RE: Playtest of Pacific at War 3 25 14 (Full Version)

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larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/20/2014 11:33:20 PM)

Here's the Gameplay options I'm using for this playtest.

[image]local://upfiles/16287/9B0D8FCEEE2A4BFA8AAC1EB64C30ECC0.gif[/image]




sPzAbt653 -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 12:32:25 AM)

quote:

Thomas informs me they were on "rest" status.


Ok then, you might want to enable the 'sitreplog' in the Opart.ini file to see what is happening during the combat.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 12:36:06 AM)

quote:

ORIGINAL: sPzAbt653
quote:

Thomas informs me they were on "rest" status.

Ok then, you might want to enable the 'sitreplog' in the Opart.ini file to see what is happening during the combat.

Good idea. Yeah, I saved my game and then did an end turn to get to the Allied side to take a look at the Allied
aircraft and the Yorktown Fighter group and the Lexington Fighter group were both on AS missions but all the
rest of the Allied aircraft were on rest status. So........your suggestion has merit.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 3:35:22 AM)

Oh, and before I forget to mention this, I opened the game editor and then opened the scenario and then
did a save to the same name, and THEN started the game, loaded the scenario and it didn't say I was
using the wrong equipment file.

EDIT: I captured some strategic bases near Port Moresby

[image]local://upfiles/16287/96D1E38E8ED14BDE9583FE99DF32A802.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 8:10:24 AM)

Okie dokie.....now it's the Allied turn and here's the situation around Rangoon. You'll remember that the Japs blew the
bridge over the rive Kwai and a British division emerged from Rangoon moved NE and attacked the Jap paratroopers
and forced them off the bridge. The Allied engineers assigned to fix the bridge are still moving down the coastal road
in Burma so it'll be a turn or two before the bridge can be fixed and the Japs may be there in force when they arrive at
the Bridge. But the British have to protect Rangoon from the Japs in case the Japs repair the bridge and assault
across it.

[image]local://upfiles/16287/CA3E377B98BC4065B90D16A76270AC7C.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 8:54:33 AM)

I had already dug in the Marines at Bataan when I decided to look into the supply situation and I was alarmed to find out that
Bataan is out of supply already. The Japs have a toehold and I expect them to advance toward Manila. I expect that because
that's what I plan to do when I'm the Japs.

[image]local://upfiles/16287/1E2FC09E68A04870B907020322F87385.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 9:00:36 AM)

After the bombardment that the Marine garrison at Guam received they are down to their last Rifle Squad and it's
looking like it's almost all over at Guam. Wake island still has it's Coastal Defense guns and 12 Wildcats for air
cover and might last longer than Guam will.

[image]local://upfiles/16287/67B43F11C2FC47CA8B006C41490A289C.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 9:09:57 AM)

I moved General MacArthur and his HQ staff from Manila to Darwin via boat. In real life he was probably enscounced at Brisbane
or Sydney instead of Darwin but I'm going to leave him at Darwin to act as supply source for Allied aircraft there to rest and refit.

[image]local://upfiles/16287/F1597725C81E4E16AE3B8CD7C470C9BD.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 9:30:49 AM)

I found this PBY unit at Pearl that volunteered to fly out to Midway and look around for Jap ships. The KB was last seen moving NW
from Midway's direction. So perhaps more than one PBY unit is indicated for Midway. There's already a spotter plane there, a
Kingfisher unit with a range of 12 that I can move back to Pearl if need be to make room for more PBY's.

[image]local://upfiles/16287/69DD5C05C3674CBAB7E50CCF6B66E0C9.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 9:43:57 AM)

I flew some PBY's from Pearl out to Wake island and there just happened to pop into existence a stack of Jap ships and
an aircraft unit. A close inspection of the group reveals that none of the ships appears to be a carrier and that probably
means that the aircraft is a spotter plane, a "Jake" unit. I'm now wondering how far away the Allied carriers are and can
a strike be launched on this stack of ships. Probably not. I'll look into it and give you a full report.

[image]local://upfiles/16287/2560118400914CA0B5074EB910FE7C91.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 9:51:35 AM)

One of the carriers, the Enterprise, is parked at Midway after having arrived on the map near Alaska and sailing to Midway.
She doesn't have the range remaining to get close enough to any Jap ships to deliver a carrier-borne strike. I plan on getting
the two carriers together, the Enterprise and the Lexington. The Yorktown hasn't arrived on the map yet but will shortly
hopefully.

[image]local://upfiles/16287/ADBEDAE06DB9440CAD1CBD2F1C6AF516.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 10:01:59 AM)

Well dear reader, I stand corrected on two diffferent points. The USS Yorktown is in fact already on the map, I just don't
know where yet. And the second point is that I took a better look at Midway and how far away that Jap stack was and it's
possible after all. An attack is ordered by the Enterprise.

[image]local://upfiles/16287/DF0EB0A5AA6F457AA55AFA02B1892E38.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 10:09:46 AM)

The Yorktown is out in the middle of nowhere ESE of Talugi. Closest base is Ellis island. She's out of MP's so she can't
more anymore this turn. D'oh. And no attack from her is possible this turn.

[image]local://upfiles/16287/DAC7DF3564FE4540831049A0430083E8.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 10:28:50 AM)

I sailed a Cruiser from Pearl toward Midway and there was another Jap ship popped up. I'm looking around for somebody to
handle this situation. Enterprise is busy elsewhere and Yorktown is out of position. Maybe I can put Lexington to work here.

EDIT: Oh, yeah, I was going to say something about the spotting. The Cruiser probably didn't spot the Japs.....it was probably
the spotter plane and that's pretty cool because it's got a range of only 12. So it was probably just a lucky spotting.

[image]local://upfiles/16287/F452A842D3BC4E5CB9342238743D77E2.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 11:11:38 AM)

Here's the result of the air strike launched by the Enterprise. For the loss of a few planes we got 2 DD's.

EDIT: I just noticed just now that the Soryu Fighter group helped out in the defense. That means there's
a carrier somewhere nearby probably. I hope the search planes can find it.

[image]local://upfiles/16287/14FAF59317884C8787347381896E9C24.gif[/image]




Lobster -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 12:22:27 PM)

Jap Zeros out in the middle of the Pacific? I'd say a lot more than probably. [;)]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 1:15:56 PM)

quote:

ORIGINAL: Lobster
Jap Zeros out in the middle of the Pacific? I'd say a lot more than probably. [;)]

Hey there Lobster dude. Thanks for posting something. I was wondering if anybody was viewing this thing.




Chattez -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 2:45:16 PM)

At this stage the Americans have only three carriers in the Pacific (I think); they cannot afford to engage and lose them. If these three are lost, Japan rules the Pacific for the next year, when allied production catches up and more carriers arrive.

So, the best allied strategy is to RUN. Any engagement would be an unequal contest anyway.
The American fighter planes are not yet equal to the Japanese; and in surface combat, the Americans are at a severe disadvantage.

As long as the US carriers are a force-in-being, the Japanese player must take them into account.

So, my advice would be to sail the US fleets over the horizon, and wait until better planes and more ships arrive.

But don't get into a position where you may end up surrounded by Japanese carrier groups and be unable to escape.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 3:55:09 PM)


quote:

ORIGINAL: Chattez

At this stage the Americans have only three carriers in the Pacific (I think); they cannot afford to engage and lose them. If these three are lost, Japan rules the Pacific for the next year, when allied production catches up and more carriers arrive.

So, the best allied strategy is to RUN. Any engagement would be an unequal contest anyway.
The American fighter planes are not yet equal to the Japanese; and in surface combat, the Americans are at a severe disadvantage.

As long as the US carriers are a force-in-being, the Japanese player must take them into account.

So, my advice would be to sail the US fleets over the horizon, and wait until better planes and more ships arrive.

But don't get into a position where you may end up surrounded by Japanese carrier groups and be unable to escape.

Hey Chattez dude: Thanks for that synopsis. Keep those good ideas flowing. I like your ideas.




thomasharvey -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 4:49:42 PM)

This is good testing of the cruiser attached float planes because I just put them in without ever testing to determine if anything happens. If they do not do something then they should be deleted because they get in the way otherwise. Be careful that the computer does not switch a carrier bomber unit on to a cruiser in place of its float plane. Keep the cruiser with the carrier if that happens so the result will be same. You will need to stage aircraft around and make adjustments as needed. Japan should keep air groups until they have enough to be competitive before sending them in to action. Same for the allies.





Chattez -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 7:37:33 PM)

I would get General MacArthur out of Darwin, too. Darwin can be invaded and taken (probably pretty easily, since I doubt the allies have enough spare troops to place a strong garrison there). The Japanese will have recourse to land-based planes in the Dutch East Indies, once they take those islands; and that would protect their invasion. And that corner of Australia is pretty remote for the allies.

Unless Roosevelt wants to get rid of him, he should probably be moved
to Sydney or Canberra (better) or Melbourne.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/21/2014 9:16:44 PM)

Good catch. You of course are correct. I think I'll move him to Melborne on the coast to a beach house with the lapping of the waves
to guide his thoughts. He's of course planning the invasion of Leyte and other places.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 12:51:22 AM)

I'm moving in on the SouthWest Pacific area and spreading out for a better search footprint and when I find something I can
gather all the ships together to make an armada. I intend to move the armada south to grab more islands. But first Wake and
Guam are on the chopping block.

[image]local://upfiles/16287/4D83BB5A8B9B45129BC3134A381234A3.gif[/image]




Chattez -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 1:51:57 AM)

Your ships around the Solomons, Guadalcanal, etc., look like they are lost sheep looking for a shepherd. Remember, there are wolves out there. No ship should go anywhere that it cannot
call on land-based planes for air cover. A single ship alone can be attacked from the air and picked off. And no carrier should sail anywhere that it is not joined with escort ships (to help provide anti-aircraft fire).

And, if you are going to take the island chains between Australia and the US, do it now,
before the allies can reinforce those islands. Once they have troops and planes on them,
it won't be as easy to take them. And because of the vast reaches of the Pacific, you may have to send your invasion forces beyond the reach of land-based air cover, which can be deadly. Right now the allies are weak--as weak as they will ever be--so hurry to take advantage of this.





Chattez -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 2:01:36 AM)

Right now the Imperial Navy is the 800 lb. gorilla. When the carriers (or at least most of them) are combined into one fleet, they are invincible. They can go wherever they please. Group them together and stomp your way through the forest; it doesn't matter if the allies hear you because they can't do anything to hurt you--yet. Just try and keep away from large concentrations of their land-based aircraft.

As the Japanese, you should be itching for a contest with the American carriers. (Midway was a miracle; it won't be repeated in a gaming situation.) You are the pitbull of the Pacific. Let them know where you are and dare them to engage. (But keep away from their land aircraft.)

Use your invincibility now, to take the island bases that you need to take to hold the Americans at bay later. In six months the Americans will be stronger and you will be reduced to being a poodle. Then it will be too late. But now is the time to race the clock.





larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 2:11:31 AM)

quote:

ORIGINAL: Chattez
Your ships around the Solomons, Guadalcanal, etc., look like they are lost sheep looking for a shepherd. Remember, there are wolves out there. No ship should go anywhere that it cannot
call on land-based planes for air cover. A single ship alone can be attacked from the air and picked off. And no carrier should sail anywhere that it is not joined with escort ships (to help provide anti-aircraft fire).

Yep, good rule of thumb and I agree. I've moved Zero's and Kate's to Rabaul and Bouganville and Guadacanal so there's
plenty of air cover there. I'm turning that area into a fortress, hard to take back. And I've got Betty's at Truk and Kwajalene and
Ulithi ready to take on the Allies. I've based some Nells at Marcus Island and as stoon as we get Wake island I'll move some long
range patrol planes out there too.


quote:

ORIGINAL: Chattez
And, if you are going to take the island chains between Australia and the US, do it now,
before the allies can reinforce those islands. Once they have troops and planes on them,
it won't be as easy to take them. And because of the vast reaches of the Pacific, you may have to send your invasion forces beyond the reach of land-based air cover, which can be deadly. Right now the allies are weak--as weak as they will ever be--so hurry to take advantage of this.

I agree and I've got ongoing plans hatching as we speak. I only wanted to grab Guam and Wake first then the island chain.


quote:

ORIGINAL: Chattez
Right now the Imperial Navy is the 800 lb. gorilla. When the carriers (or at least most of them) are combined into one fleet, they are invincible. They can go wherever they please. Group them together and stomp your way through the forest; it doesn't matter if the allies hear you because they can't do anything to hurt you--yet. Just try and keep away from large concentrations of their land-based aircraft.

As the Japanese, you should be itching for a contest with the American carriers. (Midway was a miracle; it won't be repeated in a gaming situation.) You are the pitbull of the Pacific. Let them know where you are and dare them to engage. (But keep away from their land aircraft.)

Use your invincibility now, to take the island bases that you need to take to hold the Americans at bay later. In six months the Americans will be stronger and you will be reduced to being a poodle. Then it will be too late. But now is the time to race the clock.

I agree and I'm getting them together as we speak. I was thinking of taking the island chain from Guadacanal all the way down
to and including Fiji. That will help isolate OZ and the southern islands of New Zealand.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 2:19:15 AM)

I've been waiting for the Allied turn to come up for about three full minutes now and there's been no response. I hit the
escape key to see what would happen and the ghost screen appeared and the caption line put the phrase "not responding"
in the title.

Okay it's been about 5 minutes now and usually even FITE2 is done by now. I'll give it 15 minutes and then I'm going
to kill it and drop back to the auto.sal and try that.

EDIT: I finally got control back at approx. seven minutes. We're back in business.

[image]local://upfiles/16287/F366051E5ED94AC2B95A61A04CFF757E.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 2:26:06 AM)

Here's the Allied view of the Tulagi area now. Notice all the planes ringing the kill zone.

[image]local://upfiles/16287/283AABC543A44C8182D52AC21B5478D2.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 2:49:17 AM)

Here's what's going on in the Bangkok area now. The different forces have met near the city and the battle has started.
I'm thinking that the Japs are going to need more troops to push to Singapore. And some troops have to push to the
broken bridge if only for a blocking force. Actually there are some troops needed to retreive the paratroopers from their
situation near the bridge.

[image]local://upfiles/16287/020EA55FA621431AA1712F08C2731480.gif[/image]




thomasharvey -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 3:19:30 AM)

The original scenario took almost an hour to open up years ago. I thought it was broken but when I just let it go and came back after lunch it was open. I found it always opened. That was years ago with slower computers. I even made the map smaller to help out. Now it is doing it again even with faster computers. Some turns it is faster but I do not know why it is longer or shorter open times. I can leave that to the experts.




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