RE: Bob Flemin's MWIF AARse IV - Nice AArse (Full Version)

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Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/26/2014 10:43:04 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Turn: Sep/Oct 1939
Impulse: 2

The French navy also put to sea to get their colonial troops back to Metropolitan France - starting with an infantry corps in Syria.

[image]local://upfiles/28156/E08102E7FCB24B0B95A4AC0356097018.jpg[/image]

Germany suggests that it can be in Italy's best interest to declare war on France and sink the French transport in the Mediterranean.

warspite1

Yes but because I am playing with a historical bias, Mussolini tells Hitler where he can stick his suggestion [:D]. Benito will only commit the Italian nation once he is sure the war is about to finish.....


Yes. But it looks to me that the Allies take advantage of this. As I understand it they where concerned of what Italy would do at this stage. And if they had baited Mussolini then who knows what he might have done. And that is some nice looking bait out there sailing right past Mussolini.




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/26/2014 10:44:21 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

I just realized that you forgot to replace a TSR with The Queens. [:(]
warspite1

I didn't forget - I never have done in my 3 previous AAR's. Have I made a boob?


The Queens is so fast that I value that counter more in the beginning of a war than I value a CV. CW will receive reinforcements all around the world and then she will do the work of two TRS. Later on, when it could be even more important, she can reach the four box. She is also more expensive than the regular TRS. Besides, the troops like to travel in luxury and they do deserve it.

----

No idea if you made a boob or not since I do not know what it means in this regard.

Fnarr, fnarr. He made me say boob. [:D]
warspite1

The answer is always boobs.....fnar, fnarr

Anyway. So can I change a TRS for a Queen now or was it a one-time use it or lose it deal?


One time thingie during setup. But you can build the Queens during the game.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/26/2014 10:45:22 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Turn: Sep/Oct 1939
Impulse: 2

The French navy also put to sea to get their colonial troops back to Metropolitan France - starting with an infantry corps in Syria.

[image]local://upfiles/28156/E08102E7FCB24B0B95A4AC0356097018.jpg[/image]

Germany suggests that it can be in Italy's best interest to declare war on France and sink the French transport in the Mediterranean.

warspite1

Yes but because I am playing with a historical bias, Mussolini tells Hitler where he can stick his suggestion [:D]. Benito will only commit the Italian nation once he is sure the war is about to finish.....


Yes. But it looks to me that the Allies take advantage of this. As I understand it they where concerned of what Italy would do at this stage. And if they had baited Mussolini then who knows what he might have done. And that is some nice looking bait out there sailing right past Mussolini.
warspite1

Its tempting but...... Mussolini just didn't have the guts.





warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/26/2014 10:49:00 PM)

quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

I just realized that you forgot to replace a TSR with The Queens. [:(]
warspite1

I didn't forget - I never have done in my 3 previous AAR's. Have I made a boob?


The Queens is so fast that I value that counter more in the beginning of a war than I value a CV. CW will receive reinforcements all around the world and then she will do the work of two TRS. Later on, when it could be even more important, she can reach the four box. She is also more expensive than the regular TRS. Besides, the troops like to travel in luxury and they do deserve it.

----

No idea if you made a boob or not since I do not know what it means in this regard.

Fnarr, fnarr. He made me say boob. [:D]
warspite1

The answer is always boobs.....fnar, fnarr

Anyway. So can I change a TRS for a Queen now or was it a one-time use it or lose it deal?


One time thingie during setup. But you can build the Queens during the game.
warspite1

I'll have to do that. Beautiful ships - especially Queen Mary. Although I will have to make sure that HMS Curacoa is kept well away from her....


[image]local://upfiles/28156/C76438DD998147E882543FE6C0657FF9.jpg[/image]




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/26/2014 10:50:57 PM)


quote:

ORIGINAL: warspite1

Its tempting but...... Mussolini just didn't have the guts.


Indeed. [:)]

----

I was just reading that UK, during the Norway campaign, there was a consideration that to much Allied naval losses might cause Italy to enter the war. This was one of the reasons of the hesitations and passivity on the Allied part during this campaign.




brian brian -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/26/2014 10:55:06 PM)


quote:

ORIGINAL: Orm

As Japan I would consider a central manoeuvring and flanking attack with the Japanese. I would likely send one Japanese unit operating out of supply to threaten the two central factory cities. I would also send another OOS unit towards the Kweiyang-Chihkiang road.

This to force the Chinese Army to relocate and hopefully become disorganized. Or to force them to gather several units behind their lines to take care about my OOS units.

But I suspect that there are risks with this strategy as well. [:D]

[image]local://upfiles/29130/A58DDABEB981497E9A61AE0AF0D8FC39.jpg[/image]



This is a key problem for the Chinese while the Isolated Re-Org rule is not even coded yet. If Japan oozes a division into the mountains, it becomes a thorn that never goes away as at the end of each turn, it is magically re-organized and can move forward again. If Japan keeps long range air cover over it, the Chinese can have a pretty hard time dealing with such a unit in mountain hexes in particular.




Also the Poles could have exploited that German set-up an not allowed an overrun of their ships at all, a useful outcome for their 'extra' ground units.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/26/2014 10:56:29 PM)

Here is the write-up for the Queens

World in Flames uses two main types of naval transport counter: Transport (TRS) and
Amphibious (AMPH). The way these counters are used in the game depends to some extent on what optional rules are being used. However, as a general rule, TRS represent the various ship types that were used to transport men and material from one friendly port to another, while AMPH represent the specialised shipping that could land men and material on a hostile shore.

Note: World In Flames, uses convoy points to represent the shipping required to take vital supplies and raw materials, such as food and oil, across the oceans of the world.

These TRS counters represent a number of ships rather than any individual vessel. The different values for each counter reflect the fact that the make-up of any particular fleet of TRS ships differed both in terms of ship numbers and ship type; the size and type of operation being the key factors.

Given her island status and the large overseas empire that she controlled, the United Kingdom was more dependent upon the ships and men of the merchant marine than any other major power. It was therefore vital that all merchant shipping was managed efficiently to maximise this precious resource.

During World War II, ships of every type and from every available source, were placed under the command of the British Ministry of War Transport (MOWT). These ships were not only drawn from Britain's own merchant fleet but also from the fleets of Britain's Allies - the Norwegian contribution being particularly important. In addition, enemy ships captured by the Royal Navy (RN) also fell under the control of MOWT.

Some ships were commissioned into the RN and were given an RN crew, while others were
either totally crewed by civilians or had a mixed complement. By way of example, some merchant vessels were equipped with heavy guns that required operation by DEMS (Defensively Equipped Merchant Ship) gunners and these men typically came from the RN or even the army.

In World In Flames TRS not only include troop ships but also other vessels that kept troops fighting overseas supplied. These vessels include transports, munition ships, tankers, hospital ships and other cargo carrying vessels. These TRS write-ups tell the stories of a handful of the vessels that were so vital to the Commonwealth in ensuring a successful outcome to the Second World War.

This counter represents two very special merchant vessels. The transatlantic passenger liners Queen Mary and Queen Elizabeth were among the biggest such ships afloat at the start of World War II - or soon would be in the case of the Queen Elizabeth. Employed as troopships, between them, they were to carry over two million troops during the war and shortly after its end.

• Name: RMS Queen Mary
• Engine(s) output: 160,000 hp
• Top Speed: 28.5 knots (cruising speed)
• Main armament: Not known
• Gross Tonnage: 81,237 tons
• Thickest armour: N/a

• Name: RMS Queen Elizabeth
• Engine(s) output: 200,000 hp
• Top Speed: 29 knots (service speed)
• Main armament: Not known
• Gross Tonnage: 83,673 tons
• Thickest armour: N/a

• Queen Elizabeth

RMS Queen Elizabeth was launched in September 1938. She was built for the world famous Cunard line specifically for the Southampton-New York route and was capable of carrying just under two thousand three hundred passengers. Her fitting out was due to be completed in early 1940 but the outbreak of war changed all that. She was sent initially to New York as she was too high profile a target for the Luftwaffe in the UK and in addition she was taking up shipyard space that was desperately needed for RN ships.

When she arrived in New York in March 1940, four of the world's great liners, Mauretania, Normandie, Queen Elizabeth and Queen Mary, were berthed alongside each other; a most impressive site no doubt. She was then moved to Singapore to be fitted out as a troopship and for her defensive armament to be fitted. She was ready to sail for Sydney, Australia in February 1941, from where she carried troops to the Middle East. On her return journey she took German and Italian prisoners of war to Australia.

At one stage, the Admiralty looked at possible conversion of both Queen Mary and Queen Elizabeth to aircraft carriers but it was realised their troop carrying capability was too important to the Allied cause. After the US entered the war, she was sent to Canada and from there she carried US troops to Australia to begin the fight-back against the Japanese.

In April 1942, Queen Elizabeth was sent to New York, where her troop capacity was
increased to ten thousand. From August that year until the end of the war, she was used regularly between New York and the UK as the Allies built up their armies that would at some point in the future, attack the continent of Europe.

When the war was over she assisted the repatriation of thousands of troops and was finally handed back to her owners in March 1946. Queen Elizabeth made her final Atlantic crossing in November 1968 and was sold to become a floating university in Hong Kong in 1971. Conversion work was almost complete, when an arsonist is suspected of starting the fire that destroyed her.

She was the largest ship ever built at the time of her launch and she remained the largest passenger ship to have been built until 1996, when she was overtaken by the Carnival Destiny.

• Queen Mary

RMS Queen Mary was launched in 1934, having been built for the Cunard line specifically for the Southampton-New York route. She began her maiden voyage on 27th May 1936. Her passenger capacity initially was just under two thousand, although when she made her last voyage before World War II, she had just over two thousand five hundred passengers. After conversion to a troopship, she was ultimately capable of carrying over fifteen thousand troops.

Her war service began in March 1940, when she departed New York for Australia to
commence troop carrying duties between Australia and the Middle East. Her first convoy operation began on the 5th May 1940 (see Transport Counter 4717).

She was sent to the US at the start of 1942 to have her troop capacity raised further and she sailed from the US east coast to Australia in February carrying US troops for the first time. Her voyage in May was the first time any ship had carried more than ten thousand people, and three months later she provided another first, when an entire army infantry division of over fifteen thousand men was loaded onto one ship.

In October 1942, tragedy struck when Queen Mary collided with the old AA cruiser Curacoa, slicing the cruiser in two (see HMS Curacoa). There was little damage to Queen Mary, although she had a new bow section fitted in the US during October.

On the 23rd December she began Operation Pamphlet, or The Long Voyage, which took her
from the UK to Suez, from Suez to Australia and back again, arriving in Scotland in April 1943. The main goal of Pamphlet was to get the men of the 9th Australian Division back to Australia from the Middle East following the entry of Japan into the war. In addition to Queen Mary, Aquitania, Ille de France, Nieuw Amsterdam and the Queen of Bermuda were the transports for this convoy. Not surprisingly, the convoy was closely protected at all times, with a strong ASW presence. For the journey across the Indian Ocean, the battleships Warspite, Resolution and Revenge were accompanied by the cruisers Mauritius and the Dutch Tromp and van Heemskerck. The convoy arrived safely in Sydney on the 27th February.

After arriving back in the UK, Queen Mary was then used to take five thousand German
prisoners of war to Canada whilst at the same time carrying the Prime Minister to the US. The peak number of passengers and crew carried was reached in July 1943, when in total, Queen Mary carried sixteen thousand six hundred and eighty three troops and crew. Queen Mary continued sailing back and forth until victory was secured and she could begin to take troops back home again.

Queen Mary was returned to her owners after the war and resumed passenger service in July 1947. She was retired from service in 1967, having crossed the Atlantic just over 1,000 times. She sailed for Long Beach, California where she arrived at the end of that year.

Queen Mary remains at Long Beach to this day as a floating hotel.




Courtenay -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 1:23:42 AM)


quote:

ORIGINAL: warspite1
Anyway. So can I change a TRS for a Queen now or was it a one-time use it or lose it deal?


quote:

22.4.4.
THE QUEENS (SIF OPTION 66)
This unit represents two converted passenger liners (Queen Mary and Queen Elizabeth) that were justly famous for their speed. You use it like a faster than usual TRS except that it cannot transport HQ-A, ARM, MECH, artillery or aircraft units. The Queens can replace a TRS unit from the start of a scenario.

It doesn't say so explicitly, but a bit of experimentation shows that it is a use it or lose it deal. You can still build the queens using production, but that takes a very long time.

The Queens are possibly the most fun unit in the game. They are incredibly useful for the CW.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 6:11:54 AM)

Turn: Sep/Oct 1939
Impulse: 3

And so we move on to Impulse 3 and the Germans will be looking to wrap up the Polish Campaign PDQ...

The two remaining bombers of the Luftwaffe are sent aloft to try and groundstrike the Poznan Army defending Lodz. Not unpredicatably, these hopeful missions failed to achieve success.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 6:33:11 AM)

Turn: Sep/Oct 1939
Impulse: 3

The German Army form a ring of steel around the Polish capital and Lodz. They will be able to get 2 x 4:1 attacks and surely only the god of dice can save the Poles now.

Smigly-Rydz puts in a desperate call to Gamelin, the Commander in Chief of the French Army, but he has trouble getting through to the Chateau de Vincennes with its antiquated communications set-up.....

French switchboard: "I'm zorry caller, your call cannot be dealt with right now as all our operatives are buzy. Your call is important to uz so please continue to hold. If you would like uz to phone you back please press 1, if you wish to wish to continue to hold, please press 2, if your capital city is surrounded by hordes of marauding Nazis, please p....[Click]...

[image]local://upfiles/28156/8955247FB0F64888B25755C2A9986934.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 6:46:54 AM)

Turn: Sep/Oct 1939
Impulse: 3

In order to try and make certain, von Bock and von Runstedt both employ HQ support.

Meanwhile, back in China, the Japanese are attempting to force the Yangtse and Umezu also decides to add his weight to proceedings, along with ground support from a couple of weak bombers. The Chinese decide to fly its fighter in defence. It will be out-gunned but the Chinese simply seek to hurt the Japanese with any losses it can inflict so they might as well go for it.

[image]local://upfiles/28156/4FFD155AC36848608DCD0E7F3C6017AD.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 6:55:24 AM)

Turn: Sep/Oct 1939
Impulse: 3

The first round of air combat takes place:

Allies roll 8 = No effect
Axis roll 10 = Allied bomber cleared through so effectively No effect.

Round 2

Allies roll 8 = No Effect
Axis roll 8 = DA. The Chinese fighter has to abort and so both Japanese bombers get through to support the troops on the ground. This should tip the odds up one notch.


[image]local://upfiles/28156/094F47ECBD2C483B8F7B0534F2DBE15D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 6:57:51 AM)

Turn: Sep/Oct 1939
Impulse: 3

The Chinese can use the AA division to the south-east. I am guessing that it will be flipped in so doing and, as there is little chance of both bombers being shot out of the sky, the Chinese decline.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 7:05:19 AM)

Turn: Sep/Oct 1939
Impulse: 3

To the attacks. It looks like all HQ support failed - they were high nos rolled.....

So what do we have?

First up its the attack on Lodz at 4:1 +1 (thanks to the disorganised HQ).

Wow.... the Germans roll a 3 (increased to a 4). The attackers take no losses but are all disorganised. The Polish defenders lose one unit. The Poles choose to lose the HQ as it has one point less than the Infantry Army.

Next its on to Warsaw and a 4:1 +2 (both units disorganised)

Once again the defenders choose the Assault table. The throw is a 6 (8) and the capital falls to the Nazis for no loss.


[image]local://upfiles/28156/B32EEE966CD145EBB07E0257B1E0C652.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 7:09:43 AM)

Turn: Sep/Oct 1939
Impulse: 3

And so to the final attack. Its a 4:1 (thanks to the bomber getting through) with no modifiers. The Chinese choose the Assault table.

A 6 is rolled. The Japanese lose no units, but all attackers are disorganised. The Chinese lose the 1st Infantry Division and the 13th (Reserve) Garrison is shattered (the Japanese do not convert).

[image]local://upfiles/28156/A15DE8CAB35A43418B6CF992CE659E07.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 7:16:47 AM)

Note to self. Be more selective about using HQ Support at the start of a turn [8|]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 10:40:06 AM)

Turn: Sep/Oct 1939
Impulse: 4

The Axis cannot guarantee many more impulses this turn. The plan will be for the Germans to finish off the Poles and for the Japanese coming up from the south to get up close and personal with the Chinese.

So how do the Allies spend this impulse? A combined for the French to get the Infantry Corps back from Syria and some shuffling of the lines. The Soviets need to think about Eastern Poland and the borderlands in the north and south, while the US can start reinforcing Hawaii.




rkr1958 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 3:19:10 PM)


quote:

ORIGINAL: warspite1

With that being the case, I will try another attempt at Global War.

Here are the Optional Rules in play.

[image]local://upfiles/28156/9D21E2006E93417395C8D002D50B3DA4.jpg[/image]
So you're not playing with oil?

And I see you're using the 1D10 Land CRT. In my limited play I've "grown" to prefer the 1D10 over the 2D10. Is that true for you also? Except for the "limited" play part. [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 3:46:42 PM)


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: warspite1

With that being the case, I will try another attempt at Global War.

Here are the Optional Rules in play.

[image]local://upfiles/28156/9D21E2006E93417395C8D002D50B3DA4.jpg[/image]
So you're not playing with oil?

And I see you're using the 1D10 Land CRT. In my limited play I've "grown" to prefer the 1D10 over the 2D10. Is that true for you also? Except for the "limited" play part. [:)]

warspite1

My first AAR featured oil but it was something of a disaster and so vowed to go nowhere near oil again until a lot of remedial work is done.

I chose this combat mechanic because I thought the 2D10 was just too brutal....




rkr1958 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 3:46:43 PM)


quote:

ORIGINAL: warspite1

And so the serious business of war begins.....

The Japanese send a Heavy Cruiser Squadron to the China Sea to escort TRS and AMPH carrying Yammamoto, the 11th Army and two SNLF corps to China.
Just curious ... why did you send the heavy cruisers to escort the TRS and AMPH? Or put another way, what threat (country) were the escorts defending against?




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 3:49:53 PM)


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: warspite1

And so the serious business of war begins.....

The Japanese send a Heavy Cruiser Squadron to the China Sea to escort TRS and AMPH carrying Yammamoto, the 11th Army and two SNLF corps to China.
Just curious ... why did you send the heavy cruisers to escort the TRS and AMPH? Or put another way, what threat (country) were the escorts defending against?

warspite1

Honest answer? None whatsoever [;)]. I just love naval warfare and wanted to give the game a historic feel. If I have more time I will do more of this. You are quite right though in what you have picked up - at this stage of the game, unless I want some shore bombardment factors, there is little point in the Japanese TRS being escorted.




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 3:57:18 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: warspite1

And so the serious business of war begins.....

The Japanese send a Heavy Cruiser Squadron to the China Sea to escort TRS and AMPH carrying Yammamoto, the 11th Army and two SNLF corps to China.
Just curious ... why did you send the heavy cruisers to escort the TRS and AMPH? Or put another way, what threat (country) were the escorts defending against?

warspite1

Honest answer? None whatsoever [;)]. I just love naval warfare and wanted to give the game a historic feel. If I have more time I will do more of this. You are quite right though in what you have picked up - at this stage of the game, unless I want some shore bombardment factors, there is little point in the Japanese TRS being escorted.


One should make a habit of always escorting transporters. Especially when they carry a HQ.

USSR could make a declaration of war and send out their submarine force. With surprise they might cause serious damage. Then it is good to have escorts to soak up damage or the surprise points.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 3:58:31 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: warspite1

And so the serious business of war begins.....

The Japanese send a Heavy Cruiser Squadron to the China Sea to escort TRS and AMPH carrying Yammamoto, the 11th Army and two SNLF corps to China.
Just curious ... why did you send the heavy cruisers to escort the TRS and AMPH? Or put another way, what threat (country) were the escorts defending against?

warspite1

Honest answer? None whatsoever [;)]. I just love naval warfare and wanted to give the game a historic feel. If I have more time I will do more of this. You are quite right though in what you have picked up - at this stage of the game, unless I want some shore bombardment factors, there is little point in the Japanese TRS being escorted.


One should make a habit of always escorting transporters. Especially when they carry a HQ.

USSR could make a declaration of war and send out their submarine force. With surprise they might cause serious damage. Then it is good to have escorts to soak up damage or the surprise points.
warspite1

That is also true - at the very least its good discipline for when we finally get to play human or AI opponents.




rkr1958 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 4:11:35 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: warspite1

And so the serious business of war begins.....

The Japanese send a Heavy Cruiser Squadron to the China Sea to escort TRS and AMPH carrying Yammamoto, the 11th Army and two SNLF corps to China.
Just curious ... why did you send the heavy cruisers to escort the TRS and AMPH? Or put another way, what threat (country) were the escorts defending against?

warspite1

Honest answer? None whatsoever [;)]. I just love naval warfare and wanted to give the game a historic feel. If I have more time I will do more of this. You are quite right though in what you have picked up - at this stage of the game, unless I want some shore bombardment factors, there is little point in the Japanese TRS being escorted.

So in my first play of this scenario, I playing with oil. So the calculation I made was that sending 4 or 5 heavy cruisers to escort is 1/2 oil point.

I also moved MacArthur from the Philippines to Midway unescorted. I had to do this by moving him out to sea and then moving him to Midway at turn's end. The Japanese put a heavy cruiser and a battleship into the same sea area. I debated whether or not to abort this move by moving the lone transport with MacArthur back to the Philippines or staying at sea. I decided to stay at sea and use MacArthur as bait. I decided that it would be of a long term benefit to the allies if the Japanese wanted to go to war with the US in Mar/Apr 1940. The Japanese let MacArthur go.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 4:18:31 PM)


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: warspite1

And so the serious business of war begins.....

The Japanese send a Heavy Cruiser Squadron to the China Sea to escort TRS and AMPH carrying Yammamoto, the 11th Army and two SNLF corps to China.
Just curious ... why did you send the heavy cruisers to escort the TRS and AMPH? Or put another way, what threat (country) were the escorts defending against?

warspite1

Honest answer? None whatsoever [;)]. I just love naval warfare and wanted to give the game a historic feel. If I have more time I will do more of this. You are quite right though in what you have picked up - at this stage of the game, unless I want some shore bombardment factors, there is little point in the Japanese TRS being escorted.

So in my first play of this scenario, I playing with oil. So the calculation I made was that sending 4 or 5 heavy cruisers to escort is 1/2 oil point.

I also moved MacArthur from the Philippines to Midway unescorted. I had to do this by moving him out to sea and then moving him to Midway at turn's end. The Japanese put a heavy cruiser and a battleship into the same sea area. I debated whether or not to abort this move by moving the lone transport with MacArthur back to the Philippines or staying at sea. I decided to stay at sea and use MacArthur as bait. I decided that it would be of a long term benefit to the allies if the Japanese wanted to go to war with the US in Mar/Apr 1940. The Japanese let MacArthur go.

warspite1

I guess if you are playing with oil - and given how vital the sensible use of this resource is - it makes even more sense to be playing as though you actually would against a human or AI opponent. Otherwise when you come up against a real enemy your use of oil will be considerably higher than you are used to! [X(]

My intention is definitely to use this optional as soon as its fixed. Until then I am free to do what I want in terms of sending ships here there and everywhere [;)]






rkr1958 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 4:28:23 PM)

quote:

ORIGINAL: warspite1
My intention is definitely to use this optional as soon as its fixed. Until then I am free to do what I want in terms of sending ships here there and everywhere [;)]
Did this latest patch not fix the problem with oil? I thought the issue was you couldn't save more than 1 oil point per hex and this patched fixed that? Are there other bugs that aren't fixed with oil?




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 4:34:05 PM)

quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: warspite1
My intention is definitely to use this optional as soon as its fixed. Until then I am free to do what I want in terms of sending ships here there and everywhere [;)]
Did this latest patch not fix the problem with oil? I thought the issue was you couldn't save more than 1 oil point per hex and this patched fixed that? Are there other bugs that aren't fixed with oil?

warspite1

Sorry mate - I have no idea and please do not let me put you off.

My personal issues were:

a) I could not get oil lent from one nation to another (Germany to Italy) without totally screwing German production. This meant I either screwed German gearing nos. and/or left the Italians without a navy or air force.

b) This, added to the inherent issues with production and convoy routing, meant that adding oil to my game made no sense as I was just making even more issues for myself.




rkr1958 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 4:59:27 PM)

quote:

ORIGINAL: warspite1
Sorry mate - I have no idea and please do not let me put you off.

My personal issues were:

a) I could not get oil lent from one nation to another (Germany to Italy) without totally screwing German production. This meant I either screwed German gearing nos. and/or left the Italians without a navy or air force.

b) This, added to the inherent issues with production and convoy routing, meant that adding oil to my game made no sense as I was just making even more issues for myself.

Thanks! I'm enjoying playing with oil as I see that it's a significant constraint for the axis (as it was historically). In terms of trade agreements between countries, I'm only playing with the mandatory ones and letting the game handle that. I'm sure my production and convoy routes are far from optimum and I'm not squeezing all I can out of the axis economy.

By the way, I'm really enjoying your AAR. It's AARs like yours and others that I use to learn how to play this game better. [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/27/2014 7:02:29 PM)


quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: warspite1
Sorry mate - I have no idea and please do not let me put you off.

My personal issues were:

a) I could not get oil lent from one nation to another (Germany to Italy) without totally screwing German production. This meant I either screwed German gearing nos. and/or left the Italians without a navy or air force.

b) This, added to the inherent issues with production and convoy routing, meant that adding oil to my game made no sense as I was just making even more issues for myself.

Thanks! I'm enjoying playing with oil as I see that it's a significant constraint for the axis (as it was historically). In terms of trade agreements between countries, I'm only playing with the mandatory ones and letting the game handle that. I'm sure my production and convoy routes are far from optimum and I'm not squeezing all I can out of the axis economy.

By the way, I'm really enjoying your AAR. It's AARs like yours and others that I use to learn how to play this game better. [:)]
warspite1

Thank-you - I'm glad they are of assistance.




WarHunter -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (7/28/2014 6:10:10 AM)

What happened to your Khaki in Flames counter set?




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