MikeGER -> RE: New map WIP - West Berlin, British Sector (8/27/2014 3:38:01 PM)
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ORIGINAL: Capn Darwin Speechless. Really. Awesome falls short on this map. +1 You guys should thing about hiring The Plodder for the sub-project 'artistic'-map-design part of the Southern game.[:D] because he is the one, who picks up exactly where the vanilla game maps stop. He magically add a third dimension to landscape and objects in a natural way, which is mandatory for quick evaluation of tactical situation, but without overloading it, or moving away to a different 'art direction'-style to far from Mad Russians vanilla art directing decision and nice color scheme And so its a crossover, which keeps the 'boardgame hexagon map - heritage and charm' of the vanilla and somehow adds 'a tabletop-feeling' to it, without moving to far into 'realistic map download from a GIS' I made a (non statistical relevant [;)]) test and played 'Time to Dance' on 3 different maps, ..and had the best result (and the Flow [:)]) on Plodder's map I cant explain it 'scientifical'? ...its the 3D-terrain, the city vs. suburbs, vs. field vs. wood hex art that somehow have let me pick the right spots for the right units with quick intuitive gut-decisions (no LOS or Map values checks or even TOT calcs and waypoint time adjustments n'such - just play!) The Berlin map will be a blast [&o]
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