if you abort, the aircraft that cleared through remain cleared through. In a sea air battle if you abort, those carrier air that cleared through abort too (but not the land air).

I assume this is a bug and not WAD as it makes no sense. Reported.






warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 11:20:23 AM)

Jul/Aug 1943
Impulse: 4

Okay so I will replay the game with everything the same up to the aborting of the Allied fighters and then run from there. The AA will be rolled afresh as I am not sure who is throwing for what.

The Allies roll a 2 and 8 (that's a let off for the Axis!). The Condor is aborted and the SM.79 has its bombload reduced to 1 point.

The German AA gunners open up and...

its an 8, 5, 2, 1 for just 3 damage points.

The Sunderland and an Albacore have their bombloads reduced to nil. The remaining Albacore, Swordfish and Dauntless fly-on to the enemy fleet...







[image]local://upfiles/28156/1C76018C64FF407B96144F6EB9D67EA2.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 11:50:56 AM)

Jul/Aug 1943
Impulse: 4

The Italian naval air decide to concentrate fire on Victorious - a 7 is thrown for a 1/2 abort.

The heavy cruiser HMS York is also singled out and has to abort on a throw of 2.



[image]local://upfiles/28156/D8D8E6B33EA948979EFD694E1B513567.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 12:00:14 PM)

Jul/Aug 1943
Impulse: 4

The three Allied bombers reach the Italian fleet at the same time. The Vittorio Veneto is set upon by the American Dauntless's. They throw a 3 and damage the Italian battleship.

The elderly Italian cruiser Taranto is then sunk on a throw of 8.

The Albacore flies in and also sets upon the crippled battleship. A 3 is thrown and the pride of Mussolini's fleet is sent to the bottom of Mare Nostrum.

The light cruiser Bande Nere receives a hit and is damaged.

Last up its the Stringbags - what can they do? First up they fly to Roma and a throw of 10 gives a 1/2 abort.

The Italian cruiser Colleoni is aborted before the last wave head for Roma once more. Another 1/2 abort and the battleship will be heading for home.

Admiral Iachino has some explaining to do - but I expect he will be blaming the air force. The RM will not be hanging around after this - and so ends the Battle of the Italian Coast.




[image]local://upfiles/28156/47868E615AB1491DA5DBB45CE1301287.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 2:07:21 PM)

Jul/Aug 1943
Impulse: 4

With rain in India, the Japanese remain frustratingly at a standstill on the Burmese border...

The fleet are also unable to do anything positive as this would give the US a free hand to move wherever the IJN are not.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 3:36:51 PM)

Jul/Aug 1943
Impulse: 4

The Germans are to try four attacks in the Soviet Union this impulse. They have scrapped together enough for a 2:1 attack between Pskov and Novgorod, a 3:1 against an out of supply army north of Bryansk, a 2:1 northwest of Tula and a 5:1 against a lone HQ west of Voronezh.




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 4:00:29 PM)

Jul/Aug 1943
Impulse: 4

North of Tula Yeremenko seeks to provide HQ Support to its defence, while Zhukov, surrounded along with 4th Army, seeks to provide Emergency HQ Supply.

For the attack in the north, the Germans fly a large bomber force to try and bring the odds up to 4:1, they do the same for the other attacks, and wait to see what the Soviets do before committing their last few fighters.

The Soviets only have three fighters themselves - and no bombers. They commit the fighters anyway to see what damage they can cause and to make the Germans expend their own aircraft. The Germans have only one - they have completely mis-judged the range of two Me-110 [&:]....






warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 4:08:14 PM)

Jul/Aug 1943
Impulse: 4

First battle is that in the north. There is just one fighter each and the Germans have a 5.0:3.0 advantage. They need one bomber for 3:1 and 3 of 5 for 4:1 (assuming the best ones get through).

Round 1

17 (DX PX) I was going to write "if the Germans lose this battle it is proof that they have been jinxed in this game......" Amazing. The Germans destroy their front bomber...
16 (AA) They abort the Soviet fighter.

The required number of bombers get through but in so doing, the Germans lose another air battle and another precious fighter - and they had the advantage....



[image]local://upfiles/28156/402093DE038F41449A5532F21A4270A2.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 4:14:38 PM)

Jul/Aug 1943
Impulse: 4

The next air battle now and its all square at 3.0:3.0. Three Germans bombers vs one Soviet fighter. The Germans need any 2 of 3 bombers through to affect the odds.

Round 1

You can guess what happened next...
2 (AX) The Germans lose a Stuka (the pilot is saved)
11 (No effect)

The odds are now heavily in favour of the Soviet 1.0:3.0 but the Germans decide to risk one round to see what happens....

Round 2

15 (DX PX) Another Stuka is shot down along with the pilot....
6 (DA) The Soviet fighter is aborted.

I'm only playing against myself and I find I am really getting angry for the Germans!!


[image]local://upfiles/28156/72CEC7527F5645A59F2073D8251BFF70.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse II The Sequel (1/21/2014 4:19:46 PM)

Jul/Aug 1943
Impulse: 4

The next battle is two German bombers vs one Soviet fighter. The Soviets have a 4.0:5.0 advantage and the Germans need both through to change the odds.

Round 1

9 (No Effect)
5 (DX) At last the Germans achieve something!!! The La-5 is shot down (the pilot is saved).



[image]local://upfiles/28156/4C0D5E3DF80F45AA9C6FFAF9A3F5F9B7.jpg[/image]




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