Skygge -> RE: Supplement to Zuluhours To young to die.. (3/27/2015 5:27:10 PM)
|
Mid April 1942 DEI and the Philippines: Allied now left only on Bataan, Ambon and on Mindanao where they hold Davao and Malaybalay. 1 IJA ID on way to clear first Ambon then in turn Mindanao with support of all the small units already there. All bases in Northern Australia now flag the Rising sun. All bases here had been evacuated but for Darwin, which fell to an attack coming in from Wyndham. Two IJN marine units are grinding down the small French garrison on Noumea, but these French do fight. They have so far withstood 3 attacks, Casualties are remarkably light on both sides in this small unit battle, but as losses are equal on both sides, the math is on the Japanese side. 1 Elite IJA ID + HQ + 1 Arm. Reg + 1 Art + 2 Eng. Reg are grinding down 2 New Zealanders Brigades + various base units on Suva, while the Mother Dragon In the shape of the KB covers the approaches. Experience 90+ does wonders against conscripts. 1 IJA ID is kept as floating reserve north of Rabaul to move forward if needed either place. So are all the slow BB´s. Small units were landed in North Western Australia, as bases here were deserted but my bluff was called and counter attacks supported by B-17´s have wiped them out. They only thing that hurt here was that I was silly enough to land a JAAF unit at Cooktown together with 3.000 supplies.- all lost. The allied strategy seems to have been not to contest anything that is in an exposed position, thus trading space for time. The few counter stokes that have been carried out, have been hit and run bombardments or fast cruiser runs. They have been well executed but have been mere pinpricks that have not stopped or delayed any operation. This strategy has certainly saved allied men and materiel, but it has also given me a free reign to act feely with few concerns as to the safety of men and materiel expect at the very front line. I am in favor of this allied retreat strategy, but maybe not to the extend that is seen here ..and reading AAR´s also in other games. I would sacrifice / risk more light surfaces forces and have some forward land defense to slow down the Japanese advance. I know it would hurt to trade units in a 1 to 3 ratio, but I think it must be tried. Yes, you also risk throwing away some units for nothing, but the Japanese, strong though they are, are not equally strong everywhere. ……… China the allied Achilles heel. Situation for the allied has here gone from bad to critical. The Japanese have pushed through the mountains and forests in the north, and by threatening to surround Kienko forced the Chinese to withdraw from here. Pushing on to Chengtu, this base fell 2 turns ago – with a 99% intact industry.- a true windfall for the supply situation. Large pockets of Chinese exists all along the advance route, but the Japanese are in control of all the hexes, so supply is flowing through, a bit slow but it is coming through. – assisted by every TR that can fly supply into Kienko. Now road is open to taken Chungking which seems more lightly defended than Chengtu was (units here retreated into the mountains, as Japanese units have entered the base from all but the northern hexsides. At the same time 5 ID´s + armor and artillery have entered the mountain hexes towards Paoshan from Burma, and in a short battle smashed the 3 Chinese units covering the border. Paoshan is now doomed and maybe also Tayun and ultimately Kunming, though I am uncertain of the defenses here. It can be consider ill use of unrestricted units, but as I do not need them elsewhere for now, China is punch drunk,and I will not operate valuable ships and units without air cover, It seems the right thing to do in game terms. If I can eliminate China as a cohesive fighting force in the summer of 1942, I will be able to consider where to deploy the massive forces then released. We do play with PP to cross borders, so most units will remain restricted for long,but can then be deployed to mob up the scattered Chinese armies, but still it will be strong forces that will be available. In the south of China my bluff was also called and a couple of companies were wiped out by Chinese forces sallying forth, but some Chinese advance too far or retreat too slow. 2 corps were trapped and annihilated, a Cav Corps mauled and 4 others units have advances into Japanese held cities, where I have closed their only exit by entering same hex sides afterwards with fast moving units. Now the main thrust in the south will advance in the west up North towards Chungking. The advances in China have been greatly assisted by a massive deployment of both Army and also Navy bombers with Zeros to sweep the skies clear - I had no need for these navy planes elsewhere, as threat level against my seaborne advances has been low. … I thing this game is way better and more complex than anything else… by miles. – but I can not help thinking that there possible Is a flaw in the Chinese theater of operation, i.e. the Chinese being just a bit too fragile. As Chinese you risk doom if you make ANY mistake early in the game. My opponent made the mistake in not identifying the main thrust of advance in the north, and as soon as the first attack retreated the Chinese blocking force, there has been very little if nothing he could do to halt the Japanese advance all way to the gates of Chungking. The Japanese are simply too strong in all aspects in comparison. I all other aspects of the game – air and naval handling he has gotten the better of me with the few resources he has had a hand, but still I feel the overall situation looks bright to the Japanese, because of the possible collapse of China during summer 1942. ..and I can not help feel this being a bit unfair somehow. I might be counting my chickens before they are hatched, and I can be in for a rude awaking. It might be, that the strong(er) position in terms of available land forces, will do me little good, as soon as the allied forces start their advances. [image]local://upfiles/14560/6DCDFE4468884AC480D05CF5AE9C7EB8.gif[/image]
|
|
|
|