RE: Return of the Sheep! (Full Version)

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SqzMyLemon -> RE: Return of the Sheep! (6/9/2014 5:58:47 PM)

quote:

ORIGINAL: JocMeister

A stark contrast to my last PBEM to say the least.


I wasn't trying for AV [;)]. Is the scenario you are playing equivalent to Scenario 2 in terms of extra ground troops for Japan?




Lokasenna -> RE: Return of the Sheep! (6/9/2014 6:11:00 PM)

quote:

ORIGINAL: Bullwinkle58

RE Houston/Boise:

Opinions will differ, but to me, given the losses to date and his plugs in every choke point, the objective is to get them out of the theater to fight another day. There are no great options, looking at your screenie. But . . .

The Makassar Strait has essentially two plugs, one 4 CA close, and after/if you clear Balikpapan more nastiness to the south, and that only gets you to Darwin, which isn't home free. Going north around Borneo to Singers is already a non-starter even if there wasn't a BB plug there.

I'd try east for Pearl. Go two hexes south of Jolo until you get near the PI coast, then switch to Coastal mode, run around to Davao, and then flee east at Full. Screw the fuel.

Once out of air search range eastbound downshift to Mission and waypoint NE to about the height of French Frigate Shoals or even a bit more north. Get your two fastest sAKs at Pearl (or xAPs, or AMCs, whatever you have.) Put them in an Escort TF and send them to meet and merge and refuel Houston/Boise, which you also on this turn shift to an Escort TF tag. Don't escort these ships; just let them fly out into the open blue. If they're sunk send two more. But they probably will be OK due to their speed if they clear the inner sub cordon around PH.

Put the cruisers' float planes on ASW obviously.

No sure thing, and the 4 CAs to the immediate east probably get them, but it's a chance.


I'd be tricksier (it's a word). I would hop between small bases until I was clear of all of that surface congestion. 2-hex hop to Tawau, auto-disband. Unless he has recon planes (unlikely since his airfields are far away), he won't see you. Hop to the dot base next to Jolo (avoid Jolo in case he invades). Then hop to Zambo or Cota, or that rough base on the SW tip of Mindanao. Or some similar route. Only then would I abandon the "bases" and run east, angling north of the Marianas (if you catch a convoy on the way out, bonus!) and then to Midway. Probably no need to do full speed for more than a couple of days here and there.

The advantage to all of this is that you minimize the risk of surface contact, and in order to get you (even if he somehow knows what you're doing from a lucky nav search or something), he has to commit and bombard or bomb a specific port. If he picks the wrong one to bombard, his ships use up ammo for nothing and your escape becomes that much easier.




Erkki -> RE: Return of the Sheep! (6/9/2014 6:18:24 PM)

Bedeloap starts with a 9-plane squadron of G3Ms. They have torps. Just saying...




aztez -> RE: Return of the Sheep! (6/9/2014 6:30:08 PM)

Good luck! [sm=00000613.gif]

I doubt he will he will end up with autovictory.

* Play smart mobile defense in China.
* He seems to blitzkrieg DEI and thus ignorin CenPac. Once you get enough troops grab Gilberts island chain. It is an atoll and he will have hard time invading those places.
* Other than don't panic he will screw up eventually with his timetable. It is only matter of time before that happens.
* Sneak some supplies into Philippines... that will make him regret that he did go there in full force.

Other than.. well just play smart! [:D]




Lokasenna -> RE: Return of the Sheep! (6/9/2014 6:58:05 PM)


quote:

ORIGINAL: Erkki

Bedeloap starts with a 9-plane squadron of G3Ms. They have torps. Just saying...


Yes, but going south of Babeldaob is even more dangerous. They may have moved somewhere else by now, or maybe not. He hasn't taken any steps towards invading Mindanao (a mistake in my opinion - the island gets a nice boost in LCUs within the first few months, almost a doubling IIRC), so he may be ignoring it for now. The most obvious routes of escape for DEI ships are southerly - most have short legs and can't make the voyage across the Pacific, so MrK is probably going to focus all of his attention in that direction. If Houston/Boise can make it to the eastern shores of Mindanao, I'd put their chances of getting out at 50/50 or better.




JocMeister -> RE: Return of the Sheep! (6/9/2014 7:03:03 PM)


quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: JocMeister

A stark contrast to my last PBEM to say the least.


I wasn't trying for AV [;)]. Is the scenario you are playing equivalent to Scenario 2 in terms of extra ground troops for Japan?



Iīm note sure? But I hope not! Its SCEN 28!




JocMeister -> RE: Return of the Sheep! (6/9/2014 7:05:05 PM)


quote:

ORIGINAL: aztez

Good luck! [sm=00000613.gif]

I doubt he will he will end up with autovictory.

* Play smart mobile defense in China.
* He seems to blitzkrieg DEI and thus ignorin CenPac. Once you get enough troops grab Gilberts island chain. It is an atoll and he will have hard time invading those places.
* Other than don't panic he will screw up eventually with his timetable. It is only matter of time before that happens.
* Sneak some supplies into Philippines... that will make him regret that he did go there in full force.

Other than.. well just play smart! [:D]


Thank aztez! [:)]

Keeping calm and avoid panic will be very difficult in the coming months Iīm sure! [:D]




JocMeister -> RE: Return of the Sheep! (6/9/2014 7:12:02 PM)

Houston/Boise
______________________________________________________________________________

I decided on what I believe is the most unexpected move. So I headed NE to go North of Mindanao. I set them to full speed. This is probably something I will come to regret eventually but after having refueled OPS was very low and mission speed would only get me 2 hexes. This would most certainly mean I would run into the Haruna TF again. Quite possibly some of the CA TFs too. By going full speed I hope to avoid at least the two CA TFs.

But in all honestly getting them out now would be nothing short of a miracle. Having Big KB come in from the East was a very nice move by Tom. I had a 1 turn window to go south and escape but I didnīt take it as I wanted to try and hit the shipping in the South China Sea. Now I will have to pay the price for what turned out to be a poor decision.

Live and learn!




obvert -> RE: Return of the Sheep! (6/9/2014 7:18:24 PM)


quote:

ORIGINAL: catwhoorg


quote:

ORIGINAL: JocMeister

Hmm, speaking of suicide. Wonder when I should tell Maria I picked up a new PBEM? [:D]


About 10 seconds before she finds out by any other means ?

Thats a bit of an oopsie..


Make sure it's right after you've cleaned the house, washed the dishes, changed a diaper and made dinner. [:D]




JocMeister -> RE: Return of the Sheep! (6/9/2014 7:20:49 PM)

quote:

ORIGINAL: obvert
Make sure it's right after you've cleaned the house, washed the dishes, changed a diaper and made dinner. [:D]


Thats just an ordinary day for me! Call me superhusband! [:D]




Lowpe -> RE: Return of the Sheep! (6/9/2014 7:32:54 PM)


quote:

ORIGINAL: Lokasenna
I'd be tricksier (it's a word). I would hop between small bases until I was clear of all of that surface congestion. 2-hex hop to Tawau, auto-disband.


You have to be careful with that strategy...the ships need to get there quickly, otherwise they disband after air strikes. But that is a nice tactic, and would give those ships a breathing respite...

Mr. Kane has done a fabulous job of catching the thundering herd...I wonder if any ships sent to the east on Dec 8th could have made it?




JocMeister -> RE: Return of the Sheep! (6/9/2014 7:35:58 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna
I'd be tricksier (it's a word). I would hop between small bases until I was clear of all of that surface congestion. 2-hex hop to Tawau, auto-disband.


You have to be careful with that strategy...the ships need to get there quickly, otherwise they disband after air strikes. But that is a nice tactic, and would give those ships a breathing respite...

Mr. Kane has done a fabulous job of catching the thundering herd...I wonder if any ships sent to the east on Dec 8th could have made it?


None did. I just watched the replay and the last one heading E was sunk by a CL TF this turn. All the ones sent NE or S have also been sunk. Boise/Houston not attacked. [&o] Update coming tomorrow!




Lokasenna -> RE: Return of the Sheep! (6/9/2014 8:46:04 PM)


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna
I'd be tricksier (it's a word). I would hop between small bases until I was clear of all of that surface congestion. 2-hex hop to Tawau, auto-disband.


You have to be careful with that strategy...the ships need to get there quickly, otherwise they disband after air strikes. But that is a nice tactic, and would give those ships a breathing respite...

Mr. Kane has done a fabulous job of catching the thundering herd...I wonder if any ships sent to the east on Dec 8th could have made it?


None did. I just watched the replay and the last one heading E was sunk by a CL TF this turn. All the ones sent NE or S have also been sunk. Boise/Houston not attacked. [&o] Update coming tomorrow!



I still think you can port hop [;)]. It's true that they have to disband before air strikes, but that means you get 2 phases of movement in first! In the area you're in, it should be relatively easy to pick an unlikely spot within 6-7 hexes of current locations until you get to the eastern side of the PI, and then it's the metaphorical home stretch.

Did he detect them at all?




JocMeister -> RE: Return of the Sheep! (6/10/2014 4:07:38 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna
I'd be tricksier (it's a word). I would hop between small bases until I was clear of all of that surface congestion. 2-hex hop to Tawau, auto-disband.


You have to be careful with that strategy...the ships need to get there quickly, otherwise they disband after air strikes. But that is a nice tactic, and would give those ships a breathing respite...

Mr. Kane has done a fabulous job of catching the thundering herd...I wonder if any ships sent to the east on Dec 8th could have made it?


None did. I just watched the replay and the last one heading E was sunk by a CL TF this turn. All the ones sent NE or S have also been sunk. Boise/Houston not attacked. [&o] Update coming tomorrow!



I still think you can port hop [;)]. It's true that they have to disband before air strikes, but that means you get 2 phases of movement in first! In the area you're in, it should be relatively easy to pick an unlikely spot within 6-7 hexes of current locations until you get to the eastern side of the PI, and then it's the metaphorical home stretch.

Did he detect them at all?


Not sure yet as I havnīt opened the turn! If they are undetected Iīll try to dash due east before turning either south or north.




JocMeister -> RE: Return of the Sheep! (6/10/2014 4:29:47 PM)

AutoVictory
______________________________________________________________________________

I let the apprentice do the driving home today so I could reread Quixotes AAR while stuck in traffic. I found some very important things to take note of.

- He did NOT capture Karachi NOR Bombay.
- He did NOT inflict massive naval losses on Cannonfodder.
- China had NOT collapsed.
- Cannonfodder did NOT make any major mistakes.

Looking at the VP screen from the game there are some interesting things to see. The final score was 35032:6974 (5.1). The two major contributing factors where Japanese bases (almost 17k) and allied Army losses (13.200).

I canīt really do much about the army losses as I bet most of them are from China/PI + DEI. I will probably suffer similar losses. What I can effect is the Japanese Base points. What I find most scary is that he didnīt need anything really spectacular.

-SOPAC
-Northern OZ
-Southern India including Calcutta, Madras and Ceylon
-Most of China including 1(?) base in the central basin.

Scary stuff. [X(] Iīll try to read up on Cannonfodders AAR during the week. I can recommend them both btw since they are well written and very interesting to read.

Rereading the AAR have made me rethink a lot things. I think Iīve finally decided how I will fight this potential AV.




Lokasenna -> RE: Return of the Sheep! (6/10/2014 5:47:06 PM)


quote:

ORIGINAL: JocMeister

AutoVictory
______________________________________________________________________________

I let the apprentice do the driving home today so I could reread Quixotes AAR while stuck in traffic. I found some very important things to take note of.

- He did NOT capture Karachi NOR Bombay.
- He did NOT inflict massive naval losses on Cannonfodder.
- China had NOT collapsed.
- Cannonfodder did NOT make any major mistakes.

Looking at the VP screen from the game there are some interesting things to see. The final score was 35032:6974 (5.1). The two major contributing factors where Japanese bases (almost 17k) and allied Army losses (13.200).

I canīt really do much about the army losses as I bet most of them are from China/PI + DEI. I will probably suffer similar losses. What I can effect is the Japanese Base points. What I find most scary is that he didnīt need anything really spectacular.

-SOPAC
-Northern OZ
-Southern India including Calcutta, Madras and Ceylon
-Most of China including 1(?) base in the central basin.

Scary stuff. [X(] Iīll try to read up on Cannonfodders AAR during the week. I can recommend them both btw since they are well written and very interesting to read.

Rereading the AAR have made me rethink a lot things. I think Iīve finally decided how I will fight this potential AV.


Good on you for doing some digging.

Chinese/PI units are not worth that many VPs, especially if China hasn't collapsed. Still, 13,000 VPs isn't all that many by 1943. Both of my Allies games are sitting around 10-11,000 each for Allied Army VPs in mid-42 and I don't feel I have lost any major units to disasters that could have been prevented.

Pay attention to SOPAC. In avoiding AV, points on your side do a lot more for you than taking away points from him. You need to get better than a 4:1 exchange ratio. Therefore, if two bases are set up like so: Base A worth 50 for him but 5 for you, and Base B worth 20 for him and 20 for you, you should always go for Base B because even though Base A is a higher absolute total of VPs, in "AV terms" Base B it is worth more points. Basically, you want to pay attention to your denominator. This is why Noumea is so important, as well as your other multiplier bases. I believe I mentioned them in a previous post here, way back in the early pages (already on page 7 now....). Canberra is a x30; build it out completely. Anchorage is a x10, Socotra and Diego Garcia are likewise x10.

Don't forget about CONUS and India, either. Those bases may only be worth 1 point per level each, but it adds up. Only 6974 Allied VPs in that game suggests to me, without looking in the AAR, that the Allied player ignored the importance of basebuilding as well as ignoring the key locations on the map. What probably swung things to AV is southern India. Also I imagine not very many IJN ships were sunk...

That's not to say that you shouldn't take back Northern Aus if/when he takes it - but you have all of 1942 to do so. Also, pay attention to those base multipliers. 17,000 Japanese Base VPs suggests that many high value bases were built to the maximum, either before or after they were taken. Be careful of that. There's no point in building Calcutta's AF (for example) to the max only to have it taken from you.




JocMeister -> RE: Return of the Sheep! (6/10/2014 5:51:36 PM)

December 15th - 41
______________________________________________________________________________

Not much more positives this turn!

------------------------
DEI
------------------------

Big KB now hovers between OZ and Java hitting the last ships trying to flee the DEI. None will likely make it. Does his sorties NEVER end? He must have sunk over 100 ships now.


------------------------
CENTPAC
------------------------

I had hoped not to give away the CVs location as a horde of Japanese subs are approaching. Sadly my SCTFs miss the AMCs and they come within CV range.

quote:

--------------------------------------------------------------------------------
Morning Air attack on TF, near Enderbury Island at 161,137

Weather in hex: Light rain

Raid spotted at 19 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
F2A-3 Buffalo x 11
F4F-3A Wildcat x 11
SBD-2 Dauntless x 9
SBD-3 Dauntless x 9
TBD-1 Devastator x 3


Allied aircraft losses
SBD-2 Dauntless: 1 damaged

Japanese Ships
AMC Aikoku Maru, Bomb hits 5, heavy fires, heavy damage
AMC Hokoku Maru, Bomb hits 3, heavy fires, heavy damage



------------------------
Houston/Boise
------------------------

Completely undetected this turn. [&o ]. Lets see if I can shake him off.

Sorry for the extremely short update and lack of screens but my internet is extremely wonky. Finished with the turn 2 hours ago but I still havnīt managed to send the turn.




JocMeister -> RE: Return of the Sheep! (6/10/2014 6:16:57 PM)

quote:

ORIGINAL: Lokasenna

Good on you for doing some digging.

Chinese/PI units are not worth that many VPs, especially if China hasn't collapsed. Still, 13,000 VPs isn't all that many by 1943. Both of my Allies games are sitting around 10-11,000 each for Allied Army VPs in mid-42 and I don't feel I have lost any major units to disasters that could have been prevented.

Pay attention to SOPAC. In avoiding AV, points on your side do a lot more for you than taking away points from him. You need to get better than a 4:1 exchange ratio. Therefore, if two bases are set up like so: Base A worth 50 for him but 5 for you, and Base B worth 20 for him and 20 for you, you should always go for Base B because even though Base A is a higher absolute total of VPs, in "AV terms" Base B it is worth more points. Basically, you want to pay attention to your denominator. This is why Noumea is so important, as well as your other multiplier bases. I believe I mentioned them in a previous post here, way back in the early pages (already on page 7 now....). Canberra is a x30; build it out completely. Anchorage is a x10, Socotra and Diego Garcia are likewise x10.

Don't forget about CONUS and India, either. Those bases may only be worth 1 point per level each, but it adds up. Only 6974 Allied VPs in that game suggests to me, without looking in the AAR, that the Allied player ignored the importance of basebuilding as well as ignoring the key locations on the map. What probably swung things to AV is southern India. Also I imagine not very many IJN ships were sunk...

That's not to say that you shouldn't take back Northern Aus if/when he takes it - but you have all of 1942 to do so. Also, pay attention to those base multipliers. 17,000 Japanese Base VPs suggests that many high value bases were built to the maximum, either before or after they were taken. Be careful of that. There's no point in building Calcutta's AF (for example) to the max only to have it taken from you.


I think I hovered around 13k in my last game. Suffered pretty badly in China though due to a bad strategic experiment. [:D]

Yes, Noumea will be a very important base. Hard to defend early as the allies though. KB + a couple of IDs and I canīt do much about it. Then again its a good place to fight the Japanese on the very end of their supply line... as I wrote in another post its a very high intensity VP area. Noumea is a fantastic allied base with that 50x multiplier. But there are also some very good Japanese bases that I will need to deny Tom. Luganville and Efafe is 50x each. Nadi is 25x and Suva is 75x. Obviously wonīt build anything but forts here in a good while.

Also not expanding any bases in Southern India or any place that I might lose for that matter. Every possible base in CONUS is already expanding. High starting AFs and little amount of Engineers make it slow going though.

Wrote a really long post and my internet ate it...





Lokasenna -> RE: Return of the Sheep! (6/10/2014 7:05:51 PM)

quote:

ORIGINAL: JocMeister

December 15th - 41
______________________________________________________________________________

Not much more positives this turn!

------------------------
DEI
------------------------

Big KB now hovers between OZ and Java hitting the last ships trying to flee the DEI. None will likely make it. Does his sorties NEVER end? He must have sunk over 100 ships now.


------------------------
CENTPAC
------------------------

I had hoped not to give away the CVs location as a horde of Japanese subs are approaching. Sadly my SCTFs miss the AMCs and they come within CV range.

quote:

--------------------------------------------------------------------------------
Morning Air attack on TF, near Enderbury Island at 161,137

Weather in hex: Light rain

Raid spotted at 19 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
F2A-3 Buffalo x 11
F4F-3A Wildcat x 11
SBD-2 Dauntless x 9
SBD-3 Dauntless x 9
TBD-1 Devastator x 3


Allied aircraft losses
SBD-2 Dauntless: 1 damaged

Japanese Ships
AMC Aikoku Maru, Bomb hits 5, heavy fires, heavy damage
AMC Hokoku Maru, Bomb hits 3, heavy fires, heavy damage



------------------------
Houston/Boise
------------------------

Completely undetected this turn. [&o ]. Lets see if I can shake him off.

Sorry for the extremely short update and lack of screens but my internet is extremely wonky. Finished with the turn 2 hours ago but I still havnīt managed to send the turn.


I'd call bagging those AMCs a positive! As a Japan player, I'm torn on them. They make such good raiders, but they also unload quickly and are great amphibious ships (with several thousand troop/cargo capacity). And they're 20 VPs each, which is nice for you.


quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lokasenna

Good on you for doing some digging.

Chinese/PI units are not worth that many VPs, especially if China hasn't collapsed. Still, 13,000 VPs isn't all that many by 1943. Both of my Allies games are sitting around 10-11,000 each for Allied Army VPs in mid-42 and I don't feel I have lost any major units to disasters that could have been prevented.

Pay attention to SOPAC. In avoiding AV, points on your side do a lot more for you than taking away points from him. You need to get better than a 4:1 exchange ratio. Therefore, if two bases are set up like so: Base A worth 50 for him but 5 for you, and Base B worth 20 for him and 20 for you, you should always go for Base B because even though Base A is a higher absolute total of VPs, in "AV terms" Base B it is worth more points. Basically, you want to pay attention to your denominator. This is why Noumea is so important, as well as your other multiplier bases. I believe I mentioned them in a previous post here, way back in the early pages (already on page 7 now....). Canberra is a x30; build it out completely. Anchorage is a x10, Socotra and Diego Garcia are likewise x10.

Don't forget about CONUS and India, either. Those bases may only be worth 1 point per level each, but it adds up. Only 6974 Allied VPs in that game suggests to me, without looking in the AAR, that the Allied player ignored the importance of basebuilding as well as ignoring the key locations on the map. What probably swung things to AV is southern India. Also I imagine not very many IJN ships were sunk...

That's not to say that you shouldn't take back Northern Aus if/when he takes it - but you have all of 1942 to do so. Also, pay attention to those base multipliers. 17,000 Japanese Base VPs suggests that many high value bases were built to the maximum, either before or after they were taken. Be careful of that. There's no point in building Calcutta's AF (for example) to the max only to have it taken from you.


I think I hovered around 13k in my last game. Suffered pretty badly in China though due to a bad strategic experiment. [:D]

Yes, Noumea will be a very important base. Hard to defend early as the allies though. KB + a couple of IDs and I canīt do much about it. Then again its a good place to fight the Japanese on the very end of their supply line... as I wrote in another post its a very high intensity VP area. Noumea is a fantastic allied base with that 50x multiplier. But there are also some very good Japanese bases that I will need to deny Tom. Luganville and Efafe is 50x each. Nadi is 25x and Suva is 75x. Obviously wonīt build anything but forts here in a good while.

Also not expanding any bases in Southern India or any place that I might lose for that matter. Every possible base in CONUS is already expanding. High starting AFs and little amount of Engineers make it slow going though.

Wrote a really long post and my internet ate it...



Yay internet!

Yeah. Others may disagree with me because it diverts forces from being available to defend western Australia, but I assign the utmost importance to Noumea. I was able to successfully defend it in one of my games, and in the other my opponent didn't even make it down to Ndeni. In my own game as Japan, I went for it just about right away.

Luganville and Efate do have nice Japanese multipliers, and are perfect examples of bases you need to take away from him if he builds them (I don't, at least not to something large - eventually you'll lose them as Japan). If you hold Noumea, you can force a battle here where the strategic considerations are in your favor. As you say, SOPAC is at the end of a very long SLOC for Japan. The nearest place that provides even a modicum of repair is Truk, and the nearest shipyard is where - Manila? Soerabaja, maybe? That's a long ways. You've got a nice medium-size shipyard at Sydney (and another one at Auckland), so only your Lexingtons and BBs have to go back to Hawaii for major repairs. Likewise, you should have large fuel stockpiles in Australia or New Zealand (or Noumea or Suva) while he has to haul everything from the SRA, or worse, from Japan itself.

In my Allied game, I sent reinforcements right away to Luganville and Efate (from Australia), figuring that the second wave would go to Noumea. I'm not sure if I would do it the same way again - maybe. Noumea isn't worth much to Japan if the Allies hold airfields at Luganville and Suva. For one thing, it's nearly impossible to get fighter support down there that early as airfields aren't built in the Solomons yet. If you can't transfer to Luganville, you may not be able to get the Zeroes to Noumea unless you bring them in by ship...

I've got lots of thoughts about SOPAC. I like playing there on each side, as I'm sure all of my opponents have figured out by now [;)]. It's a very interesting theater.




Bullwinkle58 -> RE: Return of the Sheep! (6/10/2014 8:52:04 PM)

quote:

ORIGINAL: JocMeister

Looking at the VP screen from the game there are some interesting things to see. The final score was 35032:6974 (5.1). The two major contributing factors where Jpanese bases (almost 17k) and allied Army losses (13.200).


FWIW and a data point, in my game with Lokasenna, mid-September 1942, I've lost 13,813 Allied LCU VPs and the VP ratio is 1: 2.658. I'm in a not-good place, but it's possible to plug the dike elsewhere and play for time.

Total VPs are 33,012 to 12,421.




JocMeister -> RE: Return of the Sheep! (6/11/2014 3:55:42 PM)

quote:

ORIGINAL: Lokasenna

Yay internet!

Yeah. Others may disagree with me because it diverts forces from being available to defend western Australia, but I assign the utmost importance to Noumea. I was able to successfully defend it in one of my games, and in the other my opponent didn't even make it down to Ndeni. In my own game as Japan, I went for it just about right away.

Luganville and Efate do have nice Japanese multipliers, and are perfect examples of bases you need to take away from him if he builds them (I don't, at least not to something large - eventually you'll lose them as Japan). If you hold Noumea, you can force a battle here where the strategic considerations are in your favor. As you say, SOPAC is at the end of a very long SLOC for Japan. The nearest place that provides even a modicum of repair is Truk, and the nearest shipyard is where - Manila? Soerabaja, maybe? That's a long ways. You've got a nice medium-size shipyard at Sydney (and another one at Auckland), so only your Lexingtons and BBs have to go back to Hawaii for major repairs. Likewise, you should have large fuel stockpiles in Australia or New Zealand (or Noumea or Suva) while he has to haul everything from the SRA, or worse, from Japan itself.

In my Allied game, I sent reinforcements right away to Luganville and Efate (from Australia), figuring that the second wave would go to Noumea. I'm not sure if I would do it the same way again - maybe. Noumea isn't worth much to Japan if the Allies hold airfields at Luganville and Suva. For one thing, it's nearly impossible to get fighter support down there that early as airfields aren't built in the Solomons yet. If you can't transfer to Luganville, you may not be able to get the Zeroes to Noumea unless you bring them in by ship...

I've got lots of thoughts about SOPAC. I like playing there on each side, as I'm sure all of my opponents have figured out by now [;)]. It's a very interesting theater.


I would love to hold on to Noumea but its a nervous place to defend. All he has to do is bring down the KB, a couple of BBs and 2-4 IDs and could do nothing to stop him. My worry with that would be losing irreplaceable troops. He could do that quite late into the game if he wanted.

Same is true for Suva and New Caledonia as well. Do I put my defense up here and risk losing the troops. Or do pull back and invade later if he takes them? Invading later canīt be done with KB there though.

Tough call!




JocMeister -> RE: Return of the Sheep! (6/11/2014 3:58:30 PM)


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: JocMeister

Looking at the VP screen from the game there are some interesting things to see. The final score was 35032:6974 (5.1). The two major contributing factors where Jpanese bases (almost 17k) and allied Army losses (13.200).


FWIW and a data point, in my game with Lokasenna, mid-September 1942, I've lost 13,813 Allied LCU VPs and the VP ratio is 1: 2.658. I'm in a not-good place, but it's possible to plug the dike elsewhere and play for time.

Total VPs are 33,012 to 12,421.


Thanks for the numbers! Iīll keep them in mind. Interesting that Loka has about the same points then Quixote had. But you have almost twice what Cannonfodder has. Thus preventing AV.




JocMeister -> RE: Return of the Sheep! (6/11/2014 5:42:05 PM)

December 16th - 41
______________________________________________________________________________

Not much to report actually. More of the same!

------------------------
Malaya
------------------------

The defenders at Johubahru are finally attacked and immediately retreats towards Singers.

quote:

Ground combat at Johore Bahru (50,83)

Japanese Deliberate attack

Attacking force 24139 troops, 245 guns, 198 vehicles, Assault Value = 732

Defending force 4815 troops, 23 guns, 65 vehicles, Assault Value = 81

Japanese adjusted assault: 367

Allied adjusted defense: 55

Japanese assault odds: 6 to 1 (fort level 0)

Japanese forces CAPTURE Johore Bahru !!!

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-)
Attacker:

Japanese ground losses:
316 casualties reported
Squads: 0 destroyed, 28 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 3 disabled


Allied ground losses:
1756 casualties reported
Squads: 27 destroyed, 33 disabled
Non Combat: 115 destroyed, 1 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 19 (19 destroyed, 0 disabled)
Vehicles lost 53 (53 destroyed, 0 disabled)
Units retreated 4


Actually managed to get a single fort up at Singers. Wonīt make a difference though.

------------------------
Philippines
------------------------

The Japanese horde arrives at Clark where I decided to make a stand. Forts at 1. He will have to bring in more if he wants a speedy capture. But I think he will be content one starving me. Only a single Japanese ID here. [X(]

quote:


Ground combat at Clark Field (79,76)

Japanese Bombardment attack

Attacking force 1002 troops, 88 guns, 92 vehicles, Assault Value = 866

Defending force 25207 troops, 364 guns, 218 vehicles, Assault Value = 788

Allied ground losses:
44 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
16th Recon Regiment
16th Engineer Regiment
3rd Ind Engineer Regiment
48th Division
20th Infantry Regiment
21st Ind Engineer Regiment
9th Infantry Regiment
7th Tank Regiment
28th JAAF AF Bn
15th Ind.Art.Mortar Battalion
2nd Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
9th Field Construction Battalion
3rd Construction Battalion
56th Const Co
14th Army
40th JAAF AF Bn


Defending units:
51st PA Infantry Division
192nd Tank Battalion
41st PA Infantry Division
26th PS Cavalry Regiment
4th Marine Regiment
45th PS Infantry Regimental Combat Team
21st PA Infantry Division
194th Tank Battalion
11th PA Infantry Division
14th PS Engineer Regiment
North Luzon Force
86th PS Coastal Artillery Battalion
200th Coast AA Regiment
Far East USAAF
Clark Field AAF Base Force


------------------------
Houston/Boise
------------------------

They are found this turn with a 8/8 DL. I canīt do another high speed run nor zig too much as fuel are low. Tom has also moved Small KB towards them. I think the end is near... [:(]

------------------------
China
------------------------

Tom is clearing hexes with Tanks and shock attacks. Despite having a 1:10 AV disadvantage I lose 600 troops to no Jap losses. I hate China.

------------------------
Big KB
------------------------

Big KB is wrecking havoc along the OZ coast. 6 more ships sunk this turn. More will follow tomorrow unless he changes course.

Canīt get the screenshot to upload. [:(] My ISP told me the problems may not be fixed until the 16th.




ny59giants -> RE: Return of the Sheep! (6/11/2014 6:41:53 PM)

Tom will bring massive artillery to the attacks. Seen that up close and personal. [sm=sterb020.gif]




BattleMoose -> RE: Return of the Sheep! (6/12/2014 3:53:59 AM)

*pokes head in*

Just caught up with this AAR, looks rough.

Quick question from a newbie though. I have come across a lot of talk about Houston, Marblehead and Boise (especially Boise), are these exceptionally good ships in some regards? Somehow I am not really seeing why they get so much attention. Although I already have a soft spot for Houston, it got for me in the opening turns of my PBEM.




Barb -> RE: Return of the Sheep! (6/12/2014 6:29:43 AM)

You do not know about "The Big Bad Boise"? [X(]




BattleMoose -> RE: Return of the Sheep! (6/12/2014 6:49:16 AM)

If I did, I don't think I would have asked...




BBfanboy -> RE: Return of the Sheep! (6/12/2014 1:24:00 PM)


quote:

ORIGINAL: BattleMoose

*pokes head in*

Just caught up with this AAR, looks rough.

Quick question from a newbie though. I have come across a lot of talk about Houston, Marblehead and Boise (especially Boise), are these exceptionally good ships in some regards? Somehow I am not really seeing why they get so much attention. Although I already have a soft spot for Houston, it got for me in the opening turns of my PBEM.

I haven't looked at their starting stats, but they must have some of the most competent captains and experienced crews on the Allied side at the start of the game.
They start in the midst of all the Japanese landings and they are fast enough to get to many of them, and are just strong enough to overcome light escorts.
They seem to usually fight well, even at night, and Boise's 15X 6" guns get lots of hits. They cannot handle much in the way of air attack so most players retreat from any carriers detected, but at least
one player intercepted and sank CL Zuiho.
In short, they are dangerous and can sometimes be lucky, when used aggressively.




JocMeister -> RE: Return of the Sheep! (6/12/2014 1:56:17 PM)


quote:

ORIGINAL: BattleMoose

*pokes head in*

Just caught up with this AAR, looks rough.

Quick question from a newbie though. I have come across a lot of talk about Houston, Marblehead and Boise (especially Boise), are these exceptionally good ships in some regards? Somehow I am not really seeing why they get so much attention. Although I already have a soft spot for Houston, it got for me in the opening turns of my PBEM.


Hi BattleMoose.

Welcome to the AAR. [:)] As BBfanboy says the Boise and Houston have (for early war) quite high experience and can normally do some damage to the IJN in the DEI area.




JocMeister -> RE: Return of the Sheep! (6/12/2014 2:01:20 PM)

Death of the Houston and Boise
______________________________________________________________________________

Sadly these two ships were sunk last turn while trying to evade a small TF centered around CA Myoko. I have to say Iīm pretty disappointed by the result. In close quarters first the Houston and then Boise was slammed by long lances slowing them both down.

Disappointment is high in the allied HQ. When I saw it was only the Myoko and 3 DDs I thought I would have a fighting chance. Sadly this was not to happen. They will be revenged!

quote:

Night Time Surface Combat, near Dinagat at 88,87, Range 5,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 3 destroyed

Japanese Ships
CA Myoko, Shell hits 3
DD Kuroshio
DD Oyashio
DD Hatsukaze


Allied Ships
CA Houston, Shell hits 17, Torpedo hits 3, and is sunk
CL Boise, Shell hits 9, Torpedo hits 4, and is sunk

Reduced sighting due to 3% moonlight
Maximum visibility in Overcast Conditions and 3% moonlight: 6,000 yards
Range closes to 7,000 yards...
Range closes to 5,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 5,000 yards
CONTACT: Allied lookouts spot Japanese task force at 5,000 yards

CA Myoko engages CA Houston at 5,000 yards
CL Boise engages DD Hatsukaze at 5,000 yards
CA Houston engages DD Oyashio at 5,000 yards
Range closes to 4,000 yards
CA Myoko engages CA Houston at 4,000 yards
DD Hatsukaze engages CL Boise at 4,000 yards
CA Houston engages DD Oyashio at 4,000 yards
CA Houston engages DD Kuroshio at 4,000 yards
CA Myoko engages CA Houston at 4,000 yards
CA Myoko engages CL Boise at 4,000 yards
Riker, K.I. orders Allied TF to disengage
Range closes to 2,000 yards
CA Houston engages CA Myoko at 2,000 yards
CL Boise sunk by CA Myoko at 2,000 yards
CA Houston sunk by DD Oyashio at 2,000 yards
Combat ends with last Allied ship sunk...


[image]local://upfiles/32406/F5768B4ECF1A4B0C90431F5DCDB02068.jpg[/image]




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