urtel -> RE: your dreams about witp 2 :) (12/27/2013 10:45:32 AM)
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I'm new here but i still dream few things for AE and they are more on level of dlc or huge patch than of new game. 1. Exclusion zones, so i can mark hex(s) on map which mine ships/subs/planes will avoid(but i can override that with order for specific group/TF etc) 2. Target priority, so i can order some air group to go after landing forces and ignore combat ships or escorts (off course fow affecting pilots is still there), or i can order SCTF to go after CVEs and ignore other ships in hex (if they can), or in naval bombardements i can choose to go after airfield in one case or to soften coastal defence before landing in other etc... 3. Separate OOB from Paying PPs to transfer unit between fronts..so change HQ of division from one corps (army) to other will cost just couple of PPs(10-40) but transfer of unit from theatre to theatre cost 1000+PPS...this way i can make proper local OOB for any operation and in same time prevent total unreal scenarios...for this we need 1 change in base and code so every unit belong to HQ(we already have this) and belong to theatre (to be added) and then moders can do rest of job... 4. Stances, this is good for AI but also for me on example i put on some base(Jolo) group of Betties and Zeros give them Naval attack order and rage and give stance cautions(from caution,normal,aggressive) and i know they will not fly to Manila into 40 plane cap but will chase all ships in rage with calculated low air cover..stances(on example) caution - avoid any expected air opposition normal - like it work now aggressive - ignore cap and go for most valuable target in rage (this is good to try to overcome defense with numbers from multiple bases) 5. Operations, and this is hard this is for new game... Ability to define operations (type of operation, stance, exclusion zones, etc) and then leave AI to do job...this is hard to do but it will heavy improve AI play and it can lower clickfest for PvP... on example i define operation air suppress give zone of targets, exclusion zones, add air groups and that it is, from there AI choose what target to attack with which groups and do his job turn by turn, so i not need to check every turn every group etc...this also affect ability to play multiple days per turn... For witp AE2 main goal by me, is to make gameplay such that grand campaign can be finished in 6 real time months of normal play. And i not want to lose any details we already have so way to do that is trough 5.Operations...
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