RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/18/2014 12:50:18 PM)


quote:

ORIGINAL: ny59giants

quote:

Another nice thing is that S-boats based at Christmas now can fill the area. I've got about ten of these that aren't LR enough to do much else, but guarding the Gilberts would be a perfect task for them.


Move an AS and some fuel to Canton Island. You get plenty of AS as Allies.

IMO, you have to defend the Gilberts as Japan if you want to defend the Marshalls. A place like Tabiteua will eventually allow B-17/24s to be based there and allow a steady advancement.

APDs - use them to Fast Transport Troops in and then use the PBYs to transport in the Cargo part of an LCU.


With the KB on the horizon I'll keep the support at Christmas for a good while. Eventually it'll creep closer.

This may all be part of Nick's plan. Entice troops in and then come strong to wipe them out. The response now may be telling of how this will be dealt with in the future. If a lot comes this way I'll simply put more emphasis on No Pac and So Pac for a while with the same kind of small incursions in multiples and developing slowly.

The advantage the Allies have are the number of engineer and base units plus ready supply and fuel. So it should be easy to slowly and surrepticioulsy feed these kinds of outposts anywhere I want to put them. If there are enough it could turn into whack-a-mole. It would be nice to emphasize these tactics for a while and then go big somewhere else. Ceylon, Kuriles, SW OZ takeback, or a quick raid on somewhere important, like Palembang.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/30/2014 2:16:40 PM)

Looks like I have a bit of catching up to do. Not as much as I'd hoped but enough that I'll take it slow. Nick couldn't play while he was away due to laptop issues with Windows 8, and I have been in NYC and very busy.

Unfortunately I also arrived to find my bag had not. It's somewhere between NYC, Toronto and London. My house key is in it so I'm most likely crashing with friends tonight as well. Not an easy return.

Anyway, some interesting things have happened in the game. I'll try to give some simple reports on those to get caught up.





SqzMyLemon -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/30/2014 3:25:46 PM)

Despite your difficulties, glad you are back and updating again. I was in withdrawal and even resorted to posting in Nic's AAR! [:-] [:D]




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/30/2014 7:55:21 PM)

Yep, been missing the updates here..




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:59:48 AM)

Me too. Also had to resort to reading GJs AAR!




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 10:18:06 AM)

June 12-14, 1942


Sorry guys. I meant to post this yesterday and had to run before I was able to. Sucks being homeless, but glad to have good friends to host me for a night! [:)]

SUBS: Trout attacks an amphib TF near Ponanpe, but no hits. Most S-boats are transitioning to basing at Christmas Island, then to patrol the Gilberts.

INDIA: Lots of attentino at Cochin. Bombing runs accompany the movement of a new unit into the base. I send an element of an Indian brigade here hoping it's something small moving in. If not, it's worth the try still.

Pacific: The amphibs and fast transports make their getaway from the Gilberts easily, while small xAKL and fast transport ships load at Christmas for another round heading in once the coast is clear. The threatening KB moves away as quickly as it arrived, and subs she increased DL toward Truk for a day before all goes quiet. The build-up will be slow in Cent pac until it's clear no serious retaliation is in store.

CHINA: The AVG tries to contest the air in China but even these good pilots get crushed by one of the two big expert groups of the IJN, still flying the A6M2 even. It turns out about 14 losses for the AVG to 3 for the Japanese. Not good. The shattered AVG 3rd will head back to Chungking to at least deter a bombing campaign there for the time being.

The Japanese fill in empty space, taking Hanyang, while the Chinese withdrawal goes well in spite of bombing from the IJAAF. All is on target for this area.

In the South a new threat appears at the river blockade near Liuchow. Looks like just one unit so far. I'll begin moving in supporting units, but this one has forts four so will be fought to move.

No moves near Sian, but units there have now moved back into the hills leaving a more manageable force at Sian itself of 1800AV (and growing as units repair disabled).

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 12, 42
--------------------------------------------------------------------------------

Morning Air attack on Changsha , at 82,52

Weather in hex: Heavy rain

Raid spotted at 32 NM, estimated altitude 20,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 40

Allied aircraft
H81-A3 x 17

No Japanese losses

Allied aircraft losses
H81-A3: 4 destroyed

Aircraft Attacking:
24 x A6M2 Zero sweeping at 20000 feet

CAP engaged:
AVG/3rd Sqn with H81-A3 (0 airborne, 12 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 11 minutes

--------------------------------------------------------------------------------




[image]local://upfiles/37283/3640F4B5E68C494DBF0EFAC8E716AC59.jpg[/image]


With no radar the AVG can't get up enough to battle the big IJN group evenly, and is torn up. To the left this also shows the state of retreat in the central area of China. All is well there. One unit caught behind lines, but I'll try to run it around into the +3 SE of Henyang.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 12:21:41 PM)

June 15 - 16, 1942



SUBS: The I-162 sinks xAP Van Heemskerk in the Pacific on the route from SF. I'll reroute other forces on this path and get some more ASW out here. This is the first sinking of a ship on the routes from the WC, and I don't want it to become a trend. The DDs at PH have just been sitting around, so this will give them a chance to et some experience and protect some of these troop convoys heading to Pearl and Christmas Island.

INDIA: After heavy air strikes and the insertion of a 1/3 division, Cochin falls to the Japanese. Another disappointing but not unexpected outcome. The paras committed here are now free to roam again, so I'l be on my toes for behind the from moves. All of the newly acquired bases in the center of India have or are nearing 3 forts and at least 40AV. Some have a brigade closer to the front lines.

Pacific: Nothing seen on the horizon. I'l send in a small construction unit to one of the dots near Tabiteuaea, Onotoa.

CHINA: Units moving through the clear take some disablements from Japanese bombing, but nothing major, and they're now nearing the security of the woods. So far so good.

OZ: Just training pilots and prepping for the eventual reclamation of the Perth area. Still haven't gotten enough 42 squads to upgrade any divisions, and that includes one still to upgrade in India. As I understand it once I upgrade one division all of the older troops will go to the pools as upgraded 42 squads, right?

This management of units, airframes and the multiple pools and types is easily as complicated as the Japanese industry. Not sure why many players feel Japan is so tough to learn.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 15, 42
--------------------------------------------------------------------------------

Ground combat at Cochin (28,40)

Japanese Deliberate attack

Attacking force 6457 troops, 44 guns, 2 vehicles, Assault Value = 215

Defending force 4433 troops, 33 guns, 0 vehicles, Assault Value = 71

Japanese adjusted assault: 171

Allied adjusted defense: 33

Japanese assault odds: 5 to 1 (fort level 2)

Japanese forces CAPTURE Cochin !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
117 casualties reported
Squads: 0 destroyed, 16 disabled

Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
4549 casualties reported
Squads: 24 destroyed, 13 disabled
Non Combat: 191 destroyed, 10 disabled
Engineers: 40 destroyed, 2 disabled
Guns lost 25 (24 destroyed, 1 disabled)

Units retreated 5
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
2nd Raiding Regiment
1st Raiding Regiment
6th Guards/A Division

Defending units:
1st Hyderabad Battalion
I Aus Corps Engr Bn /1
23rd Indian Bde /1
Cochin Base Force
2/1 AIF Pioneer Battalion
Cochin Fortress

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 16, 42
--------------------------------------------------------------------------------

Sub attack near Kingscote at 63,172

Japanese Ships
SS I-162

Allied Ships
xAP Van Heemskerck, Torpedo hits 1, heavy damage
xAP Van Neck
AM Finch

Allied ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

SS I-162 launches 2 torpedoes at xAP Van Heemskerck
AM Finch fails to find sub, continues to search...

--------------------------------------------------------------------------------


Ships Lost:

Loss of xAP Van Heemskerck on Jun 16, 1942 is admitted


[image]local://upfiles/37283/CFCEE8AF054743EFB73D05BDD3DE2CED.jpg[/image]


Here is the current state of India. Not much changed, but the troops will begin moving in a few days from Sholapur toward Hyderabad. I have some little armor units that are set to withdraw within 100 days that will move forward toward the clear in the central North area. I'd like to try to trap the support units in Lucknow, but it'll take a bit of luck and some precise timing.




rook749 -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 12:33:47 PM)

quote:

ORIGINAL: obvert

OZ: As I understand it once I upgrade one division all of the older troops will go to the pools as upgraded 42 squads, right?

This management of units, airframes and the multiple pools and types is easily as complicated as the Japanese industry. Not sure why many players feel Japan is so tough to learn.


You are correct on the squads, the returned ones upgrade to the current version. Have you looked at splitting the divisions in 1/3 parts to speed up the squad upgrades? With the Australians I usually pick one division to stay with the CMF squads as you get these through August or so and then upgrade all of the rest to the AMF42 by splitting them into 1/3 elements so it take less in the pool to upgrade.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 3:24:05 PM)


quote:

ORIGINAL: rook749

quote:

ORIGINAL: obvert

OZ: As I understand it once I upgrade one division all of the older troops will go to the pools as upgraded 42 squads, right?

This management of units, airframes and the multiple pools and types is easily as complicated as the Japanese industry. Not sure why many players feel Japan is so tough to learn.


You are correct on the squads, the returned ones upgrade to the current version. Have you looked at splitting the divisions in 1/3 parts to speed up the squad upgrades? With the Australians I usually pick one division to stay with the CMF squads as you get these through August or so and then upgrade all of the rest to the AMF42 by splitting them into 1/3 elements so it take less in the pool to upgrade.



I've thought of doing this but haven't gotten around to it yet as I didn't want any of them split while the situation was still so precarious everywhere. It's a good time to remind me of this though now. I'll get on it and begin with one of the two in Sydney. I guess after a while it should go quickly as the old squads fill in as upgrades along with the newly created squads from the monthly allowance. Up until now I've actually been letting some of the smaller brigades get them as I thought at least these would then be combat worthy.




BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 4:03:28 PM)

The downside of having the split division upgrade by regiment is that you cannot recombine the division until all have the same devices
(not necessarily the same numbers of devices though).
Some players handle this by not splitting the division and turning off all upgrades, then stockpile the devices until there are enough to u/g one
division and turn on its u/g.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 4:35:16 PM)


quote:

ORIGINAL: BBfanboy

The downside of having the split division upgrade by regiment is that you cannot recombine the division until all have the same devices
(not necessarily the same numbers of devices though).
Some players handle this by not splitting the division and turning off all upgrades, then stockpile the devices until there are enough to u/g one
division and turn on its u/g.


Exactly. I hadn't wanted to have split divisions if there was a high chance of invasion in OZ. The probability seems to have decreased slightly now, so I think I can risk it. I've been trying to keep on top of which units are going to upgrade, but I forgot that even base forces would take the new 42 squads, and yet I wanted them to upgrade to radar, so some went for that. I guess it's no real loss, just delay in time, since the militias and other 41 troops will still end up in the pools upgraded to 42 squads.

I have bought back a number of brigades, and let them take replacements, but they were not upgraded to 42 TOE so just took engineers and support, which helps getting things built up in SE OZ. I'll restrict them from upgrades until the divisions have theirs and then let them start upgrading and building back up.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 4:36:03 PM)

+3 on BBfanboy!

Be very, very careful when doing that. Make sure you have all devices set to "stockpile" that may upgrade that you don´t want to. So you have to go through each device in the TOE prior to splitting and upgrading.

Artillery pieces are especially low for Chinese units. One bad upgrade and it can take a loooong time before you can recombine.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 4:55:36 PM)


quote:

ORIGINAL: JocMeister

+3 on BBfanboy!

Be very, very careful when doing that. Make sure you have all devices set to "stockpile" that may upgrade that you don´t want to. So you have to go through each device in the TOE prior to splitting and upgrading.

Artillery pieces are especially low for Chinese units. One bad upgrade and it can take a loooong time before you can recombine.


Yeah. I need to do the stockpiling thing. Haven't figured out all of the other devices that each type of units needs to upgrade.

This is what I mean by difficult. I'd much rather try to learn the Japanese airframe industry upgrades than learn the different devices needed for upgrades in each of the Allied nation replacement pools! [:D]




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:18:48 PM)

You will soon figure it out. Its pretty straight forward. Everything can be sorted by country in the industry tab.

Some stuff are less obvious though. The Chinese share the Bren AA guns with the commonwealth. I found that out the hard way! [:D]




Bullwinkle58 -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:33:34 PM)

quote:

ORIGINAL: JocMeister

You will soon figure it out. Its pretty straight forward. Everything can be sorted by country in the industry tab.

Some stuff are less obvious though. The Chinese share the Bren AA guns with the commonwealth. I found that out the hard way! [:D]


I think the "+" and "=" symbols on the device lines are some help, if you figure out what they mean. [:)]

Besides Brens the Vickers squads are widely shared. Also, Indian LCUs eat British infantry squads. And USN base forces can put a real dent in USMC infantry pools. The AFVs have their own set of oddities, especially the Stuarts.

I upgraded TOEs in OZ "bare" with replacements off. After that I've had no problems with splitting and recombining the infantry 1942 upgrade away from the militia squads. That is so vital to do if Oz is in play that I'd take a chance on the re-combine regardless.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:42:19 PM)

Not sure what you are doing but all of your Indian and Australian units should have been upgraded long ago. Here is how you should be doing it. When you get the new squads you first upgrade a battalion or two(has to be one that is not slated to withdraw in the future. Once upgraded, you disband the unit which then puts 32-36 new squads in your pool plus the squads you have accumulated. Then if you upgrade and disband another small unit you should have enough in your pool to start upgrading your divisions brigade by brigade. Just disband an independent brigade if you need more in your pools. Turn replacements off for all units and upgrades on, break all divisions into brigades and set to rest. Your whole army should be upgraded in two weeks or so. I look to have everything upgraded within 60 days after getting any new squad type. Once you upgrade start rebuilding one or two battalions at least for the next upgrade and repeat. Unless, you and GJ have a house rule about this, it is a common tactic and I don't think anyone thinks it gamey.

The boys are right about devices. You have to be careful but by setting any device that you are short of to "stockpile" will prevent any one brigade from upgrading to the new device leaving you with a division that has incompatible devices. There is no reason you cannot upgrade the squads in a unit without upgrading anything else. Yes, this takes a little micromanagement but you should be striving to upgrade your squads as fast as possible-even if it means disbanding a few units. Most critical is the 43 upgrades for all commonwealth units and Americans. The inherent anti-tank value for each squad takes a massive jump. Making Japanese tanks all but useless vs good infantry.




Bullwinkle58 -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:45:55 PM)

I'm a week away from starting to get 1943 Indian squads in one game. I think the anti-armor rating goes from 15 to 75. A total game-changer.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:50:10 PM)

I should add that upgrading Commonwealth units is more of an art form than the Americans. The problem is the slow replacement rate for all devices. Especially, 25 pounders, three inch mortars which you will never have enough of. My experience is that if you lose a division in a Commonwealth army, you will really never have much chance to rebuild it due to the demand for devices in your surviving units. American units are no problem as they arrive with full OOBs and your pools fill up fast. Best to sacrifice an American unit over a Commonwealth if you have the choice.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:52:14 PM)


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: JocMeister

You will soon figure it out. Its pretty straight forward. Everything can be sorted by country in the industry tab.

Some stuff are less obvious though. The Chinese share the Bren AA guns with the commonwealth. I found that out the hard way! [:D]


I think the "+" and "=" symbols on the device lines are some help, if you figure out what they mean. [:)]

Besides Brens the Vickers squads are widely shared. Also, Indian LCUs eat British infantry squads. And USN base forces can put a real dent in USMC infantry pools. The AFVs have their own set of oddities, especially the Stuarts.

I upgraded TOEs in OZ "bare" with replacements off. After that I've had no problems with splitting and recombining the infantry 1942 upgrade away from the militia squads. That is so vital to do if Oz is in play that I'd take a chance on the re-combine regardless.


The other thing I realized is that the 3.7" AA gun is not too plentiful, and is shared by all commonwealth nations! Now I know why ny59giants was advocating saving the AA in Ceylon at all costs! I should have tried to get them out of there, as it'll take a LONG time to refill that big unit especially.

quote:

ORIGINAL: crsutton

Not sure what you are doing but all of your Indian and Australian units should have been upgraded long ago. Here is how you should be doing it. When you get the new squads you first upgrade a battalion or two(has to be one that is not slated to withdraw in the future. Once upgraded, you disband the unit which then puts 32-36 new squads in your pool plus the squads you have accumulated. Then if you upgrade and disband another small unit you should have enough in your pool to start upgrading your divisions brigade by brigade. Just disband an independent brigade if you need more in your pools. Turn replacements off for all units and upgrades on, break all divisions into brigades and set to rest. Your whole army should be upgraded in two weeks or so. I look to have everything upgraded within 60 days after getting any new squad type. Once you upgrade start rebuilding one or two battalions at least for the next upgrade and repeat. Unless, you and GJ have a house rule about this, it is a common tactic and I don't think anyone thinks it gamey.

The boys are right about devices. You have to be careful but by setting any device that you are short of to "stockpile" will prevent any one brigade from upgrading to the new device leaving you with a division that has incompatible devices. There is no reason you cannot upgrade the squads in a unit without upgrading anything else. Yes, this takes a little micromanagement but you should be striving to upgrade your squads as fast as possible-even if it means disbanding a few units. Most critical is the 43 upgrades for all commonwealth units and Americans. The inherent anti-tank value for each squad takes a massive jump. Making Japanese tanks all but useless vs good infantry.


Awesome. I had no idea about this method. I'm sure it's fine, as we have no rules about this kind of thing, or air group resizing, or anything like that.

In the beginning I needed all battalion sized units to just garrison and hold rear areas from para-drops, so really only now would I easily be able to do this kind of thing without feeling too vulnerable.

Do the squads come into the pools immediately, or is there a delay?




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 5:54:28 PM)


quote:

ORIGINAL: Bullwinkle58

I'm a week away from starting to get 1943 Indian squads in one game. I think the anti-armor rating goes from 15 to 75. A total game-changer.


Yep, save for the US Marines, all the crack units in my forces were in the Indian army by the end of the war. Four years of constant fighting will boost that experience right up there.




Bullwinkle58 -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 6:15:54 PM)


quote:

ORIGINAL: obvert

The other thing I realized is that the 3.7" AA gun is not too plentiful, and is shared by all commonwealth nations! Now I know why ny59giants was advocating saving the AA in Ceylon at all costs! I should have tried to get them out of there, as it'll take a LONG time to refill that big unit especially.


No help with the 3.7, but on July 1, 1942 you get a huge "dump" delivery into the pools called something like "US 1942 AA". I gives you about 850 AA guns plus a big chunk of motorized support. Helps fill out USA AA units a lot, and they can be shipped in through CT with a few months' lead time.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 7:15:29 PM)

June 17 - 19, 1942


OZ: A minor disaster in the South IO. Two transport TFs heading to Cape Town are intercepted by a Japanese surface force and annihilated. Yuck. I hate this kind of stuff. I have subs on the approaches to the convoy path, I've set each TF meticulously to dive low into the southern seas, and this particular set of TFs was just a bit higher as they were about to merge.

I lose a few not too valuable ships and two US AA units, plus one US Army battalion that is part of a regiment prepping for Addu. I'll get that started again and send it through East Coast to Cape Town. So, while it's sickening to watch, this is at least only momentarily devastating.

I've sent two surface TFs out to patrol the area now, but also worry the mini-KB will show up for just this reason. I'll set a few picket subs and set any less valuable TF just slightly higher on map than the SCTFs. I hadn't noticed a rise in DL on the TFs hit, but now I'l be checking each turn for sure. Damn Glens.

Pacific: The small supply runs get into the Gilberts as does the engineer unit for Onotoa.

INDIA: Found out that the 21st division is in India and at Bellary. So there is a bit of a beef up here. The unit was hit by several waves of bombers and the fields were also targeted, getting around 35 damage on them if reports are to be believed.

Some AA units will start the journey to Hyderabad and get out in front s that they can move in combat mode exclusively even if others follow more quickly.

CHINA: The Japanese come crashing over the river near Liuchow two days before I had thought they would be there, on the 19th! Bad. This was a surprise as I think my unit across the river did not spot their stack immediately, and when it did the rollover said 'one unit!' I have a large Corps on the way and it'll arrive not tomorrow but the next day. This could have been another Sian, where the IJA pays big for a hasty move. Instead they take around 200 disabled infantry squads and get a foothold. It doesn't bode well, but another 800AV of Chinese units will be there in a few days and more can be there within 4-5 days after that. I just need to hold for a bit. This unit has four forts, which is nice, and should mean it will be hard to push it back.

Up the road NW of Nanning the Japanese make another river crossing with a mini-panzer army. Yuck. The Corps there gets shattered and retreats, but goes toward Nanning. So I'll send it into the rough and hope he doesn't chase it. I've got another big 500AV Corps heading to the next +3 river crossing hex on the road between Liuchow and Tuyun. A few arty regiments and another Corps will follow. I'd like that one to be a tougher test, hopefully.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 17, 42
--------------------------------------------------------------------------------

Day Time Surface Combat, near Albany at 47,172, Range 21,000 Yards

Japanese Ships
CL Isuzu
CL Yura
DD Amatsukaze
DD Urakaze
DD Murasame
DD Samidare, Shell hits 1, on fire
DD Yamakaze
DD Umikaze

Allied Ships
AM Tanager, Shell hits 21, and is sunk
AM Chevreuil, Shell hits 21, and is sunk
xAK El Madina, Shell hits 10, Torpedo hits 1, and is sunk
xAK Tweedbank, Shell hits 10, Torpedo hits 1, and is sunk
AMC Cap des Palmes, Shell hits 25, and is sunk
xAP Hong Kheng, Shell hits 3, Torpedo hits 1, and is sunk
xAP Bontekoe, Shell hits 30, and is sunk
xAP Van Overstraten, Shell hits 4, Torpedo hits 1, and is sunk
xAK Royal T. Frank, Shell hits 4, Torpedo hits 2, and is sunk


Allied ground losses:
979 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 140 destroyed, 51 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 260 (217 destroyed, 43 disabled)
Vehicles lost 128 (78 destroyed, 50 disabled)


Maximum visibility in Partly Cloudy Conditions: 28,000 yards

--------------------------------------------------------------------------------
Day Time Surface Combat, near Albany at 54,172, Range 17,000 Yards

Japanese Ships
CL Isuzu
CL Yura
DD Amatsukaze
DD Urakaze
DD Murasame
DD Samidare, on fire
DD Yamakaze
DD Umikaze

Allied Ships
AM Finch, Shell hits 7, and is sunk
xAP Wahine, Shell hits 41, and is sunk
xAK Bhima, Shell hits 52, and is sunk
xAP Van Neck, Shell hits 11, Torpedo hits 1, and is sunk


Allied ground losses:
1399 casualties reported
Squads: 34 destroyed, 37 disabled
Non Combat: 17 destroyed, 107 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 14 (11 destroyed, 3 disabled)


Maximum visibility in Partly Cloudy Conditions: 28,000 yards

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 19, 42
--------------------------------------------------------------------------------

Morning Air attack on 21st Division, at 34,33 (Bellary)

Weather in hex: Clear sky

Raid spotted at 14 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
P-43A-1 Lancer x 7
Buffalo I x 9
Hurricane IIb Trop x 16
B-25C Mitchell x 13
B-26 Marauder x 26

No Allied losses

Japanese ground losses:
185 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
13 x B-26 Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at 74,56 (near Liuchow)

Japanese Shock attack

Attacking force 30656 troops, 319 guns, 125 vehicles, Assault Value = 918

Defending force 7855 troops, 43 guns, 0 vehicles, Assault Value = 248

Japanese adjusted assault: 846

Allied adjusted defense: 433

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
1929 casualties reported
Squads: 5 destroyed, 234 disabled
Non Combat: 0 destroyed, 21 disabled
Engineers: 1 destroyed, 31 disabled
Guns lost 13 (1 destroyed, 12 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)


Allied ground losses:
573 casualties reported
Squads: 1 destroyed, 62 disabled
Non Combat: 0 destroyed, 9 disabled

Engineers: 0 destroyed, 1 disabled

Assaulting units:
16th Division
2nd Division
23rd Medium Field Artillery Regiment
14th Army
8th Medium Field Artillery Regiment

Defending units:
2nd Prov Chinese Corps
16th Group Army

--------------------------------------------------------------------------------

Ground combat at 71,53 (near Nanning)

Japanese Shock attack

Attacking force 9240 troops, 110 guns, 724 vehicles, Assault Value = 528

Defending force 11606 troops, 33 guns, 0 vehicles, Assault Value = 248

Japanese adjusted assault: 714

Allied adjusted defense: 328

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
47 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 30 (1 destroyed, 29 disabled)


Allied ground losses:
3722 casualties reported
Squads: 54 destroyed, 27 disabled
Non Combat: 165 destroyed, 0 disabled
Engineers: 6 destroyed, 6 disabled
Guns lost 10 (3 destroyed, 7 disabled)

Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Tank Brigade
6th Tank Regiment
4th Tank Regiment
Guards Tank Division

Defending units:
52nd Chinese Corps

--------------------------------------------------------------------------------


Ships Lost: Mostly 12-13 knot ships.

Loss of AM Finch on Jun 18, 1942 is admitted
Loss of AM Tanager on Jun 18, 1942 is admitted
Loss of AM Chevreuil on Jun 18, 1942 is admitted
Loss of xAP Wahine on Jun 18, 1942 is admitted
Loss of xAK Bhima on Jun 18, 1942 is admitted
Loss of xAK El Madina on Jun 18, 1942 is admitted
Loss of xAK Tweedbank on Jun 18, 1942 is admitted
Loss of AMC Cap des Palmes on Jun 18, 1942 is admitted
Loss of xAP Hong Kheng on Jun 18, 1942 is admitted
Loss of xAP Bontekoe on Jun 18, 1942 is admitted
Loss of xAP Van Neck on Jun 18, 1942 is admitted
Loss of xAP Van Overstraten on Jun 18, 1942 is admitted
Loss of xAK Royal T. Frank on Jun 18, 1942 is admitted



[image]local://upfiles/37283/5B9A8114335C43D0976ACDD1DD8D9129.jpg[/image]


As seen here, no IJA units are next to the river crossing near Liuchow, marked with white. So that is less than four days to make the crossing, meaning my unit didn't see a unit in the adjacent hex. I've never noticed this happening before. [:(]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 7:19:44 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert

The other thing I realized is that the 3.7" AA gun is not too plentiful, and is shared by all commonwealth nations! Now I know why ny59giants was advocating saving the AA in Ceylon at all costs! I should have tried to get them out of there, as it'll take a LONG time to refill that big unit especially.


No help with the 3.7, but on July 1, 1942 you get a huge "dump" delivery into the pools called something like "US 1942 AA". I gives you about 850 AA guns plus a big chunk of motorized support. Helps fill out USA AA units a lot, and they can be shipped in through CT with a few months' lead time.


That's great to know! I've been shipping them to India through Cape Town and had a few on the way via So Pac and OZ before they got nailed on their ships.

Still, the US is not short of AA at all, so those are probably the best units to go down in deep ocean, especially with what you've just shown me here. [:)]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 7:26:05 PM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Bullwinkle58

I'm a week away from starting to get 1943 Indian squads in one game. I think the anti-armor rating goes from 15 to 75. A total game-changer.


Yep, save for the US Marines, all the crack units in my forces were in the Indian army by the end of the war. Four years of constant fighting will boost that experience right up there.



A few strangely good things about this India invasion and the loss of a number of units in battles from Singers to Burma to India is that the ones that will fight soon will have decent experience quickly. The ones I've bought back have been bought into unrestricted HQs, so when they fill out and get exp, they can sail away . There is a force of around 2300-2500AV once they're filled out that I won't have to buy later, and by early 43 they should be all filled out and ready to go.

I'll try to avoid fighting in Bumra in this game if possible. I'd like to land elsewhere and force the IJA to move back without getting stuck in the jungle. Nick has a lot of experience fighting there in both his recent games, and I know firsthand from my game with Jocke what the IJA can do with good territory, heavy arty, and lots of AA.

Around Hellcat arrival time there might be some options available for this kind of thing.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (7/31/2014 7:56:11 PM)


quote:

ORIGINAL: obvert




Awesome. I had no idea about this method. I'm sure it's fine, as we have no rules about this kind of thing, or air group resizing, or anything like that.

In the beginning I needed all battalion sized units to just garrison and hold rear areas from para-drops, so really only now would I easily be able to do this kind of thing without feeling too vulnerable.

Do the squads come into the pools immediately, or is there a delay?


All squads and devices go into the pools immediately. I also disband any artillery unit that has the 25 pounder in it. (the Australians have two or three with 24 guns). I find the guns are better used filling out divisions. It literally takes years to get all your units up to speed with the 25 pounder. I think one or two of mine still had the old 18 pounder at the end of the war. Divisions are just always better than brigades, so I don't hesitate to break down some British and Indian independent brigades to fill out my divisions first and make them stronger. If the war is going well you might have the chance to rebuild them later.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/1/2014 7:38:44 AM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: obvert




Awesome. I had no idea about this method. I'm sure it's fine, as we have no rules about this kind of thing, or air group resizing, or anything like that.

In the beginning I needed all battalion sized units to just garrison and hold rear areas from para-drops, so really only now would I easily be able to do this kind of thing without feeling too vulnerable.

Do the squads come into the pools immediately, or is there a delay?


All squads and devices go into the pools immediately. I also disband any artillery unit that has the 25 pounder in it. (the Australians have two or three with 24 guns). I find the guns are better used filling out divisions. It literally takes years to get all your units up to speed with the 25 pounder. I think one or two of mine still had the old 18 pounder at the end of the war. Divisions are just always better than brigades, so I don't hesitate to break down some British and Indian independent brigades to fill out my divisions first and make them stronger. If the war is going well you might have the chance to rebuild them later.



Love hearing how you manage this stuff. It's all new to me on this side so keep the ideas coming when you think of them. I'll have a good long look through the units today to see what I can do without to get the upgrades moving quickly.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/1/2014 12:06:28 PM)

June 20-22, 1942


INDIA: An interesting thing happened in India. My 2E set to hit Bellary on the 19th suddenly targeted Hyderabad on the 20th. I had not changed the settings, but since they had apparently only attacked one unit, the 21st division, and that unit apparently moved out, the planes not only lost their target of Barrely but actually reset a target destination to Hyderabad that i never set. In the first run the Allies lost nearly every bomber sent there, a total of around 95 on the day. I hate re-running turns, but this seemed beyond the level of acceptability for a decision I did not make, and which I larded later when checking the units wasn't even just aggressive commanders (who I think wouldn't have chosen to fly into a known 180 plane CAP even if it had been their decision) but was a completely set target generated by the AI. I think this is a bug.

We re-ran the turn and all was good ... at least in India.

CHINA: In China, near Liuchow, on the first run my troops held again and I thought I was going to be able to reinforce and have a solid block here for a decent while at least. On the second run the 1:1 from the previous became a 6:1 mauling! [:(] That has never happened in my game experience before. Can that much difference really be just the dice? Seems really odd, and caused a lot of problems.

It's my fault partially, but also just the lack of ability to see units in China. My unit didn't even see the units moving on it from the next hex for a few turns it seems.

Anyway, suddenly all of Southern China is in doubt. I've begun a retreat toward Liuchow for all units nearby, and this will lead to a further move back to the +3 territory. More supply generation lost and the rail is nearly connected for the Japanese. I'll attempt a hold on the Kweillin area for a bit while other units get back to dig in. I really just need to give some units time to get decent forts established further behind the front.

The tanks on the flank NW of Nanning are moving up further toward the mountain road. I have a monster 700AV Corps on the way there, but it's around 8-9 days away. Several smaller units are also moving in that direction, and if I can get a block over the river it could be a tough crossing. Even if not, stoping them in the +3 up there and filling in the sides of the hex could halt the advance. Tanks move well on roads but not so much through the forests, and the supply will be dicey once they cross the river. I actually love playing the maneuvering kind of game SL allow in China, but it's tense right now.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 20, 42
--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Bombardment attack

Attacking force 2730 troops, 119 guns, 288 vehicles, Assault Value = 910

Defending force 40874 troops, 173 guns, 0 vehicles, Assault Value = 1232

Japanese ground losses:
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)

Allied ground losses:
159 casualties reported
Squads: 3 destroyed, 8 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)

Assaulting units:
13th Tank Regiment
15th Division
34th Division
23rd Tank Regiment
10th Tank Regiment
4th Ind.Hvy.Art. Battalion
6th Ind.Hvy.Art. Battalion
14th Medium Field Artillery Regiment
Tonei Hvy Gun Regiment
1st Ind.Hvy.Art. Battalion
3rd Hvy.Artillery Regiment
7th Ind.Hvy.Art. Battalion
13th Army
15th Ind.Medium Field Artillery Regiment
2nd Hvy.Artillery Regiment
5th Ind.Hvy.Art Battalion

Defending units:
73rd Chinese Corps
63rd Chinese Corps
70th Chinese Corps
86th Chinese Corps
23rd Group Army
32nd Group Army
7th Artillery Regiment
--------------------------------------------------------------------------------

Ground combat at 74,56 (near Liuchow)

Japanese Deliberate attack

Attacking force 28199 troops, 318 guns, 124 vehicles, Assault Value = 1129

Defending force 7454 troops, 43 guns, 0 vehicles, Assault Value = 200

Japanese adjusted assault: 410

Allied adjusted defense: 63

Japanese assault odds: 6 to 1

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
598 casualties reported
Squads: 5 destroyed, 52 disabled
Non Combat: 0 destroyed, 3 disabled

Engineers: 1 destroyed, 3 disabled

Allied ground losses:
2681 casualties reported
Squads: 27 destroyed, 33 disabled
Non Combat: 80 destroyed, 17 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 4 (2 destroyed, 2 disabled)

Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
16th Division
8th Division
2nd Division
14th Army
23rd Medium Field Artillery Regiment
8th Medium Field Artillery Regiment

Defending units:
2nd Prov Chinese Corps
16th Group Army

--------------------------------------------------------------------------------


Reinforcements: The first SC arrives!!

SC-517 arrives at Los Angeles



[image]local://upfiles/37283/D5F716D9663F41DA97AF2EE8212D0535.jpg[/image]


Here is one of the the 'reset' B-26 groups when I checked it after deciding to re-run the turn. It had been set for Bellary (by me) but was reset to Hyderabad by the AI. I've not seen this before. Should I post in the tech forum, or is this something that is somehow WAD?




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/1/2014 12:23:06 PM)

I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.





obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/1/2014 12:25:48 PM)


quote:

ORIGINAL: JocMeister

I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.




Yes, that is indeed what happened. Seems like it shouldn't happen, especially since you can't target individual units in a hex. Of course I should check every air group after every turn, right? [:)]




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/1/2014 1:03:31 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: JocMeister

I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.




Yes, that is indeed what happened. Seems like it shouldn't happen, especially since you can't target individual units in a hex. Of course I should check every air group after every turn, right? [:)]


You kind of have to...but sometimes you forget! Remember when I lost almost 100 4Es over Manila? [:D]




Page: <<   < prev  23 24 [25] 26 27   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.671875