RE: Playtest of Pacific at War 3 25 14 (Full Version)

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thomasharvey -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 3:25:43 AM)

It appears the Japanese player is dong the right thing. You only have a few turns to get as much ground as possible. In history the Japanese were stopped at the Battle of Midway in June of 42. In this scenario it could be sooner if your carriers are sunk sooner.

One thing both sides should do. Always hide the location of your carriers. Do not let the other side know where they are. Do not brag about their exploits which gives away their positions. Keep them guessing. They really should only be spotted when they are near enemy ships or bases. Therefore, when moving from one side of the map to the other keep them well out of the way. When the other side has no idea where your main striking force is they must be ready everywhere. When the enemy carriers are not located for a few turns it creates fear in the other player thinking you are up to something.





thomasharvey -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 3:32:12 AM)

Another concept to follow in my view is to keep your major carriers in one group. In history the US fleet operated with the carriers in individual task forces that did not support each other. Later they learned to keep them together for maximum defense support and maximum striking power.

The Japanese should do the same. Keep the 6 carriers together that struck Pearl Harbor and move them around hidden as much as possible. Strike and then move away as soon as possible. If you spot the American carriers then go for a killing blow to take his out. If the Americans lose their carriers early the Japanese player can then overrun much more territory.

Even after the Japanese lose their advantage in carrier power, they still have the Bettys and the Nells. With their long range and torpedo ability they are great on the defensive. The only problem is they get shot down easily, especially if no fighter escort is sent. The allied player must assume he could be attacked by the Bettys at any time. So be ready.

In all attacks, send the largest strike force as possible which will increase results and reduce losses.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 5:07:07 AM)

quote:

ORIGINAL: thomasharvey
It appears the Japanese player is dong the right thing. You only have a few turns to get as much ground as possible. In history the Japanese were stopped at the Battle of Midway in June of 42. In this scenario it could be sooner if your carriers are sunk sooner.

One thing both sides should do. Always hide the location of your carriers. Do not let the other side know where they are. Do not brag about their exploits which gives away their positions. Keep them guessing. They really should only be spotted when they are near enemy ships or bases. Therefore, when moving from one side of the map to the other keep them well out of the way. When the other side has no idea where your main striking force is they must be ready everywhere. When the enemy carriers are not located for a few turns it creates fear in the other player thinking you are up to something.

There's no PO for either side so I'm playing hot-seat which means I have a rough idea where everything is. So I'm flipping a coin
when I need to make a decision. But these are good concepts to know. Thanks.

quote:

ORIGINAL: thomasharvey
Another concept to follow in my view is to keep your major carriers in one group. In history the US fleet operated with the carriers in individual task forces that did not support each other. Later they learned to keep them together for maximum defense support and maximum striking power.

The Japanese should do the same. Keep the 6 carriers together that struck Pearl Harbor and move them around hidden as much as possible. Strike and then move away as soon as possible. If you spot the American carriers then go for a killing blow to take his out. If the Americans lose their carriers early the Japanese player can then overrun much more territory.

Even after the Japanese lose their advantage in carrier power, they still have the Bettys and the Nells. With their long range and torpedo ability they are great on the defensive. The only problem is they get shot down easily, especially if no fighter escort is sent. The allied player must assume he could be attacked by the Bettys at any time. So be ready.

In all attacks, send the largest strike force as possible which will increase results and reduce losses.

Sounds good. I'll try to keep this in mind.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 5:16:28 AM)

Here's the condition at Guam now. I'm going to move the PBY's out of there they aren't doing anything especially
helpful in this situation. The Wildcats can't fly and the Marines can't vacate the island. It looks like curtins.

[image]local://upfiles/16287/455B31330EE748D582CEC61C13D29D70.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 5:49:58 AM)

I found five Walrus plane units hovering in mid-air over the water near Ceylon and I moved them, all of them, to the hex they
are in now. I found out why I could park all five of them there.......they are moving as ships. Is there a flag for Naval Air movement?
Anyway they need some tweeking.

[image]local://upfiles/16287/BC914A2F784747B7AF6E9659B3BFCD61.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 6:07:20 AM)

The range on the P-40 looked a little small to me......I would have thought it would be at least as large as the P-36. So I
went to Wikipedia and found some specs for the P-40E. It appears to have a range approaching the P-38 which is big.
Something else to tweak I guess.

[image]local://upfiles/16287/0FEE6F2330E14D5A90B6E70AA0CC4E4F.gif[/image]




Sensei.Tokugawa -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 6:07:28 AM)

Volunteering for a PBEM play test right away as either side ( perhaps with a mild preference toward the Allies this time, but may go as imperial Japan gladly too) )if necessary. Not skilled in technical matters when it comes to the editor and the like, but quite a long-time player of TOAW III mostly in the PBEM mode and a long-time student of military history with a penchant for the Far East theaters and the Pacific ( starting with Costello 's "The Pacific War 1941- 45") so I'd count that as one of my definite pros here. I was trying to help Jason Mallette his new version of "Countdown to Infamy" earlier this year to get the community a decent TOAW III up to date simulation of the WWII Pacific struggle, but it never materialized as Jason lost his interest seemingly. Too bad. Now I am palytesting new version of Kunz's Ardennes '44 with Oberst Klink.

I skimmed the content of this thread and might have missed that, but what optional rules are you using Larry and is it a 3XBb game?




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 9:16:36 AM)

Hey Burrougs dude: your idea is a good one. I'm posting the latest version of the scenario here below so you can download
the scenario and take a look at it and move some units around etc. I'll send you my first moves as the Japs and we can post
the gameplay in this AAR, that okay? And yeah, lets use that new modded exe the 3xBb.exe file. I'll suspend the game I'm
playing and get started right away on our game. Stand by for my first moves.

And as for the attached file just truncate the "dot txt" off the end of the filename to make it a zip file and unzip it. The new
equipment file is included so the Walrus airplanes will act like airplanes again. Thomas works fast like that.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 11:04:01 AM)

Okie dokie.......Burroughs and I have started our PBEM and I'm doing my moves right now to send to him. But first the
combat phase of the first turn round one: Here's the result of one of the three carrier strikes. I damaged 3 DD's and
lost all my planes because I made a three-dot attack. All my carrier strikes are three-dot attacks.

[image]local://upfiles/16287/85571E04B4554278BA0EBC0520AF0F17.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 11:08:58 AM)

Here's the results of the second of three:

[image]local://upfiles/16287/B92713BCF6344559B921DAE35BC1B86F.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 11:13:14 AM)

Here's the results of the third of three:

[image]local://upfiles/16287/F0983A80D0DE464395380CD87202BD2B.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 11:16:04 AM)

Here's the results of the attack at Guam:

[image]local://upfiles/16287/B209EA00382844AE96461EBABBA7569E.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/22/2014 11:22:48 AM)

Here's the results of the assault on the PI. I got ashore with two divisions.

[image]local://upfiles/16287/1BC05D09E95349879F3986BC1BF6E24D.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/25/2014 11:39:20 PM)

It's Xmas day ( 25th ) and my best christmas present is moves from Marcin. Here's the Haiphong area now. I'm going to need some
more people to hold the hordes back here. The Japs don't have a lot of excess shipping and the sea capacity is rather low so I need
to plan ahead and use priorities for every move via sea.

[image]local://upfiles/16287/0B12D01F4F4D48F9BF3C5F06F6541E1B.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/25/2014 11:43:26 PM)

Here's the PI now.

[image]local://upfiles/16287/C5358D42AB2543169B33846315170FA8.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/25/2014 11:47:37 PM)

Here's the Bangkok area now. During the first turn moves I neglected to move the land combat troops from Saigon to the
Bangkok port so I did that this time. I dropped some paratroops on the bridge over the river Kwai and down in Malaya in
the mountains on the road so as to buy me enough time to get a front line set up in good blocking positions.


[image]local://upfiles/16287/9380C55E43504F27B334ABA17EC6D40B.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/25/2014 11:50:56 PM)

I parked the Jap carriers near Guadacanal since I'm going to be pushing south of there to extend the captured islands going south
go Fiji.

[image]local://upfiles/16287/F3178E52E312419B8A848D34748983C0.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/25/2014 11:54:23 PM)

I've encircled the island of Esprito Santo because I'm going to bombard it to soften it up for the landings to take place next turn.
I expect to lose a ship or two in the bombardment.

[image]local://upfiles/16287/90665ABFBF9A476980B81779324AFB3C.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/26/2014 12:06:07 AM)

Here's the results of my attack on Corregedor: I lost a CA and some DD's.

[image]local://upfiles/16287/AFAD34CC3DBA4673A264EAE9C34FEA6C.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/26/2014 12:09:56 AM)

Here's the results of bombarding Wake:

[image]local://upfiles/16287/42E201179AEF4D808284043D29FC9A9B.gif[/image]




Chattez -> RE: Playtest of Pacific at War 3 25 14 (12/26/2014 10:57:36 PM)

Be sure you garrison all the islands you capture--even with just a small unit; otherwise
later the Marines will land and take them back on one turn, at no cost. After that, they
may land aircraft on them, which will give their ships cover if they choose to advance their fleets.

Late in the war this may not make much difference, as their fleets by then might have enough
carrier planes to make their fleets safe. But in the first couple of years of the war,
denying their fleets any land-based cover will prevent their fleets from operating in forward areas.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/26/2014 11:20:56 PM)

quote:

ORIGINAL: Chattez
Be sure you garrison all the islands you capture--even with just a small unit; otherwise
later the Marines will land and take them back on one turn, at no cost. After that, they
may land aircraft on them, which will give their ships cover if they choose to advance their fleets.

Late in the war this may not make much difference, as their fleets by then might have enough
carrier planes to make their fleets safe. But in the first couple of years of the war,
denying their fleets any land-based cover will prevent their fleets from operating in forward areas.

I like the way you think Chattez dude. Good advice and thanks for posting it. I'm hoping all my
air coverage will provide the protection needed in the Tulagi area. There's still an empty port
near Guadacanal that I need to ship something to so your advice is relevant.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/26/2014 11:52:04 PM)

Okie dokie.......I've received some moves from Marcin and I watched the replay and then this opening screen appeared and there's
a mystery target refered to but never identified. Tom may want to look into that.

[image]local://upfiles/16287/76B7ECB0C33B4AB69BD0F0BB58F022D1.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/27/2014 12:55:40 AM)

I'm going to assault Espirto Santo ( spelling? ) and I've been thinking of bombarding Ellils island as well. Let's first see how the
attack at ES goes before branching off somewhere else.

[image]local://upfiles/16287/1CE65C7A8EA54C2C853BD1E71AF5A873.gif[/image]




thomasharvey -> RE: Playtest of Pacific at War 3 25 14 (12/27/2014 1:02:00 AM)

The * identifies a hex with supply in it. When a place name is taken it prints on the news info. Some of them have no name and only the * symbol and that is all that is printed in news. Nothing is wrong, that is normal.

All the battles look good so far. It is a long war so pace yourself!





larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/27/2014 1:37:46 AM)

I'll bet Marcin is finding the same situation I'm finding. Here's where we have a carrier aircraft unit riding on a CL ( the Nagara ) with
a DD squadron for escort. My theory is that the CL and the DD ran over the hex where the Zuiho was floating and since it had
room for a plane unit it snatched the bomb group right off the carrier decks and kidnapped them. At any rate this is the third
instance of this situation I've found so far this turn. The spotter planes show up on carriers too. I usually try to find an empty
base or nearby ship that carries planes to swap them. I'm learning to be more careful about what planes are aboard which ship.

[image]local://upfiles/16287/0F0962B95BD441E7866E99235F80FBCF.gif[/image]




thomasharvey -> RE: Playtest of Pacific at War 3 25 14 (12/27/2014 1:45:29 AM)

The float planes on the ships are an experiment to see if they assist in spotting enemy ships. If they do not, then they should be deleted which is easy. The cruisers would also have their "carrier" property deleted. In this match, if they do nothing for spotting, then store the search planes in some out the way place. The computer will mix and match the aircraft on the carriers, and now the cruisers, so watch for that. It is a trade off hoping some help in spotting for the hassle it causes.

You are like test pilots in the game finding what works and what does not.




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/27/2014 1:57:56 AM)

Here's the results of an air strike on Port Moresby's airfield by at least three of my squadrons. I think the Japs lost.

[image]local://upfiles/16287/EB707608BB13453AA09BF7C09C8D79A4.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/27/2014 2:03:18 AM)

Here's the results of the bombardment of Noumea. Now if I only had some shipping points left over from the movement phase.

[image]local://upfiles/16287/54652704C801422C8422FBE8B679682E.gif[/image]




larryfulkerson -> RE: Playtest of Pacific at War 3 25 14 (12/27/2014 2:08:29 AM)

Here's the results of the assault on Espirto Santo. Losses are light.

[image]local://upfiles/16287/8AE8876DC21C4FD585E2811E1EA5FAAC.gif[/image]




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