Bloodly -> RE: Warhammer 40k DW:U Mod (10/12/2014 3:17:12 AM)
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Their economy basically goes into hyperdrive after grabbing a few planets. Their unique weapon(Though the AI won't really use them in designs, for whatever reason) means they're basically going to be the top dog in offence and defence. At this time, it is hard to tell how much them having basic shielding which they are possibly are not 'meant' to have is skewing the results. Then again, they also probably shouldn't be researching 'normal' reactors, but they must. Fast troop recovery and pop growth is a godsend when dealing with pirate forces. Sadly, to my own eternal shame, the pirates DID manage to take a planet out from under me. On the other hand, I also got Eldar and some other race(I forget) as Subjugated Dominion at one point. This was a Shadows-era game on Normal without difficulty scaling. Haven't messed with other races as yet. I expect that all races are similarly crazy. I REALLY like the 'Consumer Goods/Industrial Goods' mechanic. Tech overload is perhaps a thing. Finding what you want is hard. Tried Necrons. I appreciate that Necrons are slow as anything and are meant to be this lumbering, don't care. But -80% colony ship build rate, when colonies are your primary source of income(Given all your other sources are gypped-unlike Tyranids, I'll note) seems very, very harsh, especially as the AI isn't big on invasion. You'll have to force the point personally to get the AI to invade planets. Using Monarchy as Necrons means you can have the 'monarch changed' event. This also means you can get planetary revolts on monarch change. I'm noticing the Plasma Whip seems to have horrendous accuracy even WITH AI Targeting. Am I imagining it? Quietude are Tyranids, but...different. Same government, different bonuses, no unique weapon, same massive expansion potential. No wonder I had such issue taking them out as Tyranids-it was like looking in a mirror. SHODAN as ruler? Huh.
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