jmalter -> RE: your dreams about witp 2 :) (3/29/2014 5:27:06 AM)
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to return to the 'wish list' idea, hear are a few of mine: - Map - provide black hexsides to approximate some mapping aids. Say, 180^ west longitude & the longitude-lines 60^ east & west of it, also the Equator & the Tropic meridians (Cancer & Capricorn). The current map has a v. unusual projection, & I think it has permanently distorted my notions of Earth's geography! - SubTFs - add the ability to rank targets in a desired 'order of priority', between escorts, combatants, transports & tankers. Also, add at least some minimal improvement to combat capabilities of multi-sub 'wolf-packs', maybe only for late-war USN boats, & of course dependent on the TF commander's skills. - LCUs - add a factor to combat formations that helps them when in command-range of their parent HQs. This needn't mess w/ their ability to draw supply, but should definitely affect their combat performance, target-training, & ability to receive replacements & TOE upgrades. - Airgroups - As I see it, the current pipeline produces newb pilots w/ basic air-skill qualifications in 'trainer-type' planes. But their subsequent transfer to training in high-performance airframes was a big transition, and the current game does not adequately model the high losses of airframes & pilots in training accidents. The phrase "One a day at Tampa Bay" comes to mind. I can see where assigning training groups to low altitude & range=0 reduces their fatigue build-up, but my training groups only rarely suffer damage to an air-frame & never lose a pilot. In actuality, training losses were huge. The game should better model these losses, taking into account the mid/late war improvement to USA pipeline pilots, as well as the IJ's deterioration of same. IMO, training losses should put an additional, higher strain on a player's aircraft & pilot pools. - 4E bomber repair - my B-29s (service level 5) just don't repair their damaged/maintenance planes. Even when 'stood down' at lvl9 airfields w/ >twice the number of needed airsupport, each sqn has a number of hangar-queens that won't repair. If I transfer a sqn to another base, its left-behind damaged planes will gradually repair - but nearly all other damaged planes won't repair, even those w/ an estimated 1-2 day delay. Rant!
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