sPzAbt653 -> RE: Sicily to Brenner Pass Revised (3/2/2014 2:46:14 AM)
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Excellent review Mr. Petey. [&o] quote:
... frequently elmer allows himself to be surrounded and defeated in detail. This deprives him of troops to establish defensive positions later. Perhaps you (Steve) could quickly reconstitute destroyed Axis units or even bring into the Axis OB duplicate units to replace destroyed ones ... I can't reconstitute them quicker, but there are mirror formations. Currently, when Elmer retreats to another position he leaves some units behind. Those get surrounded and destroyed, never to return, while the mirror formation takes up the new positions. So far this hasn't worked very well due to the Partisans interfering and Anzio always being open, but the latest versions have changed those so hopefully we will get better results. quote:
The poor Allied supply really helps slow down the advance; perhaps this can be made worse for the Allies. This was done with v2.5 by way of reducing the Allies Sea Transport from 25,000 to 10,000. That reduces the Transport Asset Sharing that influences supply. quote:
I mentioned before penalizing the Allies for losses. If this is not practical perhaps reducing the Allied replacement rate. I've played the Loss Penalty game in another scenario and don't see where it has much effect. Reducing Allied Replacements is always a possibility but takes a bit of reasonable review. I can do this with your example if you feel like sending me the .sal file from the end. quote:
Elmer seems to do a lot of bombardment; I think a better use of his artillery assets would be CS, as this would impact the Allies in there attacks. I agree but I don't think there is much I can do about it. Elmer throws shells most every round in other scenarios. It's wasteful, generally doesn't affect his enemy, and greatly lengthens his turns. On the other hand, I don't think we can come up with a reasonable solution for Ralph to implement. I mean, we can't tell Elmer not to ever shell. On the Task Organised units, even though I heavily modded this scenario, I left most of the unit organizations the same. But I am a big fan of less units. RCT's and KG's will definately be done in the larger version.
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