RE: WitP-AE Topo Map Project (Full Version)

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chemkid -> RE: WitP-AE Topo Map Project (6/8/2014 12:24:03 PM)

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Kitakami -> RE: WitP-AE Topo Map Project (6/8/2014 1:16:36 PM)

Nice! I, for one, would at least try it and see how it looks in play. Thanks for your efforts!




chemkid -> RE: WitP-AE Topo Map Project (6/8/2014 2:08:44 PM)

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btd64 -> RE: WitP-AE Topo Map Project (6/8/2014 3:15:02 PM)

chemkid, You are very talented. Keep up the GREAT work. I am currently using two of your maps with the different AI games. Great stuff.[&o][&o][&o] GP




xnavytc -> RE: WitP-AE Topo Map Project (6/8/2014 3:54:28 PM)

HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.

TC ET1(SS)




chemkid -> RE: WitP-AE Topo Map Project (6/8/2014 4:22:39 PM)

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btd64 -> RE: WitP-AE Topo Map Project (6/8/2014 7:22:47 PM)


quote:

ORIGINAL: xnavytc

HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.

TC ET1(SS)


A couple of years ago I had a little problem with the maps. But what I did was setup a seperate WITPAE install for each map type. It sounds like you are trying to load both types in the same folder. Not sure if that will work.[&:] GP




btd64 -> RE: WitP-AE Topo Map Project (7/1/2014 1:02:06 AM)

Hey chemkid. Any chance of a map with national borders? The map is great. I just started a modified version of andy's most recent nasty on your map and noticed the borders were not there. Let me know if its possible. GP




chemkid -> RE: WitP-AE Topo Map Project (7/1/2014 6:13:43 AM)

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btd64 -> RE: WitP-AE Topo Map Project (7/1/2014 9:05:40 PM)


quote:

ORIGINAL: chemkid

sure, why not. which map do you use?


Chemkid, Both the extended with hexes and the standard with hexes. If you can, thankyou. GP




chemkid -> RE: WitP-AE Topo Map Project (7/2/2014 9:32:34 AM)

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derhexer -> RE: WitP-AE Topo Map Project (7/2/2014 4:24:12 PM)

[;)]Chemkid, Matrix Games should hire you. You do great work with maps.




John 3rd -> RE: WitP-AE Topo Map Project (7/2/2014 11:27:28 PM)

DAMN! I just downloaded this and it is magnificent.

Well done Sir.




Treetop64 -> RE: WitP-AE Topo Map Project (7/3/2014 5:24:51 AM)

Just installed the "Hexless" deepwater map...

Jaw-dropping. [X(]

Amazing work you've done. IMO the lack of urban areas is quite acceptable, as I was a bit turned off by the default map's over-representation of urban areas literally filling an entire hex - Wuchang definitely does not occupy 1600 square miles of real-estate (at least not in the 1940s)!

I'd like to make just one suggestion, however: national borders would be very helpful, especially for the East-Asia sections of the map (China/Hong-Kong/Kwangchowan, India, Burma, SE Asia, etc.).

Brilliant work. Thank you!

P.S. - The Yamato Damashii project shot looks fantastic. Can't wait to see what you do with that.




chemkid -> RE: WitP-AE Topo Map Project (7/3/2014 8:00:11 AM)

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oldman45 -> RE: WitP-AE Topo Map Project (7/3/2014 11:41:22 AM)

I am going to put a +1 for national borders. Great work, been using one of your versions for a little while now and loving it!!!




btd64 -> RE: WitP-AE Topo Map Project (7/3/2014 9:55:35 PM)

chemkid sent me a standard topo map with boarders. It looks good. I am guessing he should be done soon. GP




chemkid -> RE: WitP-AE Topo Map Project (7/4/2014 6:26:13 PM)

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Rainer -> RE: WitP-AE Topo Map Project (7/5/2014 11:45:24 PM)

Great work chemkid.
Is it possible to do the Borderline Update for
"Topo Map Project Pure (X)_u1 - no cues at all, pure topo map project / MAP STYLE = WITHOUT HEXES" ?




chemkid -> RE: WitP-AE Topo Map Project (7/6/2014 9:06:46 AM)

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Rainer -> RE: WitP-AE Topo Map Project (7/6/2014 6:23:30 PM)

Splendid. Thank you very much.
And you're certainly not lazy [:)]




chemkid -> RE: WitP-AE Topo Map Project (7/6/2014 6:55:02 PM)

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Rainer -> RE: WitP-AE Topo Map Project (7/6/2014 10:30:56 PM)

I want people to understand what setup I'm using, especially when posting screen shots.




chazz -> RE: WitP-AE Topo Map Project (7/7/2014 5:05:12 AM)

I can't get the zip file to open. It keeps telling me to download it again.




chazz -> RE: WitP-AE Topo Map Project (7/7/2014 5:08:35 AM)

dbl post, sorry.




chemkid -> RE: WitP-AE Topo Map Project (7/7/2014 5:51:15 AM)

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chazz -> RE: WitP-AE Topo Map Project (7/7/2014 9:46:46 AM)

Thanks for getting back.

UPDATE: I forked out the $$ for the current version of Winzip and switched to a different browser; was able to download and unzip your mod. For some reason my version of Firefox is autistic or something.

Very nice work!!

I can actually see my TF's better; gameplay much enhanced.

BRAVO ZULU.




Jace11 -> RE: WitP-AE Topo Map Project (7/15/2014 10:09:03 AM)

That new preview map looks very nice, particularly the road and rail networks, plus the colour scheme.

Cant wait to see how it turns out.




chemkid -> RE: WitP-AE Topo Map Project (7/18/2014 7:57:18 PM)

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cohimbra -> RE: WitP-AE Topo Map Project (7/18/2014 8:21:20 PM)

Hei, don't forget to release the Yamato Damashii Map for us JFB! [:D]




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