RE: WitP-AE Topo Map Project (Full Version)

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Symon -> RE: WitP-AE Topo Map Project (5/19/2014 8:17:14 PM)

Found a Win memory-blivet. Sent an email to Chem. It's a gnarly one, will take some time to find and get righteous. I trust Chem to get it right. Please wait and pay attention to his subsequent download instructions.[:)]




chemkid -> RE: WitP-AE Topo Map Project (5/21/2014 2:35:12 PM)

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chemkid -> RE: WitP-AE Topo Map Project (5/22/2014 1:55:14 PM)

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oldman45 -> RE: WitP-AE Topo Map Project (5/22/2014 3:32:08 PM)

Thanks much chemkid!

Just put it into my current game and it looks GREAT!




Von Weber -> RE: WitP-AE Topo Map Project (5/22/2014 5:22:59 PM)

Thanks a lot chemkid!
Put it into my current game and it looks very GREAT!
Thanx for your work.




Rainer -> RE: WitP-AE Topo Map Project (5/23/2014 5:20:17 PM)

Looks and works great as is.
For the upcoming version without hexes I would like to see the deep water ocean hexes without the lines to have more of a map style picture. But that's probably a matter of personal preference (yes, I followed the discussion).
As others rightly said: great work. Thank you.


Edit: Tested with WinXP SP3 and Windows 8 without problems (no scroll delay, no tearing).
Full screen, native resolution (no px,py). Deep color for W8.
Win XP switches: -altFont -cpu2 -f -dd_def
W8 Switches: -altFont -cpu2 -f -deepColor -dd_def




chemkid -> RE: WitP-AE Topo Map Project (5/24/2014 1:50:18 PM)

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KenchiSulla -> RE: WitP-AE Topo Map Project (5/24/2014 3:36:36 PM)

Nice job!




Von Weber -> RE: WitP-AE Topo Map Project (5/24/2014 8:14:00 PM)

How to make this map work in Combat Reporter Tool?[&:]




Rainer -> RE: WitP-AE Topo Map Project (5/24/2014 10:57:23 PM)

Combat Reporter uses the map files in the ART folder of WitPAE (that's why the installation asks for the installation folder of WitPAE).
If all the original files in the art folder are replaced by the new files Combat Reporter should show this.
Unfortunately there are no appropriate files available right now. The files released as a preview are WPEH*.*, which means they are hexed tiles.
Combat Reporter is looking for WEPN*.*. which are the non-hexed files. And these are not released yet.






Von Weber -> RE: WitP-AE Topo Map Project (5/25/2014 10:41:36 AM)

Thanks Rainer for explanation. But when I used stock map with WPEH map was not shown correctly, when I tried zoom it or spread or do anything, I got at least 8 pieces of the same area on the map and nothing changed[:(]May it because of Beta I used to play[&:]or something else.




Rainer -> RE: WitP-AE Topo Map Project (5/25/2014 10:55:07 AM)

Combat Reporter works fine with the Beta (assuming you talk about the stock beta, and not any DB version with an extended map).
If your CR setup doesn't show the stock map correctly you should not expect to show the Topo Map.
I suggest you go to the Combat Reporter section to search for a solution to show the stock map, or report your problem with the stock map there.




Rainer -> RE: WitP-AE Topo Map Project (5/25/2014 11:08:49 AM)

This is how CR will look with the Topo Map.
To make this happen I renamed all the Topo Map tiles to WEPN*.*.

[image]local://upfiles/1851/1A741E3A98264018ABFC1A1D2219B4C6.jpg[/image]




chemkid -> RE: WitP-AE Topo Map Project (5/25/2014 12:07:29 PM)

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Rainer -> RE: WitP-AE Topo Map Project (5/25/2014 8:26:17 PM)

Looking forward to it.
Keep going [:)]




zuluhour -> RE: WitP-AE Topo Map Project (5/26/2014 8:06:06 PM)

Looking forward to stock map[8D]




chemkid -> RE: WitP-AE Topo Map Project (5/27/2014 7:55:18 AM)

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RogerJNeilson -> RE: WitP-AE Topo Map Project (5/27/2014 9:52:34 AM)

Just used the base map and it looks great. Only small quibble might be the colour of the lettering for locations against a yellow/beige terrain.

Roger




Kitakami -> RE: WitP-AE Topo Map Project (5/27/2014 1:42:11 PM)

TYVM chemkid! The map is beautiful. I installed the Topo Map Project Dot (X)_u1 - r&r, with ocean dots (different colors for OS OD) + land-hex grid in Win 8.1, and it works perfectly.

The one minor thing (so minor that I hesitated to write about it) that would make me love it even more would be a more visible hex grid on land... it gets lost in mostly dark-green colored hexes. But it is so minor that I am quite willing to use the map as it is. In fact, I am waiting for RA 6.7 to be published so I can start a new campaign.

Cheers!




richlove -> RE: WitP-AE Topo Map Project (5/27/2014 1:56:14 PM)

It's gorgeous. Thank you!




Rainer -> RE: WitP-AE Topo Map Project (5/27/2014 6:38:01 PM)

Beautiful!
Works without flaws.

For users of Combat Reporter there is no need to do anything special. Combat Reporter will simply use the new map.

A big cheer and thank you to chemkid [&o]

EDIT: This post is in reference to chemkid's maps for the Stock Version (not extended versions) without Hexes.

EDIT2: Tested with Windows XP SP3 and Windows 8.1 without problems (NVidia).
If you experience scroll delays with W8.1 try the -deepColor switch (see WitP AE Full Screen Windows 8.1 in Tech Support).
Note: The delay has nothing to do with chemkid's maps.

EDIT3: Please be aware that not all bridges are shown on the map. Neither do the default maps show all the bridges.
The bridges are defined in the pwhexe.dat file independent of the artwork (e.g. maps). In order to know exactly where a bridge is (or not) check with the R (Roads) or Y (railroads) key.




chemkid -> RE: WitP-AE Topo Map Project (5/27/2014 6:48:35 PM)

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mikkey -> RE: WitP-AE Topo Map Project (5/28/2014 10:20:59 PM)

Excellent map, thank you chemkid




Rainer -> RE: WitP-AE Topo Map Project (5/28/2014 10:24:17 PM)

@chemkid
I advertised your maps (and this thread) in the main forum. Hope you don't mind.




Barb -> RE: WitP-AE Topo Map Project (5/29/2014 6:52:31 AM)

The map seem great... I will have to try it :D




jeffk3510 -> RE: WitP-AE Topo Map Project (5/29/2014 2:18:21 PM)

Very well done.

It does look odd not seeing urban areas, but that isn't a problem at all.

Wonderful wonderful work.




chemkid -> RE: WitP-AE Topo Map Project (5/31/2014 7:03:10 AM)

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Rainer -> RE: WitP-AE Topo Map Project (5/31/2014 3:10:59 PM)

Respected, of course.




Von Weber -> RE: WitP-AE Topo Map Project (6/1/2014 7:53:51 AM)

quote:

@von weber - i hope it'll work for you.

Rainer saves again[&o]Thanx a lot, now it really works but a little bit slowly, I mean map scrolling but it because of java I guess or because I have only 3GB of Ram[:D][&:]. Anyway thanks to Rainer my Compatreporter looks like now in another way, providing me with reports and hot mapview[:)]




btd64 -> RE: WitP-AE Topo Map Project (6/2/2014 4:43:41 PM)

chemkid, Perfect. Love it. Very nice work.[&o][&o][&o] GP




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