larryfulkerson -> RE: Sicily to Brenner Pass Revised (1/17/2014 5:25:27 PM)
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ORIGINAL: ogar Larry, Thanks again for these full-featured AARs - always entertaining, and informative. Well, thank you very much for your kind words. I'm one of two Allied players in a PBEM game of WITP-AE and us allied players are getting our but kicked and I was in a rather bad mood until I read your words. Cheer up larry it's just a game. I thank you for your interest and for reading this thing this far. quote:
ORIGINAL: ogar I was worrying that you were going to spend the rest of the game in and around Naples, and BOOM ! - Roma and beyond ! This is my second time through this scenario and I sort of knew what to expect and so on. I'm not all that good. quote:
ORIGINAL: ogar Is the Anzio landing sort of hard-coded (you must land at Anzio within turns X - Y ?) or did you just select that spot per strategy and tradition ? Um......It's my understanding that Anzio is the northernmost port on the west coast. I could be wrong. But Anzio also has a supply point and I REALLY needed that right then. I was stuck at a hard place north of Salerno and needed some way to outflank the Germans and because of the terrain the only way to do that was an invasion. And I picked Anzio because it was close to the action site, it had a supply point, and I thought it was the last port headed north from Salerno. So I started gathering up troops to use in the invasion and by the end of four turns had about two divisions worth of boots on the ground ready to go at ports, >100% supply, and the rediness was reasonable ( 70% or more ). Weather was good, moonless night, tide was going out exposing the iron works in the beach. It was just the right time to go. quote:
ORIGINAL: ogar With that big hole in the Gustav Line sector, I wonder if you really needed a full scale landing - although anything to get Elmer budged out of F on a mountainside will help. Yeah, it COULD have been done w/o a landing in the rear but an invasion was the solution to the problem that was potentially quicker and easier than fire and maneuvor typically are. quote:
ORIGINAL: ogar @Steve - Congratulations on your editing/re-working. I think the Sicily section - for one - looks very well-done. Having an aggressive, experienced player like Larry be slower than Patton, slower than Monty, is - I think - a good design feature; although it is frustrating to play a design that good. Yeah, kudos to Steve for this scenario. Um.......I'm not sure what you mean by me being slower than Patton, Monty, etc. Am I behind the historical schedule? I'm not that good a player you guys..........I just tend to post a lot.
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