RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/3/2014 11:15:30 AM)

quote:

ORIGINAL: JocMeister

Hmm, I have Matildas in all OZ Armor units I have allowed to upgrade! And all others are showing they upgrade to the Matilda?


Yeah, I must have missed that upgrade. Now the only option is the Grant/Lee +Stuart combo. I know these are better, but the Matilda is still pretty good and I hate to waste the lot of them, especially as crsutton says for units that leave the map sooner.

I looked back to a 3/17/42 save and the armor units could then have upgraded to the Matilda, so I guess I just have to put this down to a rookie mistake. I think I had thm out of range of a command HQ at that point and they didn't upgrade, so the chance looks to be lost. [:(]









BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/3/2014 12:21:58 PM)

quote:

ORIGINAL: obvert

quote:

ORIGINAL: JocMeister

Hmm, I have Matildas in all OZ Armor units I have allowed to upgrade! And all others are showing they upgrade to the Matilda?


Yeah, I must have missed that upgrade. Now the only option is the Grant/Lee +Stuart combo. I know these are better, but the Matilda is still pretty good and I hate to waste the lot of them, especially as crsutton says for units that leave the map sooner.

I looked back to a 3/17/42 save and the armor units could then have upgraded to the Matilda, so I guess I just have to put this down to a rookie mistake. I think I had thm out of range of a command HQ at that point and they didn't upgrade, so the chance looks to be lost. [:(]


These sorts of upgrades are usually missed if the player has turned off upgrades and replacements in the unit because of supply shortages in region. That would be the case in Oz early on.
Getting Infantry Bdes to upgrade would be a priority over Armour Rgts with future withdrawal dates. When my upgrades were turned on they came in dribs and drabs rather than a complete replacement of a set of devices -
e.g. replacement of 24 ACV or Beaverettes would start with a couple of Valentine/Matildas and add a few more week by week.





obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/3/2014 7:17:30 PM)

June 25 - 27, 1942



SUBS: Lots of movements in the Gilberts, but also lots of 10/10 DL and no sightings of the KB other than by air. Gato attacks a convoy near San Fernando with no luck.

INDIA: Troops are nearing the bastion of Hyderabad which now has 30 units and 49k troops in it. A sudden but not unexpected buildup. There are 200 fighters here. Sholapur is building quickly toward a level 5 field, which could then host enough to challenge the base, but I'd rather him come for my troops and get to work on the three big AA units there. No luck so far. If I can shut this base there are no other viable big bases for lots of fighters nearby. In fact he's overstocked now by quite a lot since this is a level 3 field.

Over at Delhi the paras have arrived and are planning a jump in a few days. Should be interesting. I'll go for Benares to block the big rail heads out of the area. I have some expendable (withdrawing) armor units already nearby and will drop in a few days. Also, many units are in strat mode all over India getting prepared to move in should we take a base and they'll try to force a retreat without further air strikes on Lucknow. I haven't seen any attempts at bombing outside of Cochin in India for a while, but I have a feeling the flood will be unleashed very soon, which will create some opportunities. He may try a counter para-drop even, and I'll have Jubbalore ready (level 3 field) to LR CAP and will move in some 150 fighters to cover the area. There are no Japanese bases above level one nearby, and those seem uninhabited as well.

My recon (from a few days before) could also be wrong and this will really suck with a stuck and ruined para-unit unable to take the base. Fingers crossed.

I'll post a pic soon.

Pacific: The KB sets up shop near the Gilberts and dodges around the now six subs in the area. No actions yet and only a few patrol planes lost. A TF is spotted dropping a likely combat unit on Makin which had been empty. Tarawa looks to have only a 1/3 naval guard. I may para-drop it after a bombardment but have to wait for the KB to go back home.

CHINA: The AVG has been popping around with its remaining planes to try and get to some bombing runs in China. No luck until today when they caught 3 Sonias at Chikhiang! [:D]

It's an anticlimactic finish for the volunteers, who will disband and make their way to other units. Several will join up in India soon flying P-38s! [:)]

Near Liuchow one of my units is rudely kicked out of the woods and loses 150 squads. This was a well rested very good Corps. I blame myself here. The rest of the Liuchow troops begin a slog toward Tuyun where they'll set up in the x3 terrain one hex in front of that base. It's a 60k hex, so decently small and this 85k of troops (2100AV) will more than cover it. Those at Kweillin will begin a long wall up the yellow road and set up in front of the river and behind it. The hexes are 40k in front and behind so should be nice and cosy. Want to get at least two forts built before the hexes are reached by the Japanese.

OZ: A sad day in the IO as another TF is hit and several decent ships go down along with mostly small Dutch xAPs on their way to OZ. This one carried fuel, and was just at the corner of the sign, so could move no further South, when hit. Three ships survived the attack and are heading for NZ. The Allied cruisers tried to get to the raiders but haven't made contact yet. No further convoys are heading this way at least.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 26, 42
--------------------------------------------------------------------------------

Morning Air attack on Changteh , at 81,50

Weather in hex: Heavy cloud

Raid spotted at 11 NM, estimated altitude 8,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-51 Sonia x 3

Allied aircraft
H81-A3 x 9

Japanese aircraft losses
Ki-51 Sonia: 2 destroyed

No Allied losses
--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 27, 42
--------------------------------------------------------------------------------

Night Time Surface Combat, near Busselton at 34,177, Range 9,000 Yards

Japanese Ships
CL Isuzu, Shell hits 1
CL Yura
DD Amatsukaze
DD Urakaze
DD Murasame
DD Yamakaze
DD Umikaze

Allied Ships
AS Canopus, Shell hits 9, Torpedo hits 1, and is sunk
KV Cyclamen, Shell hits 8, and is sunk
xAP President Buchanan, Shell hits 6, heavy fires
[:(]
xAP Denbighshire, Shell hits 1
xAK Anna Odland, Shell hits 7, heavy fires
xAK Dagfred, Shell hits 2, on fire

xAK Hermion, Shell hits 2
xAK Bintang, Shell hits 2, heavy fires
xAP Van Imhoff
xAP Van Landsberge, Shell hits 2
xAP Van Swoll, Shell hits 3, heavy fires, heavy damage
xAP Van Spilbergen, Shell hits 2, heavy fires

xAP Morinda, Shell hits 2
xAK Cycle, Shell hits 4, heavy fires

Improved night sighting under 100% moonlight
--------------------------------------------------------------------------------


Ships Lost:

Loss of AS Canopus on Jun 27, 1942 is admitted
Loss of xAP President Buchanan on Jun 27, 1942 is admitted
Loss of xAK Anna Odland on Jun 27, 1942 is admitted
Loss of xAK Bintang on Jun 27, 1942 is admitted
Loss of xAP Van Swoll on Jun 27, 1942 is admitted
Loss of xAP Van Spilbergen on Jun 27, 1942 is admitted
oss of xAK Cycle on Jun 27, 1942 is admitted




[image]local://upfiles/37283/7D071129AD3446699690AFE1E0456CCC.jpg[/image]


Not sure what he saw to bring to KB out here this time, so maybe it's actually here for another reason. Counter invasion? If he wants the islands back he can take them, but again, I'll just chip away, try to keep the KB coming back. The more it's here the more I know other spots where it isn't!




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/4/2014 4:50:06 AM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

You probably have upgraded all your Australian units to the later M3 tanks which means you will have no use for them. You can't reverse upgrades. They cannot be used by any other nationality. Seems a shame but truth is you get plenty of the M3 Lee/Grants and they are way better than the matildas anyways, so don't worry about them too much.

And turn off all upgrades for tank units in NZ. You don't want these units stealing stuarts and valentines that are better used in India.


Interesting. I don't recall even seeing an upgrade option for Matildas, but maybe I just missed it. They certainly haven't been in any of the units.

Ok. I won't sweat it. I'll just fill out the ones I can keep and see what I have left. So far the Grant/Lee upgrades are going well.

I did turn off the NZ tanks.


A lot of the tanks, despite being the "same" tank, have different device pools. The Stuart is an example, but I think the "General Lee" and "M3 Grant/Lee" may be another... Really wish it was just one combined pool.


Well not exactly. Stuart I is the same pool for all Commonwealth nations. You get only the one pool and India, Britain, Australia and NZ all share that tank. The Grant tank and the Lee tank are Indian army exclusively. (Maybe one or two British regiments can use them) The M3 Grant/Lee is a different tank and can only go to Australian units and no other along with the Matildas. Oddly the Australians get a surplus of tanks early while everyone else is starved for tanks until 1943. The Valentine tank can go to either Indian or New Zealand units. (maybe British) but you don't get enough of them anyhow. Once you upgrade a tank unit such as any one containing Stuarts, those tanks go back to the pools and any eligible country can use them.

Later on the Sherman V can go to British and Indian units while the M4 Sherman goes only to the Americans. In the end the Allies get plenty of excellent tanks and the Japanese have nothing to stop them. However, building up the Indian and British units is painfully slow. Under no circumstances should you upgrade an Indian or British unit that is scheduled to withdraw. You will just lose those precious tanks forever.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/4/2014 8:28:28 AM)

INDIA



Well, my para-drop wasn't well designed. I didn't want to tip him off but it didn't matter as there was a unit there anyway. Just an SNLF, but enough to basically wreck the para-Marines at Benares. There are several follow-up components to this move which may still lead to some successes in the plains of Northern India. I just wish I had more recon so I wouldn't have to pick bases day by day, thus showing my hand more or less with each mission.

There central idea is to initiate action to force the Japanese to either add more units to the area, extending them into the less defendable plains, or to encourage a retreat without intensive ground combat. I'm using withdrawing armor units to push toward known undefended bases SE of Lucknow and the remainder of the paras will fly for Cawnpore, also hitherto unoccupied. If this base is taken many units in strat mode can be there within two days, including a brigade. I know 1/3 55th division is in Lucknow, but the rest look to be support units and AA. There are few bases from which to bomb units on the ground in the area, but of course the IJN 2E can reach from Calcutta. If he's still using the very good pilots in these I'd welcome risking them here. If they've been changed out then they'll be less effective, I hope.

Bases such as Chanda and Jubbalore are developing into useful fields and good hubs for grounds units, while Bareilly is a level two and good for basing fighters looking to LR CAP Lucknow. The turn just sent will hopefully see a lot of action, including the first attempt at bombing out one of the Japenese strong points at Lucknow. Recon shows 131 fighters there, and if these are the same groups as were there previously, they were weakened less than a week ago by their attempt to sweep Delhi and the resulting counter by the Lightnings based there.

This time the P-38s will sweep along with the USN Wildcats and one of the best RAF groups. The sweeps and bombing runs will be accompanied by many groups LR CAPing Lucknow, and only about 16 Chinese I-15s will actually be set to escort duty. I chose these for their maneuver and defensive skills, escorting at 10k with the bombers while layering LR CAP will be at 12k, 15k and 20k. Hopefully. The LR CAP is coming from three bases all four hexes from Lucknow.

It'll be interesting either way. Nick may have moved some of his new Tojos over here though, so this could be interesting in a very difficult sense. The main bombing runs though will be around 100 from the RAF with like 80 Blenheims and one Wellington group at 10k, but up high there will be some 4E hopefully adding in and splitting up the CAP, arriving between 24k and 28k.

[image]local://upfiles/37283/550A6B99561B4C449A55A805CE641F85.jpg[/image]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/4/2014 2:50:05 PM)

June 28 - 30, 1942


INDIA: Well, after the bad drop with most of the unit ruined, the next day brings some good news. The secondary drop on Cawnpore, (with 2 squads!), lands and takes the base. The question is whether the many scattered forces railing and flying in will be able to hold it for a day. If Nick sends both of his paras in it could be dicey, but I'll be flying an upgraded Indian 42 battalion and railing a division, two brigades, an HQ, AA units and multiple base forces. Many will make it within a day but it'll be two or three days before all are there, and maybe 5 days before everything can unpack.

The other good news is that the flying circus over Lucknow worked well. The sweeps hit air as the it seems the 11th Sentai Oscars and the 3rd Ku S-1 zeros were training? The bombing runs luckily had a bunch of LR CAP coverage and got through with minimal losses while taking out a good number on the ground (17) and some more in the air. Losses for the day are reported as 19:53 in favor of the Allies. [:)]

SUBS: Permit nails a PB in what looks like a big reinforcement TF for Nauru, Kusai, Ocean or somewhere around here. maybe the KB is here to just shepherd in a number of new forces to hold the line in this area. The subs circling it have no luck, but drum gets two shots at the replenishment TF for the KB without a hit. It launched two at AO Notoro, but 4 at APD Tade? Damn.

The Salmon finds the same TF on the 30th but can't get a hit on the Kashima with 4 TT.

Pacific: The KB still hangs around the Gilberts, and it looks like the reinforcements have been landed at Makin at least, but I'm not sure which other base. I'll send more subs around to check. The supply subs have been given patrol orders now, so there are around 12 total in the area, both fleet and S-boats.

CHINA: Only one Corps from Liuchow still in the clear. The rest make it to the woods and will get into combat mode and move up the road to try to get dug in. I just realized the big corps from Chungking I sent to slow the mini-panzer attack in the mountains is too big for the 20k SL of the hex they're moving to! [:D] I have another corps of 420AV but only 9 AT guns moving in. I like the other as it has 36 AT guns. Thought about splitting it up, but that seems a bad idea. I'll have to see if the x3 terrain can help a bit here and wreck some tanks.

OZ: The Allied cruisers miss out on a meeting with the IJN raiders, but they do attack some attention from a few Netties flying from Perth. Nick says the 20 that showed up are a small fraction not those set there, which was frustrating for him. I was likewise unhappy the ships did not return to port as ordered, but got closer to Perth instead, most likely following a react command even though I lessened it to 1 hex. Hopefully now with safe/normal settings and no react they will head for home.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 29, 42
--------------------------------------------------------------------------------

Sub attack near Nauru Island at 127,124

Japanese Ships
PB Shoei Maru, Torpedo hits 1, heavy damage
DMS W-10
xAK Yosyu Maru
xAK San Francisco Maru
xAK Erie Maru
xAK Nishimi Maru
xAK Kogyoku Maru
xAK Venice Maru
PB Shotoku Maru
PB Kyo Maru #10
PB Kyo Maru #8

Allied Ships
SS Permit

SS Permit launches 2 torpedoes at PB Shoei Maru
Permit diving deep ....

--------------------------------------------------------------------------------

Ground combat at Benares (51,27)

Allied Shock attack

Attacking force 717 troops, 0 guns, 0 vehicles, Assault Value = 27

Defending force 1621 troops, 16 guns, 2 vehicles, Assault Value = 56

Allied adjusted assault: 6

Japanese adjusted defense: 46

Allied assault odds: 1 to 7 (fort level 0)

Combat modifiers
Defender: leaders(+), preparation(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
194 casualties reported
Squads: 0 destroyed, 22 disabled
Non Combat: 0 destroyed, 1 disabled

Engineers: 0 destroyed, 0 disabled

Allied ground losses:
45 casualties reported
Squads: 0 destroyed, 7 disabled

Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
2nd USMC Parachute Bn /1

Defending units:
Yokosuka 5th SNLF
--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 30, 42
--------------------------------------------------------------------------------

Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 36 NM, estimated altitude 25,000 feet.
Estimated time to target is 12 minutes

Allied aircraft
P-40E Warhawk x 32
F4F-3A Wildcat x 17
F4F-3 Wildcat x 18

No Allied losses

Aircraft Attacking:
18 x F4F-3 Wildcat sweeping at 20000 feet

--------------------------------------------------------------------------------
Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 46 NM, estimated altitude 23,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
Hurricane IIb Trop x 9
P-38E Lightning x 17
P-40E Warhawk x 32
F4F-3A Wildcat x 17

No Allied losses

Aircraft Attacking:
17 x P-38E Lightning sweeping at 20000 feet

--------------------------------------------------------------------------------
Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 31 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
no flights

Allied aircraft
I-15-III x 8
Blenheim I x 16
Blenheim IV x 16
Mohawk IV x 9
Wellington Ic x 16
P-40E Warhawk x 32

Japanese aircraft losses
Ki-43-Ic Oscar: 2 destroyed on ground
A6M2 Zero: 1 destroyed on ground


Allied aircraft losses
Blenheim I: 1 damaged
Blenheim IV: 1 destroyed by flak
Wellington Ic: 2 damaged

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 3
Airbase supply hits 2
Runway hits 16

Aircraft Attacking:
15 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 31 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
no flights

Allied aircraft
Blenheim IV x 48
Hurricane IIb Trop x 9
P-40E Warhawk x 32
F4F-3A Wildcat x 17

Japanese aircraft losses
Ki-43-Ic Oscar: 4 destroyed on ground
A6M2 Zero: 2 destroyed on ground


Allied aircraft losses
Blenheim IV: 2 damaged
Hurricane IIb Trop: 1 destroyed
F4F-3A Wildcat: 1 destroyed


Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 7
Airbase supply hits 2
Runway hits 21

Aircraft Attacking:
16 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb
16 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb
16 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb

CAP engaged:
3rd Ku S-1 with A6M2 Zero (22 airborne, 0 on standby, 0 scrambling)
22 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead

Training flight from 3rd Ku S-1 has been caught up in attack

--------------------------------------------------------------------------------
Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 39 NM, estimated altitude 10,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 13

Allied aircraft
I-15-III x 8
Hurricane IIc Trop x 16

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
I-15-III: 1 destroyed

Aircraft Attacking:
16 x Hurricane IIc Trop sweeping at 20000 feet *

CAP engaged:
3rd Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 99 minutes

--------------------------------------------------------------------------------
Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 38 NM, estimated altitude 28,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 2

Allied aircraft
Martlet II x 12
LB-30 Liberator x 8

Japanese aircraft losses
A6M2 Zero: 1 destroyed

No Allied losses

Aircraft Attacking:
8 x LB-30 Liberator bombing from 24000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
3rd Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 165 minutes

--------------------------------------------------------------------------------
Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 19 NM, estimated altitude 27,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
no flights

Allied aircraft
Mohawk IV x 9
B-17D Fortress x 5
P-40E Warhawk x 16
F4F-3A Wildcat x 13

No Japanese losses

No Allied losses

Airbase supply hits 1

Aircraft Attacking:
5 x B-17D Fortress bombing from 28750 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
11th Sentai with Ki-43-Ic Oscar (21 airborne, 0 on standby, 0 scrambling)
21 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead

Training flight from 11th Sentai has been caught up in attack

--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 51,27 (Benares)

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 9,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-IIa Oscar x 29

Allied aircraft
B-25C Mitchell x 13

Japanese aircraft losses
Ki-43-IIa Oscar: 2 destroyed

No Allied losses

Japanese ground losses:
31 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
13 x B-25C Mitchell bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb

CAP engaged:
64th Sentai with Ki-43-IIa Oscar (29 airborne, 0 on standby, 0 scrambling)
29 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead

--------------------------------------------------------------------------------
Morning Air attack on Lucknow , at 52,23

Weather in hex: Partial cloud

Raid detected at 37 NM, estimated altitude 32,500 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-43-Ic Oscar x 5

Allied aircraft
Martlet II x 12
B-17E Fortress x 8
P-40E Warhawk x 32
F4F-3A Wildcat x 7

Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed, 1 damaged

No Allied losses

Runway hits 1

Aircraft Attacking:
8 x B-17E Fortress bombing from 28500 feet *
Airfield Attack: 4 x 500 lb GP Bomb

CAP engaged:
11th Sentai with Ki-43-Ic Oscar (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 21000.
Time for all group planes to reach interception is 21 minutes

--------------------------------------------------------------------------------
Morning Air attack on 2nd USMC Parachute Battalion, at 51,27 (Benares)

Weather in hex: Heavy rain

Raid spotted at 12 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
G4M1 Betty x 33
Ki-43-Ib Oscar x 36
Ki-43-IIa Oscar x 22

Allied aircraft
Hurricane IIa Trop x 1
Hurricane IIb Trop x 3
P-40E Warhawk x 16

Japanese aircraft losses
G4M1 Betty: 7 destroyed, 4 damaged
Ki-43-Ib Oscar: 1 destroyed


No Allied losses

Aircraft Attacking:
21 x G4M1 Betty bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
15 x Ki-43-Ib Oscar sweeping at 6000 feet

CAP engaged:
28th CG/11th FS with P-40E Warhawk (16 airborne, 0 on standby, 0 scrambling)
(16 plane(s) diverted to support CAP in hex.)
16 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
No.17 Sqn RAF with Hurricane IIa Trop (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 8000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 48 minutes
No.273 Sqn RAF with Hurricane IIb Trop (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Albany at 44,159

Weather in hex: Overcast

Raid detected at 31 NM, estimated altitude 7,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
G3M2 Nell x 18

Japanese aircraft losses
G3M2 Nell: 13 damaged
G3M2 Nell: 1 destroyed by flak


Allied Ships
CA Canberra
CA Cornwall
CA Chicago

Aircraft Attacking:
17 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

--------------------------------------------------------------------------------

Ground combat at Cawnpore (51,23)

Allied Shock attack

Attacking force 12 troops, 0 guns, 0 vehicles, Assault Value = 2

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 0

Japanese adjusted defense: 1

Allied assault odds: 1 to 99 (fort level 1)

Allied forces CAPTURE Cawnpore !!!

Combat modifiers
Attacker: shock(+), leaders(-)

Assaulting units:
2nd USMC Parachute Bn /2

--------------------------------------------------------------------------------



[image]local://upfiles/37283/8B96778A247D42BCB8237432E6209B30.jpg[/image]


The Oscar IIa didn't do so well in it's first action. Surprisingly the P-40Es were very effective hitting the IJN 2Es and their escorts over Benares. They got around 15 ills, and most were spread out between different pilots, bringing the effectiveness of the entire group up a notch, I hope.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/4/2014 3:11:36 PM)

A nice day indeed! [:)]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/4/2014 9:18:08 PM)

July 1, 1942



SUBS: Another missed attack on the previously hit PB by the Salmon. The DL 10/10 subs are farther north this turn, so the KB has moved slightly away. I'm sure it's a little bit disconcerting to see now 15 subs crisscrossing the area. [;)]

INDIA: The new month starts out with a bang as again it's a tussle in the air over Lucknow. The sweeps hit this time, and they did well, but the loss of 5 Lightnings probably hurts me more than the loss of 29 Oscar Ic hurts the Japanese. The pilots are the difference. It looks like only 2 P-38 guys KIA with another two WIA and one MIA. A total on the day of 5KIA/5WIA/2MIA.

The base at Cawnpore fills to the brim immediately with two brigades, the HQ, five base forces, two AA units, one small armor unit and an engineer unit. The division will be there tomorrow. Also in the news the armor crossing near Benares takes Allahabad. The Japanese railed in the 33rd division and a few other supporting units to Benares, but it's the SNLF that takes the base, destroying this portion of the para-unit. Good to know these forces are here. They have a movement arrow pointing to rail out and up toward Lucknow, so maybe I'll not have to fight for Allahabad here. I've got a brigade and division moving in by rail, but the airfield has 40 damage and I'm not sure I want to try to place fighters there now. I'll wait a few days to see what happens. No sense losing a few groups to massive sweeps and bombing in non-ideal circumstances when I don't have to.

So the way it's shaping up the move on Hyderabad seems to have had its desired effect in luring more reserves there, and now the smaller mobile Indian units have filled in some space again. Another full British division is on the way, arriving piecemeal over this and next week. A few US tanks are arriving along with another three 4E groups, and some more AA and another small Aussie paratrooper team are shipping out from Cape Town.

Pacific: The KB seems to be moving out. I'll not start reinforcements yet though. One dot is about to get an airfield, another getting close.

CHINA: Two lagging units survive and look to be able to get out of their contested hexes, which is nice. Nick starts bombing the units trying to move to the tank crossing hex. After all other units are back I may consider moving to the river crossing in a few places as the heavy arty is giving us a pounding.

OZ: Just followed crsutton's advice and disbanded a few battalions, and now have a good number of all necessary devices to upgrade Aussie divisions. The Allied learning curve just got a little less steep! [:)]



[image]local://upfiles/37283/E4F6964F69C2457B9FF8C73EB3459F74.jpg[/image]


I'll get an India map posted up soon.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 1:03:08 PM)

July 2, 1942



SUBS: The subs farthest North are now getting the high DLs, so the KB is definitely moving away.

INDIA: Annoyingly sweeps go in to Lucknow and show some continuing success in the replays, but in the open turn after I realize these were the result of a sync bug. Been getting small things almost every turn. End up losing about 1:2 on the day, but only 15:9 for total planes lost not the day globally.

Interestingly it looks like the Japanese may be pulling out of the forward bases. Something is pointed back East anyway, and I'll sup end further offensive action until I see what is moving. Looks like he did move in another big fighter unit to Lucknow, as the base shows 84 fighters after being down to 44 the day before. Could be the Tainan or a Tojo group to shore things up here. Glad I called off the planned strike with a full 150 US bombers! [:)]

Troops have piled into both newly captured bases and the filed is repaired from 88 to 10 damage in one day while the engineers are still unpacking! At Cawnpore the AV is up to 550, while at Allahabad a division and a brigade arrive to get it to 400with engineers and base forces on the way. If the Japanese are pulling out of the North central plains, the moves of the past week will be a resounding success. I'll build and wait to see what happens next before any further action.

Pacific: With the KB moving away new units race toward the Gilberts. An engineer unit lands in Nekefutau to build this into a forward port closer to the area, and a number of fast transport and sub supply missions move toward Canton Island.

CHINA: The Japanese DA in the hex between Changsha and Chengteh. They get a 1:3 and lose a small unit, most likely the engineer unit, along with 288 squads disabled. I've been shuffling troops through here slowly, lessening the investment in Changsha.

The corps makes the river crossing hex in from the the tank division. It's going to be interesting. Hopefully this unit can get dug in. One arty unit is there as well, but that is all for now. I'll see how it goes. The block around this hex is sufficient to close off any advance with more arty and AT on the way.

OZ: How difficult is it going to be to upgrade my Aussie forces in the field to 42 squads? have plenty to do each 1/3 division in succession now, they are in range of the India command, and Poona has good supply over 20k three hexes away on a gray road. Should work, right?

SIGINT: Great SIGINT. This looks like puling a unit out of Nauru instead of adding one. If so that could mean a lessened interest in forward defense in the central pacific.

Guards Mixed Brigade is loaded on xAK San Francisco Maru moving to Rabaul.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR July 2, 42
--------------------------------------------------------------------------------

Ground combat at 81,51 (near Changsha)

Japanese Deliberate attack

Attacking force 55848 troops, 428 guns, 176 vehicles, Assault Value = 1756

Defending force 61832 troops, 225 guns, 0 vehicles, Assault Value = 2053

Japanese adjusted assault: 1109

Allied adjusted defense: 3355

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
4284 casualties reported
Squads: 3 destroyed, 288 disabled
Non Combat: 45 destroyed, 14 disabled
Engineers: 23 destroyed, 20 disabled
Vehicles lost 23 (8 destroyed, 15 disabled)

Units destroyed 1

Allied ground losses:
1615 casualties reported
Squads: 8 destroyed, 103 disabled

Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 7 disabled

Assaulting units:
2nd Ind Engineer Regiment
116th Division
17th Division
22nd Division
8th Armored Car Co
51st Division

Defending units:
58th Chinese Corps
87th Chinese Corps
53rd Chinese Corps
75th Chinese Corps
20th Chinese Corps
94th Chinese Corps

--------------------------------------------------------------------------------



[image]local://upfiles/37283/226AEE1630C549A0ACE8274A411DD891.jpg[/image]


The Wasp is getting her air crews up to snuff with lots of practice on a solo mission through the southern pacific.




BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 2:25:17 PM)


quote:

ORIGINAL: obvert


[image]local://upfiles/37283/226AEE1630C549A0ACE8274A411DD891.jpg[/image]


The Wasp is getting her air crews up to snuff with lots of practice on a solo mission through the southern pacific.

Net Ball! Score 15-Love: Service!




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 5:41:54 PM)

UPGRADES



Okay, so I did just re-read the section on upgrades, and it seems that I'm doing what I'm supposed to do to get the Aussies upgraded. Still no luck after a few turns. As I mentioned above, there are now sufficient squads in the pool (205 Aussie 42 squads - thanks crsutton), there is supply in base three hexes away (26k), the India command HQ is 8 hexes away (9hex range) and I've put one of each third in a different mode to see if that does it (combat, reserve, rest).

I guess I'm really looking for someone to tell me to either be patient because this is all right and it'll happen, or forget about it until you're next in a base cause it won't happen in the field. [:)]

EDIT - I've been assuming I don't need an actual Aussie HQ here, but just thought I'd throw that in to make sure.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 7:04:54 PM)

No Aussie HQ needed. Make sure you have the 42 squad stockpile button turned off. Units will not upgrade if you have "stockpile" set to yes. I do this a lot-forget to turn stockpile off and curse because the upgrade does not happen. I have noticed that upgrading is not automatic on the next day. It sometimes takes a few days to happen-especially if you are trying to upgrade more than a unit or two at the same time. When I try to upgrade all my units at one time, it can take a week or two.




BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 7:19:59 PM)


quote:

ORIGINAL: crsutton

No Aussie HQ needed. Make sure you have the 42 squad stockpile button turned off. Units will not upgrade if you have "stockpile" set to yes. I do this a lot-forget to turn stockpile off and curse because the upgrade does not happen. I have noticed that upgrading is not automatic on the next day. It sometimes takes a few days to happen-especially if you are trying to upgrade more than a unit or two at the same time. When I try to upgrade all my units at one time, it can take a week or two.

Isn't there also a limit to the number of devices that will upgrade each turn at that location, and at low level bases or in the field with no base the
upgrades only come once a week?

I've got 1st Aus. Div. (TOE 328 squads, starts with half that) at Brisbane with over 100K supply and an HQ, lots of squads in the pools but I only get about two infantry squads per week! I
even went through and turned off replacements for all the other Aus. units that use them for a while, but it didn't make any difference so I turned
them back on again. Small units seem to have no problem getting more squads at a time. I have resigned myself to being unable to speed it up.
That's OK, I'm sure the lads are contributing to population growth while they are posted at Brisbane! [;)]




witpqs -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 7:34:29 PM)

Device upgrades only happen at friendly bases.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 8:06:29 PM)


quote:

ORIGINAL: witpqs

Device upgrades only happen at friendly bases.


Ok. I'l just have to wait for the units in India then and get the others in OZ done first.

Thanks!




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 8:12:07 PM)




quote:

ORIGINAL: crsutton

No Aussie HQ needed. Make sure you have the 42 squad stockpile button turned off. Units will not upgrade if you have "stockpile" set to yes. I do this a lot-forget to turn stockpile off and curse because the upgrade does not happen. I have noticed that upgrading is not automatic on the next day. It sometimes takes a few days to happen-especially if you are trying to upgrade more than a unit or two at the same time. When I try to upgrade all my units at one time, it can take a week or two.


Went through all of the devices a few days ago and turned off the ones relevant to British, Indian, Aussie infantry units, then a few days later turned on upgrades, then turned on the ones relevant to Aussies. Let them sit for three days with upgrades on with no luck. So maybe it's just that they're not in a base.

quote:

ORIGINAL: BBfanboyIsn't there also a limit to the number of devices that will upgrade each turn at that location, and at low level bases or in the field with no base the upgrades only come once a week?

I've got 1st Aus. Div. (TOE 328 squads, starts with half that) at Brisbane with over 100K supply and an HQ, lots of squads in the pools but I only get about two infantry squads per week! I
even went through and turned off replacements for all the other Aus. units that use them for a while, but it didn't make any difference so I turned
them back on again. Small units seem to have no problem getting more squads at a time. I have resigned myself to being unable to speed it up.
That's OK, I'm sure the lads are contributing to population growth while they are posted at Brisbane! [;)]


Sounds like you're dealing with replacements? For replacements if you're in a base with an HQ and sufficient supplies you can get replacements daily. If no HQ it's once every three days.

It helps to split the divisions into thirds as when each third takes what the entire division would normally take.




JohnDillworth -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 10:49:34 PM)

Obvert
Why don't you provide combat capable escorts for transport TF's that are venturing in dangerous waters? His CL's have gotten clean shots at you a couple of times and not paid any price.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 11:17:47 PM)


quote:

ORIGINAL: JohnDillworth

Obvert
Why don't you provide combat capable escorts for transport TF's that are venturing in dangerous waters? His CL's have gotten clean shots at you a couple of times and not paid any price.


In this area I was a bit late to the party, but I won't add cruisers to supply and fuel TFs either. The first loss was a bit of a fluke as it was one of only 2-3 troop carrying TFs to head between OZ and Cape Town all game, and he managed to find them. I think a Glen got a sighting before they dipped along a more southerly route.

The only other TF to be hit was already through the portal and moving to OZ (behind another larger one) when this first TF was lost. So I had to choose whether to send these on or not. I raced two SCTFs out to support from Melbourne, and the bigger TK TF made it through just fine, but the second was caught after the Achilles and her DDs tangled with two IJN CAs and 7 DDs. The second cruiser TF was a day late getting out there to shepherd it in. I did chase the IJN to within 11 hexes of Perth but couldn't catch them. Almost caught a Betty TT instead! [:D]

Now I won't have to worry because I just won't use this route any longer while the Japanese have Western OZ , that is unless I want him to come for me. [:)]




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 11:35:55 PM)


quote:

ORIGINAL: obvert




quote:

ORIGINAL: crsutton

No Aussie HQ needed. Make sure you have the 42 squad stockpile button turned off. Units will not upgrade if you have "stockpile" set to yes. I do this a lot-forget to turn stockpile off and curse because the upgrade does not happen. I have noticed that upgrading is not automatic on the next day. It sometimes takes a few days to happen-especially if you are trying to upgrade more than a unit or two at the same time. When I try to upgrade all my units at one time, it can take a week or two.


Went through all of the devices a few days ago and turned off the ones relevant to British, Indian, Aussie infantry units, then a few days later turned on upgrades, then turned on the ones relevant to Aussies. Let them sit for three days with upgrades on with no luck. So maybe it's just that they're not in a base.

quote:

ORIGINAL: BBfanboyIsn't there also a limit to the number of devices that will upgrade each turn at that location, and at low level bases or in the field with no base the upgrades only come once a week?

I've got 1st Aus. Div. (TOE 328 squads, starts with half that) at Brisbane with over 100K supply and an HQ, lots of squads in the pools but I only get about two infantry squads per week! I
even went through and turned off replacements for all the other Aus. units that use them for a while, but it didn't make any difference so I turned
them back on again. Small units seem to have no problem getting more squads at a time. I have resigned myself to being unable to speed it up.
That's OK, I'm sure the lads are contributing to population growth while they are posted at Brisbane! [;)]


Sounds like you're dealing with replacements? For replacements if you're in a base with an HQ and sufficient supplies you can get replacements daily. If no HQ it's once every three days.

It helps to split the divisions into thirds as when each third takes what the entire division would normally take.


Just beware when doing it in thirds - it's entirely possible to bone your division by having it upgrade squads and some guns, and then not having enough guns left in the pools to take care of the rest of the division. So, be careful. Set stockpiling if you want to upgrade squads but don't have enough guns to also do a simultaneous gun upgrade.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/5/2014 11:52:08 PM)


quote:

ORIGINAL: Lokasenna



Just beware when doing it in thirds - it's entirely possible to bone your division by having it upgrade squads and some guns, and then not having enough guns left in the pools to take care of the rest of the division. So, be careful. Set stockpiling if you want to upgrade squads but don't have enough guns to also do a simultaneous gun upgrade.


Thanks! Yes, I've got stockpiling on for everything until I am ready to upgrade, then all other unit have upgrades/replacements off while the division is split and set to upgrade. I've tried to be meticulous and look at TOE to make sure there is enough of everything to do the upgrade for each. As a last resort I have a few more unit to disband if I get something stuck in pieces. [:D]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/6/2014 1:50:22 AM)

Of course, I missed one thing. NZ engineer units, which include base forces, which include units that take the Bren AAMG! [:-][:@]

I got one part of the Aussie division to upgrade and have enough of the Brens for the other two, but the NZ units came in and robbed me of another 8 I could really have used for divisions. Why is the build on these so low?! Seems odd to keep an entire division back for upgrading an AAMG when there are 4 of them and the Lewis are already there. Oh, well. I guess more waiting and restricting pools.




ny59giants -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/6/2014 11:46:39 AM)

So many Allied LCUs go from Vickers to Lewis to Bren for AAMGs, that is easy to overlook and then you end up with parts of a divided division with the older devices. Welcome to the wonderful world of Allied micro-management. [X(] This one device, AAMG, has messed me up more than any other in years of play. All the CommonWealth (CW) units via for devices and squads from the same pool. Enjoy!! [:D]




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/6/2014 1:51:51 PM)

I can't imagine how a dozen MGs will matter much for the combat effectiveness of a division. Sometimes it is best to just stockpile things like bren guns and carriers until late in the game. Let your divisions upgrade the more numerous (and important) devices and squads and just hold off on the trickle items (Six pounder and 17 pounder AT guns are an example) fill up in your pools. I just set them to stockpile and worry about upgrading them long after the divisions upgrade everything else. Then just upgrade the lesser devices one division at a time without breaking down and risking not having enough.

One thing to bear in mind. Once the tide turns and the Japanese are booted out of India and OZ you are not going to be able to use all of that Commonwealth infantry. If you are playing PP costs to move units out of India this is especially true. My experience is that you might find it worthwhile to have no more than three or four Australian divisions for action outside the county and maybe half a dozen Indian infantry divisions. You got Canadian, NZ, Indian units that you will never have a chance to buy out and the Australians just don't have the squad replacements to support any more units in sustained combat. In 1944 I gutted half of my Australian army because I had little use for them.

Once your rear is secure, you will probably want to start disbanding units just for their devices. A lot of independent brigades can get disbanded in NZ, Canada and so on to fill up your good divisions with 25 pound guns and three inch mortars. Problem is, the Australian and Indian division keep expanding throughout the war. You never have enough devices if you don't do this.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/6/2014 8:08:48 PM)


quote:

ORIGINAL: crsutton

I can't imagine how a dozen MGs will matter much for the combat effectiveness of a division. Sometimes it is best to just stockpile things like bren guns and carriers until late in the game. Let your divisions upgrade the more numerous (and important) devices and squads and just hold off on the trickle items (Six pounder and 17 pounder AT guns are an example) fill up in your pools. I just set them to stockpile and worry about upgrading them long after the divisions upgrade everything else. Then just upgrade the lesser devices one division at a time without breaking down and risking not having enough.

One thing to bear in mind. Once the tide turns and the Japanese are booted out of India and OZ you are not going to be able to use all of that Commonwealth infantry. If you are playing PP costs to move units out of India this is especially true. My experience is that you might find it worthwhile to have no more than three or four Australian divisions for action outside the county and maybe half a dozen Indian infantry divisions. You got Canadian, NZ, Indian units that you will never have a chance to buy out and the Australians just don't have the squad replacements to support any more units in sustained combat. In 1944 I gutted half of my Australian army because I had little use for them.

Once your rear is secure, you will probably want to start disbanding units just for their devices. A lot of independent brigades can get disbanded in NZ, Canada and so on to fill up your good divisions with 25 pound guns and three inch mortars. Problem is, the Australian and Indian division keep expanding throughout the war. You never have enough devices if you don't do this.


Good advice. The problem now is that i still don't have quite enough to do the divisions without splitting. In about two weeks I will, so then I can do as you say and forget about the Bren AAMG.

I've actually been thinking th smaller NZ brigades with their lower buyouts might be good for minor amphibious ops, especially in OZ. I've started prepping them, but we'll see. It may turn out I like the look of US independent regiments and divisions more. [:)]




HansBolter -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/6/2014 9:47:05 PM)

The independent regiments are weaker as they lack the component of divisional artillery that gets allocated to the 1/3 of a division breakdowns or regimental breakdowns that start the game as "independent" units.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/6/2014 10:19:43 PM)


quote:

ORIGINAL: HansBolter

The independent regiments are weaker as they lack the component of divisional artillery that gets allocated to the 1/3 of a division breakdowns or regimental breakdowns that start the game as "independent" units.


God to note. Thanks Hans.

There will be a lot of decisions about appropriate tools for the task once this first period of base survival has transitioned into the offensive. I'll have to look long and hard at everything, but these upgrading lessons are a good first step and being really aware of what makes up each unit.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 12:29:40 AM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

I can't imagine how a dozen MGs will matter much for the combat effectiveness of a division. Sometimes it is best to just stockpile things like bren guns and carriers until late in the game. Let your divisions upgrade the more numerous (and important) devices and squads and just hold off on the trickle items (Six pounder and 17 pounder AT guns are an example) fill up in your pools. I just set them to stockpile and worry about upgrading them long after the divisions upgrade everything else. Then just upgrade the lesser devices one division at a time without breaking down and risking not having enough.

One thing to bear in mind. Once the tide turns and the Japanese are booted out of India and OZ you are not going to be able to use all of that Commonwealth infantry. If you are playing PP costs to move units out of India this is especially true. My experience is that you might find it worthwhile to have no more than three or four Australian divisions for action outside the county and maybe half a dozen Indian infantry divisions. You got Canadian, NZ, Indian units that you will never have a chance to buy out and the Australians just don't have the squad replacements to support any more units in sustained combat. In 1944 I gutted half of my Australian army because I had little use for them.

Once your rear is secure, you will probably want to start disbanding units just for their devices. A lot of independent brigades can get disbanded in NZ, Canada and so on to fill up your good divisions with 25 pound guns and three inch mortars. Problem is, the Australian and Indian division keep expanding throughout the war. You never have enough devices if you don't do this.


Good advice. The problem now is that i still don't have quite enough to do the divisions without splitting. In about two weeks I will, so then I can do as you say and forget about the Bren AAMG.

I've actually been thinking th smaller NZ brigades with their lower buyouts might be good for minor amphibious ops, especially in OZ. I've started prepping them, but we'll see. It may turn out I like the look of US independent regiments and divisions more. [:)]


The problem is always the replacement rate of devices. The more commonwealth units you have in combat, the harder it becomes to keep up with the demand for devices. Use American units whenever you can. American units come with full OOBs so your device pools never run empty. You can lose and rebuild an American division and never feel the pinch. You lose an Australian or British Division and you probably will never be able to afford rebuilding.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 12:37:17 AM)

July 3 - 4, 1942



SUBS: Most Pacific subs are working the scouting and supply effort in the Gilberts now. No sign of the KB, but heavy air traffic at Rabaul, which is my guess anyway for the home base of the beast.

INDIA: All of the forward bases abandoned by the Japanese are taken over by Allied troops. Base forces and infantry are railing in tomorrow to Allahabad and Benares. i'll have to short change Gorakhpur for now with just one brigade and a base force.

I'm breathing much easier in India now. This advance was hardly intended to go forward so quickly. It did apparently achieve the intended aim of making him feel uneasy about being encircled at Lucknow. All of it comes at no cost to ground troops (so far) other than half of a Marine para-unit, and a positive result in the air over the past two weeks.

I'll now move troops forward into what will most likely be a stalemate situation at Hyderabad. The real aims are to begin working on supply and gaining experience through bombardment as well as to provide a static position to maneuver around. After seeing what he has there in the 30 units and 48k troops at the base I'll explore the surrounding areas for any weak spot and begin positioning the good armor I have to be ready to take advantage. I want to see if I can get Hyderabad without a lengthy and costly air campaign. There are four AA units with the troops and more on the way, and I'll begin probing the NE plains with 2E and 4E strikes soon instead of challenging the 200+ fighters at Hyderabad.

Pacific: A base force lands at Arorae and as it finishes off a level 1 field P-40s move in, promptly shooting down a Mavis. I just reconned Ocean Island, and it seems nothing is there! [&:] I'll keep checking, but that would be a nice free pickup for naval search.

CHINA: The tanks cross with minimal losses in the mountains, but don't wreck our Corps either. I'll see if digging in helps it hold, but my inclination is to move out and let him try to move into my other three waiting Corps with the AT guns. Then move behind hopefully to block supply. I've got one small unit flanking already.

Elsewhere just bombardments and aerial bombing.

OZ: Sending out waves of base forces and support troops to the New Hebrides and maybe as far as the Santa Cruz Islands if they don't get picked up first.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR July 4, 42
--------------------------------------------------------------------------------

Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares

Weather in hex: Overcast

Raid spotted at 42 NM, estimated altitude 8,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
Wellington Ic x 16

No Allied losses

Japanese ground losses:
353 casualties reported
Squads: 4 destroyed, 11 disabled
Non Combat: 5 destroyed, 16 disabled

Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
16 x Wellington Ic bombing from 6000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares

Weather in hex: Overcast

Raid spotted at 25 NM, estimated altitude 7,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
Wellington Ic x 16

No Allied losses

Japanese ground losses:
138 casualties reported
Squads: 8 destroyed, 0 disabled
Non Combat: 5 destroyed, 0 disabled

Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
16 x Wellington Ic bombing from 6000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Yokosuka 5th SNLF, at 52,28 , near Benares

Weather in hex: Overcast

Raid spotted at 24 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Hurricane IIb Trop x 7
B-26 Marauder x 39
P-40E Warhawk x 14

No Allied losses

Japanese ground losses:
78 casualties reported
Squads: 6 destroyed, 1 disabled
Non Combat: 5 destroyed, 0 disabled

Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb
13 x B-26 Marauder bombing from 6000 feet *
Ground Attack: 3 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at 72,50 (near Kweiyang)

Japanese Shock attack

Attacking force 7800 troops, 110 guns, 477 vehicles, Assault Value = 399

Defending force 12575 troops, 86 guns, 0 vehicles, Assault Value = 398

Japanese adjusted assault: 450

Allied adjusted defense: 406

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
394 casualties reported
Squads: 0 destroyed, 37 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 4 disabled


Allied ground losses:
663 casualties reported
Squads: 2 destroyed, 74 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
4th Tank Regiment
Guards Tank Division

Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment

--------------------------------------------------------------------------------




[image]local://upfiles/37283/FB125371A7684647B93E3AA1E8019B3E.jpg[/image]


I'm going to try to get some work for these ladies soon. [:)]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 8:02:01 AM)

INDIA



The state of India is improving, but still tenuous. The IJA have beefed up both Hyderabad and nearby Bezwada and Bellary. It appears as if he'll try to make a stand at Hyderabad. I have to be careful I'm not walking into something I can't handle here, so there is some caution in the Allied camp.

In the North the recent push will now slow to build base and aim to support another similar kind of infiltration using para-drops and small units to destabilize the NE plains. This is much closer to the Japanese center of power, though, so I'll have to really fight for the air, first around Ptna and Ranchi, then closer to the bases around Calcutta. More 4Es have landed at Karachia and are getting put together. The double base around Benares and Allahabad will be a future air hub, as will the bases at Lucknow and Cawnpore, most likely the next 4E base to keep these safe but involved.

Mangalore on the coast, which until now at least has been unoccupied, will be the next target for a para-drop and invasion. As it not on the rail network from Poona/Sholapur/Goa, I'll have to send some support troops by sea, or walk them down the coastline, so I'm debating whether to use the Brit CVs here. Maybe.

[image]local://upfiles/37283/3E738DE6CE43421FB8223F8E19D35CB5.jpg[/image]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 12:50:44 PM)

July 5 - 6, 1942



SUBS: Grampus sinks a PB that was escorting the previously damaged PB. [:)] Every escort down hurts Japan exponentially at this stage, in the Pre-Super E era.

INDIA: Moving into Hyderabad. Solidifying Northern bases. Jockeying everything around to fit the new situation. Also disbanding some battalions for the 42 squads. Should be able to start upgrading soon. The 42 squads are not so much better against soft targets though, which is likely most of what I'll be facing I'm thinking. There are a lot of AT guns around if tanks are in India. Doubt it though.

Pacific: No new news. Just landing more support and supply. Several big TFs load up more troops bound for Cent Pac, and I may risk some actual big transports in the area if the situation is the same in about a week and if my search can be extended a few more hexes to flank move range of the IJN.

CHINA: The Japanese tanks try a DA but only get a 1:1. Still, the Corps here takes 60+ disablements to none for the Japanese! I'll have to try and move it out. Hopefully supply will be short for the tanks. I'll be trying to cut this yellow road soon, but want to get one corps moving from the gray road next to it. It'll be a while before this can happen.

OZ: Quiet times. Still having trouble getting supply to Tenant Creek. It's limit is supposedly 300/day, but I'm lucky to get 300 a week so far.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR July 5, 42
--------------------------------------------------------------------------------

Sub attack near Nauru Island at 128,125

Japanese Ships
PB Shotoku Maru, Torpedo hits 1, on fire, heavy damage
PB Shoei Maru

Allied Ships
SS Grampus

SS Grampus launches 2 torpedoes at PB Shotoku Maru
Grampus diving deep ....

--------------------------------------------------------------------------------

Ground combat at 72,50 (near Kweiyang)

Japanese Deliberate attack

Attacking force 8955 troops, 122 guns, 740 vehicles, Assault Value = 506

Defending force 12035 troops, 86 guns, 0 vehicles, Assault Value = 333

Japanese adjusted assault: 327

Allied adjusted defense: 274

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
630 casualties reported
Squads: 2 destroyed, 60 disabled
Non Combat: 1 destroyed, 7 disabled

Engineers: 1 destroyed, 0 disabled

Assaulting units:
6th Tank Regiment
7th Ind.Tank Brigade
4th Tank Regiment
Guards Tank Division

Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment

--------------------------------------------------------------------------------


Ships Sunk:

PB Shotoku Maru is reported to have been sunk near Nauru Island on Jul 06, 1942
xAK Daisin Maru is reported to have been sunk near Geraldton on Mar 25, 1942



[image]local://upfiles/37283/7E57E6E32199445FB629B4101B682C40.jpg[/image]


The actual PB Shotoku Maru sunk by USS Tunny off of Rota.




Page: <<   < prev  25 26 [27] 28 29   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.859375