RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (Full Version)

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obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/22/2014 7:18:32 PM)


quote:

ORIGINAL: crsutton

Actually, once the 1943 upgrades roll around the Allied units start to become so strong that experience and leadership no longer matter as much. The 43 upgrades essentially make all Japanese armor useless while Allied (especially) Indian armor gets seriously powerful. Then you have to consider the superior squads, mmg squads and superior artillery of any Allied division vs any Japanese.

A Japanese tank regiment can have Irwin Rommel commanding it for all I care. A similar Allied regiment with grants or shermans is going to stomp the hell out of it regardless.



[:D]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/22/2014 7:32:03 PM)

quote:

ORIGINAL: Lokasenna

Well, the other thing with the leaders is...you don't actually have that many British units that you need to assign leaders to, right?

I'd imagine that it would be a bit harder for the Australian units, given that you have more of those, but there are quite a few more capable Aussie leaders in that screenshot you took. I would use a lot of those guys. Remember that you "should" prioritize Inspiration above Land skill in terms of looking for greatest adjusted AV. In general, for my best units, I look for guys with Inspiration 65+ and Land 60+. Ld and Admin above 50 is desired, but not a requirement.


I prioritize land, then aggression, then leadership and inspiration equally. You don't mention aggression at all. Am I doing this incorrectly?

Looking just at the leaders list above, I've always took for granted that aggression is important to combat as units that are recommended for 'assault' have highest aggression and 'combat' have next highest, etc.

I had though that inspiration mostly affects unit morale and thus their effectiveness in all actions. Due to most of my experience being on the Japanese side where I have the luxury of chosing leaders with all of these characteristics at a high level, maybe I need to revisit this stuff?




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/22/2014 8:32:38 PM)


quote:

ORIGINAL: obvert

quote:

ORIGINAL: Lokasenna

Well, the other thing with the leaders is...you don't actually have that many British units that you need to assign leaders to, right?

I'd imagine that it would be a bit harder for the Australian units, given that you have more of those, but there are quite a few more capable Aussie leaders in that screenshot you took. I would use a lot of those guys. Remember that you "should" prioritize Inspiration above Land skill in terms of looking for greatest adjusted AV. In general, for my best units, I look for guys with Inspiration 65+ and Land 60+. Ld and Admin above 50 is desired, but not a requirement.


I prioritize land, then aggression, then leadership and inspiration equally. You don't mention aggression at all. Am I doing this incorrectly?

Looking just at the leaders list above, I've always took for granted that aggression is important to combat as units that are recommended for 'assault' have highest aggression and 'combat' have next highest, etc.

I had though that inspiration mostly affects unit morale and thus their effectiveness in all actions. Due to most of my experience being on the Japanese side where I have the luxury of chosing leaders with all of these characteristics at a high level, maybe I need to revisit this stuff?


The way I understand it, Aggression matters...but if you get poor attack odds, your aggressive units are going to suffer a lot. Case in point: I had Chesty Puller in charge of the 5th Marines in one of my games. I got 1:2 odds pretty much on the nose in the attack.

5th Marines ended up with 95% disablement. I am not kidding.

You should "google" (or actually google) for the thread on leaders from some time back (several years). Grafin Zeppelin had a nice summary post of all the information she had accumulated. Basically, it said that Inspiration affects adjusted AV in combat as well as morale recovery. Leadership (for all units) affects XP gain (does it do anything else?). I assume Land skill affects adjusted AV as well. Admin affects recovery of disabled devices and maybe quantity of replacements as well (I'm not clear on that one; I don't pay close enough attention)?

Your inference on aggression is not a bad one. I just think it's dangerous without knowing the full story! I took a flyer on Chesty - I wanted to see if his absurd stats were any good "on the table", so to speak. And that Marine unit came out of that combat in the worst shape. I had several US Army regiments of similar size there (well, as similar as USA units can be to USMC), and they didn't suffer nearly as much.

Not that I won't use Chesty in a similar fashion in the future, I'll just have to be more careful that I know I'm going to get better odds.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/22/2014 8:43:26 PM)

I may have some time to do some tests soon. Not immediately, but it seems worth looking at more closely in a way that can be monitored. I've also had the best units with best commanders take the most damage, and I'd always assumed this was because they were lifting the most weight, fighting longer and harder than the other units with lower aggression. This is winning or losing the battle mind you.

I'll check out graf's post in the thread. She's usually spot on.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 12:27:22 AM)

Yes, I actually find that a division commander with good ground skill and aggression above 50 does just fine. My post above sort of explains that. I tend to put high aggression leaders with my tank units as they do not suffer from low odds combat vs Japanese infantry. I think unit experience, which should grow with combat, and devices (upgrade, upgrade, upgrade) are the key to Allied units. My last campaign, it was the Indian Army that had my best troops. That is because Island combat with American troops tends to be quick and dirty, but the Indian division were in constant land combat until the end thus always gaining experience. My best Indian divisions were in the high 70s to 80 range as far as experience goes. One division easily being the match for two Japanese by late 44.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 7:55:32 AM)

August 27 - 28, 1942


SUBS: The I-19 hits an xAKL near Luganville. The same turn my Dutch KIX decides not to launch at xAK near Little Andaman. Some of the Dutch captains are simply not aggressive enough for my liking, and they've really not hit much this game in spite of the working torps.

INDIA: The Japanese get enough in Hyderabad to strike early, and my troops take a bit of a pounding, but it could have been a whole lot worse! Very few are lost outright, even from the Waziristan division with it's militia squads, and the troops actually don't retreat. I've never seen a 5:1 not cause a retreat when forts are well below level 5. The best here had a level 3 fort.

So all make it out and I tried a DA in the overstacked hex. It doesn't go well, problably due to the SL rules and disruption. Too bad. Everything will now head back to recoup.

I'm starting to plan for amphib ops against Colombo and other targets, and some of these troops being unrestricted need to get filled out and prepped up anyway.

Pacific: Still going well out here. A more complete update on this area coming soon.

CHINA: Another two 1:1 on the 27th and 28th near Chikhiang. He hasn't gotten a positive attack here yet but may not need to wight the level of destruction coming from these. On a very small positive note, another 120+ vehicles are destroyed or disabled. I'm hoping they are all tanks, but I'll never know. A Chinese cavalry unit will enter the hex and a few of the shattered units will retire to the deep woods for recovery far fem the front. They won't be useful for another 3-4 months, if at all.

Sending a big Corps from Sian to the center to be ready in reserve. I'm also hoping something will push him to attack up here, but maybe I should count my blessings since anything now would be accompanied by 300-400 2E bombing daily, and Sian would not hold up to that.

Up near the mountains my Corps arrives in the hex behind the Japanese main army here, and another very small regiment sized unit will arrive from the other side of the hex in 4-5 days. The IJA attacked with a full division and tanks only to get a 1:3 result. Once the unit is dug in it may be hard to get out, and should cause this difficult supply path to be more dicey. I hope. This is a 20k SL hex, so hard to work with for the IJA. They're trying to squeeze a lot through it to battle up the road, but even if there is a breakthrough, the supply has to come down this broken road. That should be a problem, but we'll see.

SIGINT: Just waiting and recovering one hex from the combat to come in a give the coup de grace in a few turns!

1st Tank Division is located at 79,52.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 27, 42
--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Deliberate attack

Attacking force 32103 troops, 420 guns, 989 vehicles, Assault Value = 1012

Defending force 45677 troops, 208 guns, 0 vehicles, Assault Value = 999

Japanese adjusted assault: 745

Allied adjusted defense: 436

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
189 casualties reported
Squads: 1 destroyed, 25 disabled
Non Combat: 1 destroyed, 41 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 71 (6 destroyed, 65 disabled)


Allied ground losses:
1377 casualties reported
Squads: 10 destroyed, 166 disabled

Non Combat: 0 destroyed, 25 disabled
Engineers: 1 destroyed, 14 disabled
Guns lost 32 (1 destroyed, 31 disabled)


Assaulting units:
9th Tank Regiment
12th Tank Regiment
18th Tank Regiment
23rd Tank Regiment
13th Tank Regiment
39th Division
3rd Tank Regiment
19th Tank Regiment
15th Tank Regiment
40th Division
11th Tank Regiment
12th Ind.Art.Mortar Battalion
2nd Hvy.Artillery Regiment
7th Ind.Hvy.Art. Battalion
3rd Hvy.Artillery Regiment
13th Army
Tonei Hvy Gun Regiment
1st Ind.Hvy.Art. Battalion
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
13th Ind.Art.Mortar Battalion
4th Mortar Battalion
11th Ind.Art.Mortar Battalion
6th Ind.Hvy.Art. Battalion
4th Ind.Hvy.Art. Battalion
5th Ind.Hvy.Art Battalion

Defending units:
31st Chinese Corps
37th Chinese Corps
84th Chinese Corps
65th Chinese Corps
86th Chinese Corps
90th Chinese Corps

--------------------------------------------------------------------------------

Ground combat at 72,50 (near Kweiyang)

Japanese Deliberate attack

Attacking force 15033 troops, 107 guns, 288 vehicles, Assault Value = 583

Defending force 10804 troops, 45 guns, 0 vehicles, Assault Value = 379

Japanese adjusted assault: 340

Allied adjusted defense: 1108

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
99 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
265 casualties reported
Squads: 2 destroyed, 43 disabled
Non Combat: 0 destroyed, 5 disabled

Engineers: 0 destroyed, 3 disabled

Assaulting units:
10th Tank Regiment
104th Division
6th Tank Regiment
7th Tank Regiment
2nd Recon Battalion

Defending units:
54th Chinese Corps

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 28, 42
--------------------------------------------------------------------------------

Sub attack near Little Andaman at 36,58

Japanese Ships
SC Ch 16
SC Ch 14
xAK Naniwa Maru
xAK Josho Maru
xAK Asaka Maru #3
SC Ch 22
SC Ch 21

Allied Ships
SS KIX

Captain of SS KIX elects not to launch torpedoes at this target
KIX diving deep ....
SC Ch 22 fails to find sub, continues to search...
Escort abandons search for sub

--------------------------------------------------------------------------------
Sub attack near Ambrym at 121,151

Japanese Ships
SS I-19

Allied Ships
xAKL Mauban, Torpedo hits 1, heavy damage
PC Yandra

SS I-19 launches 2 torpedoes at xAKL Mauban
I-19 diving deep ....
PC Yandra fails to find sub, continues to search...
Escort abandons search for sub

--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Deliberate attack

Attacking force 31703 troops, 420 guns, 984 vehicles, Assault Value = 976

Defending force 39742 troops, 195 guns, 0 vehicles, Assault Value = 1029

Japanese adjusted assault: 542

Allied adjusted defense: 466

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
experience(-), supply(-)
Attacker:

Japanese ground losses:
208 casualties reported
Squads: 2 destroyed, 31 disabled
Non Combat: 6 destroyed, 39 disabled
Engineers: 0 destroyed, 3 disabled
Vehicles lost 57 (7 destroyed, 50 disabled)


Allied ground losses:
1025 casualties reported
Squads: 9 destroyed, 110 disabled

Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 10 (2 destroyed, 8 disabled)


--------------------------------------------------------------------------------

Ground combat at 38,31 (near Hyderabad)

Allied Deliberate attack

Attacking force 63324 troops, 1086 guns, 1407 vehicles, Assault Value = 2147

Defending force 25293 troops, 365 guns, 219 vehicles, Assault Value = 638

Allied adjusted assault: 734

Japanese adjusted defense: 1903

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
772 casualties reported
Squads: 1 destroyed, 83 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 78 (3 destroyed, 75 disabled)
Vehicles lost 16 (1 destroyed, 15 disabled)


Allied ground losses:
2038 casualties reported
Squads: 38 destroyed, 88 disabled
Non Combat: 65 destroyed, 30 disabled
Engineers: 16 destroyed, 14 disabled
Guns lost 36 (9 destroyed, 27 disabled)
Vehicles lost 198 (115 destroyed, 83 disabled)[X(]
Units destroyed 1


Assaulting units:
44th Cavalry Regiment
2nd British Division
3rd Carabiniers Regiment
637th Tank Destroyer Battalion
6th Australian Division
70th British Division
762nd Tank Battalion
7th Indian Division
7th Australian Division
I Aus Corps Engineer Battalion
7th Armoured Brigade
Waziristan Division
260th Coast AA Regiment
251st Coast AA Regiment
6th Medium Regiment
21st Indian Mountain Gun Regiment
64th Coast AA Regiment
77th Coast AA Regiment
65th Coast AA Regiment
98th Coast AA Regiment
25th Indian Mountain Gun Regiment
2/1st Med Regiment
85th British AT Gun Regiment
2/9th Field Regiment
III Indian Corps
2/11th Field Regiment
134th Field Artillery Battalion
2nd HK&S Heavy AA Regiment

Defending units:
36th Division
21st Division
14th Tank Regiment
31st Fld AA Gun Co
2nd Ind.Art.Mortar Battalion
50th Field AA Battalion
15th Ind.Art.Mortar Battalion
18th Medium Field Artillery Regiment
26th Fld AA Gun Co
4th Air Defense AA Regiment
45th Ind.AA Gun Co
45th Field AA Battalion
9th RF Gun Battalion

--------------------------------------------------------------------------------




[image]local://upfiles/37283/BB18C31EE4264E1FA6D640AC2FE8D7D5.jpg[/image]


These are starting to come more regularly now, and the massive movement of men and supplies has begun to occupy more of my time in game than anything else. I know this will double and triple over the next year!




ny59giants -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 2:02:48 PM)

Logistics...Logistics...Logistics [:D]

Add in the prepping of troops for invasion taking into account SL for said base and how much assault shipping you will need. What amount of follow up troops to have for base (construction engineers and BFs)?? Then, there are SL at your major bases in Australia that you may be loading troops from. Thus, the need to shuffle troops around.

Yes, I need another player just to run my operations and logistics dept. [:D]

IMO, with Tracker running the Japanese economy its easier than running Allies from mid-43 on.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 3:13:06 PM)


quote:

ORIGINAL: ny59giants

Logistics...Logistics...Logistics [:D]

Add in the prepping of troops for invasion taking into account SL for said base and how much assault shipping you will need. What amount of follow up troops to have for base (construction engineers and BFs)?? Then, there are SL at your major bases in Australia that you may be loading troops from. Thus, the need to shuffle troops around.

Yes, I need another player just to run my operations and logistics dept. [:D]

IMO, with Tracker running the Japanese economy its easier than running Allies from mid-43 on.


Yep. I think it's as hard right now with all of the different nations device pools, airframes, pilot training and ship withdrawals. I haven't even begun to figure out what uses all of those different mines! [:D]

Prep will surely be a difficulty soon, but I've got a start on it. I now understand the notepad by the computer so many Allied players talk about. I'm going to allocate one to this when I get home tonight. Might even print out a map and mark on that.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 4:09:22 PM)

I use GTASK on the phone. Perfect as it syncs with gmail. That way I don´t have to ALT TAB out from the game when I look up stuff and/or write it down.

One day...one day I will splurge on a second LCD screen...




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 5:05:33 PM)

I use Word on one screen, WITP on the other. Tracker goes on the same screen as Word. That way I don't have to switch back and forth all the time.

I've done it on one screen also, but you need a big resolution in order to do that and not go insane with constant scrolling or minute mouse movements to switch between with ease.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 5:50:03 PM)


quote:

ORIGINAL: Lokasenna

I use Word on one screen, WITP on the other. Tracker goes on the same screen as Word. That way I don't have to switch back and forth all the time.



That is my dream! Lack the funds though...[:(]




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 6:37:57 PM)


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Lokasenna

I use Word on one screen, WITP on the other. Tracker goes on the same screen as Word. That way I don't have to switch back and forth all the time.



That is my dream! Lack the funds though...[:(]


If you can afford some of those bottles of Scotch...you can afford a second screen.

I purchase them relatively often for work purposes. ~170 USD for a screen better than the ones I use. I use 2x1440x900. The last ones I ordered for work were less than 200 USD and 1920x1080. Before that, I ordered these: http://www.newegg.com/Product/Product.aspx?Item=N82E16824009316

Also 1920x1080, and only $110! Ridiculous.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 7:09:45 PM)

Hey, you don´t down prioritize your Scotch! You mean person you! [;)]

I´m pretty fuzzy about my screens. I can only use 120 MHZ ones or better as I get a searing headache otherwise. Not sure why? They are pretty expensive. My current one cost over 450 Euro.




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 8:03:05 PM)


quote:

ORIGINAL: JocMeister

Hey, you don´t down prioritize your Scotch! You mean person you! [;)]

I´m pretty fuzzy about my screens. I can only use 120 MHZ ones or better as I get a searing headache otherwise. Not sure why? They are pretty expensive. My current one cost over 450 Euro.


That would imply that your eyes need a faster refresh rate, or else your brain can't parse the signals. Or something. I don't know, I'm only an amateur neurologist. I think you actually mean 120 Hz - 120 Mhz is really fast!

quote:


Refresh rate is typically measured in frequency (Hz) which translates into the number of times per second your monitor can redraw the entire screen. Thus a refresh rate of 60Hz means that your monitor can redraw the entire screen contents 60 consecutive times during a single second; 85Hz is 85 times, and so forth.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 9:29:34 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: JocMeister

Hey, you don´t down prioritize your Scotch! You mean person you! [;)]

I´m pretty fuzzy about my screens. I can only use 120 MHZ ones or better as I get a searing headache otherwise. Not sure why? They are pretty expensive. My current one cost over 450 Euro.


That would imply that your eyes need a faster refresh rate, or else your brain can't parse the signals. Or something. I don't know, I'm only an amateur neurologist. I think you actually mean 120 Hz - 120 Mhz is really fast!

quote:


Refresh rate is typically measured in frequency (Hz) which translates into the number of times per second your monitor can redraw the entire screen. Thus a refresh rate of 60Hz means that your monitor can redraw the entire screen contents 60 consecutive times during a single second; 85Hz is 85 times, and so forth.



If he didn't drink so much beer and scotch during his turns he could actually be able to use a cheaper screen. [:D]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 9:35:54 PM)

I have to say though, Jocke and I do have some habits in common. He likes the smokey stuff, and I tend to drink the more honey-toned types, with Lagavulin 18 being a major exception to the rule.

Tonight this is on tap with my turn.


[image]local://upfiles/37283/3A69C31496AA4CC69A5858EB4D0E5E5F.jpg[/image]




BBfanboy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 9:52:21 PM)

quote:

ORIGINAL: obvert

I have to say though, Jocke and I do have some habits in common. He likes the smokey stuff, and I tend to drink the more honey-toned types, with Lagavulin 18 being a major exception to the rule.

Tonight this is on tap with my turn.


[image]local://upfiles/37283/3A69C31496AA4CC69A5858EB4D0E5E5F.jpg[/image]

Dalwhinnie was my favourite until my son-in-law spoiled it by giving me a sip of Oban - too expensive for my wallet but verrry smooth!

[image]local://upfiles/35791/AE55E7DBD0824332A026331598DDC3D5.gif[/image]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 10:40:39 PM)

I look forward to a son of mine one day giving me new scotch! [&o]




Lowpe -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 11:05:04 PM)

Wake up! You have been drinking too much of that stuff...I have two sons and they only give me bills.[:D]




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/23/2014 11:21:42 PM)

That's actually one of the Scotches I have had. It was OK. That Grey Grouse was so much better, though.




Ron Saueracker -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/24/2014 12:28:53 AM)

Bowmore 17[&o]




PaxMondo -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/24/2014 3:53:45 AM)

Laphroaig

[&o][&o][&o]




Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/24/2014 5:15:03 AM)


quote:

ORIGINAL: PaxMondo

Laphroaig

[&o][&o][&o]


This jostled a literary memory... wasn't that a character in some story I read? Or at least some name similar to "Laphroig", which could sound like "La Frog"....




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/24/2014 10:20:44 PM)

August 29 - 31, 1942


Not much going on, except in China of course.

INDIA: Troops heading back to Sholapur and upgrading, taking replacements.

Pacific: There are a few islands in the Solomons and over near New Guinea that are still in Allied hands. I'm gong to try to invest them with small 10AV Aussie units with a few engineers and see what the response is like. I'll supply them with subs and move a few things with the special transport subs. There are also some up by Kaveing, and after these I'll try to put something there as well.

CHINA: The troops near Chikhiang hold again. If the report can be believed, the tanks took a bit of a loss. This place is churning out casualties pretty regularly. How long will it hold? [;)]

SIGINT: This is interesting. I like that all of these extended areas look as if he wants to hold them with a fight.

56th Division is located at Kalgoorlie(56,147).

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 30, 42
--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Deliberate attack

Attacking force 31181 troops, 420 guns, 977 vehicles, Assault Value = 934

Defending force 38740 troops, 192 guns, 0 vehicles, Assault Value = 925

Japanese adjusted assault: 516

Allied adjusted defense: 763

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
332 casualties reported
Squads: 1 destroyed, 63 disabled
Non Combat: 1 destroyed, 50 disabled
Engineers: 0 destroyed, 10 disabled
Vehicles lost 97 (5 destroyed, 92 disabled)


Allied ground losses:
943 casualties reported
Squads: 4 destroyed, 169 disabled

Non Combat: 2 destroyed, 10 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 18 (4 destroyed, 14 disabled)


Assaulting units:
12th Tank Regiment
23rd Tank Regiment
40th Division
18th Tank Regiment
19th Tank Regiment
3rd Tank Regiment
9th Tank Regiment
39th Division
15th Tank Regiment
13th Tank Regiment
11th Tank Regiment
14th Medium Field Artillery Regiment
4th Mortar Battalion
13th Ind.Art.Mortar Battalion
15th Ind.Medium Field Artillery Regiment
1st Ind.Hvy.Art. Battalion
12th Ind.Art.Mortar Battalion
2nd Hvy.Artillery Regiment
7th Ind.Hvy.Art. Battalion
4th Ind.Hvy.Art. Battalion
3rd Hvy.Artillery Regiment
Tonei Hvy Gun Regiment
6th Ind.Hvy.Art. Battalion
11th Ind.Art.Mortar Battalion
13th Army
5th Ind.Hvy.Art Battalion

Defending units:
86th Chinese Corps
90th Chinese Corps
31st Chinese Corps
37th Chinese Corps
5th Chinese Cavalry Corps

--------------------------------------------------------------------------------




[image]local://upfiles/37283/7946B131CD3648DBA85D59EA633786F6.jpg[/image]


Guess what starts production tomorrow?!!! [:)]




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/25/2014 11:28:00 AM)

I had a bottle of Dalwhinnie not too long a go! [:)] Wasn´t one of my favorites. Way too much vanilla for my taste!

Oban on the other hand...always have a bottle in my cabinet. [:)]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/25/2014 11:59:31 AM)

September 1 - 3, 1942



SUBS: The sub-laid mines at Kaveing have been found I don't think anything hit them, but an AMc today cleared a few.

INDIA: I noticed that there is a unit showing up through signals intel on the track toward Raipur. Interesting. Is he wandering in to try to get this base? I'll set recon and bombers tomorrow to both get better recon and hit it. It's over near the coast by Viz now.

The P-40K has started production, and all of them will go to fill out groups here first.

Pacific: The plan to invest small dot bases in the South Pacific has begun. I'l call this Operation Grapeshot. It's simply a tactic of annoyance and meant to test responses. He can easily push all of these little forces off of their respective islands, but there will be a lot of them! So if he doesn't notice right away, (and none of the bases show a DL as of yet a couple of days after the start of the op) then soon there will be ~10 bases invested with these little scout forces.

The Aussies have perfect units for this. The 10AV commando forces that appear with very good experience in 42. I've also got some NZ pioneer engineer units that can be sent in parts to add some building capability to the bases. I'd like to build a fort and then start on airfields here.

Rekata Bay is one of these open dots. Building that and getting a foothold would be huge. Even better, Musau Island and several around it are still Allied. I'll invest there with a sub transport of a full 10AV unit and some engineers ASAP. There is a map below.

At he very least this may distract from the progress in the Central Pacific, allowing a more speedy movements to begin over there, but also providing possible locations for forward PBY search bases that could really give good early warning capability.

CHINA: A big DA hits up near the mountains but only gets a 1:2. The Chinese take about 130+ disabled squads, but the IJA takes 500+. [:)]

Hopefully it'll be tough to get supply to move up here and this will simply be a big mess of IJA units that can't move forward and can't move back (without incurring SL penalties and more supply loss). The Chinese now have 400AV in the x3 hex behind the frontline and are digging in.

The forces in front of Chikhiang continue to hold against a 1:1 DA on the 3rd. This is what I wrote to Nick commemorating these units. [:D]

I’m designing a triple life-sized Chinese soldier wearing sandals with an M1 Springfield bolt-action WWI rifle held high over his head in triumph as he’s about to be run down by an IJA Type 89 tank, which will be placed on a public square in Chungking! ;)

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Sept 1, 42
--------------------------------------------------------------------------------
Ground combat at 72,49 (near Kweiyang)

Japanese Deliberate attack

Attacking force 36955 troops, 359 guns, 735 vehicles, Assault Value = 1384

Defending force 44791 troops, 313 guns, 0 vehicles, Assault Value = 1543

Japanese adjusted assault: 881

Allied adjusted defense: 1069

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
3476 casualties reported
Squads: 5 destroyed, 513 disabled

Non Combat: 2 destroyed, 55 disabled
Engineers: 1 destroyed, 40 disabled
Guns lost 39 (2 destroyed, 37 disabled)


Allied ground losses:
633 casualties reported
Squads: 4 destroyed, 132 disabled

Non Combat: 2 destroyed, 20 disabled
Engineers: 0 destroyed, 9 disabled


Assaulting units:
104th Division
7th Ind.Tank Brigade
16th Division
4th Tank Regiment
Guards Tank Division
23rd Army

Defending units:
14th Chinese Corps
7th Chinese Corps
66th Chinese Corps
57th AT Gun Regiment
18th Artillery Regiment

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Sept 3, 42
--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Deliberate attack

Attacking force 34273 troops, 468 guns, 761 vehicles, Assault Value = 1037

Defending force 42819 troops, 217 guns, 0 vehicles, Assault Value = 929

Japanese adjusted assault: 646

Allied adjusted defense: 442

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
1870 casualties reported
Squads: 1 destroyed, 112 disabled

Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 11 disabled
Guns lost 15 (1 destroyed, 14 disabled)


Allied ground losses:
518 casualties reported
Squads: 7 destroyed, 90 disabled

Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 6 (1 destroyed, 5 disabled)


Assaulting units:
39th Division
1st Tank Division
69th Division
4th Ind.Hvy.Art. Battalion
13th Army
13th Ind.Art.Mortar Battalion
Tonei Hvy Gun Regiment
11th Ind.Art.Mortar Battalion
12th Ind.Art.Mortar Battalion
3rd Hvy.Artillery Regiment
15th Ind.Medium Field Artillery Regiment
14th Medium Field Artillery Regiment
6th Ind.Hvy.Art. Battalion
2nd Hvy.Artillery Regiment
1st Ind.Hvy.Art. Battalion
7th Ind.Hvy.Art. Battalion
5th Ind.Hvy.Art Battalion

Defending units:
90th Chinese Corps
37th Chinese Corps
86th Chinese Corps
31st Chinese Corps
50th Chinese Corps
5th Chinese Cavalry Corps
--------------------------------------------------------------------------------




[image]local://upfiles/37283/7826F77BEC2148A0B57E69894E5E0893.jpg[/image]


The bases selected will be the next to be invested, if possible, by sub transport. Imagine a Cat group at Musau! Not likely, but fun to consider.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/25/2014 1:30:43 PM)

AAR


It's been fun writing the AAR, but I had hoped for more, and haven't been able to do it justice lately. I did want to have some fictional elements continue, and now that the wedding is complete and things are back on track, I'd like to get back to that. More to come.

Nick asked about the title of the AAR in a recent email. I had fun choosing something, and wanted a certain focus for the game. I've read a lot recently about intel, deception, recon, special ops and coast watchers.

This is what I sent back to him:

Felix - a bit of a personal connection; I can imagine if I'd been in the war, I might be wearing this patch and hanging out the bubble of a Cat with a 40 pound 6 x 9 camera over the Marshalls somewhere.

http://www.wwiijeepparts.com/ForSaleStore/index.php?act=viewProd&productId=61

Ferdinand - I love this story, and recently read Eric Feldt's book.

https://www.navy.gov.au/media-room/publications/semaphore-may-2014
http://www.amazon.co.uk/The-Coastwatchers-Operation-Ferdinand-Pacific/dp/1495397912

FRUPAC - read a lot about these guys - probably the major reason the war turned as early as it did - Joseph Rochefort should be IMHO as well known as Nimitz or Halsey

http://en.wikipedia.org/wiki/Station_HYPO

As much as I can, I'm trying to play the game with these areas in mind continually. Obviously through SIGINT, coast watcher reports, recon, but also with small actions in mind, little forays and feints, deception and smaller moves around the board, both meant to stick and some meant to assess enemy strength, tendencies and reactions. These will only increase as the Allies get stronger.




LargeSlowTarget -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/25/2014 7:08:47 PM)

quote:

ORIGINAL: obvert

FRUPAC - read a lot about these guys - probably the major reason the war turned as early as it did - Joseph Rochefort should be IMHO as well known as Nimitz or Halsey.



+1

Following your AAR and have to chime in here - fully agree, Station HYPO aka FRUPAC and Rochefort deserve a "virtual monument" [;)]:



[image]local://upfiles/1313/1D5C252C1EAF477EB164D4A3B9B16360.jpg[/image]




HansBolter -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/25/2014 7:45:39 PM)

Couldn't agree more.

He certainly got a raw deal from Ernie King.

Can't help but wonder if King was sore over Nimitz's code breakers being right and his being wrong and took it out on Rochefort.

Loved Hal Holbrook's depiction of him in Midway.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (9/25/2014 7:48:14 PM)


quote:

ORIGINAL: LargeSlowTarget

quote:

ORIGINAL: obvert

FRUPAC - read a lot about these guys - probably the major reason the war turned as early as it did - Joseph Rochefort should be IMHO as well known as Nimitz or Halsey.



+1

Following your AAR and have to chime in here - fully agree, Station HYPO aka FRUPAC and Rochefort deserve a "virtual monument" [;)]:



This is awesome!!! [&o][&o][&o]

Next game I start I'd love to add it into the database if I can. Even though SIGINT comes every turn, this just feels right!




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