RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (Full Version)

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BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 2:45:19 PM)

To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 3:07:15 PM)


quote:

ORIGINAL: BBfanboy

To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.


Alice is already at level 5 and it's drawing just fine. I can get 30k there or more, it's just getting it farther that is an issue. Oodnadata is building but more slowly, only at a level 1 field now.

Why dump supply by ship when there is over a million in OZ and it's all rail to Alice and to Concurry on the other side, a level 4 field?





Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 3:40:27 PM)


quote:

ORIGINAL: BBfanboy

To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.


I don't know if this is a beta change or not, but when I open the base information screen I see a "max draw" amount for these places. Not Alice Springs - presumably because it's on the rail line. But Tennant, Daly Waters, Fenton, etc.

Carnarvon sometimes also - does monsoon season affect this one for some reason? In one of my games it has a max draw, and doesn't in the other.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 5:05:18 PM)

quote:

ORIGINAL: obvert
Alice is already at level 5 and it's drawing just fine. I can get 30k there or more, it's just getting it farther that is an issue. Oodnadata is building but more slowly, only at a level 1 field now.

Why dump supply by ship when there is over a million in OZ and it's all rail to Alice and to Concurry on the other side, a level 4 field?


In our game I never managed to pull enough for anything bigger. I think I built everything up to max or very close to. Had to go by sea to Darwin eventually as you know. [:)]




BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 5:16:39 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: BBfanboy

To get better supply to Tennant Creek, you need to build up Alice Springs, Oodnadata and Port Augusta. Then deliver
a shipload or two of supply to Pt. Augusta. Tennant Creek will also get a stronger draw once it increases in size.
I found level 5 in each of the bases on the route gets decent supply north for non-combat needs. Combat will eat up
supply faster than it can be drawn.


Alice is already at level 5 and it's drawing just fine. I can get 30k there or more, it's just getting it farther that is an issue. Oodnadata is building but more slowly, only at a level 1 field now.

Why dump supply by ship when there is over a million in OZ and it's all rail to Alice and to Concurry on the other side, a level 4 field?



Have you cancelled the supply draw + for Alice Springs so that it is not drawing away from TC? 30K sounds like more supply than needed for the AI supply movement - i.e. it would normally only
build that high if you told the base to hoard with the + supply button.
My experience was from a stock game with the last official update, not one of the new scenarios or MichaelM's latest Beta release - so there could be differences in the supply movement AI.




witpqs -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 5:41:17 PM)

Just tell TC to 'stockpile' supply and it won't send any to other bases.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 8:35:35 PM)

quote:

ORIGINAL: witpqs

Just tell TC to 'stockpile' supply and it won't send any to other bases.


Done.

The problem is there is very little to send out of the base.

quote:

ORIGINAL: BBfanboy

Have you cancelled the supply draw + for Alice Springs so that it is not drawing away from TC? 30K sounds like more supply than needed for the AI supply movement - i.e. it would normally only
build that high if you told the base to hoard with the + supply button.
My experience was from a stock game with the last official update, not one of the new scenarios or MichaelM's latest Beta release - so there could be differences in the supply movement AI.



I've been playing with the supply setting every week or so, dailing it up for Alice and Concurry on their rail lines, then dropping it by 1-2k every few days so that the surplus can move forward. I had one pulse and that only happened after I began flying some supply in which finally gave the base force enough to survive and a small cushion to start building the field. Now it's back to around 50 supply.

I have the small Northern Army HQ there as well, thinking that might have helped.


quote:

ORIGINAL: Lokasenna



I don't know if this is a beta change or not, but when I open the base information screen I see a "max draw" amount for these places. Not Alice Springs - presumably because it's on the rail line. But Tennant, Daly Waters, Fenton, etc.

Carnarvon sometimes also - does monsoon season affect this one for some reason? In one of my games it has a max draw, and doesn't in the other.


The max for TC is 300/daily. That would make me exceedingly happy, but it's not getting anywhere near that.

Nick has the 26th division planning for TC but I don't know if he's actually serious about going there. I won't do much else until I know he's not.




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/7/2014 11:16:35 PM)

Keep in mind that the "max 300 per day" is really a maximum amount it can pull when it pulls supplies. It may not be pulling every day due to any of the normal factors:

1) No valid "exporting" base within range (Alice Springs not greater than *3 required, for example, or set to stockpile)
2) Supply cost too high to ship daily




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 12:13:49 AM)

July 7 - 8, 1942



SUBS: Some more mines heading to Wenchow.

INDIA: The Indian Army moved into Hyderabad on the 8th, but not before the Japanese decided to have a look with 55 Sallys from 27200ft! [:D] He got a good list of units that are here, so if he's going to rail stuff in to reinforce, I'll probably see it in the next few days. This is the first bombing mission against the big stack, and I'm curious how my AA will do once they come down into range a bit. I'll wait to build some forts and then start bombarding.

CHINA: Near Changsha and Chengteh the IJA tries another DA. This time it's about the same, with a slightly worse modifier, but fewer troops destroyed. About a division's worth are disabled, which is roughly 1/4 of the force here, so it might take a while to recover and do it again. Hopefully by then the troops here will all get to forts 3, as one already has. I will have to move one out, but I have a 420AV Corps with no disabled troops that will move in from Changsha.

The tanks shock attacked! Still got a 1:1, but lost 109 squads disabled, so in the next two turns this unit has to get out of the hex of it'll be mauled in the next attack. He has to be low on supply now right?

SIGINT: I wonder if this is all there?

Yokosuka 4th SNLF is located at Addu(16,52).

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 8, 42
--------------------------------------------------------------------------------

Morning Air attack on 70th British Division, at 38,31 , near Hyderabad

Weather in hex: Heavy rain

Raid detected at 120 NM, estimated altitude 31,200 feet.
Estimated time to target is 35 minutes

Japanese aircraft
Ki-21-IIa Sally x 55

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged

Aircraft Attacking:
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 27200 feet
Ground Attack: 4 x 250 kg GP Bomb

Also attacking 44th Cavalry Regiment ...
Also attacking 25th Indian Mountain Gun Regiment ...
Also attacking 7th Australian Division ...
Also attacking 6th Medium Regiment ...
Also attacking 6th Australian Division ...
Also attacking Waziristan Division ...
Also attacking 70th British Division ...
Also attacking 44th Cavalry Regiment ...
Also attacking 25th Indian Mountain Gun Regiment ...
--------------------------------------------------------------------------------

Ground combat at 81,51 (near Changsha)

Japanese Deliberate attack

Attacking force 54516 troops, 486 guns, 218 vehicles, Assault Value = 1631

Defending force 57433 troops, 193 guns, 0 vehicles, Assault Value = 1792

Japanese adjusted assault: 518

Allied adjusted defense: 2135

Japanese assault odds: 1 to 4

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
4003 casualties reported
Squads: 15 destroyed, 396 disabled
Non Combat: 0 destroyed, 36 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 29 (2 destroyed, 27 disabled)

Allied ground losses:
1465 casualties reported
Squads: 9 destroyed, 216 disabled
Non Combat: 3 destroyed, 26 disabled

Engineers: 0 destroyed, 8 disabled
Guns lost 27 (1 destroyed, 26 disabled)

Assaulting units:
17th Division
22nd Division
8th Armored Car Co
116th Division
51st Division
4th Medium Field Artillery Regiment
11th Army
9th Medium Field Artillery Regiment

Defending units:
53rd Chinese Corps
20th Chinese Corps
87th Chinese Corps
75th Chinese Corps
94th Chinese Corps
37th Chinese/C Corps

--------------------------------------------------------------------------------

Ground combat at 72,50 (near Kweiyang)

Japanese Shock attack

Attacking force 9006 troops, 122 guns, 740 vehicles, Assault Value = 506

Defending force 11463 troops, 86 guns, 0 vehicles, Assault Value = 274

Japanese adjusted assault: 315

Allied adjusted defense: 247

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
96 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 11 (1 destroyed, 10 disabled)

Allied ground losses:
1282 casualties reported
Squads: 1 destroyed, 109 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 29 (15 destroyed, 14 disabled)


Assaulting units:
6th Tank Regiment
7th Ind.Tank Brigade
4th Tank Regiment
Guards Tank Division

Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment

--------------------------------------------------------------------------------



[image]local://upfiles/37283/C4D51F7309CC4C8E840DEC6A1E65769F.jpg[/image]


Cent Pac




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 2:52:40 AM)

quote:

ORIGINAL: obvert

quote:

ORIGINAL: witpqs

Just tell TC to 'stockpile' supply and it won't send any to other bases.


Done.

The problem is there is very little to send out of the base.

quote:

ORIGINAL: BBfanboy

Have you cancelled the supply draw + for Alice Springs so that it is not drawing away from TC? 30K sounds like more supply than needed for the AI supply movement - i.e. it would normally only
build that high if you told the base to hoard with the + supply button.
My experience was from a stock game with the last official update, not one of the new scenarios or MichaelM's latest Beta release - so there could be differences in the supply movement AI.



I've been playing with the supply setting every week or so, dailing it up for Alice and Concurry on their rail lines, then dropping it by 1-2k every few days so that the surplus can move forward. I had one pulse and that only happened after I began flying some supply in which finally gave the base force enough to survive and a small cushion to start building the field. Now it's back to around 50 supply.

I have the small Northern Army HQ there as well, thinking that might have helped.


quote:

ORIGINAL: Lokasenna



I don't know if this is a beta change or not, but when I open the base information screen I see a "max draw" amount for these places. Not Alice Springs - presumably because it's on the rail line. But Tennant, Daly Waters, Fenton, etc.

Carnarvon sometimes also - does monsoon season affect this one for some reason? In one of my games it has a max draw, and doesn't in the other.


The max for TC is 300/daily. That would make me exceedingly happy, but it's not getting anywhere near that.

Nick has the 26th division planning for TC but I don't know if he's actually serious about going there. I won't do much else until I know he's not.


It works both ways as far I know. He will have trouble supplying any troops moving up to Tennant Creek as well. I am having supply issues there as well in my current game. Last game I would sometimes get a big pulse of supply there and for the most part TC was never an issue. I was not able to move much supply past it though. Had a full Japanese army trapped at Darwin and had to watch as he Dunkirked on me as I had no supply anywhere even though Katherine was fully built out and in my hands. Could not fly a single air mission against his fleet.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 7:58:12 AM)


quote:

ORIGINAL: crsutton

It works both ways as far I know. He will have trouble supplying any troops moving up to Tennant Creek as well. I am having supply issues there as well in my current game. Last game I would sometimes get a big pulse of supply there and for the most part TC was never an issue. I was not able to move much supply past it though. Had a full Japanese army trapped at Darwin and had to watch as he Dunkirked on me as I had no supply anywhere even though Katherine was fully built out and in my hands. Could not fly a single air mission against his fleet.



Yes, this is my hope. Not that losing TC is a game changer really. In fact it would give the Aussie's something to bomb!

Since I'll already have to get back the SW portion of OZ, there will be a lot of amphib ops planned around OZ in 43.




ny59giants -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 11:10:18 AM)

AA Brigades - You got three to use now, two NZ and one from Ceylon. Where are you going to place them?? Part of me would say having them all end up in India to protect your biggest forward bases and/or with your most important spearhead. What say you??




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 1:00:00 PM)


quote:

ORIGINAL: ny59giants

AA Brigades - You got three to use now, two NZ and one from Ceylon. Where are you going to place them?? Part of me would say having them all end up in India to protect your biggest forward bases and/or with your most important spearhead. What say you??


Two, you mean. One wiped out in Ceylon, bought back but way under strength now.

The other two are heading to India, but are only half filled too. It'll be a while before these get filed with the 3.7" gun replacement rates.

I've been sending a lot of US AA to India though to fill the gap. The added benefits there are decent replacement rates and lots of good radar with each.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 1:24:10 PM)

They cost a fortune in PP to buy out. Surprised you had the PP to spare.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 1:42:34 PM)


quote:

ORIGINAL: crsutton

They cost a fortune in PP to buy out. Surprised you had the PP to spare.


Got em right then they arrived and they aren't yet full, so not to much of a fortune. [:)]




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 3:12:08 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

They cost a fortune in PP to buy out. Surprised you had the PP to spare.


Got em right then they arrived and they aren't yet full, so not to much of a fortune. [:)]


Keep an eye on Indian divisions arriving. Some can be bought for 500 or so...rather 500 now then 2300 in a year. [:)]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 3:37:27 PM)


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

They cost a fortune in PP to buy out. Surprised you had the PP to spare.


Got em right then they arrived and they aren't yet full, so not to much of a fortune. [:)]


Keep an eye on Indian divisions arriving. Some can be bought for 500 or so...rather 500 now then 2300 in a year. [:)]


Yes, I'll keep checking as they arrive. I already have a few bought that lost a brigade or two early, and so were plenty cheap. If I can rebuild them that is! [;)]




HansBolter -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 4:00:17 PM)


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

They cost a fortune in PP to buy out. Surprised you had the PP to spare.


Got em right then they arrived and they aren't yet full, so not to much of a fortune. [:)]


Keep an eye on Indian divisions arriving. Some can be bought for 500 or so...rather 500 now then 2300 in a year. [:)]



Won't they still cost 500 in a year as long as you don't allow them to take reinforcements and upgrades?

My policy is restricted units I can/may but out never get replacements or upgrades (unless they are in a theater where they need to be fleshed out for defense) so they don't go up in cost before I can afford to buy them.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 5:02:25 PM)


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

They cost a fortune in PP to buy out. Surprised you had the PP to spare.


Got em right then they arrived and they aren't yet full, so not to much of a fortune. [:)]


Keep an eye on Indian divisions arriving. Some can be bought for 500 or so...rather 500 now then 2300 in a year. [:)]



Won't they still cost 500 in a year as long as you don't allow them to take reinforcements and upgrades?

My policy is restricted units I can/may but out never get replacements or upgrades (unless they are in a theater where they need to be fleshed out for defense) so they don't go up in cost before I can afford to buy them.


I would also subscribe to this policy if there weren't 10 IJA divisions in India! [:D]

Out of necessity I've had to fight with some units I would not normally use at all, I've had to build some up I would have like to wait on to keep them cheap, and virtually everything is finding some purpose in this theatre to build, garrison, defend or move toward an offensive. I have to say it's been more fun that having to sit around for a year doing next to nothing, but my fingernails have taken a beating too! [;)]




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 6:21:09 PM)

quote:

ORIGINAL: obvert
I would also subscribe to this policy if there weren't 10 IJA divisions in India! [:D]

Out of necessity I've had to fight with some units I would not normally use at all, I've had to build some up I would have like to wait on to keep them cheap, and virtually everything is finding some purpose in this theatre to build, garrison, defend or move toward an offensive. I have to say it's been more fun that having to sit around for a year doing next to nothing, but my fingernails have taken a beating too! [;)]


Yes, that is the problem isnīt it. You donīt dare NOT filling out an ID because you may very well end up having to use it. [:)]




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 6:39:47 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

They cost a fortune in PP to buy out. Surprised you had the PP to spare.


Got em right then they arrived and they aren't yet full, so not to much of a fortune. [:)]


Keep an eye on Indian divisions arriving. Some can be bought for 500 or so...rather 500 now then 2300 in a year. [:)]


Yes, I'll keep checking as they arrive. I already have a few bought that lost a brigade or two early, and so were plenty cheap. If I can rebuild them that is! [;)]


One slick trick is to bring back the units lost in the beginning of the war. I think I was able to piece together two divisions. They have nothing in them so you can buy them out for less than 50 PP. Then once the Japanese are under control in India, you can disband a restricted division and then use the troops and devices to fill out one that is newly bought out. Then the disbanded division comes back in 120 days and you can buy it out for cheap and start rebuilding it as well. This takes time but you are trading time for PPs. And I found in my last campaign that there were never enough PPs to buy out all Indian divisions anyways. You can also buy out these two returning divisions and break down many of the Indian independent brigades to fill them out. But my point here is to buy out Indian division as cheaply as possible. I don't consider this gamey as you are breaking down full divisions that will be out of action for 4 months.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 6:41:52 PM)

quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

They cost a fortune in PP to buy out. Surprised you had the PP to spare.


Got em right then they arrived and they aren't yet full, so not to much of a fortune. [:)]


Keep an eye on Indian divisions arriving. Some can be bought for 500 or so...rather 500 now then 2300 in a year. [:)]



Won't they still cost 500 in a year as long as you don't allow them to take reinforcements and upgrades?

My policy is restricted units I can/may but out never get replacements or upgrades (unless they are in a theater where they need to be fleshed out for defense) so they don't go up in cost before I can afford to buy them.


When you are fighting to defend India, you can't afford not to take replacements. You have to build your units to survive. And unfortunately, PP are desperately needed to buy out American units sorely needed in the Pacific. So, it is a tough choice. I never had enough PP in my last game. They got is just about right in that respect.

Oh, sorry Hans, just read Obvert's reply which pretty much says the same thing...[;)]




jmalter -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 7:02:33 PM)

Commonwealth device production is agonizingly slow! I'd suggest that you upgrade your best divs as best you can, but don't upgrade the lower-caliber LCUs at all. You'll want to stockpile these devices, & release them to your assault-capable divs to replace their combat losses.

Review your reinforcement queue - some few of the monthly convoys arriving at Aden or Cape Town will include tanks, arty & AA devices, as well as supply/fuel. Those devices unload to your pools - don't let 2ndary units glom them.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/8/2014 10:28:28 PM)


quote:

ORIGINAL: crsutton

One slick trick is to bring back the units lost in the beginning of the war. I think I was able to piece together two divisions. They have nothing in them so you can buy them out for less than 50 PP. Then once the Japanese are under control in India, you can disband a restricted division and then use the troops and devices to fill out one that is newly bought out. Then the disbanded division comes back in 120 days and you can buy it out for cheap and start rebuilding it as well. This takes time but you are trading time for PPs. And I found in my last campaign that there were never enough PPs to buy out all Indian divisions anyways. You can also buy out these two returning divisions and break down many of the Indian independent brigades to fill them out. But my point here is to buy out Indian division as cheaply as possible. I don't consider this gamey as you are breaking down full divisions that will be out of action for 4 months.



I like it. I've already got a number of things bought out, but didn't consider the disband of restricted to fill out unrestricted. That's gold!

Now all I need are a few restricted British divisions I cold do the same with! [:)]




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/9/2014 3:21:46 AM)

Most of your British infantry squads will come from the Indian divisions as they upgrade. Many will eventually eliminate all British squads in favor of all Indian units. Those that don't will at least reduce the British contingents. Worst case is you will need to disband one of the British independent brigades to help fill out your divisions. The British divisions are very fragile and can't afford big losses.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/10/2014 12:26:50 AM)

July 9 - 10, 1942



SUBS: The sub supply is keeping the Central Pacific moving ahead. As closer bases get the fast transports, those further out get help for the silent service.

INDIA: Troops enter Hydrabad and are now building forts before trying a bombardment. I hope to start working on the Japanese troops here and keep getting to them.

Pacific: Several big transport TFs leave Pearl and the West coast for both Central and South Pacific areas. Outposts have been established and it's now time to solidify them. They need more base forces and some defense battalions, then some air HQs added in. Luganville is nearing a level 2 field.

CHINA: Yuck. The tanks break the back of the Corp there in a shock attack. Apparently the supply is moving down the yellow road and across the river just fine. Great. Still, the SLs here are tough at only 20k, so it would take a while to move more through, and these guys will have to break through three big Corps, including the 700AV one from Central Reserve, to make this thrust pay off. I'll have 100+ AT guns here within a week, and I hope once everything is dug in it can withstand a few assaults in this x2 rough hex.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 9, 42
--------------------------------------------------------------------------------

Ground combat at 72,50 (near Kweiyang)

Japanese Shock attack

Attacking force 8943 troops, 122 guns, 740 vehicles, Assault Value = 500

Defending force 10414 troops, 68 guns, 0 vehicles, Assault Value = 167

Japanese adjusted assault: 630

Allied adjusted defense: 58

Japanese assault odds: 10 to 1

Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), experience(-)
supply(-)
Attacker: shock(+), fatigue(-)

Allied ground losses:
4520 casualties reported
Squads: 149 destroyed, 15 disabled
Non Combat: 129 destroyed, 6 disabled
Engineers: 6 destroyed, 6 disabled
Guns lost 18 (17 destroyed, 1 disabled)
Units retreated 2


Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Tank Brigade
4th Tank Regiment
6th Tank Regiment
Guards Tank Division

Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------




[image]local://upfiles/37283/60C648921A054376BE283E3B0D72AB44.jpg[/image]


Here is a shot from a few days ago showing the situation in China.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/10/2014 8:42:08 AM)

quote:

ORIGINAL: obvert
Yuck. The tanks break the back of the Corp there in a shock attack. Apparently the supply is moving down the yellow road and across the river just fine. Great. Still, the SLs here are tough at only 20k, so it would take a while to move more through, and these guys will have to break through three big Corps, including the 700AV one from Central Reserve, to make this thrust pay off. I'll have 100+ AT guns here within a week, and I hope once everything is dug in it can withstand a few assaults in this x2 rough hex.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 9, 42
--------------------------------------------------------------------------------

Ground combat at 72,50 (near Kweiyang)

Japanese Shock attack

Attacking force 8943 troops, 122 guns, 740 vehicles, Assault Value = 500

Defending force 10414 troops, 68 guns, 0 vehicles, Assault Value = 167

Japanese adjusted assault: 630

Allied adjusted defense: 58

Japanese assault odds: 10 to 1

Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), experience(-)
supply(-)
Attacker: shock(+), fatigue(-)

Allied ground losses:
4520 casualties reported
Squads: 149 destroyed, 15 disabled
Non Combat: 129 destroyed, 6 disabled
Engineers: 6 destroyed, 6 disabled
Guns lost 18 (17 destroyed, 1 disabled)
Units retreated 2


Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Tank Brigade
4th Tank Regiment
6th Tank Regiment
Guards Tank Division

Defending units:
60th Chinese Corps
3rd Heavy Mortar Regiment
--------------------------------------------------------------------------------



Yeah, supply seems to flow just fine about everywhere on the map. If you and I could have over 1 million men supplied over dirt roads in Burma during the monsoon anything can be supplied everywhere. So far in this game I have never had problems with supply flowing anywhere except Northern OZ. I have stopped hoping/counting on supply ever being a limiting factor (as long as its available).

Be careful with those AT guns. They can inflict damage but they seem to be kind of a 1 shot deal. Mine was wrecked in a single attack. And you probably wonīt get a chance to recover them. Then again GJ doesnīt seem to mass tanks to the same extent Tom does. Might work for you! [:)]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/10/2014 9:34:19 AM)


quote:

ORIGINAL: JocMeister


Yeah, supply seems to flow just fine about everywhere on the map. If you and I could have over 1 million men supplied over dirt roads in Burma during the monsoon anything can be supplied everywhere. So far in this game I have never had problems with supply flowing anywhere except Northern OZ. I have stopped hoping/counting on supply ever being a limiting factor (as long as its available).

Be careful with those AT guns. They can inflict damage but they seem to be kind of a 1 shot deal. Mine was wrecked in a single attack. And you probably wonīt get a chance to recover them. Then again GJ doesnīt seem to mass tanks to the same extent Tom does. Might work for you! [:)]


He's also being very diligent about protecting the LOC, as I would expect, but I have a small idea that might help here and at least give a scare.

I'm just about to post about the AT guns. One thing I just found out is the ones embedded do very well, likely because they get forts higher more quickly, while the independent ones do take some hits. It's the only shot though so I have to use it even if that's the end of them.

I also have one 36 gun unit of the 37mm AT on the river crossing North of Sian heading toward the Central plains. Where Mr Kane's tanks crossing. Those units have been there forever, so most have like 4 forts and the AT guns have level 2. It'll be a tough crossing if he ever does go there.




BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/10/2014 2:54:09 PM)

Seems to me that engineers are needed to get forts built at a reasonable rate for units in the field. Units that have
their own engineers do just fine, but for HQs and artillery/anti-tank units fort building is very slow. I put some independent
construction regiments in the hex and fort building for the units without engineers accelerated.
It's a hard choice between having construction units building forts and doing repairs at bases or helping in the field.




witpqs -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (8/10/2014 2:58:35 PM)

quote:

Yeah, supply seems to flow just fine about everywhere on the map. If you and I could have over 1 million men supplied over dirt roads in Burma during the monsoon anything can be supplied everywhere. So far in this game I have never had problems with supply flowing anywhere except Northern OZ. I have stopped hoping/counting on supply ever being a limiting factor (as long as its available).


Different for me. Drop into my AAR if you want to talk details. [:)]




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